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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef CONTENT_SAO_HEADER
- #define CONTENT_SAO_HEADER
- #include "serverobject.h"
- #include "itemgroup.h"
- #include "object_properties.h"
- #include "constants.h"
- class UnitSAO: public ServerActiveObject
- {
- public:
- UnitSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_hp(-1), m_yaw(0) {}
- virtual ~UnitSAO() {}
- virtual void setYaw(const float yaw) { m_yaw = yaw; }
- float getYaw() const { return m_yaw; };
- f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
- // Deprecated
- f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
- s16 getHP() const { return m_hp; }
- // Use a function, if isDead can be defined by other conditions
- bool isDead() const { return m_hp == 0; }
- protected:
- s16 m_hp;
- float m_yaw;
- };
- /*
- LuaEntitySAO needs some internals exposed.
- */
- class LuaEntitySAO : public UnitSAO
- {
- public:
- LuaEntitySAO(ServerEnvironment *env, v3f pos,
- const std::string &name, const std::string &state);
- ~LuaEntitySAO();
- ActiveObjectType getType() const
- { return ACTIVEOBJECT_TYPE_LUAENTITY; }
- ActiveObjectType getSendType() const
- { return ACTIVEOBJECT_TYPE_GENERIC; }
- virtual void addedToEnvironment(u32 dtime_s);
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- bool isAttached();
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData(u16 protocol_version);
- std::string getStaticData();
- int punch(v3f dir,
- const ToolCapabilities *toolcap=NULL,
- ServerActiveObject *puncher=NULL,
- float time_from_last_punch=1000000);
- void rightClick(ServerActiveObject *clicker);
- void setPos(v3f pos);
- void moveTo(v3f pos, bool continuous);
- float getMinimumSavedMovement();
- std::string getDescription();
- void setHP(s16 hp);
- s16 getHP() const;
- void setArmorGroups(const ItemGroupList &armor_groups);
- ItemGroupList getArmorGroups();
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
- void setBonePosition(const std::string &bone, v3f position, v3f rotation);
- void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
- void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
- void addAttachmentChild(int child_id);
- void removeAttachmentChild(int child_id);
- UNORDERED_SET<int> getAttachmentChildIds();
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
- /* LuaEntitySAO-specific */
- void setVelocity(v3f velocity);
- v3f getVelocity();
- void setAcceleration(v3f acceleration);
- v3f getAcceleration();
- void setTextureMod(const std::string &mod);
- void setSprite(v2s16 p, int num_frames, float framelength,
- bool select_horiz_by_yawpitch);
- std::string getName();
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
- private:
- std::string getPropertyPacket();
- void sendPosition(bool do_interpolate, bool is_movement_end);
- std::string m_init_name;
- std::string m_init_state;
- bool m_registered;
- struct ObjectProperties m_prop;
- v3f m_velocity;
- v3f m_acceleration;
- ItemGroupList m_armor_groups;
- bool m_properties_sent;
- float m_last_sent_yaw;
- v3f m_last_sent_position;
- v3f m_last_sent_velocity;
- float m_last_sent_position_timer;
- float m_last_sent_move_precision;
- bool m_armor_groups_sent;
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
- };
- /*
- PlayerSAO needs some internals exposed.
