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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "lua_api/l_object.h"
- #include "lua_api/l_internal.h"
- #include "lua_api/l_inventory.h"
- #include "lua_api/l_item.h"
- #include "common/c_converter.h"
- #include "common/c_content.h"
- #include "log.h"
- #include "tool.h"
- #include "serverobject.h"
- #include "content_sao.h"
- #include "server.h"
- #include "hud.h"
- #include "scripting_game.h"
- struct EnumString es_HudElementType[] =
- {
- {HUD_ELEM_IMAGE, "image"},
- {HUD_ELEM_TEXT, "text"},
- {HUD_ELEM_STATBAR, "statbar"},
- {HUD_ELEM_INVENTORY, "inventory"},
- {HUD_ELEM_WAYPOINT, "waypoint"},
- {0, NULL},
- };
- struct EnumString es_HudElementStat[] =
- {
- {HUD_STAT_POS, "position"},
- {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
- {HUD_STAT_NAME, "name"},
- {HUD_STAT_SCALE, "scale"},
- {HUD_STAT_TEXT, "text"},
- {HUD_STAT_NUMBER, "number"},
- {HUD_STAT_ITEM, "item"},
- {HUD_STAT_DIR, "direction"},
- {HUD_STAT_ALIGN, "alignment"},
- {HUD_STAT_OFFSET, "offset"},
- {HUD_STAT_WORLD_POS, "world_pos"},
- {0, NULL},
- };
- struct EnumString es_HudBuiltinElement[] =
- {
- {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
- {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
- {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
- {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
- {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
- {HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
- {0, NULL},
- };
- /*
- ObjectRef
- */
- ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if (!ud) luaL_typerror(L, narg, className);
- return *(ObjectRef**)ud; // unbox pointer
- }
- ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
- {
- ServerActiveObject *co = ref->m_object;
- return co;
- }
- LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
- {
- ServerActiveObject *obj = getobject(ref);
- if (obj == NULL)
- return NULL;
- if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
- return NULL;
- return (LuaEntitySAO*)obj;
- }
- PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
- {
- ServerActiveObject *obj = getobject(ref);
- if (obj == NULL)
- return NULL;
- if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
- return NULL;
- return (PlayerSAO*)obj;
- }
- RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
- {
- PlayerSAO *playersao = getplayersao(ref);
- if (playersao == NULL)
- return NULL;
- return playersao->getPlayer();
- }
- // Exported functions
- // garbage collector
- int ObjectRef::gc_object(lua_State *L) {
- ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
- //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
- delete o;
- return 0;
- }
- // remove(self)
- int ObjectRef::l_remove(lua_State *L)
- {
- GET_ENV_PTR;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- return 0;
- UNORDERED_SET<int> child_ids = co->getAttachmentChildIds();
- UNORDERED_SET<int>::iterator it;
- for (it = child_ids.begin(); it != child_ids.end(); ++it) {
- ServerActiveObject *child = env->getActiveObject(*it);
- child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
- }
- verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
- co->m_removed = true;
- return 0;
- }
- // getpos(self)
- // returns: {x=num, y=num, z=num}
- int ObjectRef::l_getpos(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- v3f pos = co->getBasePosition() / BS;
- lua_newtable(L);
- lua_pushnumber(L, pos.X);
- lua_setfield(L, -2, "x");
- lua_pushnumber(L, pos.Y);
- lua_setfield(L, -2, "y");
- lua_pushnumber(L, pos.Z);
- lua_setfield(L, -2, "z");
- return 1;
- }
- // setpos(self, pos)
- int ObjectRef::l_setpos(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- //LuaEntitySAO *co = getluaobject(ref);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setPos(pos);
- return 0;
- }
- // moveto(self, pos, continuous=false)
- int ObjectRef::l_moveto(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- //LuaEntitySAO *co = getluaobject(ref);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // continuous
- bool continuous = lua_toboolean(L, 3);
- // Do it
- co->moveTo(pos, continuous);
- return 0;
- }
- // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
- int ObjectRef::l_punch(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *puncher_ref = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
- ServerActiveObject *puncher = getobject(puncher_ref);
- if (co == NULL) return 0;
- if (puncher == NULL) return 0;
- v3f dir;
- if (lua_type(L, 5) != LUA_TTABLE)
- dir = co->getBasePosition() - puncher->getBasePosition();
- else
- dir = read_v3f(L, 5);
- float time_from_last_punch = 1000000;
- if (lua_isnumber(L, 3))
- time_from_last_punch = lua_tonumber(L, 3);
- ToolCapabilities toolcap = read_tool_capabilities(L, 4);
