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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "game.h"
- #include "irrlichttypes_extrabloated.h"
- #include <IGUICheckBox.h>
- #include <IGUIEditBox.h>
- #include <IGUIButton.h>
- #include <IGUIStaticText.h>
- #include <IGUIFont.h>
- #include <IMaterialRendererServices.h>
- #include "IMeshCache.h"
- #include "client.h"
- #include "server.h"
- #include "guiPasswordChange.h"
- #include "guiVolumeChange.h"
- #include "guiKeyChangeMenu.h"
- #include "guiFormSpecMenu.h"
- #include "tool.h"
- #include "guiChatConsole.h"
- #include "config.h"
- #include "version.h"
- #include "clouds.h"
- #include "particles.h"
- #include "camera.h"
- #include "mapblock.h"
- #include "settings.h"
- #include "profiler.h"
- #include "mainmenumanager.h"
- #include "gettext.h"
- #include "log.h"
- #include "filesys.h"
- // Needed for determining pointing to nodes
- #include "nodedef.h"
- #include "nodemetadata.h"
- #include "main.h" // For g_settings
- #include "itemdef.h"
- #include "tile.h" // For TextureSource
- #include "shader.h" // For ShaderSource
- #include "logoutputbuffer.h"
- #include "subgame.h"
- #include "quicktune_shortcutter.h"
- #include "clientmap.h"
- #include "hud.h"
- #include "sky.h"
- #include "sound.h"
- #if USE_SOUND
- #include "sound_openal.h"
- #endif
- #include "event_manager.h"
- #include <iomanip>
- #include <list>
- #include "util/directiontables.h"
- #include "util/pointedthing.h"
- #include "drawscene.h"
- #include "content_cao.h"
- #include "fontengine.h"
- #ifdef HAVE_TOUCHSCREENGUI
- #include "touchscreengui.h"
- #endif
- /*
- Text input system
- */
- struct TextDestNodeMetadata : public TextDest {
- TextDestNodeMetadata(v3s16 p, Client *client)
- {
- m_p = p;
- m_client = client;
- }
- // This is deprecated I guess? -celeron55
- void gotText(std::wstring text)
- {
- std::string ntext = wide_to_narrow(text);
- infostream << "Submitting 'text' field of node at (" << m_p.X << ","
- << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
- std::map<std::string, std::string> fields;
- fields["text"] = ntext;
- m_client->sendNodemetaFields(m_p, "", fields);
- }
- void gotText(std::map<std::string, std::string> fields)
- {
- m_client->sendNodemetaFields(m_p, "", fields);
- }
- v3s16 m_p;
- Client *m_client;
- };
- struct TextDestPlayerInventory : public TextDest {
- TextDestPlayerInventory(Client *client)
- {
- m_client = client;
- m_formname = "";
- }
- TextDestPlayerInventory(Client *client, std::string formname)
- {
- m_client = client;
- m_formname = formname;
- }
- void gotText(std::map<std::string, std::string> fields)
- {
- m_client->sendInventoryFields(m_formname, fields);
- }
- Client *m_client;
- };
- struct LocalFormspecHandler : public TextDest {
- LocalFormspecHandler();
- LocalFormspecHandler(std::string formname) :
- m_client(0)
- {
- m_formname = formname;
- }
- LocalFormspecHandler(std::string formname, Client *client) :
- m_client(client)
- {
- m_formname = formname;
- }
- void gotText(std::wstring message)
- {
- errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
- }
- void gotText(std::map<std::string, std::string> fields)
- {
- if (m_formname == "MT_PAUSE_MENU") {
- if (fields.find("btn_sound") != fields.end()) {
- g_gamecallback->changeVolume();
- return;
- }
- if (fields.find("btn_key_config") != fields.end()) {
- g_gamecallback->keyConfig();
- return;
- }
- if (fields.find("btn_exit_menu") != fields.end()) {
- g_gamecallback->disconnect();
- return;
- }
- if (fields.find("btn_exit_os") != fields.end()) {
- g_gamecallback->exitToOS();
- return;
- }
- if (fields.find("btn_change_password") != fields.end()) {
- g_gamecallback->changePassword();
- return;
- }
- if (fields.find("quit") != fields.end()) {
- return;
- }
- if (fields.find("btn_continue") != fields.end()) {
- return;
- }
- }
- if (m_formname == "MT_CHAT_MENU") {
- assert(m_client != 0);
- if ((fields.find("btn_send") != fields.end()) ||
- (fields.find("quit") != fields.end())) {
- if (fields.find("f_text") != fields.end()) {
- m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
- }
- return;
- }
- }
- if (m_formname == "MT_DEATH_SCREEN") {
- assert(m_client != 0);
- if ((fields.find("btn_respawn") != fields.end())) {
- m_client->sendRespawn();
- return;
- }
- if (fields.find("quit") != fields.end()) {
- m_client->sendRespawn();
- return;
- }
- }
- // don't show error message for unhandled cursor keys
- if ((fields.find("key_up") != fields.end()) ||
- (fields.find("key_down") != fields.end()) ||
- (fields.find("key_left") != fields.end()) ||
- (fields.find("key_right") != fields.end())) {
- return;
- }
- errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
- int i = 0;
- for (std::map<std::string, std::string>::iterator iter = fields.begin();
- iter != fields.end(); iter++) {
- errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
- i++;
- }
- }
- Client *m_client;
- };
- /* Form update callback */
- class NodeMetadataFormSource: public IFormSource
- {
- public:
- NodeMetadataFormSource(ClientMap *map, v3s16 p):
- m_map(map),
- m_p(p)
- {
- }
- std::string getForm()
- {
- NodeMetadata *meta = m_map->getNodeMetadata(m_p);
- if (!meta)
- return "";
- return meta->getString("formspec");
- }
- std::string resolveText(std::string str)
- {
- NodeMetadata *meta = m_map->getNodeMetadata(m_p);
- if (!meta)
- return str;
- return meta->resolveString(str);
- }
- ClientMap *m_map;
- v3s16 m_p;
- };
- class PlayerInventoryFormSource: public IFormSource
- {
- public:
- PlayerInventoryFormSource(Client *client):
- m_client(client)
- {
- }
- std::string getForm()
- {
- LocalPlayer *player = m_client->getEnv().getLocalPlayer();
- return player->inventory_formspec;
- }
- Client *m_client;
- };
- /*
- Check if a node is pointable
- */
- inline bool isPointableNode(const MapNode &n,
- Client *client, bool liquids_pointable)
- {
- const ContentFeatures &features = client->getNodeDefManager()->get(n);
- return features.pointable ||
- (liquids_pointable && features.isLiquid());
- }
- /*
- Find what the player is pointing at
- */
- PointedThing getPointedThing(Client *client, v3f player_position,
- v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
- f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
- std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
- {
- PointedThing result;
- hilightboxes.clear();
- selected_object = NULL;
- INodeDefManager *nodedef = client->getNodeDefManager();
- ClientMap &map = client->getEnv().getClientMap();
- f32 mindistance = BS * 1001;
- // First try to find a pointed at active object
- if (look_for_object) {
- selected_object = client->getSelectedActiveObject(d * BS,
- camera_position, shootline);
- if (selected_object != NULL) {
- if (selected_object->doShowSelectionBox()) {
- aabb3f *selection_box = selected_object->getSelectionBox();
- // Box should exist because object was
- // returned in the first place
- assert(selection_box);
- v3f pos = selected_object->getPosition();
- hilightboxes.push_back(aabb3f(
- selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
- selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
- }
- mindistance = (selected_object->getPosition() - camera_position).getLength();
- result.type = POINTEDTHING_OBJECT;
- result.object_id = selected_object->getId();
- }
- }
- // That didn't work, try to find a pointed at node
- v3s16 pos_i = floatToInt(player_position, BS);
- /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
- <<std::endl;*/
- s16 a = d;
- s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
- s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
- s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
- s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
- s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
- s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
- // Prevent signed number overflow
- if (yend == 32767)
- yend = 32766;
- if (zend == 32767)
- zend = 32766;
- if (xend == 32767)
- xend = 32766;
- for (s16 y = ystart; y <= yend; y++)
- for (s16 z = zstart; z <= zend; z++)
- for (s16 x = xstart; x <= xend; x++) {
- MapNode n;
- bool is_valid_position;
- n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
- if (!is_valid_position)
- continue;
- if (!isPointableNode(n, client, liquids_pointable))
- continue;
- std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
- v3s16 np(x, y, z);
- v3f npf = intToFloat(np, BS);
- for (std::vector<aabb3f>::const_iterator
- i = boxes.begin();
- i != boxes.end(); i++) {
- aabb3f box = *i;
- box.MinEdge += npf;
- box.MaxEdge += npf;
- for (u16 j = 0; j < 6; j++) {
- v3s16 facedir = g_6dirs[j];
- aabb3f facebox = box;
- f32 d = 0.001 * BS;
- if (facedir.X > 0)
- facebox.MinEdge.X = facebox.MaxEdge.X - d;
- else if (facedir.X < 0)
- facebox.MaxEdge.X = facebox.MinEdge.X + d;
- else if (facedir.Y > 0)
- facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
- else if (facedir.Y < 0)
- facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
- else if (facedir.Z > 0)
- facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
- else if (facedir.Z < 0)
- facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
- v3f centerpoint = facebox.getCenter();
- f32 distance = (centerpoint - camera_position).getLength();
- if (distance >= mindistance)
- continue;
- if (!facebox.intersectsWithLine(shootline))
- continue;
- v3s16 np_above = np + facedir;
- result.type = POINTEDTHING_NODE;
- result.node_undersurface = np;
- result.node_abovesurface = np_above;
- mindistance = distance;
- hilightboxes.clear();
- if (!g_settings->getBool("enable_node_highlighting")) {
- for (std::vector<aabb3f>::const_iterator
- i2 = boxes.begin();
- i2 != boxes.end(); i2++) {
- aabb3f box = *i2;
- box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
- box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
- hilightboxes.push_back(box);
- }
- }
- }
- }
- } // for coords
- return result;
- }
- /* Profiler display */
- void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
- u32 show_profiler, u32 show_profiler_max, s32 screen_height)
- {
- if (show_profiler == 0) {
- guitext_profiler->setVisible(false);
- } else {
- std::ostringstream os(std::ios_base::binary);
- g_profiler->printPage(os, show_profiler, show_profiler_max);
- std::wstring text = narrow_to_wide(os.str());
- guitext_profiler->setText(text.c_str());
- guitext_profiler->setVisible(true);
- s32 w = fe->getTextWidth(text.c_str());
- if (w < 400)
- w = 400;
- unsigned text_height = fe->getTextHeight();
- core::position2di upper_left, lower_right;
- upper_left.X = 6;
- upper_left.Y = (text_height + 5) * 2;
- lower_right.X = 12 + w;
- lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
- if (lower_right.Y > screen_height * 2 / 3)
- lower_right.Y = screen_height * 2 / 3;
- core::rect<s32> rect(upper_left, lower_right);
- guitext_profiler->setRelativePosition(rect);
- guitext_profiler->setVisible(true);
- }
- }
- class ProfilerGraph
- {
- private:
- struct Piece {
- Profiler::GraphValues values;
- };
- struct Meta {
- float min;
- float max;
- video::SColor color;
- Meta(float initial = 0,
- video::SColor color = video::SColor(255, 255, 255, 255)):
- min(initial),
- max(initial),
- color(color)
- {}
- };
- std::list<Piece> m_log;
- public:
- u32 m_log_max_size;
- ProfilerGraph():
- m_log_max_size(200)
- {}
- void put(const Profiler::GraphValues &values)
- {
- Piece piece;
- piece.values = values;
- m_log.push_back(piece);
- while (m_log.size() > m_log_max_size)
- m_log.erase(m_log.begin());
- }
- void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
- gui::IGUIFont *font) const
- {
- std::map<std::string, Meta> m_meta;
- for (std::list<Piece>::const_iterator k = m_log.begin();
- k != m_log.end(); k++) {
- const Piece &piece = *k;
- for (Profiler::GraphValues::const_iterator i = piece.values.begin();
- i != piece.values.end(); i++) {
- const std::string &id = i->first;
- const float &value = i->second;
- std::map<std::string, Meta>::iterator j =
- m_meta.find(id);
- if (j == m_meta.end()) {
- m_meta[id] = Meta(value);
- continue;
- }
- if (value < j->second.min)
- j->second.min = value;
- if (value > j->second.max)
- j->second.max = value;
- }
- }
- // Assign colors
- static const video::SColor usable_colors[] = {
- video::SColor(255, 255, 100, 100),
- video::SColor(255, 90, 225, 90),
- video::SColor(255, 100, 100, 255),
- video::SColor(255, 255, 150, 50),
- video::SColor(255, 220, 220, 100)
- };
- static const u32 usable_colors_count =
