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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "irrTypes.h"
- #include <cmath>
- #include <cfloat>
- #include <cstdlib> // for abs() etc.
- #include <climits> // For INT_MAX / UINT_MAX
- #include <type_traits>
- namespace irr
- {
- namespace core
- {
- //! Rounding error constant often used when comparing f32 values.
- const f32 ROUNDING_ERROR_f32 = 0.000001f;
- const f64 ROUNDING_ERROR_f64 = 0.00000001;
- #ifdef PI // make sure we don't collide with a define
- #undef PI
- #endif
- //! Constant for PI.
- const f32 PI = 3.14159265359f;
- //! Constant for reciprocal of PI.
- const f32 RECIPROCAL_PI = 1.0f / PI;
- //! Constant for half of PI.
- const f32 HALF_PI = PI / 2.0f;
- #ifdef PI64 // make sure we don't collide with a define
- #undef PI64
- #endif
- //! Constant for 64bit PI.
- const f64 PI64 = 3.1415926535897932384626433832795028841971693993751;
- //! Constant for 64bit reciprocal of PI.
- const f64 RECIPROCAL_PI64 = 1.0 / PI64;
- //! 32bit Constant for converting from degrees to radians
- const f32 DEGTORAD = PI / 180.0f;
- //! 32bit constant for converting from radians to degrees (formally known as GRAD_PI)
- const f32 RADTODEG = 180.0f / PI;
- //! 64bit constant for converting from degrees to radians (formally known as GRAD_PI2)
- const f64 DEGTORAD64 = PI64 / 180.0;
- //! 64bit constant for converting from radians to degrees
- const f64 RADTODEG64 = 180.0 / PI64;
- //! Utility function to convert a radian value to degrees
- /** Provided as it can be clearer to write radToDeg(X) than RADTODEG * X
- \param radians The radians value to convert to degrees.
- */
- inline f32 radToDeg(f32 radians)
- {
- return RADTODEG * radians;
- }
- //! Utility function to convert a radian value to degrees
- /** Provided as it can be clearer to write radToDeg(X) than RADTODEG * X
- \param radians The radians value to convert to degrees.
- */
- inline f64 radToDeg(f64 radians)
- {
- return RADTODEG64 * radians;
- }
- //! Utility function to convert a degrees value to radians
- /** Provided as it can be clearer to write degToRad(X) than DEGTORAD * X
- \param degrees The degrees value to convert to radians.
- */
- inline f32 degToRad(f32 degrees)
- {
- return DEGTORAD * degrees;
- }
- //! Utility function to convert a degrees value to radians
- /** Provided as it can be clearer to write degToRad(X) than DEGTORAD * X
- \param degrees The degrees value to convert to radians.
- */
- inline f64 degToRad(f64 degrees)
- {
- return DEGTORAD64 * degrees;
- }
- //! returns minimum of two values. Own implementation to get rid of the STL (VS6 problems)
- template <class T>
- inline const T &min_(const T &a, const T &b)
- {
- return a < b ? a : b;
- }
- //! returns minimum of three values. Own implementation to get rid of the STL (VS6 problems)
- template <class T>
- inline const T &min_(const T &a, const T &b, const T &c)
- {
- return a < b ? min_(a, c) : min_(b, c);
- }
- //! returns maximum of two values. Own implementation to get rid of the STL (VS6 problems)
- template <class T>
- inline const T &max_(const T &a, const T &b)
- {
- return a < b ? b : a;
- }
- //! returns maximum of three values. Own implementation to get rid of the STL (VS6 problems)
- template <class T>
- inline const T &max_(const T &a, const T &b, const T &c)
- {
- return a < b ? max_(b, c) : max_(a, c);
- }
- //! returns abs of two values. Own implementation to get rid of STL (VS6 problems)
- template <class T>
- inline T abs_(const T &a)
- {
- return a < (T)0 ? -a : a;
- }
- //! returns linear interpolation of a and b with ratio t
- //! \return: a if t==0, b if t==1, and the linear interpolation else
- template <class T>
- inline T lerp(const T &a, const T &b, const f32 t)
- {
- return (T)(a * (1.f - t)) + (b * t);
- }
- //! clamps a value between low and high
- template <class T>
- inline const T clamp(const T &value, const T &low, const T &high)
- {
- return min_(max_(value, low), high);
- }
- //! swaps the content of the passed parameters
- // Note: We use the same trick as boost and use two template arguments to
- // avoid ambiguity when swapping objects of an Irrlicht type that has not
- // it's own swap overload. Otherwise we get conflicts with some compilers
- // in combination with stl.