- dir.normalize();
- s16 src_original_hp = co->getHP();
- s16 dst_origin_hp = puncher->getHP();
- // Do it
- co->punch(dir, &toolcap, puncher, time_from_last_punch);
- // If the punched is a player, and its HP changed
- if (src_original_hp != co->getHP() &&
- co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
- }
- // If the puncher is a player, and its HP changed
- if (dst_origin_hp != puncher->getHP() &&
- puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher);
- }
- return 0;
- }
- // right_click(self, clicker); clicker = an another ObjectRef
- int ObjectRef::l_right_click(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *ref2 = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
- ServerActiveObject *co2 = getobject(ref2);
- if (co == NULL) return 0;
- if (co2 == NULL) return 0;
- // Do it
- co->rightClick(co2);
- return 0;
- }
- // set_hp(self, hp)
- // hp = number of hitpoints (2 * number of hearts)
- // returns: nil
- int ObjectRef::l_set_hp(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- luaL_checknumber(L, 2);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- int hp = lua_tonumber(L, 2);
- /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;*/
- // Do it
- co->setHP(hp);
- if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
- // Return
- return 0;
- }
- // get_hp(self)
- // returns: number of hitpoints (2 * number of hearts)
- // 0 if not applicable to this type of object
- int ObjectRef::l_get_hp(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) {
- // Default hp is 1
- lua_pushnumber(L, 1);
- return 1;
- }
- int hp = co->getHP();
- /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;*/
- // Return
- lua_pushnumber(L, hp);
- return 1;
- }
- // get_inventory(self)
- int ObjectRef::l_get_inventory(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- InventoryLocation loc = co->getInventoryLocation();
- if (getServer(L)->getInventory(loc) != NULL)
- InvRef::create(L, loc);
- else
- lua_pushnil(L); // An object may have no inventory (nil)
- return 1;
- }
- // get_wield_list(self)
- int ObjectRef::l_get_wield_list(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushstring(L, co->getWieldList().c_str());
- return 1;
- }
- // get_wield_index(self)
- int ObjectRef::l_get_wield_index(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushinteger(L, co->getWieldIndex() + 1);
- return 1;
- }
- // get_wielded_item(self)
- int ObjectRef::l_get_wielded_item(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) {
- // Empty ItemStack
- LuaItemStack::create(L, ItemStack());
- return 1;
- }
- // Do it
- LuaItemStack::create(L, co->getWieldedItem());
- return 1;
- }
- // set_wielded_item(self, itemstack or itemstring or table or nil)
- int ObjectRef::l_set_wielded_item(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- ItemStack item = read_item(L, 2, getServer(L));
- bool success = co->setWieldedItem(item);
- if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendInventory(((PlayerSAO*)co));
- }
- lua_pushboolean(L, success);
- return 1;
- }
- // set_armor_groups(self, groups)
- int ObjectRef::l_set_armor_groups(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- ItemGroupList groups;
- read_groups(L, 2, groups);
- co->setArmorGroups(groups);
- return 0;
- }
- // get_armor_groups(self)
- int ObjectRef::l_get_armor_groups(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- // Do it
- ItemGroupList groups = co->getArmorGroups();
- push_groups(L, groups);
- return 1;
- }
- // set_physics_override(self, physics_override_speed, physics_override_jump,
- // physics_override_gravity, sneak, sneak_glitch)
- int ObjectRef::l_set_physics_override(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO *co = (PlayerSAO *) getobject(ref);
- if (co == NULL) return 0;
- // Do it
- if (lua_istable(L, 2)) {
- co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
- co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
- co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
- co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
- co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
- co->m_physics_override_sent = false;
- } else {
- // old, non-table format
- if (!lua_isnil(L, 2)) {
- co->m_physics_override_speed = lua_tonumber(L, 2);
- co->m_physics_override_sent = false;
- }
- if (!lua_isnil(L, 3)) {
- co->m_physics_override_jump = lua_tonumber(L, 3);
- co->m_physics_override_sent = false;
- }
- if (!lua_isnil(L, 4)) {
- co->m_physics_override_gravity = lua_tonumber(L, 4);
- co->m_physics_override_sent = false;
- }
- }
- return 0;
- }
- // get_physics_override(self)
- int ObjectRef::l_get_physics_override(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO *co = (PlayerSAO *)getobject(ref);
- if (co == NULL)