- sizeof(usable_colors) / sizeof(*usable_colors);
- u32 next_color_i = 0;
- for (std::map<std::string, Meta>::iterator i = m_meta.begin();
- i != m_meta.end(); i++) {
- Meta &meta = i->second;
- video::SColor color(255, 200, 200, 200);
- if (next_color_i < usable_colors_count)
- color = usable_colors[next_color_i++];
- meta.color = color;
- }
- s32 graphh = 50;
- s32 textx = x_left + m_log_max_size + 15;
- s32 textx2 = textx + 200 - 15;
- // Draw background
- /*{
- u32 num_graphs = m_meta.size();
- core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
- textx2, y_bottom);
- video::SColor bgcolor(120,0,0,0);
- driver->draw2DRectangle(bgcolor, rect, NULL);
- }*/
- s32 meta_i = 0;
- for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
- i != m_meta.end(); i++) {
- const std::string &id = i->first;
- const Meta &meta = i->second;
- s32 x = x_left;
- s32 y = y_bottom - meta_i * 50;
- float show_min = meta.min;
- float show_max = meta.max;
- if (show_min >= -0.0001 && show_max >= -0.0001) {
- if (show_min <= show_max * 0.5)
- show_min = 0;
- }
- s32 texth = 15;
- char buf[10];
- snprintf(buf, 10, "%.3g", show_max);
- font->draw(narrow_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - graphh,
- textx2, y - graphh + texth),
- meta.color);
- snprintf(buf, 10, "%.3g", show_min);
- font->draw(narrow_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - texth,
- textx2, y),
- meta.color);
- font->draw(narrow_to_wide(id).c_str(),
- core::rect<s32>(textx, y - graphh / 2 - texth / 2,
- textx2, y - graphh / 2 + texth / 2),
- meta.color);
- s32 graph1y = y;
- s32 graph1h = graphh;
- bool relativegraph = (show_min != 0 && show_min != show_max);
- float lastscaledvalue = 0.0;
- bool lastscaledvalue_exists = false;
- for (std::list<Piece>::const_iterator j = m_log.begin();
- j != m_log.end(); j++) {
- const Piece &piece = *j;
- float value = 0;
- bool value_exists = false;
- Profiler::GraphValues::const_iterator k =
- piece.values.find(id);
- if (k != piece.values.end()) {
- value = k->second;
- value_exists = true;
- }
- if (!value_exists) {
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
- float scaledvalue = 1.0;
- if (show_max != show_min)
- scaledvalue = (value - show_min) / (show_max - show_min);
- if (scaledvalue == 1.0 && value == 0) {
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
- if (relativegraph) {
- if (lastscaledvalue_exists) {
- s32 ivalue1 = lastscaledvalue * graph1h;
- s32 ivalue2 = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
- v2s32(x, graph1y - ivalue2), meta.color);
- }
- lastscaledvalue = scaledvalue;
- lastscaledvalue_exists = true;
- } else {
- s32 ivalue = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x, graph1y),
- v2s32(x, graph1y - ivalue), meta.color);
- }
- x++;
- }
- meta_i++;
- }
- }
- };
- class NodeDugEvent: public MtEvent
- {
- public:
- v3s16 p;
- MapNode n;
- NodeDugEvent(v3s16 p, MapNode n):
- p(p),
- n(n)
- {}
- const char *getType() const
- {
- return "NodeDug";
- }
- };
- class SoundMaker
- {
- ISoundManager *m_sound;
- INodeDefManager *m_ndef;
- public:
- float m_player_step_timer;
- SimpleSoundSpec m_player_step_sound;
- SimpleSoundSpec m_player_leftpunch_sound;
- SimpleSoundSpec m_player_rightpunch_sound;
- SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
- m_sound(sound),
- m_ndef(ndef),
- m_player_step_timer(0)
- {
- }
- void playPlayerStep()
- {
- if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
- m_player_step_timer = 0.03;
- m_sound->playSound(m_player_step_sound, false);
- }
- }
- static void viewBobbingStep(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->playPlayerStep();
- }
- static void playerRegainGround(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->playPlayerStep();
- }
- static void playerJump(MtEvent *e, void *data)
- {
- //SoundMaker *sm = (SoundMaker*)data;
- }
- static void cameraPunchLeft(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
- }
- static void cameraPunchRight(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
- }
- static void nodeDug(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- NodeDugEvent *nde = (NodeDugEvent *)e;
- sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
- }
- static void playerDamage(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
- }
- static void playerFallingDamage(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
- }
- void registerReceiver(MtEventManager *mgr)
- {
- mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
- mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
- mgr->reg("PlayerJump", SoundMaker::playerJump, this);
- mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
- mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
- mgr->reg("NodeDug", SoundMaker::nodeDug, this);
- mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
- mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
- }
- void step(float dtime)
- {
- m_player_step_timer -= dtime;
- }
- };
- // Locally stored sounds don't need to be preloaded because of this
- class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
- {
- std::set<std::string> m_fetched;
- public:
- void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas)
- {
- if (m_fetched.count(name))
- return;
- m_fetched.insert(name);
- std::string base = porting::path_share + DIR_DELIM + "testsounds";
- dst_paths.insert(base + DIR_DELIM + name + ".ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
- }
- };
- class GameGlobalShaderConstantSetter : public IShaderConstantSetter
- {
- Sky *m_sky;
- bool *m_force_fog_off;
- f32 *m_fog_range;
- Client *m_client;
- bool m_fogEnabled;
- public:
- void onSettingsChange(const std::string &name)
- {
- if (name == "enable_fog")
- m_fogEnabled = g_settings->getBool("enable_fog");
- }
- static void SettingsCallback(const std::string name, void *userdata)
- {
- reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
- }
- GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
- f32 *fog_range, Client *client) :
- m_sky(sky),
- m_force_fog_off(force_fog_off),
- m_fog_range(fog_range),
- m_client(client)
- {
- g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
- m_fogEnabled = g_settings->getBool("enable_fog");
- }
- ~GameGlobalShaderConstantSetter()
- {
- g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
- }
- virtual void onSetConstants(video::IMaterialRendererServices *services,
- bool is_highlevel)
- {
- if (!is_highlevel)
- return;
- // Background color
- video::SColor bgcolor = m_sky->getBgColor();
- video::SColorf bgcolorf(bgcolor);
- float bgcolorfa[4] = {
- bgcolorf.r,
- bgcolorf.g,
- bgcolorf.b,
- bgcolorf.a,
- };
- services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
- // Fog distance
- float fog_distance = 10000 * BS;
- if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
- fog_distance = *m_fog_range;
- services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
- // Day-night ratio
- u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
- float daynight_ratio_f = (float)daynight_ratio / 1000.0;
- services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
- u32 animation_timer = porting::getTimeMs() % 100000;
- float animation_timer_f = (float)animation_timer / 100000.0;
- services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
- services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
- LocalPlayer *player = m_client->getEnv().getLocalPlayer();
- v3f eye_position = player->getEyePosition();
- services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
- services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
- // Uniform sampler layers
- int layer0 = 0;
- int layer1 = 1;
- int layer2 = 2;
- // before 1.8 there isn't a "integer interface", only float
- #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
- #else
- services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
- #endif
- }
- };
- bool nodePlacementPrediction(Client &client,
- const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
- {
- std::string prediction = playeritem_def.node_placement_prediction;
- INodeDefManager *nodedef = client.ndef();
- ClientMap &map = client.getEnv().getClientMap();
- MapNode node;
- bool is_valid_position;
- node = map.getNodeNoEx(nodepos, &is_valid_position);
- if (!is_valid_position)
- return false;
- if (prediction != "" && !nodedef->get(node).rightclickable) {
- verbosestream << "Node placement prediction for "
- << playeritem_def.name << " is "
- << prediction << std::endl;
- v3s16 p = neighbourpos;
- // Place inside node itself if buildable_to
- MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
- if (is_valid_position)
- {
- if (nodedef->get(n_under).buildable_to)
- p = nodepos;
- else {
- node = map.getNodeNoEx(p, &is_valid_position);
- if (is_valid_position &&!nodedef->get(node).buildable_to)
- return false;
- }
- }
- // Find id of predicted node
- content_t id;
- bool found = nodedef->getId(prediction, id);
- if (!found) {
- errorstream << "Node placement prediction failed for "
- << playeritem_def.name << " (places "
- << prediction
- << ") - Name not known" << std::endl;
- return false;
- }
- // Predict param2 for facedir and wallmounted nodes
- u8 param2 = 0;
- if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
- v3s16 dir = nodepos - neighbourpos;
- if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
- param2 = dir.Y < 0 ? 1 : 0;
- } else if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 2;
- } else {
- param2 = dir.Z < 0 ? 5 : 4;
- }
- }
- if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
- v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
- if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 1;
- } else {
- param2 = dir.Z < 0 ? 2 : 0;
- }
- }
- assert(param2 <= 5);
- //Check attachment if node is in group attached_node
- if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
- static v3s16 wallmounted_dirs[8] = {
- v3s16(0, 1, 0),
- v3s16(0, -1, 0),
- v3s16(1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16(0, 0, 1),
- v3s16(0, 0, -1),
- };
- v3s16 pp;
- if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
- pp = p + wallmounted_dirs[param2];
- else
- pp = p + v3s16(0, -1, 0);
- if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
- return false;
- }
- // Add node to client map
- MapNode n(id, 0, param2);
- try {
- LocalPlayer *player = client.getEnv().getLocalPlayer();
- // Dont place node when player would be inside new node
- // NOTE: This is to be eventually implemented by a mod as client-side Lua
- if (!nodedef->get(n).walkable ||
- g_settings->getBool("enable_build_where_you_stand") ||
- (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
- (nodedef->get(n).walkable &&
- neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
- neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
- // This triggers the required mesh update too
- client.addNode(p, n);
- return true;
- }
- } catch (InvalidPositionException &e) {
- errorstream << "Node placement prediction failed for "
- << playeritem_def.name << " (places "
- << prediction
- << ") - Position not loaded" << std::endl;
- }
- }
- return false;
- }
- static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device,
- IFormSource *fs_src, TextDest *txt_dest, Client *client)
- {
- if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
- invmgr, gamedef, tsrc, fs_src, txt_dest, client);
- (*cur_formspec)->doPause = false;
- /*
- Caution: do not call (*cur_formspec)->drop() here --
- the reference might outlive the menu, so we will
- periodically check if *cur_formspec is the only
- remaining reference (i.e. the menu was removed)
- and delete it in that case.
- */
- } else {
- (*cur_formspec)->setFormSource(fs_src);
- (*cur_formspec)->setTextDest(txt_dest);
- }
- }
- #define SIZE_TAG "size[11,5.5]"
- static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device,
- Client *client, std::string text)
- {
- std::string formspec =
- FORMSPEC_VERSION_STRING
- SIZE_TAG
- "field[3,2.35;6,0.5;f_text;;" + text + "]"
- "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
- ;
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler
- * are deleted by guiFormSpecMenu */
- FormspecFormSource *fs_src = new FormspecFormSource(formspec);
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
- }
- static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
- {
- std::string formspec =
- std::string(FORMSPEC_VERSION_STRING) +
- SIZE_TAG
- "bgcolor[#320000b4;true]"
- "label[4.85,1.35;You died.]"
