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- /*
- Minetest
- Copyright (C) 2010-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "test.h"
- #include "exceptions.h"
- #include "remoteplayer.h"
- #include "content_sao.h"
- #include "server.h"
- class TestPlayer : public TestBase {
- public:
- TestPlayer() { TestManager::registerTestModule(this); }
- const char *getName() { return "TestPlayer"; }
- void runTests(IGameDef *gamedef);
- void testSave(IGameDef *gamedef);
- void testLoad(IGameDef *gamedef);
- };
- static TestPlayer g_test_instance;
- void TestPlayer::runTests(IGameDef *gamedef)
- {
- TEST(testSave, gamedef);
- TEST(testLoad, gamedef);
- }
- void TestPlayer::testSave(IGameDef *gamedef)
- {
- RemotePlayer rplayer("testplayer_save", gamedef->idef());
- PlayerSAO sao(NULL, 1, false);
- sao.initialize(&rplayer, std::set<std::string>());
- rplayer.setPlayerSAO(&sao);
- sao.setBreath(10);
- sao.setHP(8, true);
- sao.setYaw(0.1f, false);
- sao.setPitch(0.6f, false);
- sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
- rplayer.save(".", gamedef);
- UASSERT(fs::PathExists("testplayer_save"));
- }
- void TestPlayer::testLoad(IGameDef *gamedef)
- {
- RemotePlayer rplayer("testplayer_load", gamedef->idef());
- PlayerSAO sao(NULL, 1, false);
- sao.initialize(&rplayer, std::set<std::string>());
- rplayer.setPlayerSAO(&sao);
- sao.setBreath(10);
- sao.setHP(8, true);
- sao.setYaw(0.1f, false);
- sao.setPitch(0.6f, false);
- sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
- rplayer.save(".", gamedef);
- UASSERT(fs::PathExists("testplayer_load"));
- RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
- PlayerSAO sao_load(NULL, 2, false);
- std::ifstream is("testplayer_load", std::ios_base::binary);
- UASSERT(is.good());
- rplayer_load.deSerialize(is, "testplayer_load", &sao_load);
- is.close();
- UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
- UASSERT(sao_load.getBreath() == 10);
- UASSERT(sao_load.getHP() == 8);
- UASSERT(sao_load.getYaw() == 0.1f);
- UASSERT(sao_load.getPitch() == 0.6f);
- UASSERT(sao_load.getBasePosition() == v3f(450.2f, -15.7f, 68.1f));
- }
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