- template <class T1, class T2>
- inline void swap(T1 &a, T2 &b)
- {
- T1 c(a);
- a = b;
- b = c;
- }
- template <class T>
- inline T roundingError();
- template <>
- inline f32 roundingError()
- {
- return ROUNDING_ERROR_f32;
- }
- template <>
- inline f64 roundingError()
- {
- return ROUNDING_ERROR_f64;
- }
- template <class T>
- inline T relativeErrorFactor()
- {
- return 1;
- }
- template <>
- inline f32 relativeErrorFactor()
- {
- return 4;
- }
- template <>
- inline f64 relativeErrorFactor()
- {
- return 8;
- }
- //! returns if a equals b, for types without rounding errors
- template <class T, std::enable_if_t<std::is_integral<T>::value, bool> = true>
- inline bool equals(const T a, const T b)
- {
- return a == b;
- }
- //! returns if a equals b, taking possible rounding errors into account
- template <class T, std::enable_if_t<std::is_floating_point<T>::value, bool> = true>
- inline bool equals(const T a, const T b, const T tolerance = roundingError<T>())
- {
- return std::abs(a - b) <= tolerance;
- }
- //! returns if a equals b, taking relative error in form of factor
- //! this particular function does not involve any division.
- template <class T>
- inline bool equalsRelative(const T a, const T b, const T factor = relativeErrorFactor<T>())
- {
- // https://eagergames.wordpress.com/2017/04/01/fast-parallel-lines-and-vectors-test/
- const T maxi = max_(a, b);
- const T mini = min_(a, b);
- const T maxMagnitude = max_(maxi, -mini);
- return (maxMagnitude * factor + maxi) == (maxMagnitude * factor + mini); // MAD Wise
- }
- union FloatIntUnion32
- {
- FloatIntUnion32(float f1 = 0.0f) :
- f(f1) {}
- // Portable sign-extraction
- bool sign() const { return (i >> 31) != 0; }
- irr::s32 i;
- irr::f32 f;
- };
- //! We compare the difference in ULP's (spacing between floating-point numbers, aka ULP=1 means there exists no float between).
- //\result true when numbers have a ULP <= maxUlpDiff AND have the same sign.
- inline bool equalsByUlp(f32 a, f32 b, int maxUlpDiff)
- {
- // Based on the ideas and code from Bruce Dawson on
- // http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
- // When floats are interpreted as integers the two nearest possible float numbers differ just
- // by one integer number. Also works the other way round, an integer of 1 interpreted as float
- // is for example the smallest possible float number.
- const FloatIntUnion32 fa(a);
- const FloatIntUnion32 fb(b);
- // Different signs, we could maybe get difference to 0, but so close to 0 using epsilons is better.
- if (fa.sign() != fb.sign()) {
- // Check for equality to make sure +0==-0
- if (fa.i == fb.i)
- return true;
- return false;
- }
- // Find the difference in ULPs.
- const int ulpsDiff = abs_(fa.i - fb.i);
- if (ulpsDiff <= maxUlpDiff)
- return true;
- return false;
- }
- //! returns if a equals zero, taking rounding errors into account
- inline bool iszero(const f64 a, const f64 tolerance = ROUNDING_ERROR_f64)
- {
- return fabs(a) <= tolerance;
- }
- //! returns if a equals zero, taking rounding errors into account
- inline bool iszero(const f32 a, const f32 tolerance = ROUNDING_ERROR_f32)
- {
- return fabsf(a) <= tolerance;
- }
- //! returns if a equals not zero, taking rounding errors into account
- inline bool isnotzero(const f32 a, const f32 tolerance = ROUNDING_ERROR_f32)
- {
- return fabsf(a) > tolerance;
- }
- //! returns if a equals zero, taking rounding errors into account
- inline bool iszero(const s32 a, const s32 tolerance = 0)
- {
- return (a & 0x7ffffff) <= tolerance;
- }
- //! returns if a equals zero, taking rounding errors into account
- inline bool iszero(const u32 a, const u32 tolerance = 0)
- {
- return a <= tolerance;
- }
- //! returns if a equals zero, taking rounding errors into account
- inline bool iszero(const s64 a, const s64 tolerance = 0)
- {
- return abs_(a) <= tolerance;
- }
- inline s32 s32_min(s32 a, s32 b)
- {
- return min_(a, b);
- }
- inline s32 s32_max(s32 a, s32 b)
- {
- return max_(a, b);
- }
- inline s32 s32_clamp(s32 value, s32 low, s32 high)
- {
- return clamp(value, low, high);
- }
- /*
- float IEEE-754 bit representation
- 0 0x00000000
- 1.0 0x3f800000
- 0.5 0x3f000000
- 3 0x40400000
- +inf 0x7f800000
- -inf 0xff800000
- +NaN 0x7fc00000 or 0x7ff00000
- in general: number = (sign ? -1:1) * 2^(exponent) * 1.(mantissa bits)
- */
- typedef union
- {
- u32 u;
- s32 s;
- f32 f;
- } inttofloat;
- #define F32_AS_S32(f) (*((s32 *)&(f)))
- #define F32_AS_U32(f) (*((u32 *)&(f)))
- #define F32_AS_U32_POINTER(f) (((u32 *)&(f)))
- #define F32_VALUE_0 0x00000000
- #define F32_VALUE_1 0x3f800000
- //! code is taken from IceFPU
- //! Integer representation of a floating-point value.