- "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
- ;
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler
- * are deleted by guiFormSpecMenu */
- FormspecFormSource *fs_src = new FormspecFormSource(formspec);
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
- }
- /******************************************************************************/
- static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device,
- bool singleplayermode)
- {
- #ifdef __ANDROID__
- std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
- "No menu visible:\n"
- "- single tap: button activate\n"
- "- double tap: place/use\n"
- "- slide finger: look around\n"
- "Menu/Inventory visible:\n"
- "- double tap (outside):\n"
- " -->close\n"
- "- touch stack, touch slot:\n"
- " --> move stack\n"
- "- touch&drag, tap 2nd finger\n"
- " --> place single item to slot\n"
- ));
- #else
- std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
- "- WASD: move\n"
- "- Space: jump/climb\n"
- "- Shift: sneak/go down\n"
- "- Q: drop item\n"
- "- I: inventory\n"
- "- Mouse: turn/look\n"
- "- Mouse left: dig/punch\n"
- "- Mouse right: place/use\n"
- "- Mouse wheel: select item\n"
- "- T: chat\n"
- ));
- #endif
- float ypos = singleplayermode ? 0.5 : 0.1;
- std::ostringstream os;
- os << FORMSPEC_VERSION_STRING << SIZE_TAG
- << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
- << wide_to_narrow(wstrgettext("Continue")) << "]";
- if (!singleplayermode) {
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
- << wide_to_narrow(wstrgettext("Change Password")) << "]";
- }
-
- #ifndef __ANDROID__
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
- << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
- << wide_to_narrow(wstrgettext("Change Keys")) << "]";
- #endif
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
- << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
- << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
- << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
- << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
- << minetest_build_info << "\n"
- << "path_user = " << wrap_rows(porting::path_user, 20)
- << "\n;]";
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler *
- * are deleted by guiFormSpecMenu */
- FormspecFormSource *fs_src = new FormspecFormSource(os.str());
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
- (*cur_formspec)->doPause = true;
- }
- /******************************************************************************/
- static void updateChat(Client &client, f32 dtime, bool show_debug,
- const v2u32 &screensize, bool show_chat, u32 show_profiler,
- ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
- {
- // Add chat log output for errors to be shown in chat
- static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
- // Get new messages from error log buffer
- while (!chat_log_error_buf.empty()) {
- chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
- }
- // Get new messages from client
- std::wstring message;
- while (client.getChatMessage(message)) {
- chat_backend.addUnparsedMessage(message);
- }
- // Remove old messages
- chat_backend.step(dtime);
- // Display all messages in a static text element
- unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
- std::wstring recent_chat = chat_backend.getRecentChat();
- unsigned int line_height = g_fontengine->getLineHeight();
- guitext_chat->setText(recent_chat.c_str());
- // Update gui element size and position
- s32 chat_y = 5 + line_height;
- if (show_debug)
- chat_y += line_height;
- // first pass to calculate height of text to be set
- s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
- porting::getWindowSize().X - 20);
- core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
- guitext_chat->setRelativePosition(rect);
- //now use real height of text and adjust rect according to this size
- rect = core::rect<s32>(10, chat_y, width,
- chat_y + guitext_chat->getTextHeight());
- guitext_chat->setRelativePosition(rect);
- // Don't show chat if disabled or empty or profiler is enabled
- guitext_chat->setVisible(
- show_chat && recent_chat_count != 0 && !show_profiler);
- }
- /****************************************************************************
- Fast key cache for main game loop
- ****************************************************************************/
- /* This is faster than using getKeySetting with the tradeoff that functions
- * using it must make sure that it's initialised before using it and there is
- * no error handling (for example bounds checking). This is really intended for
- * use only in the main running loop of the client (the_game()) where the faster
- * (up to 10x faster) key lookup is an asset. Other parts of the codebase
- * (e.g. formspecs) should continue using getKeySetting().
- */
- struct KeyCache {
- KeyCache() { populate(); }
- enum {
- // Player movement
- KEYMAP_ID_FORWARD,
- KEYMAP_ID_BACKWARD,
- KEYMAP_ID_LEFT,
- KEYMAP_ID_RIGHT,
- KEYMAP_ID_JUMP,
- KEYMAP_ID_SPECIAL1,
- KEYMAP_ID_SNEAK,
- // Other
- KEYMAP_ID_DROP,
- KEYMAP_ID_INVENTORY,
- KEYMAP_ID_CHAT,
- KEYMAP_ID_CMD,
- KEYMAP_ID_CONSOLE,
- KEYMAP_ID_FREEMOVE,
- KEYMAP_ID_FASTMOVE,
- KEYMAP_ID_NOCLIP,
- KEYMAP_ID_SCREENSHOT,
- KEYMAP_ID_TOGGLE_HUD,
- KEYMAP_ID_TOGGLE_CHAT,
- KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
- KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
- KEYMAP_ID_TOGGLE_DEBUG,
- KEYMAP_ID_TOGGLE_PROFILER,
- KEYMAP_ID_CAMERA_MODE,
- KEYMAP_ID_INCREASE_VIEWING_RANGE,
- KEYMAP_ID_DECREASE_VIEWING_RANGE,
- KEYMAP_ID_RANGESELECT,
- KEYMAP_ID_QUICKTUNE_NEXT,
- KEYMAP_ID_QUICKTUNE_PREV,
- KEYMAP_ID_QUICKTUNE_INC,
- KEYMAP_ID_QUICKTUNE_DEC,
- KEYMAP_ID_DEBUG_STACKS,
- // Fake keycode for array size and internal checks
- KEYMAP_INTERNAL_ENUM_COUNT
- };
- void populate();
- KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
- };
- void KeyCache::populate()
- {
- key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
- key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
- key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
- key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
- key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
- key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
- key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
- key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
- key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
- key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
- key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
- key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
- key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
- key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
- key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
- key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
- key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
- key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
- key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
- = getKeySetting("keymap_toggle_force_fog_off");
- key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
- = getKeySetting("keymap_toggle_update_camera");
- key[KEYMAP_ID_TOGGLE_DEBUG]
- = getKeySetting("keymap_toggle_debug");
- key[KEYMAP_ID_TOGGLE_PROFILER]
- = getKeySetting("keymap_toggle_profiler");
- key[KEYMAP_ID_CAMERA_MODE]
- = getKeySetting("keymap_camera_mode");
- key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
- = getKeySetting("keymap_increase_viewing_range_min");
- key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
- = getKeySetting("keymap_decrease_viewing_range_min");
- key[KEYMAP_ID_RANGESELECT]
- = getKeySetting("keymap_rangeselect");
- key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
- key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
- key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
- key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
- key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
- }
- /****************************************************************************
- ****************************************************************************/
- const float object_hit_delay = 0.2;
- struct FpsControl {
- u32 last_time, busy_time, sleep_time;
- };
- /* The reason the following structs are not anonymous structs within the
- * class is that they are not used by the majority of member functions and
- * many functions that do require objects of thse types do not modify them
- * (so they can be passed as a const qualified parameter)
- */
- struct CameraOrientation {
- f32 camera_yaw; // "right/left"
- f32 camera_pitch; // "up/down"
- };
- struct GameRunData {
- u16 dig_index;
- u16 new_playeritem;
- PointedThing pointed_old;
- bool digging;
- bool ldown_for_dig;
- bool left_punch;
- bool update_wielded_item_trigger;
- bool reset_jump_timer;
- float nodig_delay_timer;
- float dig_time;
- float dig_time_complete;
- float repeat_rightclick_timer;
- float object_hit_delay_timer;
- float time_from_last_punch;
- ClientActiveObject *selected_object;
- float jump_timer;
- float damage_flash;
- float update_draw_list_timer;
- float statustext_time;
- f32 fog_range;
- v3f update_draw_list_last_cam_dir;
- u32 profiler_current_page;
- u32 profiler_max_page; // Number of pages
- float time_of_day;
- float time_of_day_smooth;
- };
- struct Jitter {
- f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
- };
- struct RunStats {
- u32 drawtime;
- u32 beginscenetime;
- u32 endscenetime;
- Jitter dtime_jitter, busy_time_jitter;
- };
- /* Flags that can, or may, change during main game loop
- */
- struct VolatileRunFlags {
- bool invert_mouse;
- bool show_chat;
- bool show_hud;
- bool force_fog_off;
- bool show_debug;
- bool show_profiler_graph;
- bool disable_camera_update;
- bool first_loop_after_window_activation;
- bool camera_offset_changed;
- };
- /****************************************************************************
- THE GAME
- ****************************************************************************/
- /* This is not intended to be a public class. If a public class becomes
- * desirable then it may be better to create another 'wrapper' class that
- * hides most of the stuff in this class (nothing in this class is required
- * by any other file) but exposes the public methods/data only.
- */
- class Game
- {
- public:
- Game();
- ~Game();
- bool startup(bool *kill,
- bool random_input,
- InputHandler *input,
- IrrlichtDevice *device,
- const std::string &map_dir,
- const std::string &playername,
- const std::string &password,
- // If address is "", local server is used and address is updated
- std::string *address,
- u16 port,
- std::wstring *error_message,
- ChatBackend *chat_backend,
- const SubgameSpec &gamespec, // Used for local game
- bool simple_singleplayer_mode);
- void run();
- void shutdown();
- protected:
- void extendedResourceCleanup();
- // Basic initialisation
- bool init(const std::string &map_dir, std::string *address,
- u16 port,
- const SubgameSpec &gamespec);
- bool initSound();
- bool createSingleplayerServer(const std::string map_dir,
- const SubgameSpec &gamespec, u16 port, std::string *address);
- // Client creation
- bool createClient(const std::string &playername,
- const std::string &password, std::string *address, u16 port,
- std::wstring *error_message);
- bool initGui(std::wstring *error_message);
- // Client connection
- bool connectToServer(const std::string &playername,
- const std::string &password, std::string *address, u16 port,
- bool *connect_ok, bool *aborted);
- bool getServerContent(bool *aborted);
- // Main loop
- void updateInteractTimers(GameRunData *args, f32 dtime);
- bool checkConnection();
- bool handleCallbacks();
- void processQueues();
- void updateProfilers(const GameRunData &run_data, const RunStats &stats,
- const FpsControl &draw_times, f32 dtime);
- void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
- f32 dtime);
- void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
- void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
- f32 dtime);
- void processKeyboardInput(VolatileRunFlags *flags,
- float *statustext_time,
- float *jump_timer,
- bool *reset_jump_timer,
- u32 *profiler_current_page,
- u32 profiler_max_page);
- void processItemSelection(u16 *new_playeritem);
- void dropSelectedItem();
- void openInventory();
- void openConsole();
- void toggleFreeMove(float *statustext_time);
- void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
- void toggleFast(float *statustext_time);
- void toggleNoClip(float *statustext_time);
- void toggleChat(float *statustext_time, bool *flag);
- void toggleHud(float *statustext_time, bool *flag);
- void toggleFog(float *statustext_time, bool *flag);
- void toggleDebug(float *statustext_time, bool *show_debug,
- bool *show_profiler_graph);
- void toggleUpdateCamera(float *statustext_time, bool *flag);
- void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
- u32 profiler_max_page);
- void increaseViewRange(float *statustext_time);
- void decreaseViewRange(float *statustext_time);
- void toggleFullViewRange(float *statustext_time);
- void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
- void updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags);
- void updatePlayerControl(const CameraOrientation &cam);
- void step(f32 *dtime);
- void processClientEvents(CameraOrientation *cam, float *damage_flash);
- void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
- float time_from_last_punch);
- void updateSound(f32 dtime);
- void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
- GameRunData *runData, f32 dtime, bool show_hud,
- bool show_debug);
- void handlePointingAtNode(GameRunData *runData,
- const PointedThing &pointed, const ItemDefinition &playeritem_def,
- const ToolCapabilities &playeritem_toolcap, f32 dtime);
- void handlePointingAtObject(GameRunData *runData,
- const PointedThing &pointed, const ItemStack &playeritem,
- const v3f &player_position, bool show_debug);
- void handleDigging(GameRunData *runData, const PointedThing &pointed,
- const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
- f32 dtime);
- void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
- RunStats *stats, GameRunData *runData,
- f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
- void updateGui(float *statustext_time, const RunStats &stats,
- const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
- const CameraOrientation &cam);
- void updateProfilerGraphs(ProfilerGraph *graph);
- // Misc
- void limitFps(FpsControl *fps_timings, f32 *dtime);
- void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
- bool draw_clouds = true);
- private:
- InputHandler *input;
- Client *client;
- Server *server;
- IWritableTextureSource *texture_src;
- IWritableShaderSource *shader_src;
- // When created, these will be filled with data received from the server
- IWritableItemDefManager *itemdef_manager;
- IWritableNodeDefManager *nodedef_manager;
- GameOnDemandSoundFetcher soundfetcher; // useful when testing
- ISoundManager *sound;
- bool sound_is_dummy;
- SoundMaker *soundmaker;
- ChatBackend *chat_backend;
- GUIFormSpecMenu *current_formspec;
- EventManager *eventmgr;
- QuicktuneShortcutter *quicktune;
- GUIChatConsole *gui_chat_console; // Free using ->Drop()
- MapDrawControl *draw_control;
- Camera *camera;
- Clouds *clouds; // Free using ->Drop()
- Sky *sky; // Free using ->Drop()
- Inventory *local_inventory;
- Hud *hud;
- /* 'cache'
- This class does take ownership/responsibily for cleaning up etc of any of
- these items (e.g. device)
- */
- IrrlichtDevice *device;
- video::IVideoDriver *driver;
- scene::ISceneManager *smgr;
- bool *kill;
- std::wstring *error_message;
- IGameDef *gamedef; // Convenience (same as *client)
- scene::ISceneNode *skybox;
- bool random_input;
- bool simple_singleplayer_mode;
- /* End 'cache' */
- /* Pre-calculated values
- */
- int crack_animation_length;
- /* GUI stuff
- */
- gui::IGUIStaticText *guitext; // First line of debug text
- gui::IGUIStaticText *guitext2; // Second line of debug text
- gui::IGUIStaticText *guitext_info; // At the middle of the screen
- gui::IGUIStaticText *guitext_status;
- gui::IGUIStaticText *guitext_chat; // Chat text
- gui::IGUIStaticText *guitext_profiler; // Profiler text
- std::wstring infotext;
- std::wstring statustext;
- KeyCache keycache;
- IntervalLimiter profiler_interval;
- /* TODO: Add a callback function so these can be updated when a setting
- * changes. At this point in time it doesn't matter (e.g. /set
- * is documented to change server settings only)
- *
- * TODO: Local caching of settings is not optimal and should at some stage
- * be updated to use a global settings object for getting thse values
- * (as opposed to the this local caching). This can be addressed in
- * a later release.