- return 0;
- // Do it
- lua_newtable(L);
- lua_pushnumber(L, co->m_physics_override_speed);
- lua_setfield(L, -2, "speed");
- lua_pushnumber(L, co->m_physics_override_jump);
- lua_setfield(L, -2, "jump");
- lua_pushnumber(L, co->m_physics_override_gravity);
- lua_setfield(L, -2, "gravity");
- lua_pushboolean(L, co->m_physics_override_sneak);
- lua_setfield(L, -2, "sneak");
- lua_pushboolean(L, co->m_physics_override_sneak_glitch);
- lua_setfield(L, -2, "sneak_glitch");
- return 1;
- }
- // set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
- int ObjectRef::l_set_animation(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- v2f frames = v2f(1, 1);
- if (!lua_isnil(L, 2))
- frames = read_v2f(L, 2);
- float frame_speed = 15;
- if (!lua_isnil(L, 3))
- frame_speed = lua_tonumber(L, 3);
- float frame_blend = 0;
- if (!lua_isnil(L, 4))
- frame_blend = lua_tonumber(L, 4);
- bool frame_loop = true;
- if (lua_isboolean(L, 5))
- frame_loop = lua_toboolean(L, 5);
- co->setAnimation(frames, frame_speed, frame_blend, frame_loop);
- return 0;
- }
- // get_animation(self)
- int ObjectRef::l_get_animation(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- // Do it
- v2f frames = v2f(1,1);
- float frame_speed = 15;
- float frame_blend = 0;
- bool frame_loop = true;
- co->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
- push_v2f(L, frames);
- lua_pushnumber(L, frame_speed);
- lua_pushnumber(L, frame_blend);
- lua_pushboolean(L, frame_loop);
- return 4;
- }
- // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
- int ObjectRef::l_set_local_animation(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- // Do it
- v2s32 frames[4];
- for (int i=0;i<4;i++) {
- if (!lua_isnil(L, 2+1))
- frames[i] = read_v2s32(L, 2+i);
- }
- float frame_speed = 30;
- if (!lua_isnil(L, 6))
- frame_speed = lua_tonumber(L, 6);
- if (!getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed))
- return 0;
- lua_pushboolean(L, true);
- return 0;
- }
- // get_local_animation(self)
- int ObjectRef::l_get_local_animation(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- v2s32 frames[4];
- float frame_speed;
- player->getLocalAnimations(frames, &frame_speed);
- for (int i = 0; i < 4; i++) {
- push_v2s32(L, frames[i]);
- }
- lua_pushnumber(L, frame_speed);
- return 5;
- }
- // set_eye_offset(self, v3f first pv, v3f third pv)
- int ObjectRef::l_set_eye_offset(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- // Do it
- v3f offset_first = v3f(0, 0, 0);
- v3f offset_third = v3f(0, 0, 0);
- if (!lua_isnil(L, 2))
- offset_first = read_v3f(L, 2);
- if (!lua_isnil(L, 3))
- offset_third = read_v3f(L, 3);
- // Prevent abuse of offset values (keep player always visible)
- offset_third.X = rangelim(offset_third.X,-10,10);
- offset_third.Z = rangelim(offset_third.Z,-5,5);
- /* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */
- offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
- if (!getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third))
- return 0;
- lua_pushboolean(L, true);
- return 0;
- }
- // get_eye_offset(self)
- int ObjectRef::l_get_eye_offset(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- // Do it
- push_v3f(L, player->eye_offset_first);
- push_v3f(L, player->eye_offset_third);
- return 2;
- }
- // set_bone_position(self, std::string bone, v3f position, v3f rotation)
- int ObjectRef::l_set_bone_position(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- std::string bone = "";
- if (!lua_isnil(L, 2))
- bone = lua_tostring(L, 2);
- v3f position = v3f(0, 0, 0);
- if (!lua_isnil(L, 3))
- position = check_v3f(L, 3);
- v3f rotation = v3f(0, 0, 0);
- if (!lua_isnil(L, 4))
- rotation = check_v3f(L, 4);
- co->setBonePosition(bone, position, rotation);
- return 0;
- }
- // get_bone_position(self, bone)
- int ObjectRef::l_get_bone_position(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- // Do it
- std::string bone = "";
- if (!lua_isnil(L, 2))
- bone = lua_tostring(L, 2);
- v3f position = v3f(0, 0, 0);
- v3f rotation = v3f(0, 0, 0);
- co->getBonePosition(bone, &position, &rotation);
- push_v3f(L, position);
- push_v3f(L, rotation);
- return 2;
- }
- // set_attach(self, parent, bone, position, rotation)
- int ObjectRef::l_set_attach(lua_State *L)
- {
- GET_ENV_PTR;
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *parent_ref = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
- ServerActiveObject *parent = getobject(parent_ref);
- if (co == NULL)
- return 0;
- if (parent == NULL)
- return 0;
- // Do it
- int parent_id = 0;
- std::string bone = "";
- v3f position = v3f(0, 0, 0);
- v3f rotation = v3f(0, 0, 0);
- co->getAttachment(&parent_id, &bone, &position, &rotation);
- if (parent_id) {
- ServerActiveObject *old_parent = env->getActiveObject(parent_id);