- inline u32 IR(f32 x)
- {
- inttofloat tmp;
- tmp.f = x;
- return tmp.u;
- }
- //! Floating-point representation of an integer value.
- inline f32 FR(u32 x)
- {
- inttofloat tmp;
- tmp.u = x;
- return tmp.f;
- }
- inline f32 FR(s32 x)
- {
- inttofloat tmp;
- tmp.s = x;
- return tmp.f;
- }
- #define F32_LOWER_0(n) ((n) < 0.0f)
- #define F32_LOWER_EQUAL_0(n) ((n) <= 0.0f)
- #define F32_GREATER_0(n) ((n) > 0.0f)
- #define F32_GREATER_EQUAL_0(n) ((n) >= 0.0f)
- #define F32_EQUAL_1(n) ((n) == 1.0f)
- #define F32_EQUAL_0(n) ((n) == 0.0f)
- #define F32_A_GREATER_B(a, b) ((a) > (b))
- #ifndef REALINLINE
- #ifdef _MSC_VER
- #define REALINLINE __forceinline
- #else
- #define REALINLINE inline
- #endif
- #endif
- // NOTE: This is not as exact as the c99/c++11 round function, especially at high numbers starting with 8388609
- // (only low number which seems to go wrong is 0.49999997 which is rounded to 1)
- // Also negative 0.5 is rounded up not down unlike with the standard function (p.E. input -0.5 will be 0 and not -1)
- inline f32 round_(f32 x)
- {
- return floorf(x + 0.5f);
- }
- // calculate: sqrt ( x )
- REALINLINE f32 squareroot(const f32 f)
- {
- return sqrtf(f);
- }
- // calculate: sqrt ( x )
- REALINLINE f64 squareroot(const f64 f)
- {
- return sqrt(f);
- }
- // calculate: sqrt ( x )
- REALINLINE s32 squareroot(const s32 f)
- {
- return static_cast<s32>(squareroot(static_cast<f32>(f)));
- }
- // calculate: sqrt ( x )
- REALINLINE s64 squareroot(const s64 f)
- {
- return static_cast<s64>(squareroot(static_cast<f64>(f)));
- }
- // calculate: 1 / sqrt ( x )
- REALINLINE f64 reciprocal_squareroot(const f64 x)
- {
- return 1.0 / sqrt(x);
- }
- // calculate: 1 / sqrtf ( x )
- REALINLINE f32 reciprocal_squareroot(const f32 f)
- {
- return 1.f / sqrtf(f);
- }
- // calculate: 1 / sqrtf( x )
- REALINLINE s32 reciprocal_squareroot(const s32 x)
- {
- return static_cast<s32>(reciprocal_squareroot(static_cast<f32>(x)));
- }
- // calculate: 1 / x
- REALINLINE f32 reciprocal(const f32 f)
- {
- return 1.f / f;
- }
- // calculate: 1 / x
- REALINLINE f64 reciprocal(const f64 f)
- {
- return 1.0 / f;
- }
- // calculate: 1 / x, low precision allowed
- REALINLINE f32 reciprocal_approxim(const f32 f)
- {
- return 1.f / f;
- }
- REALINLINE s32 floor32(f32 x)
- {
- return (s32)floorf(x);
- }
- REALINLINE s32 ceil32(f32 x)
- {
- return (s32)ceilf(x);
- }
- // NOTE: Please check round_ documentation about some inaccuracies in this compared to standard library round function.
- REALINLINE s32 round32(f32 x)
- {
- return (s32)round_(x);
- }
- inline f32 f32_max3(const f32 a, const f32 b, const f32 c)
- {
- return a > b ? (a > c ? a : c) : (b > c ? b : c);
- }
- inline f32 f32_min3(const f32 a, const f32 b, const f32 c)
- {
- return a < b ? (a < c ? a : c) : (b < c ? b : c);
- }
- inline f32 fract(f32 x)
- {
- return x - floorf(x);
- }
- } // end namespace core
- } // end namespace irr
- using irr::core::FR;
- using irr::core::IR;
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