- */
- bool m_cache_doubletap_jump;
- bool m_cache_enable_node_highlighting;
- bool m_cache_enable_clouds;
- bool m_cache_enable_particles;
- bool m_cache_enable_fog;
- f32 m_cache_mouse_sensitivity;
- f32 m_repeat_right_click_time;
- };
- Game::Game() :
- client(NULL),
- server(NULL),
- texture_src(NULL),
- shader_src(NULL),
- itemdef_manager(NULL),
- nodedef_manager(NULL),
- sound(NULL),
- sound_is_dummy(false),
- soundmaker(NULL),
- chat_backend(NULL),
- current_formspec(NULL),
- eventmgr(NULL),
- quicktune(NULL),
- gui_chat_console(NULL),
- draw_control(NULL),
- camera(NULL),
- clouds(NULL),
- sky(NULL),
- local_inventory(NULL),
- hud(NULL)
- {
- m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
- m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
- m_cache_enable_clouds = g_settings->getBool("enable_clouds");
- m_cache_enable_particles = g_settings->getBool("enable_particles");
- m_cache_enable_fog = g_settings->getBool("enable_fog");
- m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
- m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
- m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
- }
- /****************************************************************************
- MinetestApp Public
- ****************************************************************************/
- Game::~Game()
- {
- delete client;
- delete soundmaker;
- if (!sound_is_dummy)
- delete sound;
- delete server; // deleted first to stop all server threads
- delete hud;
- delete local_inventory;
- delete camera;
- delete quicktune;
- delete eventmgr;
- delete texture_src;
- delete shader_src;
- delete nodedef_manager;
- delete itemdef_manager;
- delete draw_control;
- extendedResourceCleanup();
- }
- bool Game::startup(bool *kill,
- bool random_input,
- InputHandler *input,
- IrrlichtDevice *device,
- const std::string &map_dir,
- const std::string &playername,
- const std::string &password,
- std::string *address, // can change if simple_singleplayer_mode
- u16 port,
- std::wstring *error_message,
- ChatBackend *chat_backend,
- const SubgameSpec &gamespec,
- bool simple_singleplayer_mode)
- {
- // "cache"
- this->device = device;
- this->kill = kill;
- this->error_message = error_message;
- this->random_input = random_input;
- this->input = input;
- this->chat_backend = chat_backend;
- this->simple_singleplayer_mode = simple_singleplayer_mode;
- driver = device->getVideoDriver();
- smgr = device->getSceneManager();
- smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
- if (!init(map_dir, address, port, gamespec))
- return false;
- if (!createClient(playername, password, address, port, error_message))
- return false;
- return true;
- }
- void Game::run()
- {
- ProfilerGraph graph;
- RunStats stats = { 0 };
- CameraOrientation cam_view = { 0 };
- GameRunData runData = { 0 };
- FpsControl draw_times = { 0 };
- VolatileRunFlags flags = { 0 };
- f32 dtime; // in seconds
- runData.time_from_last_punch = 10.0;
- runData.profiler_max_page = 3;
- runData.update_wielded_item_trigger = true;
- flags.show_chat = true;
- flags.show_hud = true;
- flags.show_debug = g_settings->getBool("show_debug");
- flags.invert_mouse = g_settings->getBool("invert_mouse");
- flags.first_loop_after_window_activation = true;
- /* Clear the profiler */
- Profiler::GraphValues dummyvalues;
- g_profiler->graphGet(dummyvalues);
- draw_times.last_time = device->getTimer()->getTime();
- shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
- sky,
- &flags.force_fog_off,
- &runData.fog_range,
- client));
- std::vector<aabb3f> highlight_boxes;
- set_light_table(g_settings->getFloat("display_gamma"));
- while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
- /* Must be called immediately after a device->run() call because it
- * uses device->getTimer()->getTime()
- */
- limitFps(&draw_times, &dtime);
- updateStats(&stats, draw_times, dtime);
- updateInteractTimers(&runData, dtime);
- if (!checkConnection())
- break;
- if (!handleCallbacks())
- break;
- processQueues();
- infotext = L"";
- hud->resizeHotbar();
- updateProfilers(runData, stats, draw_times, dtime);
- processUserInput(&flags, &runData, dtime);
- // Update camera before player movement to avoid camera lag of one frame
- updateCameraDirection(&cam_view, &flags);
- updatePlayerControl(cam_view);
- step(&dtime);
- processClientEvents(&cam_view, &runData.damage_flash);
- updateCamera(&flags, draw_times.busy_time, dtime,
- runData.time_from_last_punch);
- updateSound(dtime);
- processPlayerInteraction(highlight_boxes, &runData, dtime,
- flags.show_hud, flags.show_debug);
- updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
- flags, cam_view);
- updateProfilerGraphs(&graph);
- }
- }
- void Game::shutdown()
- {
- showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
- if (clouds)
- clouds->drop();
- if (gui_chat_console)
- gui_chat_console->drop();
- if (sky)
- sky->drop();
- /* cleanup menus */
- while (g_menumgr.menuCount() > 0) {
- g_menumgr.m_stack.front()->setVisible(false);
- g_menumgr.deletingMenu(g_menumgr.m_stack.front());
- }
- if (current_formspec) {
- current_formspec->drop();
- current_formspec = NULL;
- }
- chat_backend->addMessage(L"", L"# Disconnected.");
- chat_backend->addMessage(L"", L"");
- if (client) {
- client->Stop();
- while (!client->isShutdown()) {
- assert(texture_src != NULL);
- assert(shader_src != NULL);
- texture_src->processQueue();
- shader_src->processQueue();
- sleep_ms(100);
- }
- }
- }
- /****************************************************************************
- Startup
- ****************************************************************************/
- bool Game::init(
- const std::string &map_dir,
- std::string *address,
- u16 port,
- const SubgameSpec &gamespec)
- {
- showOverlayMessage(wgettext("Loading..."), 0, 0);
- texture_src = createTextureSource(device);
- shader_src = createShaderSource(device);
- itemdef_manager = createItemDefManager();
- nodedef_manager = createNodeDefManager();
- eventmgr = new EventManager();
- quicktune = new QuicktuneShortcutter();
- if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
- && eventmgr && quicktune))
- return false;
- if (!initSound())
- return false;
- // Create a server if not connecting to an existing one
- if (*address == "") {
- if (!createSingleplayerServer(map_dir, gamespec, port, address))
- return false;
- }
- return true;
- }
- bool Game::initSound()
- {
- #if USE_SOUND
- if (g_settings->getBool("enable_sound")) {
- infostream << "Attempting to use OpenAL audio" << std::endl;
- sound = createOpenALSoundManager(&soundfetcher);
- if (!sound)
- infostream << "Failed to initialize OpenAL audio" << std::endl;
- } else
- infostream << "Sound disabled." << std::endl;
- #endif
- if (!sound) {
- infostream << "Using dummy audio." << std::endl;
- sound = &dummySoundManager;
- sound_is_dummy = true;
- }
- soundmaker = new SoundMaker(sound, nodedef_manager);
- if (!soundmaker)
- return false;
- soundmaker->registerReceiver(eventmgr);
- return true;
- }
- bool Game::createSingleplayerServer(const std::string map_dir,
- const SubgameSpec &gamespec, u16 port, std::string *address)
- {
- showOverlayMessage(wgettext("Creating server..."), 0, 5);
- std::string bind_str = g_settings->get("bind_address");
- Address bind_addr(0, 0, 0, 0, port);
- if (g_settings->getBool("ipv6_server")) {
- bind_addr.setAddress((IPv6AddressBytes *) NULL);
- }
- try {
- bind_addr.Resolve(bind_str.c_str());
- } catch (ResolveError &e) {
- infostream << "Resolving bind address \"" << bind_str
- << "\" failed: " << e.what()
- << " -- Listening on all addresses." << std::endl;
- }
- if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
- *error_message = L"Unable to listen on " +
- narrow_to_wide(bind_addr.serializeString()) +
- L" because IPv6 is disabled";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- server = new Server(map_dir, gamespec, simple_singleplayer_mode,
- bind_addr.isIPv6());
- server->start(bind_addr);
- return true;
- }
- bool Game::createClient(const std::string &playername,
- const std::string &password, std::string *address, u16 port,
- std::wstring *error_message)
- {
- showOverlayMessage(wgettext("Creating client..."), 0, 10);
- draw_control = new MapDrawControl;
- if (!draw_control)
- return false;
- bool could_connect, connect_aborted;
- if (!connectToServer(playername, password, address, port,
- &could_connect, &connect_aborted))
- return false;
- if (!could_connect) {
- if (*error_message == L"" && !connect_aborted) {
- // Should not happen if error messages are set properly
- *error_message = L"Connection failed for unknown reason";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- }
- return false;
- }
- if (!getServerContent(&connect_aborted)) {
- if (*error_message == L"" && !connect_aborted) {
- // Should not happen if error messages are set properly
- *error_message = L"Connection failed for unknown reason";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- }
- return false;
- }
- // Update cached textures, meshes and materials
- client->afterContentReceived(device, g_fontengine->getFont());
- /* Camera
- */
- camera = new Camera(smgr, *draw_control, gamedef);
- if (!camera || !camera->successfullyCreated(*error_message))
- return false;
- /* Clouds
- */
- if (m_cache_enable_clouds) {
- clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
- if (!clouds) {
- *error_message = L"Memory allocation error";
- *error_message += narrow_to_wide(" (clouds)");
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- }
- /* Skybox
- */
- sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
- skybox = NULL; // This is used/set later on in the main run loop
- local_inventory = new Inventory(itemdef_manager);
- if (!(sky && local_inventory)) {
- *error_message = L"Memory allocation error";
- *error_message += narrow_to_wide(" (sky or local inventory)");
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- /* Pre-calculated values
- */
- video::ITexture *t = texture_src->getTexture("crack_anylength.png");
- if (t) {
- v2u32 size = t->getOriginalSize();
- crack_animation_length = size.Y / size.X;
- } else {
- crack_animation_length = 5;
- }
- if (!initGui(error_message))
- return false;
- /* Set window caption
- */
- core::stringw str = L"Minetest [";
- str += driver->getName();
- str += "]";
- device->setWindowCaption(str.c_str());
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- player->hurt_tilt_timer = 0;
- player->hurt_tilt_strength = 0;
- hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
- if (!hud) {
- *error_message = L"Memory error: could not create HUD";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- return true;
- }
- bool Game::initGui(std::wstring *error_message)
- {
- // First line of debug text
- guitext = guienv->addStaticText(
- L"Minetest",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- // Second line of debug text
- guitext2 = guienv->addStaticText(
- L"",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- // At the middle of the screen
- // Object infos are shown in this
- guitext_info = guienv->addStaticText(
- L"",
- core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
- false, true, guiroot);
- // Status text (displays info when showing and hiding GUI stuff, etc.)