- old_parent->removeAttachmentChild(co->getId());
- }
- bone = "";
- if (!lua_isnil(L, 3))
- bone = lua_tostring(L, 3);
- position = v3f(0, 0, 0);
- if (!lua_isnil(L, 4))
- position = read_v3f(L, 4);
- rotation = v3f(0, 0, 0);
- if (!lua_isnil(L, 5))
- rotation = read_v3f(L, 5);
- co->setAttachment(parent->getId(), bone, position, rotation);
- parent->addAttachmentChild(co->getId());
- return 0;
- }
- // get_attach(self)
- int ObjectRef::l_get_attach(lua_State *L)
- {
- GET_ENV_PTR;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- // Do it
- int parent_id = 0;
- std::string bone = "";
- v3f position = v3f(0, 0, 0);
- v3f rotation = v3f(0, 0, 0);
- co->getAttachment(&parent_id, &bone, &position, &rotation);
- if (!parent_id)
- return 0;
- ServerActiveObject *parent = env->getActiveObject(parent_id);
- getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
- lua_pushlstring(L, bone.c_str(), bone.size());
- push_v3f(L, position);
- push_v3f(L, rotation);
- return 4;
- }
- // set_detach(self)
- int ObjectRef::l_set_detach(lua_State *L)
- {
- GET_ENV_PTR;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- int parent_id = 0;
- std::string bone = "";
- v3f position;
- v3f rotation;
- co->getAttachment(&parent_id, &bone, &position, &rotation);
- ServerActiveObject *parent = NULL;
- if (parent_id)
- parent = env->getActiveObject(parent_id);
- // Do it
- co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
- if (parent != NULL)
- parent->removeAttachmentChild(co->getId());
- return 0;
- }
- // set_properties(self, properties)
- int ObjectRef::l_set_properties(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- ObjectProperties *prop = co->accessObjectProperties();
- if (!prop)
- return 0;
- read_object_properties(L, 2, prop);
- co->notifyObjectPropertiesModified();
- return 0;
- }
- // get_properties(self)
- int ObjectRef::l_get_properties(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- ObjectProperties *prop = co->accessObjectProperties();
- if (!prop)
- return 0;
- push_object_properties(L, prop);
- return 1;
- }
- // is_player(self)
- int ObjectRef::l_is_player(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- lua_pushboolean(L, (player != NULL));
- return 1;
- }
- // set_nametag_attributes(self, attributes)
- int ObjectRef::l_set_nametag_attributes(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- ObjectProperties *prop = co->accessObjectProperties();
- if (!prop)
- return 0;
- lua_getfield(L, 2, "color");
- if (!lua_isnil(L, -1)) {
- video::SColor color = prop->nametag_color;
- read_color(L, -1, &color);
- prop->nametag_color = color;
- }
- lua_pop(L, 1);
- std::string nametag = getstringfield_default(L, 2, "text", "");
- if (nametag != "")
- prop->nametag = nametag;
- co->notifyObjectPropertiesModified();
- lua_pushboolean(L, true);
- return 1;
- }
- // get_nametag_attributes(self)
- int ObjectRef::l_get_nametag_attributes(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
- return 0;
- ObjectProperties *prop = co->accessObjectProperties();
- if (!prop)
- return 0;
- video::SColor color = prop->nametag_color;
- lua_newtable(L);
- push_ARGB8(L, color);
- lua_setfield(L, -2, "color");
- lua_pushstring(L, prop->nametag.c_str());
- lua_setfield(L, -2, "text");
- return 1;
- }
- /* LuaEntitySAO-only */
- // setvelocity(self, {x=num, y=num, z=num})
- int ObjectRef::l_setvelocity(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setVelocity(pos);
- return 0;
- }
- // getvelocity(self)
- int ObjectRef::l_getvelocity(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- v3f v = co->getVelocity();
- pushFloatPos(L, v);
- return 1;
- }
- // setacceleration(self, {x=num, y=num, z=num})
- int ObjectRef::l_setacceleration(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setAcceleration(pos);
- return 0;
- }
- // getacceleration(self)
- int ObjectRef::l_getacceleration(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- v3f v = co->getAcceleration();
- pushFloatPos(L, v);
- return 1;
- }
- // setyaw(self, radians)
- int ObjectRef::l_setyaw(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
- // Do it
- co->setYaw(yaw);
- return 0;
- }
- // getyaw(self)
- int ObjectRef::l_getyaw(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- float yaw = co->getYaw() * core::DEGTORAD;
- lua_pushnumber(L, yaw);
- return 1;
- }
- // settexturemod(self, mod)
- int ObjectRef::l_settexturemod(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- std::string mod = luaL_checkstring(L, 2);
- co->setTextureMod(mod);
- return 0;
- }
- // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
- // select_horiz_by_yawpitch=false)
- int ObjectRef::l_setsprite(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- v2s16 p(0,0);
- if (!lua_isnil(L, 2))
- p = read_v2s16(L, 2);
