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- #!/bin/bash
- # Runs a multiplayer server and connects a headless client, devtest unittests are executed.
- dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
- gameid=${gameid:-devtest}
- minetest=$dir/../bin/minetest
- testspath=$dir/../tests
- conf_client1=$testspath/client1.conf
- conf_server=$testspath/server.conf
- worldpath=$testspath/world
- waitfor () {
- n=30
- while [ $n -gt 0 ]; do
- [ -f "$1" ] && return 0
- sleep 0.5
- ((n-=1))
- done
- echo "Waiting for ${1##*/} timed out"
- pkill -P $$
- exit 1
- }
- [ -e "$minetest" ] || { echo "executable $minetest missing"; exit 1; }
- rm -f "$testspath/log.txt"
- rm -rf "$worldpath"
- mkdir -p "$worldpath/worldmods"
- printf '%s\n' >"$testspath/client1.conf" \
- video_driver=null name=client1 viewing_range=10 \
- enable_{sound,minimap,shaders}=false
- printf '%s\n' >"$testspath/server.conf" \
- max_block_send_distance=1 active_block_range=1 \
- devtest_unittests_autostart=true helper_mode=devtest
- ln -s "$dir/helper_mod" "$worldpath/worldmods/"
- echo "Starting server"
- "$minetest" --debugger --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 \
- | sed -u 's/^/(server) /' | tee -a "$testspath/log.txt" &
- waitfor "$worldpath/startup"
- echo "Starting client"
- "$minetest" --debugger --config "$conf_client1" --go --address 127.0.0.1 2>&1 \
- | sed -u 's/^/(client) /' | tee -a "$testspath/log.txt" &
- waitfor "$worldpath/done"
- echo "Waiting for client and server to exit"
- wait
- if [ -f "$worldpath/test_failure" ]; then
- echo "There were test failures."
- exit 1
- fi
- # gdb|lldb
- if grep -Eq "(Thread .* received signal|thread .* stop reason =)" "$testspath/log.txt"; then
- echo "Debugger reported error."
- exit 1
- fi
- echo "Success"
- exit 0
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