- guitext_status = guienv->addStaticText(
- L"<Status>",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- guitext_status->setVisible(false);
- // Chat text
- guitext_chat = guienv->addStaticText(
- L"",
- core::rect<s32>(0, 0, 0, 0),
- //false, false); // Disable word wrap as of now
- false, true, guiroot);
- // Remove stale "recent" chat messages from previous connections
- chat_backend->clearRecentChat();
- // Chat backend and console
- gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
- -1, chat_backend, client);
- if (!gui_chat_console) {
- *error_message = L"Could not allocate memory for chat console";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- // Profiler text (size is updated when text is updated)
- guitext_profiler = guienv->addStaticText(
- L"<Profiler>",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
- guitext_profiler->setVisible(false);
- guitext_profiler->setWordWrap(true);
- #ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui)
- g_touchscreengui->init(texture_src, porting::getDisplayDensity());
- #endif
- return true;
- }
- bool Game::connectToServer(const std::string &playername,
- const std::string &password, std::string *address, u16 port,
- bool *connect_ok, bool *aborted)
- {
- *connect_ok = false; // Let's not be overly optimistic
- *aborted = false;
- bool local_server_mode = false;
- showOverlayMessage(wgettext("Resolving address..."), 0, 15);
- Address connect_address(0, 0, 0, 0, port);
- try {
- connect_address.Resolve(address->c_str());
- if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
- //connect_address.Resolve("localhost");
- if (connect_address.isIPv6()) {
- IPv6AddressBytes addr_bytes;
- addr_bytes.bytes[15] = 1;
- connect_address.setAddress(&addr_bytes);
- } else {
- connect_address.setAddress(127, 0, 0, 1);
- }
- local_server_mode = true;
- }
- } catch (ResolveError &e) {
- *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
- *error_message = L"Unable to connect to " +
- narrow_to_wide(connect_address.serializeString()) +
- L" because IPv6 is disabled";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- client = new Client(device,
- playername.c_str(), password,
- *draw_control, texture_src, shader_src,
- itemdef_manager, nodedef_manager, sound, eventmgr,
- connect_address.isIPv6());
- if (!client)
- return false;
- gamedef = client; // Client acts as our GameDef
- infostream << "Connecting to server at ";
- connect_address.print(&infostream);
- infostream << std::endl;
- client->connect(connect_address, *address,
- simple_singleplayer_mode || local_server_mode);
- /*
- Wait for server to accept connection
- */
- try {
- input->clear();
- FpsControl fps_control = { 0 };
- f32 dtime; // in seconds
- while (device->run()) {
- limitFps(&fps_control, &dtime);
- // Update client and server
- client->step(dtime);
- if (server != NULL)
- server->step(dtime);
- // End condition
- if (client->getState() == LC_Init) {
- *connect_ok = true;
- break;
- }
- // Break conditions
- if (client->accessDenied()) {
- *error_message = L"Access denied. Reason: "
- + client->accessDeniedReason();
- errorstream << wide_to_narrow(*error_message) << std::endl;
- break;
- }
- if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
- *aborted = true;
- infostream << "Connect aborted [Escape]" << std::endl;
- break;
- }
- // Update status
- showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
- }
- } catch (con::PeerNotFoundException &e) {
- // TODO: Should something be done here? At least an info/error
- // message?
- return false;
- }
- return true;
- }
- bool Game::getServerContent(bool *aborted)
- {
- input->clear();
- FpsControl fps_control = { 0 };
- f32 dtime; // in seconds
- while (device->run()) {
- limitFps(&fps_control, &dtime);
- // Update client and server
- client->step(dtime);
- if (server != NULL)
- server->step(dtime);
- // End condition
- if (client->mediaReceived() && client->itemdefReceived() &&
- client->nodedefReceived()) {
- break;
- }
- // Error conditions
- if (client->accessDenied()) {
- *error_message = L"Access denied. Reason: "
- + client->accessDeniedReason();
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- if (client->getState() < LC_Init) {
- *error_message = L"Client disconnected";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
- *aborted = true;
- infostream << "Connect aborted [Escape]" << std::endl;
- return false;
- }
- // Display status
- int progress = 25;
- if (!client->itemdefReceived()) {
- const wchar_t *text = wgettext("Item definitions...");
- progress = 25;
- draw_load_screen(text, device, guienv, dtime, progress);
- delete[] text;
- } else if (!client->nodedefReceived()) {
- const wchar_t *text = wgettext("Node definitions...");
- progress = 30;
- draw_load_screen(text, device, guienv, dtime, progress);
- delete[] text;
- } else {
- std::stringstream message;
- message.precision(3);
- message << gettext("Media...");
- if ((USE_CURL == 0) ||
- (!g_settings->getBool("enable_remote_media_server"))) {
- float cur = client->getCurRate();
- std::string cur_unit = gettext(" KB/s");
- if (cur > 900) {
- cur /= 1024.0;
- cur_unit = gettext(" MB/s");
- }
- message << " ( " << cur << cur_unit << " )";
- }
- progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
- draw_load_screen(narrow_to_wide(message.str()), device,
- guienv, dtime, progress);
- }
- }
- return true;
- }
- /****************************************************************************
- Run
- ****************************************************************************/
- inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
- {
- if (args->nodig_delay_timer >= 0)
- args->nodig_delay_timer -= dtime;
- if (args->object_hit_delay_timer >= 0)
- args->object_hit_delay_timer -= dtime;
- args->time_from_last_punch += dtime;
- }
- /* returns false if game should exit, otherwise true
- */
- inline bool Game::checkConnection()
- {
- if (client->accessDenied()) {
- *error_message = L"Access denied. Reason: "
- + client->accessDeniedReason();
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- return true;
- }
- /* returns false if game should exit, otherwise true
- */
- inline bool Game::handleCallbacks()
- {
- if (g_gamecallback->disconnect_requested) {
- g_gamecallback->disconnect_requested = false;
- return false;
- }
- if (g_gamecallback->changepassword_requested) {
- (new GUIPasswordChange(guienv, guiroot, -1,
- &g_menumgr, client))->drop();
- g_gamecallback->changepassword_requested = false;
- }
- if (g_gamecallback->changevolume_requested) {
- (new GUIVolumeChange(guienv, guiroot, -1,
- &g_menumgr, client))->drop();
- g_gamecallback->changevolume_requested = false;
- }
- if (g_gamecallback->keyconfig_requested) {
- (new GUIKeyChangeMenu(guienv, guiroot, -1,
- &g_menumgr))->drop();
- g_gamecallback->keyconfig_requested = false;
- }
- if (g_gamecallback->keyconfig_changed) {
- keycache.populate(); // update the cache with new settings
- g_gamecallback->keyconfig_changed = false;
- }
- return true;
- }
- void Game::processQueues()
- {
- texture_src->processQueue();
- itemdef_manager->processQueue(gamedef);
- shader_src->processQueue();
- }
- void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
- const FpsControl &draw_times, f32 dtime)
- {
- float profiler_print_interval =
- g_settings->getFloat("profiler_print_interval");
- bool print_to_log = true;
- if (profiler_print_interval == 0) {
- print_to_log = false;
- profiler_print_interval = 5;
- }
- if (profiler_interval.step(dtime, profiler_print_interval)) {
- if (print_to_log) {
- infostream << "Profiler:" << std::endl;
- g_profiler->print(infostream);
- }
- update_profiler_gui(guitext_profiler, g_fontengine,
- run_data.profiler_current_page, run_data.profiler_max_page,
- driver->getScreenSize().Height);
- g_profiler->clear();
- }
- addProfilerGraphs(stats, draw_times, dtime);
- }
- void Game::addProfilerGraphs(const RunStats &stats,
- const FpsControl &draw_times, f32 dtime)
- {
- g_profiler->graphAdd("mainloop_other",
- draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
- if (draw_times.sleep_time != 0)
- g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
- g_profiler->graphAdd("mainloop_dtime", dtime);
- g_profiler->add("Elapsed time", dtime);
- g_profiler->avg("FPS", 1. / dtime);
- }
- void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
- f32 dtime)
- {
- f32 jitter;
- Jitter *jp;
- /* Time average and jitter calculation
- */
- jp = &stats->dtime_jitter;
- jp->avg = jp->avg * 0.96 + dtime * 0.04;
- jitter = dtime - jp->avg;
- if (jitter > jp->max)
- jp->max = jitter;
- jp->counter += dtime;
- if (jp->counter > 0.0) {
- jp->counter -= 3.0;
- jp->max_sample = jp->max;
- jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
- jp->max = 0.0;
- }
- /* Busytime average and jitter calculation
- */
- jp = &stats->busy_time_jitter;
- jp->avg = jp->avg + draw_times.busy_time * 0.02;
- jitter = draw_times.busy_time - jp->avg;
- if (jitter > jp->max)
- jp->max = jitter;
- if (jitter < jp->min)
- jp->min = jitter;
- jp->counter += dtime;
- if (jp->counter > 0.0) {
- jp->counter -= 3.0;
- jp->max_sample = jp->max;
- jp->min_sample = jp->min;
- jp->max = 0.0;
- jp->min = 0.0;
- }
- }
- /****************************************************************************
- Input handling
- ****************************************************************************/
- void Game::processUserInput(VolatileRunFlags *flags,
- GameRunData *interact_args, f32 dtime)
- {
- // Reset input if window not active or some menu is active
- if (device->isWindowActive() == false
- || noMenuActive() == false
- || guienv->hasFocus(gui_chat_console)) {
- input->clear();
- }
- if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
- gui_chat_console->closeConsoleAtOnce();
- }
- // Input handler step() (used by the random input generator)
- input->step(dtime);
- #ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui) {
- g_touchscreengui->step(dtime);
- }
- #endif
- #ifdef __ANDROID__
- if (current_formspec != 0)
- current_formspec->getAndroidUIInput();
- #endif
- // Increase timer for double tap of "keymap_jump"
- if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
- interact_args->jump_timer += dtime;
- processKeyboardInput(
- flags,
- &interact_args->statustext_time,
- &interact_args->jump_timer,
- &interact_args->reset_jump_timer,
- &interact_args->profiler_current_page,
- interact_args->profiler_max_page);
- processItemSelection(&interact_args->new_playeritem);
- }
- void Game::processKeyboardInput(VolatileRunFlags *flags,
- float *statustext_time,
- float *jump_timer,
- bool *reset_jump_timer,
- u32 *profiler_current_page,
- u32 profiler_max_page)
- {
- //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
- if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
- dropSelectedItem();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
- openInventory();
- } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
- show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
- simple_singleplayer_mode);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
- show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
- client, "");
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
- show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
- client, "/");
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
- openConsole();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
- toggleFreeMove(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
- toggleFreeMoveAlt(statustext_time, jump_timer);
- *reset_jump_timer = true;
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
- toggleFast(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
- toggleNoClip(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
- client->makeScreenshot(device);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
- toggleHud(statustext_time, &flags->show_hud);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
- toggleChat(statustext_time, &flags->show_chat);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
- toggleFog(statustext_time, &flags->force_fog_off);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
- toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
- toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
- toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
- increaseViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
- decreaseViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
- toggleFullViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
- quicktune->next();
- else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
- quicktune->prev();
- else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
- quicktune->inc();
- else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
- quicktune->dec();
- else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
- // Print debug stacks
- dstream << "-----------------------------------------"
- << std::endl;
- dstream << DTIME << "Printing debug stacks:" << std::endl;
- dstream << "-----------------------------------------"
- << std::endl;
- debug_stacks_print();
- }
- if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
- *reset_jump_timer = false;
- *jump_timer = 0.0;
- }
- //tt.stop();
- if (quicktune->hasMessage()) {
- std::string msg = quicktune->getMessage();
- statustext = narrow_to_wide(msg);
- *statustext_time = 0;
- }
- }
- void Game::processItemSelection(u16 *new_playeritem)
- {
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- /* Item selection using mouse wheel
- */
- *new_playeritem = client->getPlayerItem();
- s32 wheel = input->getMouseWheel();
- u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
- player->hud_hotbar_itemcount - 1);
- if (wheel < 0)
- *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
- else if (wheel > 0)
- *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
- // else wheel == 0
- /* Item selection using keyboard
- */
- for (u16 i = 0; i < 10; i++) {
- static const KeyPress *item_keys[10] = {
- NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
- NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
- NumberKey + 9, NumberKey + 0,
- };
- if (input->wasKeyDown(*item_keys[i])) {
- if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
- *new_playeritem = i;
- infostream << "Selected item: " << new_playeritem << std::endl;
- }
- break;
- }
- }
- }
- void Game::dropSelectedItem()
- {
- IDropAction *a = new IDropAction();
- a->count = 0;
- a->from_inv.setCurrentPlayer();
- a->from_list = "main";
- a->from_i = client->getPlayerItem();
- client->inventoryAction(a);
- }
- void Game::openInventory()
- {
- infostream << "the_game: " << "Launching inventory" << std::endl;
- PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
- TextDest *txt_dst = new TextDestPlayerInventory(client);
- create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
- device, fs_src, txt_dst, client);
- InventoryLocation inventoryloc;
- inventoryloc.setCurrentPlayer();
- current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
- }
- void Game::openConsole()
- {
- if (!gui_chat_console->isOpenInhibited()) {
- // Open up to over half of the screen
- gui_chat_console->openConsole(0.6);
- guienv->setFocus(gui_chat_console);
- }
- }
- void Game::toggleFreeMove(float *statustext_time)
- {
- static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
- bool free_move = !g_settings->getBool("free_move");
- g_settings->set("free_move", bool_to_cstr(free_move));
- *statustext_time = 0;
- statustext = msg[free_move];
- if (free_move && !client->checkPrivilege("fly"))
- statustext += L" (note: no 'fly' privilege)";
- }
- void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
- {
- if (m_cache_doubletap_jump && *jump_timer < 0.2f)
- toggleFreeMove(statustext_time);
- }
- void Game::toggleFast(float *statustext_time)
- {
- static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
- bool fast_move = !g_settings->getBool("fast_move");
- g_settings->set("fast_move", bool_to_cstr(fast_move));
- *statustext_time = 0;
- statustext = msg[fast_move];
- if (fast_move && !client->checkPrivilege("fast"))
- statustext += L" (note: no 'fast' privilege)";
- }
- void Game::toggleNoClip(float *statustext_time)
- {
- static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
- bool noclip = !g_settings->getBool("noclip");
- g_settings->set("noclip", bool_to_cstr(noclip));
- *statustext_time = 0;
- statustext = msg[noclip];
- if (noclip && !client->checkPrivilege("noclip"))
- statustext += L" (note: no 'noclip' privilege)";
- }
- void Game::toggleChat(float *statustext_time, bool *flag)
- {
- static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
- *flag = !*flag;
- *statustext_time = 0;
- statustext = msg[*flag];
- }
- void Game::toggleHud(float *statustext_time, bool *flag)
- {
- static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
- *flag = !*flag;
- *statustext_time = 0;
- statustext = msg[*flag];
- if (g_settings->getBool("enable_node_highlighting"))
- client->setHighlighted(client->getHighlighted(), *flag);
- }
- void Game::toggleFog(float *statustext_time, bool *flag)
- {
- static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
- *flag = !*flag;
- *statustext_time = 0;
- statustext = msg[*flag];
- }
- void Game::toggleDebug(float *statustext_time, bool *show_debug,
- bool *show_profiler_graph)
- {
- // Initial / 3x toggle: Chat only
- // 1x toggle: Debug text with chat
- // 2x toggle: Debug text with profiler graph
- if (!*show_debug) {
- *show_debug = true;
- *show_profiler_graph = false;
- statustext = L"Debug info shown";
- } else if (*show_profiler_graph) {
- *show_debug = false;
- *show_profiler_graph = false;
- statustext = L"Debug info and profiler graph hidden";
- } else {
- *show_profiler_graph = true;
- statustext = L"Profiler graph shown";
- }
- *statustext_time = 0;
- }
- void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
- {
- static const wchar_t *msg[] = {
- L"Camera update enabled",
- L"Camera update disabled"
- };
- *flag = !*flag;
- *statustext_time = 0;
- statustext = msg[*flag];
- }
- void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
- u32 profiler_max_page)
- {
- *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
- // FIXME: This updates the profiler with incomplete values
- update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
- profiler_max_page, driver->getScreenSize().Height);
- if (*profiler_current_page != 0) {
- std::wstringstream sstr;
- sstr << "Profiler shown (page " << *profiler_current_page
- << " of " << profiler_max_page << ")";
- statustext = sstr.str();
- } else {
- statustext = L"Profiler hidden";
- }
- *statustext_time = 0;
- }
- void Game::increaseViewRange(float *statustext_time)
- {
- s16 range = g_settings->getS16("viewing_range_nodes_min");
- s16 range_new = range + 10;
- g_settings->set("viewing_range_nodes_min", itos(range_new));
- statustext = narrow_to_wide("Minimum viewing range changed to "
- + itos(range_new));
- *statustext_time = 0;
- }
- void Game::decreaseViewRange(float *statustext_time)
- {
- s16 range = g_settings->getS16("viewing_range_nodes_min");
- s16 range_new = range - 10;
- if (range_new < 0)
- range_new = range;
- g_settings->set("viewing_range_nodes_min", itos(range_new));
- statustext = narrow_to_wide("Minimum viewing range changed to "
- + itos(range_new));
- *statustext_time = 0;
- }
- void Game::toggleFullViewRange(float *statustext_time)
- {
- static const wchar_t *msg[] = {
- L"Disabled full viewing range",
- L"Enabled full viewing range"
- };
- draw_control->range_all = !draw_control->range_all;
- infostream << msg[draw_control->range_all] << std::endl;
- statustext = msg[draw_control->range_all];
- *statustext_time = 0;
- }
- void Game::updateCameraDirection(CameraOrientation *cam,
- VolatileRunFlags *flags)
- {
- if ((device->isWindowActive() && noMenuActive()) || random_input) {
- #ifndef __ANDROID__
- if (!random_input) {
- // Mac OSX gets upset if this is set every frame
- if (device->getCursorControl()->isVisible())
- device->getCursorControl()->setVisible(false);
- }
- #endif
- if (flags->first_loop_after_window_activation)
- flags->first_loop_after_window_activation = false;
- else
- updateCameraOrientation(cam, *flags);
- input->setMousePos((driver->getScreenSize().Width / 2),
- (driver->getScreenSize().Height / 2));
- } else {
- #ifndef ANDROID
- // Mac OSX gets upset if this is set every frame
- if (device->getCursorControl()->isVisible() == false)
- device->getCursorControl()->setVisible(true);
- #endif
- if (!flags->first_loop_after_window_activation)
- flags->first_loop_after_window_activation = true;
- }
- }
- void Game::updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags)
- {
- #ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui) {
- cam->camera_yaw = g_touchscreengui->getYaw();
- cam->camera_pitch = g_touchscreengui->getPitch();
- } else {
- #endif
- s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
- s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
- if (flags.invert_mouse
- || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
- dy = -dy;
- }
- cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
- cam->camera_pitch += dy * m_cache_mouse_sensitivity;
- #ifdef HAVE_TOUCHSCREENGUI
- }
- #endif
- cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
- }
- void Game::updatePlayerControl(const CameraOrientation &cam)
- {
- //TimeTaker tt("update player control", NULL, PRECISION_NANO);
- PlayerControl control(
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
- input->getLeftState(),
- input->getRightState(),
- cam.camera_pitch,
- cam.camera_yaw
- );
- client->setPlayerControl(control);
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- player->keyPressed =
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
- ( (u32)(input->getLeftState() & 0x1) << 7) |
- ( (u32)(input->getRightState() & 0x1) << 8
- );
- //tt.stop();
- }
- inline void Game::step(f32 *dtime)
- {
- bool can_be_and_is_paused =
- (simple_singleplayer_mode && g_menumgr.pausesGame());
- if (can_be_and_is_paused) { // This is for a singleplayer server
- *dtime = 0; // No time passes
- } else {
- if (server != NULL) {
- //TimeTaker timer("server->step(dtime)");
- server->step(*dtime);
- }
- //TimeTaker timer("client.step(dtime)");
- client->step(*dtime);
- }
- }
- void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
- {
- ClientEvent event = client->getClientEvent();
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
- if (event.type == CE_PLAYER_DAMAGE &&
- client->getHP() != 0) {
- //u16 damage = event.player_damage.amount;
- //infostream<<"Player damage: "<<damage<<std::endl;
- *damage_flash += 100.0;
- *damage_flash += 8.0 * event.player_damage.amount;
- player->hurt_tilt_timer = 1.5;
- player->hurt_tilt_strength = event.player_damage.amount / 4;
- player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
- MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
- gamedef->event()->put(e);
- } else if (event.type == CE_PLAYER_FORCE_MOVE) {
- cam->camera_yaw = event.player_force_move.yaw;
- cam->camera_pitch = event.player_force_move.pitch;
- } else if (event.type == CE_DEATHSCREEN) {
- show_deathscreen(¤t_formspec, client, gamedef, texture_src,
- device, client);
- chat_backend->addMessage(L"", L"You died.");
- /* Handle visualization */
- *damage_flash = 0;
- player->hurt_tilt_timer = 0;
- player->hurt_tilt_strength = 0;
- } else if (event.type == CE_SHOW_FORMSPEC) {
- FormspecFormSource *fs_src =
- new FormspecFormSource(*(event.show_formspec.formspec));
- TextDestPlayerInventory *txt_dst =
- new TextDestPlayerInventory(client, *(event.show_formspec.formname));
- create_formspec_menu(¤t_formspec, client, gamedef,
- texture_src, device, fs_src, txt_dst, client);
- delete(event.show_formspec.formspec);
- delete(event.show_formspec.formname);
- } else if ((event.type == CE_SPAWN_PARTICLE) ||
- (event.type == CE_ADD_PARTICLESPAWNER) ||
- (event.type == CE_DELETE_PARTICLESPAWNER)) {
- client->getParticleManager()->handleParticleEvent(&event, gamedef,
- smgr, player);
- } else if (event.type == CE_HUDADD) {
- u32 id = event.hudadd.id;
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- HudElement *e = player->getHud(id);
- if (e != NULL) {
- delete event.hudadd.pos;
- delete event.hudadd.name;
- delete event.hudadd.scale;
- delete event.hudadd.text;
- delete event.hudadd.align;
- delete event.hudadd.offset;
- delete event.hudadd.world_pos;
- delete event.hudadd.size;
- continue;
- }
- e = new HudElement;
- e->type = (HudElementType)event.hudadd.type;
- e->pos = *event.hudadd.pos;
- e->name = *event.hudadd.name;
- e->scale = *event.hudadd.scale;
- e->text = *event.hudadd.text;
- e->number = event.hudadd.number;
- e->item = event.hudadd.item;
- e->dir = event.hudadd.dir;
- e->align = *event.hudadd.align;
- e->offset = *event.hudadd.offset;
- e->world_pos = *event.hudadd.world_pos;
- e->size = *event.hudadd.size;
- u32 new_id = player->addHud(e);
- //if this isn't true our huds aren't consistent
- assert(new_id == id);
- delete event.hudadd.pos;
- delete event.hudadd.name;
- delete event.hudadd.scale;
- delete event.hudadd.text;
- delete event.hudadd.align;
- delete event.hudadd.offset;
- delete event.hudadd.world_pos;
- delete event.hudadd.size;
- } else if (event.type == CE_HUDRM) {
- HudElement *e = player->removeHud(event.hudrm.id);
- if (e != NULL)
- delete(e);
- } else if (event.type == CE_HUDCHANGE) {
- u32 id = event.hudchange.id;
- HudElement *e = player->getHud(id);
- if (e == NULL) {
- delete event.hudchange.v3fdata;
- delete event.hudchange.v2fdata;
- delete event.hudchange.sdata;
- delete event.hudchange.v2s32data;
- continue;
- }
- switch (event.hudchange.stat) {
- case HUD_STAT_POS:
- e->pos = *event.hudchange.v2fdata;
- break;
- case HUD_STAT_NAME:
- e->name = *event.hudchange.sdata;
- break;
- case HUD_STAT_SCALE:
- e->scale = *event.hudchange.v2fdata;
- break;
- case HUD_STAT_TEXT:
- e->text = *event.hudchange.sdata;
- break;
- case HUD_STAT_NUMBER:
- e->number = event.hudchange.data;
- break;
- case HUD_STAT_ITEM:
- e->item = event.hudchange.data;
- break;
- case HUD_STAT_DIR:
- e->dir = event.hudchange.data;
- break;
- case HUD_STAT_ALIGN:
- e->align = *event.hudchange.v2fdata;
- break;
- case HUD_STAT_OFFSET:
- e->offset = *event.hudchange.v2fdata;
- break;
- case HUD_STAT_WORLD_POS:
- e->world_pos = *event.hudchange.v3fdata;
- break;
- case HUD_STAT_SIZE:
- e->size = *event.hudchange.v2s32data;
- break;
- }
- delete event.hudchange.v3fdata;
- delete event.hudchange.v2fdata;
- delete event.hudchange.sdata;
- delete event.hudchange.v2s32data;
- } else if (event.type == CE_SET_SKY) {
- sky->setVisible(false);
- if (skybox) {
- skybox->remove();
- skybox = NULL;
- }
- // Handle according to type
- if (*event.set_sky.type == "regular") {
- sky->setVisible(true);
- } else if (*event.set_sky.type == "skybox" &&
- event.set_sky.params->size() == 6) {
- sky->setFallbackBgColor(*event.set_sky.bgcolor);
- skybox = smgr->addSkyBoxSceneNode(
- texture_src->getTexture((*event.set_sky.params)[0]),
- texture_src->getTexture((*event.set_sky.params)[1]),
- texture_src->getTexture((*event.set_sky.params)[2]),
- texture_src->getTexture((*event.set_sky.params)[3]),
- texture_src->getTexture((*event.set_sky.params)[4]),
- texture_src->getTexture((*event.set_sky.params)[5]));
- }
- // Handle everything else as plain color
- else {
- if (*event.set_sky.type != "plain")
- infostream << "Unknown sky type: "
- << (*event.set_sky.type) << std::endl;
- sky->setFallbackBgColor(*event.set_sky.bgcolor);
- }
- delete event.set_sky.bgcolor;
- delete event.set_sky.type;
- delete event.set_sky.params;
- } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
- bool enable = event.override_day_night_ratio.do_override;
- u32 value = event.override_day_night_ratio.ratio_f * 1000;
- client->getEnv().setDayNightRatioOverride(enable, value);
- }
- }
- }
- void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
- f32 dtime, float time_from_last_punch)
- {
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- /*
- For interaction purposes, get info about the held item
- - What item is it?