- int num_frames = 1;
- if (!lua_isnil(L, 3))
- num_frames = lua_tonumber(L, 3);
- float framelength = 0.2;
- if (!lua_isnil(L, 4))
- framelength = lua_tonumber(L, 4);
- bool select_horiz_by_yawpitch = false;
- if (!lua_isnil(L, 5))
- select_horiz_by_yawpitch = lua_toboolean(L, 5);
- co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
- return 0;
- }
- // DEPRECATED
- // get_entity_name(self)
- int ObjectRef::l_get_entity_name(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- log_deprecated(L,"Deprecated call to \"get_entity_name");
- if (co == NULL) return 0;
- // Do it
- std::string name = co->getName();
- lua_pushstring(L, name.c_str());
- return 1;
- }
- // get_luaentity(self)
- int ObjectRef::l_get_luaentity(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- luaentity_get(L, co->getId());
- return 1;
- }
- /* Player-only */
- // is_player_connected(self)
- int ObjectRef::l_is_player_connected(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- lua_pushboolean(L, (player != NULL && player->peer_id != 0));
- return 1;
- }
- // get_player_name(self)
- int ObjectRef::l_get_player_name(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) {
- lua_pushlstring(L, "", 0);
- return 1;
- }
- // Do it
- lua_pushstring(L, player->getName());
- return 1;
- }
- // get_player_velocity(self)
- int ObjectRef::l_get_player_velocity(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) {
- lua_pushnil(L);
- return 1;
- }
- // Do it
- push_v3f(L, player->getSpeed() / BS);
- return 1;
- }
- // get_look_dir(self)
- int ObjectRef::l_get_look_dir(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- float pitch = co->getRadPitchDep();
- float yaw = co->getRadYawDep();
- v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
- push_v3f(L, v);
- return 1;
- }
- // DEPRECATED
- // get_look_pitch(self)
- int ObjectRef::l_get_look_pitch(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- log_deprecated(L,
- "Deprecated call to get_look_pitch, use get_look_vertical instead");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushnumber(L, co->getRadPitchDep());
- return 1;
- }
- // DEPRECATED
- // get_look_yaw(self)
- int ObjectRef::l_get_look_yaw(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- log_deprecated(L,
- "Deprecated call to get_look_yaw, use get_look_horizontal instead");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushnumber(L, co->getRadYawDep());
- return 1;
- }
- // get_look_pitch2(self)
- int ObjectRef::l_get_look_vertical(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushnumber(L, co->getRadPitch());
- return 1;
- }
- // get_look_yaw2(self)
- int ObjectRef::l_get_look_horizontal(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushnumber(L, co->getRadYaw());
- return 1;
- }
- // set_look_vertical(self, radians)
- int ObjectRef::l_set_look_vertical(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
- // Do it
- co->setPitch(pitch);
- return 1;
- }
- // set_look_horizontal(self, radians)
- int ObjectRef::l_set_look_horizontal(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
- // Do it
- co->setYaw(yaw);
- return 1;
- }
- // DEPRECATED
- // set_look_pitch(self, radians)
- int ObjectRef::l_set_look_pitch(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- log_deprecated(L,
- "Deprecated call to set_look_pitch, use set_look_vertical instead.");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
- // Do it
- co->setPitch(pitch);
- return 1;
- }
- // DEPRECATED
- // set_look_yaw(self, radians)
- int ObjectRef::l_set_look_yaw(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- log_deprecated(L,
- "Deprecated call to set_look_yaw, use set_look_horizontal instead.");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
- // Do it
- co->setYaw(yaw);
- return 1;
- }
- // set_breath(self, breath)
- int ObjectRef::l_set_breath(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- u16 breath = luaL_checknumber(L, 2);
- // Do it
- co->setBreath(breath);
- // If the object is a player sent the breath to client
- if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- getServer(L)->SendPlayerBreath(((PlayerSAO*)co)->getPeerID());
- return 0;
- }
- // get_breath(self)
- int ObjectRef::l_get_breath(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- u16 breath = co->getBreath();
- lua_pushinteger (L, breath);
- return 1;
- }
- // set_inventory_formspec(self, formspec)
- int ObjectRef::l_set_inventory_formspec(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
- std::string formspec = luaL_checkstring(L, 2);
- player->inventory_formspec = formspec;
- getServer(L)->reportInventoryFormspecModified(player->getName());
- lua_pushboolean(L, true);
- return 1;
- }
- // get_inventory_formspec(self) -> formspec