- */
- class LagPool
- {
- float m_pool;
- float m_max;
- public:
- LagPool(): m_pool(15), m_max(15)
- {}
- void setMax(float new_max)
- {
- m_max = new_max;
- if(m_pool > new_max)
- m_pool = new_max;
- }
- void add(float dtime)
- {
- m_pool -= dtime;
- if(m_pool < 0)
- m_pool = 0;
- }
- bool grab(float dtime)
- {
- if(dtime <= 0)
- return true;
- if(m_pool + dtime > m_max)
- return false;
- m_pool += dtime;
- return true;
- }
- };
- class RemotePlayer;
- class PlayerSAO : public UnitSAO
- {
- public:
- PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
- ~PlayerSAO();
- ActiveObjectType getType() const
- { return ACTIVEOBJECT_TYPE_PLAYER; }
- ActiveObjectType getSendType() const
- { return ACTIVEOBJECT_TYPE_GENERIC; }
- std::string getDescription();
- /*
- Active object <-> environment interface
- */
- void addedToEnvironment(u32 dtime_s);
- void removingFromEnvironment();
- bool isStaticAllowed() const;
- std::string getClientInitializationData(u16 protocol_version);
- std::string getStaticData();
- bool isAttached();
- void step(float dtime, bool send_recommended);
- void setBasePosition(const v3f &position);
- void setPos(const v3f &pos);
- void moveTo(v3f pos, bool continuous);
- void setYaw(const float yaw, bool send_data = true);
- void setPitch(const float pitch, bool send_data = true);
- f32 getPitch() const { return m_pitch; }
- f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
- // Deprecated
- f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
- /*
- Interaction interface
- */
- int punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch);
- void rightClick(ServerActiveObject *clicker);
- void setHP(s16 hp, bool direct = false);
- s16 readDamage();
- u16 getBreath() const { return m_breath; }
- void setBreath(const u16 breath);
- void setArmorGroups(const ItemGroupList &armor_groups);
- ItemGroupList getArmorGroups();
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
- void setBonePosition(const std::string &bone, v3f position, v3f rotation);
- void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
- void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
- void addAttachmentChild(int child_id);
- void removeAttachmentChild(int child_id);
- UNORDERED_SET<int> getAttachmentChildIds();
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
- /*
- Inventory interface
- */
- Inventory* getInventory();
- const Inventory* getInventory() const;
- InventoryLocation getInventoryLocation() const;
- std::string getWieldList() const;
- int getWieldIndex() const;
- void setWieldIndex(int i);
- /*
- PlayerSAO-specific
- */
- void disconnected();
- RemotePlayer *getPlayer() { return m_player; }
- u16 getPeerID() const { return m_peer_id; }
- // Cheat prevention
- v3f getLastGoodPosition() const
- {
- return m_last_good_position;
- }
- float resetTimeFromLastPunch()
- {
- float r = m_time_from_last_punch;
- m_time_from_last_punch = 0.0;
- return r;
- }
- void noCheatDigStart(v3s16 p)
- {
- m_nocheat_dig_pos = p;
- m_nocheat_dig_time = 0;
- }
- v3s16 getNoCheatDigPos()
- {
- return m_nocheat_dig_pos;
- }
- float getNoCheatDigTime()
- {
- return m_nocheat_dig_time;
- }
- void noCheatDigEnd()
- {
- m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
- }
- LagPool& getDigPool()
- {
- return m_dig_pool;
- }
- // Returns true if cheated
- bool checkMovementCheat();
- // Other
- void updatePrivileges(const std::set<std::string> &privs,
- bool is_singleplayer)
- {
- m_privs = privs;
- m_is_singleplayer = is_singleplayer;
- }
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
- void initialize(RemotePlayer *player, const std::set<std::string> &privs);
- v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
- v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); }
- private:
- std::string getPropertyPacket();
- RemotePlayer *m_player;
- u16 m_peer_id;
- Inventory *m_inventory;
- s16 m_damage;
- // Cheat prevention
- LagPool m_dig_pool;
- LagPool m_move_pool;
- v3f m_last_good_position;
- float m_time_from_last_punch;
- v3s16 m_nocheat_dig_pos;
- float m_nocheat_dig_time;
- int m_wield_index;
- bool m_position_not_sent;
- ItemGroupList m_armor_groups;
- bool m_armor_groups_sent;
- bool m_properties_sent;
- struct ObjectProperties m_prop;
- // Cached privileges for enforcement
- std::set<std::string> m_privs;
- bool m_is_singleplayer;
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
- // Stores position and rotation for each bone name
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
- u16 m_breath;
- f32 m_pitch;
- public:
- float m_physics_override_speed;
- float m_physics_override_jump;
- float m_physics_override_gravity;
- bool m_physics_override_sneak;
- bool m_physics_override_sneak_glitch;
- bool m_physics_override_sent;
- };
- #endif
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