- - Is it a usable item?
- - Can it point to liquids?
- */
- ItemStack playeritem;
- {
- InventoryList *mlist = local_inventory->getList("main");
- if (mlist && client->getPlayerItem() < mlist->getSize())
- playeritem = mlist->getItem(client->getPlayerItem());
- }
- ToolCapabilities playeritem_toolcap =
- playeritem.getToolCapabilities(itemdef_manager);
- v3s16 old_camera_offset = camera->getOffset();
- if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
- camera->toggleCameraMode();
- GenericCAO *playercao = player->getCAO();
- assert(playercao != NULL);
- playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
- }
- float full_punch_interval = playeritem_toolcap.full_punch_interval;
- float tool_reload_ratio = time_from_last_punch / full_punch_interval;
- tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
- camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
- client->getEnv());
- camera->step(dtime);
- v3f camera_position = camera->getPosition();
- v3f camera_direction = camera->getDirection();
- f32 camera_fov = camera->getFovMax();
- v3s16 camera_offset = camera->getOffset();
- flags->camera_offset_changed = (camera_offset != old_camera_offset);
- if (!flags->disable_camera_update) {
- client->getEnv().getClientMap().updateCamera(camera_position,
- camera_direction, camera_fov, camera_offset);
- if (flags->camera_offset_changed) {
- client->updateCameraOffset(camera_offset);
- client->getEnv().updateCameraOffset(camera_offset);
- if (clouds)
- clouds->updateCameraOffset(camera_offset);
- }
- }
- }
- void Game::updateSound(f32 dtime)
- {
- // Update sound listener
- v3s16 camera_offset = camera->getOffset();
- sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
- v3f(0, 0, 0), // velocity
- camera->getDirection(),
- camera->getCameraNode()->getUpVector());
- sound->setListenerGain(g_settings->getFloat("sound_volume"));
- // Update sound maker
- soundmaker->step(dtime);
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- ClientMap &map = client->getEnv().getClientMap();
- MapNode n = map.getNodeNoEx(player->getStandingNodePos());
- soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
- }
- void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
- GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
- {
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- ItemStack playeritem;
- {
- InventoryList *mlist = local_inventory->getList("main");
- if (mlist && client->getPlayerItem() < mlist->getSize())
- playeritem = mlist->getItem(client->getPlayerItem());
- }
- const ItemDefinition &playeritem_def =
- playeritem.getDefinition(itemdef_manager);
- v3f player_position = player->getPosition();
- v3f camera_position = camera->getPosition();
- v3f camera_direction = camera->getDirection();
- v3s16 camera_offset = camera->getOffset();
- /*
- Calculate what block is the crosshair pointing to
- */
- f32 d = playeritem_def.range; // max. distance
- f32 d_hand = itemdef_manager->get("").range;
- if (d < 0 && d_hand >= 0)
- d = d_hand;
- else if (d < 0)
- d = 4.0;
- core::line3d<f32> shootline;
- if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
- shootline = core::line3d<f32>(camera_position,
- camera_position + camera_direction * BS * (d + 1));
- } else {
- // prevent player pointing anything in front-view
- if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
- shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
- }
- #ifdef HAVE_TOUCHSCREENGUI
- if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
- shootline = g_touchscreengui->getShootline();
- shootline.start += intToFloat(camera_offset, BS);
- shootline.end += intToFloat(camera_offset, BS);
- }
- #endif
- PointedThing pointed = getPointedThing(
- // input
- client, player_position, camera_direction,
- camera_position, shootline, d,
- playeritem_def.liquids_pointable,
- !runData->ldown_for_dig,
- camera_offset,
- // output
- highlight_boxes,
- runData->selected_object);
- if (pointed != runData->pointed_old) {
- infostream << "Pointing at " << pointed.dump() << std::endl;
- if (m_cache_enable_node_highlighting) {
- if (pointed.type == POINTEDTHING_NODE) {
- client->setHighlighted(pointed.node_undersurface, show_hud);
- } else {
- client->setHighlighted(pointed.node_undersurface, false);
- }
- }
- }
- /*
- Stop digging when
- - releasing left mouse button
- - pointing away from node
- */
- if (runData->digging) {
- if (input->getLeftReleased()) {
- infostream << "Left button released"
- << " (stopped digging)" << std::endl;
- runData->digging = false;
- } else if (pointed != runData->pointed_old) {
- if (pointed.type == POINTEDTHING_NODE
- && runData->pointed_old.type == POINTEDTHING_NODE
- && pointed.node_undersurface
- == runData->pointed_old.node_undersurface) {
- // Still pointing to the same node, but a different face.
- // Don't reset.
- } else {
- infostream << "Pointing away from node"
- << " (stopped digging)" << std::endl;
- runData->digging = false;
- }
- }
- if (!runData->digging) {
- client->interact(1, runData->pointed_old);
- client->setCrack(-1, v3s16(0, 0, 0));
- runData->dig_time = 0.0;
- }
- }
- if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
- runData->ldown_for_dig = false;
- }
- runData->left_punch = false;
- soundmaker->m_player_leftpunch_sound.name = "";
- if (input->getRightState())
- runData->repeat_rightclick_timer += dtime;
- else
- runData->repeat_rightclick_timer = 0;
- if (playeritem_def.usable && input->getLeftState()) {
- if (input->getLeftClicked())
- client->interact(4, pointed);
- } else if (pointed.type == POINTEDTHING_NODE) {
- ToolCapabilities playeritem_toolcap =
- playeritem.getToolCapabilities(itemdef_manager);
- handlePointingAtNode(runData, pointed, playeritem_def,
- playeritem_toolcap, dtime);
- } else if (pointed.type == POINTEDTHING_OBJECT) {
- handlePointingAtObject(runData, pointed, playeritem,
- player_position, show_debug);
- } else if (input->getLeftState()) {
- // When button is held down in air, show continuous animation
- runData->left_punch = true;
- }
- runData->pointed_old = pointed;
- if (runData->left_punch || input->getLeftClicked())
- camera->setDigging(0); // left click animation
- input->resetLeftClicked();
- input->resetRightClicked();
- input->resetLeftReleased();
- input->resetRightReleased();
- }
- void Game::handlePointingAtNode(GameRunData *runData,
- const PointedThing &pointed, const ItemDefinition &playeritem_def,
- const ToolCapabilities &playeritem_toolcap, f32 dtime)
- {
- v3s16 nodepos = pointed.node_undersurface;
- v3s16 neighbourpos = pointed.node_abovesurface;
- /*
- Check information text of node
- */
- ClientMap &map = client->getEnv().getClientMap();
- NodeMetadata *meta = map.getNodeMetadata(nodepos);
- if (meta) {
- infotext = narrow_to_wide(meta->getString("infotext"));
- } else {
- MapNode n = map.getNodeNoEx(nodepos);
- if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
- infotext = L"Unknown node: ";
- infotext += narrow_to_wide(nodedef_manager->get(n).name);
- }
- }
- if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
- && client->checkPrivilege("interact")) {
- handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
- }
- if ((input->getRightClicked() ||
- runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
- client->checkPrivilege("interact")) {
- runData->repeat_rightclick_timer = 0;
- infostream << "Ground right-clicked" << std::endl;
- if (meta && meta->getString("formspec") != "" && !random_input
- && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
- infostream << "Launching custom inventory view" << std::endl;
- InventoryLocation inventoryloc;
- inventoryloc.setNodeMeta(nodepos);
- NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
- &client->getEnv().getClientMap(), nodepos);
- TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
- create_formspec_menu(¤t_formspec, client, gamedef,
- texture_src, device, fs_src, txt_dst, client);
- current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
- } else {
- // Report right click to server
- camera->setDigging(1); // right click animation (always shown for feedback)
- // If the wielded item has node placement prediction,
- // make that happen
- bool placed = nodePlacementPrediction(*client,
- playeritem_def,
- nodepos, neighbourpos);
- if (placed) {
- // Report to server
- client->interact(3, pointed);
- // Read the sound
- soundmaker->m_player_rightpunch_sound =
- playeritem_def.sound_place;
- } else {
- soundmaker->m_player_rightpunch_sound =
- SimpleSoundSpec();
- }
- if (playeritem_def.node_placement_prediction == "" ||
- nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
- client->interact(3, pointed); // Report to server
- }
- }
- }
- void Game::handlePointingAtObject(GameRunData *runData,
- const PointedThing &pointed,
- const ItemStack &playeritem,
- const v3f &player_position,
- bool show_debug)
- {
- infotext = narrow_to_wide(runData->selected_object->infoText());
- if (infotext == L"" && show_debug) {
- infotext = narrow_to_wide(runData->selected_object->debugInfoText());
- }
- if (input->getLeftState()) {
- bool do_punch = false;
- bool do_punch_damage = false;
- if (runData->object_hit_delay_timer <= 0.0) {
- do_punch = true;
- do_punch_damage = true;
- runData->object_hit_delay_timer = object_hit_delay;
- }
- if (input->getLeftClicked())
- do_punch = true;
- if (do_punch) {
- infostream << "Left-clicked object" << std::endl;
- runData->left_punch = true;
- }
- if (do_punch_damage) {
- // Report direct punch
- v3f objpos = runData->selected_object->getPosition();
- v3f dir = (objpos - player_position).normalize();
- bool disable_send = runData->selected_object->directReportPunch(
- dir, &playeritem, runData->time_from_last_punch);
- runData->time_from_last_punch = 0;
- if (!disable_send)
- client->interact(0, pointed);
- }
- } else if (input->getRightClicked()) {
- infostream << "Right-clicked object" << std::endl;
- client->interact(3, pointed); // place
- }
- }
- void Game::handleDigging(GameRunData *runData,
- const PointedThing &pointed, const v3s16 &nodepos,
- const ToolCapabilities &playeritem_toolcap, f32 dtime)
- {
- if (!runData->digging) {
- infostream << "Started digging" << std::endl;
- client->interact(0, pointed);
- runData->digging = true;
- runData->ldown_for_dig = true;
- }
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- ClientMap &map = client->getEnv().getClientMap();
- MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
- // NOTE: Similar piece of code exists on the server side for
- // cheat detection.