- int ObjectRef::l_get_inventory_formspec(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
- std::string formspec = player->inventory_formspec;
- lua_pushlstring(L, formspec.c_str(), formspec.size());
- return 1;
- }
- // get_player_control(self)
- int ObjectRef::l_get_player_control(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) {
- lua_pushlstring(L, "", 0);
- return 1;
- }
- const PlayerControl &control = player->getPlayerControl();
- lua_newtable(L);
- lua_pushboolean(L, control.up);
- lua_setfield(L, -2, "up");
- lua_pushboolean(L, control.down);
- lua_setfield(L, -2, "down");
- lua_pushboolean(L, control.left);
- lua_setfield(L, -2, "left");
- lua_pushboolean(L, control.right);
- lua_setfield(L, -2, "right");
- lua_pushboolean(L, control.jump);
- lua_setfield(L, -2, "jump");
- lua_pushboolean(L, control.aux1);
- lua_setfield(L, -2, "aux1");
- lua_pushboolean(L, control.sneak);
- lua_setfield(L, -2, "sneak");
- lua_pushboolean(L, control.LMB);
- lua_setfield(L, -2, "LMB");
- lua_pushboolean(L, control.RMB);
- lua_setfield(L, -2, "RMB");
- return 1;
- }
- // get_player_control_bits(self)
- int ObjectRef::l_get_player_control_bits(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) {
- lua_pushlstring(L, "", 0);
- return 1;
- }
- // Do it
- lua_pushnumber(L, player->keyPressed);
- return 1;
- }
- // hud_add(self, form)
- int ObjectRef::l_hud_add(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- HudElement *elem = new HudElement;
- elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
- es_HudElementType, HUD_ELEM_TEXT);
- lua_getfield(L, 2, "position");
- elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
- lua_getfield(L, 2, "scale");
- elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
- lua_getfield(L, 2, "size");
- elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
- lua_pop(L, 1);
- elem->name = getstringfield_default(L, 2, "name", "");
- elem->text = getstringfield_default(L, 2, "text", "");
- elem->number = getintfield_default(L, 2, "number", 0);
- elem->item = getintfield_default(L, 2, "item", 0);
- elem->dir = getintfield_default(L, 2, "direction", 0);
- // Deprecated, only for compatibility's sake
- if (elem->dir == 0)
- elem->dir = getintfield_default(L, 2, "dir", 0);
- lua_getfield(L, 2, "alignment");
- elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
- lua_getfield(L, 2, "offset");
- elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
- lua_getfield(L, 2, "world_pos");
- elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
- lua_pop(L, 1);
- /* check for known deprecated element usage */
- if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
- log_deprecated(L,"Deprecated usage of statbar without size!");
- }
- u32 id = getServer(L)->hudAdd(player, elem);
- if (id == U32_MAX) {
- delete elem;
- return 0;
- }
- lua_pushnumber(L, id);
- return 1;
- }
- // hud_remove(self, id)
- int ObjectRef::l_hud_remove(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- u32 id = -1;
- if (!lua_isnil(L, 2))
- id = lua_tonumber(L, 2);
- if (!getServer(L)->hudRemove(player, id))
- return 0;
- lua_pushboolean(L, true);
- return 1;
- }
- // hud_change(self, id, stat, data)
- int ObjectRef::l_hud_change(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1;
- HudElement *e = player->getHud(id);
- if (!e)
- return 0;
- HudElementStat stat = HUD_STAT_NUMBER;
- if (lua_isstring(L, 3)) {
- int statint;
- std::string statstr = lua_tostring(L, 3);
- stat = string_to_enum(es_HudElementStat, statint, statstr) ?
- (HudElementStat)statint : HUD_STAT_NUMBER;
- }
- void *value = NULL;
- switch (stat) {
- case HUD_STAT_POS:
- e->pos = read_v2f(L, 4);
- value = &e->pos;
- break;
- case HUD_STAT_NAME:
- e->name = luaL_checkstring(L, 4);
- value = &e->name;
- break;
- case HUD_STAT_SCALE:
- e->scale = read_v2f(L, 4);
- value = &e->scale;
- break;
- case HUD_STAT_TEXT:
- e->text = luaL_checkstring(L, 4);
- value = &e->text;
- break;
- case HUD_STAT_NUMBER:
- e->number = luaL_checknumber(L, 4);
- value = &e->number;
- break;
- case HUD_STAT_ITEM:
- e->item = luaL_checknumber(L, 4);
- value = &e->item;
- break;
- case HUD_STAT_DIR:
- e->dir = luaL_checknumber(L, 4);
- value = &e->dir;
- break;
- case HUD_STAT_ALIGN:
- e->align = read_v2f(L, 4);
- value = &e->align;
- break;
- case HUD_STAT_OFFSET:
- e->offset = read_v2f(L, 4);
- value = &e->offset;
- break;
- case HUD_STAT_WORLD_POS:
- e->world_pos = read_v3f(L, 4);
- value = &e->world_pos;
- break;
- case HUD_STAT_SIZE:
- e->size = read_v2s32(L, 4);
- value = &e->size;
- break;
- }
- getServer(L)->hudChange(player, id, stat, value);
- lua_pushboolean(L, true);
- return 1;
- }
- // hud_get(self, id)
- int ObjectRef::l_hud_get(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- u32 id = lua_tonumber(L, -1);
- HudElement *e = player->getHud(id);
- if (!e)
- return 0;
- lua_newtable(L);
- lua_pushstring(L, es_HudElementType[(u8)e->type].str);
- lua_setfield(L, -2, "type");
- push_v2f(L, e->pos);
- lua_setfield(L, -2, "position");
- lua_pushstring(L, e->name.c_str());
- lua_setfield(L, -2, "name");
- push_v2f(L, e->scale);
- lua_setfield(L, -2, "scale");
- lua_pushstring(L, e->text.c_str());
- lua_setfield(L, -2, "text");
- lua_pushnumber(L, e->number);
- lua_setfield(L, -2, "number");
- lua_pushnumber(L, e->item);
- lua_setfield(L, -2, "item");
- lua_pushnumber(L, e->dir);
- lua_setfield(L, -2, "direction");
- // Deprecated, only for compatibility's sake
- lua_pushnumber(L, e->dir);
- lua_setfield(L, -2, "dir");
- push_v3f(L, e->world_pos);
- lua_setfield(L, -2, "world_pos");
- return 1;
- }
- // hud_set_flags(self, flags)
- int ObjectRef::l_hud_set_flags(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- u32 flags = 0;
- u32 mask = 0;
- bool flag;
- const EnumString *esp = es_HudBuiltinElement;
- for (int i = 0; esp[i].str; i++) {
- if (getboolfield(L, 2, esp[i].str, flag)) {
- flags |= esp[i].num * flag;
- mask |= esp[i].num;
- }
- }
- if (!getServer(L)->hudSetFlags(player, flags, mask))
- return 0;
- lua_pushboolean(L, true);
- return 1;
- }
- int ObjectRef::l_hud_get_flags(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- lua_newtable(L);
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
- lua_setfield(L, -2, "hotbar");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
- lua_setfield(L, -2, "healthbar");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
- lua_setfield(L, -2, "crosshair");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
- lua_setfield(L, -2, "wielditem");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
- lua_setfield(L, -2, "breathbar");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
- lua_setfield(L, -2, "minimap");
- return 1;
- }
- // hud_set_hotbar_itemcount(self, hotbar_itemcount)
- int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- s32 hotbar_itemcount = lua_tonumber(L, 2);
- if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
- return 0;
- lua_pushboolean(L, true);
- return 1;
- }
- // hud_get_hotbar_itemcount(self)
- int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player);
- lua_pushnumber(L, hotbar_itemcount);
- return 1;
- }
- // hud_set_hotbar_image(self, name)
- int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- std::string name = lua_tostring(L, 2);
- getServer(L)->hudSetHotbarImage(player, name);
- return 1;
- }
- // hud_get_hotbar_image(self)
- int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- std::string name = getServer(L)->hudGetHotbarImage(player);
- lua_pushlstring(L, name.c_str(), name.size());
- return 1;
- }
- // hud_set_hotbar_selected_image(self, name)
- int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- std::string name = lua_tostring(L, 2);
- getServer(L)->hudSetHotbarSelectedImage(player, name);
- return 1;
- }
- // hud_get_hotbar_selected_image(self)
- int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- const std::string &name = getServer(L)->hudGetHotbarSelectedImage(player);
- lua_pushlstring(L, name.c_str(), name.size());
- return 1;
- }
- // set_sky(self, bgcolor, type, list)
- int ObjectRef::l_set_sky(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- video::SColor bgcolor(255,255,255,255);
- read_color(L, 2, &bgcolor);
- std::string type = luaL_checkstring(L, 3);
- std::vector<std::string> params;
- if (lua_istable(L, 4)) {
- int table = lua_gettop(L);
- lua_pushnil(L);
- while (lua_next(L, table) != 0) {
- // key at index -2 and value at index -1
- if (lua_isstring(L, -1))
- params.push_back(lua_tostring(L, -1));
- else
- params.push_back("");
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- if (type == "skybox" && params.size() != 6)
- throw LuaError("skybox expects 6 textures");
- if (!getServer(L)->setSky(player, bgcolor, type, params))
- return 0;
- lua_pushboolean(L, true);
- return 1;
- }
- // get_sky(self)
- int ObjectRef::l_get_sky(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- video::SColor bgcolor(255, 255, 255, 255);
- std::string type;
- std::vector<std::string> params;
- player->getSky(&bgcolor, &type, ¶ms);
- type = type == "" ? "regular" : type;
- push_ARGB8(L, bgcolor);
- lua_pushlstring(L, type.c_str(), type.size());
- lua_newtable(L);
- s16 i = 1;
- for (std::vector<std::string>::iterator it = params.begin();
- it != params.end(); ++it) {
- lua_pushlstring(L, it->c_str(), it->size());
- lua_rawseti(L, -2, i);
- i++;
- }
- return 3;
- }
- // override_day_night_ratio(self, brightness=0...1)
- int ObjectRef::l_override_day_night_ratio(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- bool do_override = false;
- float ratio = 0.0f;
- if (!lua_isnil(L, 2)) {
- do_override = true;
- ratio = luaL_checknumber(L, 2);
- }
- if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
- return 0;
- lua_pushboolean(L, true);
- return 1;
- }
- // get_day_night_ratio(self)
- int ObjectRef::l_get_day_night_ratio(lua_State *L)
- {
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL)
- return 0;
- bool do_override;
- float ratio;
- player->getDayNightRatio(&do_override, &ratio);
- if (do_override)
- lua_pushnumber(L, ratio);
- else
- lua_pushnil(L);
- return 1;
- }
- ObjectRef::ObjectRef(ServerActiveObject *object):
- m_object(object)
- {
- //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
- }
- ObjectRef::~ObjectRef()
- {
- /*if (m_object)
- infostream<<"ObjectRef destructing for id="
- <<m_object->getId()<<std::endl;
- else
- infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
- }
- // Creates an ObjectRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- void ObjectRef::create(lua_State *L, ServerActiveObject *object)
- {
- ObjectRef *o = new ObjectRef(object);
- //infostream<<"ObjectRef::create: o="<<o<<std::endl;
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- }
- void ObjectRef::set_null(lua_State *L)
- {
- ObjectRef *o = checkobject(L, -1);
- o->m_object = NULL;
- }
- void ObjectRef::Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
- lua_pop(L, 1); // drop metatable
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
- }
- const char ObjectRef::className[] = "ObjectRef";
- const luaL_reg ObjectRef::methods[] = {
- // ServerActiveObject
- luamethod(ObjectRef, remove),
- luamethod(ObjectRef, getpos),
- luamethod(ObjectRef, setpos),
- luamethod(ObjectRef, moveto),
- luamethod(ObjectRef, punch),
- luamethod(ObjectRef, right_click),
- luamethod(ObjectRef, set_hp),
- luamethod(ObjectRef, get_hp),
- luamethod(ObjectRef, get_inventory),
- luamethod(ObjectRef, get_wield_list),
- luamethod(ObjectRef, get_wield_index),
- luamethod(ObjectRef, get_wielded_item),
- luamethod(ObjectRef, set_wielded_item),
- luamethod(ObjectRef, set_armor_groups),
- luamethod(ObjectRef, get_armor_groups),
- luamethod(ObjectRef, set_animation),
- luamethod(ObjectRef, get_animation),
- luamethod(ObjectRef, set_bone_position),
- luamethod(ObjectRef, get_bone_position),
- luamethod(ObjectRef, set_attach),
- luamethod(ObjectRef, get_attach),
- luamethod(ObjectRef, set_detach),
- luamethod(ObjectRef, set_properties),
- luamethod(ObjectRef, get_properties),
- luamethod(ObjectRef, set_nametag_attributes),
- luamethod(ObjectRef, get_nametag_attributes),
- // LuaEntitySAO-only
- luamethod(ObjectRef, setvelocity),
- luamethod(ObjectRef, getvelocity),
- luamethod(ObjectRef, setacceleration),
- luamethod(ObjectRef, getacceleration),
- luamethod(ObjectRef, setyaw),
- luamethod(ObjectRef, getyaw),
- luamethod(ObjectRef, settexturemod),
- luamethod(ObjectRef, setsprite),
- luamethod(ObjectRef, get_entity_name),
- luamethod(ObjectRef, get_luaentity),
- // Player-only
- luamethod(ObjectRef, is_player),
- luamethod(ObjectRef, is_player_connected),
- luamethod(ObjectRef, get_player_name),
- luamethod(ObjectRef, get_player_velocity),
- luamethod(ObjectRef, get_look_dir),
- luamethod(ObjectRef, get_look_pitch),
- luamethod(ObjectRef, get_look_yaw),
- luamethod(ObjectRef, get_look_vertical),
- luamethod(ObjectRef, get_look_horizontal),
- luamethod(ObjectRef, set_look_horizontal),
- luamethod(ObjectRef, set_look_vertical),
- luamethod(ObjectRef, set_look_yaw),
- luamethod(ObjectRef, set_look_pitch),
- luamethod(ObjectRef, get_breath),
- luamethod(ObjectRef, set_breath),
- luamethod(ObjectRef, set_inventory_formspec),
- luamethod(ObjectRef, get_inventory_formspec),
- luamethod(ObjectRef, get_player_control),
- luamethod(ObjectRef, get_player_control_bits),
- luamethod(ObjectRef, set_physics_override),
- luamethod(ObjectRef, get_physics_override),
- luamethod(ObjectRef, hud_add),
- luamethod(ObjectRef, hud_remove),
- luamethod(ObjectRef, hud_change),
- luamethod(ObjectRef, hud_get),
- luamethod(ObjectRef, hud_set_flags),
- luamethod(ObjectRef, hud_get_flags),
- luamethod(ObjectRef, hud_set_hotbar_itemcount),
- luamethod(ObjectRef, hud_get_hotbar_itemcount),
- luamethod(ObjectRef, hud_set_hotbar_image),
- luamethod(ObjectRef, hud_get_hotbar_image),
- luamethod(ObjectRef, hud_set_hotbar_selected_image),
- luamethod(ObjectRef, hud_get_hotbar_selected_image),
- luamethod(ObjectRef, set_sky),
- luamethod(ObjectRef, get_sky),
- luamethod(ObjectRef, override_day_night_ratio),
- luamethod(ObjectRef, get_day_night_ratio),
- luamethod(ObjectRef, set_local_animation),
- luamethod(ObjectRef, get_local_animation),
- luamethod(ObjectRef, set_eye_offset),
- luamethod(ObjectRef, get_eye_offset),
- {0,0}
- };
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