- // Get digging parameters
- DigParams params = getDigParams(nodedef_manager->get(n).groups,
- &playeritem_toolcap);
- // If can't dig, try hand
- if (!params.diggable) {
- const ItemDefinition &hand = itemdef_manager->get("");
- const ToolCapabilities *tp = hand.tool_capabilities;
- if (tp)
- params = getDigParams(nodedef_manager->get(n).groups, tp);
- }
- if (params.diggable == false) {
- // I guess nobody will wait for this long
- runData->dig_time_complete = 10000000.0;
- } else {
- runData->dig_time_complete = params.time;
- if (m_cache_enable_particles) {
- const ContentFeatures &features =
- client->getNodeDefManager()->get(n);
- client->getParticleManager()->addPunchingParticles(gamedef, smgr,
- player, nodepos, features.tiles);
- }
- }
- if (runData->dig_time_complete >= 0.001) {
- runData->dig_index = (float)crack_animation_length
- * runData->dig_time
- / runData->dig_time_complete;
- } else {
- // This is for torches
- runData->dig_index = crack_animation_length;
- }
- SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
- if (sound_dig.exists() && params.diggable) {
- if (sound_dig.name == "__group") {
- if (params.main_group != "") {
- soundmaker->m_player_leftpunch_sound.gain = 0.5;
- soundmaker->m_player_leftpunch_sound.name =
- std::string("default_dig_") +
- params.main_group;
- }
- } else {
- soundmaker->m_player_leftpunch_sound = sound_dig;
- }
- }
- // Don't show cracks if not diggable
- if (runData->dig_time_complete >= 100000.0) {
- } else if (runData->dig_index < crack_animation_length) {
- //TimeTaker timer("client.setTempMod");
- //infostream<<"dig_index="<<dig_index<<std::endl;
- client->setCrack(runData->dig_index, nodepos);
- } else {
- infostream << "Digging completed" << std::endl;
- client->interact(2, pointed);
- client->setCrack(-1, v3s16(0, 0, 0));
- bool is_valid_position;
- MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
- if (is_valid_position)
- client->removeNode(nodepos);
- if (m_cache_enable_particles) {
- const ContentFeatures &features =
- client->getNodeDefManager()->get(wasnode);
- client->getParticleManager()->addDiggingParticles(gamedef, smgr,
- player, nodepos, features.tiles);
- }
- runData->dig_time = 0;
- runData->digging = false;
- runData->nodig_delay_timer =
- runData->dig_time_complete / (float)crack_animation_length;
- // We don't want a corresponding delay to
- // very time consuming nodes
- if (runData->nodig_delay_timer > 0.3)
- runData->nodig_delay_timer = 0.3;
- // We want a slight delay to very little
- // time consuming nodes
- const float mindelay = 0.15;
- if (runData->nodig_delay_timer < mindelay)
- runData->nodig_delay_timer = mindelay;
- // Send event to trigger sound
- MtEvent *e = new NodeDugEvent(nodepos, wasnode);
- gamedef->event()->put(e);
- }
- if (runData->dig_time_complete < 100000.0) {
- runData->dig_time += dtime;
- } else {
- runData->dig_time = 0;
- client->setCrack(-1, nodepos);
- }
- camera->setDigging(0); // left click animation
- }
- void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
- ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
- f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
- {
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- /*
- Fog range
- */
- if (draw_control->range_all) {
- runData->fog_range = 100000 * BS;
- } else {
- runData->fog_range = draw_control->wanted_range * BS
- + 0.0 * MAP_BLOCKSIZE * BS;
- runData->fog_range = MYMIN(
- runData->fog_range,
- (draw_control->farthest_drawn + 20) * BS);
- runData->fog_range *= 0.9;
- }
- /*
- Calculate general brightness
- */
- u32 daynight_ratio = client->getEnv().getDayNightRatio();
- float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
- float direct_brightness;
- bool sunlight_seen;
- if (g_settings->getBool("free_move")) {
- direct_brightness = time_brightness;
- sunlight_seen = true;
- } else {
- ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
- float old_brightness = sky->getBrightness();
- direct_brightness = client->getEnv().getClientMap()
- .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
- daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
- / 255.0;
- }
- float time_of_day = runData->time_of_day;
- float time_of_day_smooth = runData->time_of_day_smooth;
- time_of_day = client->getEnv().getTimeOfDayF();
- const float maxsm = 0.05;
- const float todsm = 0.05;
- if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
- fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
- fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
- time_of_day_smooth = time_of_day;
- if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
- time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
- + (time_of_day + 1.0) * todsm;
- else
- time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
- + time_of_day * todsm;
- runData->time_of_day = time_of_day;
- runData->time_of_day_smooth = time_of_day_smooth;
- sky->update(time_of_day_smooth, time_brightness, direct_brightness,
- sunlight_seen, camera->getCameraMode(), player->getYaw(),
- player->getPitch());
- /*
- Update clouds
- */
- if (clouds) {
- v3f player_position = player->getPosition();
- if (sky->getCloudsVisible()) {
- clouds->setVisible(true);
- clouds->step(dtime);
- clouds->update(v2f(player_position.X, player_position.Z),
- sky->getCloudColor());
- } else {
- clouds->setVisible(false);
- }
- }
- /*
- Update particles
- */
- client->getParticleManager()->step(dtime);
- /*
- Fog
- */
- if (m_cache_enable_fog && !flags.force_fog_off) {
- driver->setFog(
- sky->getBgColor(),
- video::EFT_FOG_LINEAR,
- runData->fog_range * 0.4,
- runData->fog_range * 1.0,
- 0.01,
- false, // pixel fog
- false // range fog
- );
- } else {
- driver->setFog(
- sky->getBgColor(),
- video::EFT_FOG_LINEAR,
- 100000 * BS,
- 110000 * BS,
- 0.01,
- false, // pixel fog
- false // range fog
- );
- }
- /*
- Get chat messages from client
- */
- v2u32 screensize = driver->getScreenSize();
- updateChat(*client, dtime, flags.show_debug, screensize,
- flags.show_chat, runData->profiler_current_page,
- *chat_backend, guitext_chat);
- /*
- Inventory
- */
- if (client->getPlayerItem() != runData->new_playeritem)
- client->selectPlayerItem(runData->new_playeritem);
- // Update local inventory if it has changed
- if (client->getLocalInventoryUpdated()) {
- //infostream<<"Updating local inventory"<<std::endl;
- client->getLocalInventory(*local_inventory);
- runData->update_wielded_item_trigger = true;
- }
- if (runData->update_wielded_item_trigger) {
- // Update wielded tool
- InventoryList *mlist = local_inventory->getList("main");
- if (mlist && (client->getPlayerItem() < mlist->getSize())) {
- ItemStack item = mlist->getItem(client->getPlayerItem());
- camera->wield(item);
- }
- runData->update_wielded_item_trigger = false;
- }
- /*
- Update block draw list every 200ms or when camera direction has
- changed much
- */
- runData->update_draw_list_timer += dtime;
- v3f camera_direction = camera->getDirection();
- if (runData->update_draw_list_timer >= 0.2
- || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
- || flags.camera_offset_changed) {
- runData->update_draw_list_timer = 0;
- client->getEnv().getClientMap().updateDrawList(driver);
- runData->update_draw_list_last_cam_dir = camera_direction;
- }
- updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
- /*
- make sure menu is on top
- 1. Delete formspec menu reference if menu was removed
- 2. Else, make sure formspec menu is on top
- */
- if (current_formspec) {
- if (current_formspec->getReferenceCount() == 1) {
- current_formspec->drop();
- current_formspec = NULL;
- } else if (!noMenuActive()) {
- guiroot->bringToFront(current_formspec);
- }
- }
- /*
- Drawing begins
- */
- video::SColor skycolor = sky->getSkyColor();
- TimeTaker tt_draw("mainloop: draw");
- {
- TimeTaker timer("beginScene");
- driver->beginScene(true, true, skycolor);
- stats->beginscenetime = timer.stop(true);
- }
- draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
- highlight_boxes, screensize, skycolor, flags.show_hud);
- /*
- Profiler graph
- */
- if (flags.show_profiler_graph)
- graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
- /*
- Damage flash
- */
- if (runData->damage_flash > 0.0) {
- video::SColor color(std::min(runData->damage_flash, 180.0f),
- 180,
- 0,
- 0);
- driver->draw2DRectangle(color,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- NULL);
- runData->damage_flash -= 100.0 * dtime;
- }
- /*
- Damage camera tilt
- */
- if (player->hurt_tilt_timer > 0.0) {
- player->hurt_tilt_timer -= dtime * 5;
- if (player->hurt_tilt_timer < 0)
- player->hurt_tilt_strength = 0;
- }
- /*
- End scene
- */
- {
- TimeTaker timer("endScene");
- driver->endScene();
- stats->endscenetime = timer.stop(true);
- }
- stats->drawtime = tt_draw.stop(true);
- g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
- }
- void Game::updateGui(float *statustext_time, const RunStats &stats,
- const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
- const CameraOrientation &cam)
- {
- v2u32 screensize = driver->getScreenSize();
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- v3f player_position = player->getPosition();
- if (flags.show_debug) {
- static float drawtime_avg = 0;
- drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
- u16 fps = 1.0 / stats.dtime_jitter.avg;
- //s32 fps = driver->getFPS();
- std::ostringstream os(std::ios_base::binary);
- os << std::fixed
- << "Minetest " << minetest_version_hash
- << " FPS = " << fps
- << " (R: range_all=" << draw_control->range_all << ")"
- << std::setprecision(0)
- << " drawtime = " << drawtime_avg
- << std::setprecision(1)
- << ", dtime_jitter = "
- << (stats.dtime_jitter.max_fraction * 100.0) << " %"
- << std::setprecision(1)
- << ", v_range = " << draw_control->wanted_range
- << std::setprecision(3)
- << ", RTT = " << client->getRTT();
- guitext->setText(narrow_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- } else if (flags.show_hud || flags.show_chat) {
- std::ostringstream os(std::ios_base::binary);
- os << "Minetest " << minetest_version_hash;
- guitext->setText(narrow_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- } else {
- guitext->setVisible(false);
- }
- if (guitext->isVisible()) {
- core::rect<s32> rect(
- 5, 5,
- screensize.X, 5 + g_fontengine->getTextHeight()
- );
- guitext->setRelativePosition(rect);
- }
- if (flags.show_debug) {
- std::ostringstream os(std::ios_base::binary);
- os << std::setprecision(1) << std::fixed
- << "(" << (player_position.X / BS)
- << ", " << (player_position.Y / BS)
- << ", " << (player_position.Z / BS)
- << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
- << ") (seed = " << ((u64)client->getMapSeed())
- << ")";
- if (runData.pointed_old.type == POINTEDTHING_NODE) {
- ClientMap &map = client->getEnv().getClientMap();
- const INodeDefManager *nodedef = client->getNodeDefManager();
- MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
- if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
- const ContentFeatures &features = nodedef->get(n);
- os << " (pointing_at = " << nodedef->get(n).name
- << " - " << features.tiledef[0].name.c_str()
- << ")";
- }
- }
- guitext2->setText(narrow_to_wide(os.str()).c_str());
- guitext2->setVisible(true);
- core::rect<s32> rect(
- 5, 5 + g_fontengine->getTextHeight(),
- screensize.X, 5 + g_fontengine->getTextHeight() * 2
- );
- guitext2->setRelativePosition(rect);
- } else {
- guitext2->setVisible(false);
- }
- guitext_info->setText(infotext.c_str());
- guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
- float statustext_time_max = 1.5;
- if (!statustext.empty()) {
- *statustext_time += dtime;
- if (*statustext_time >= statustext_time_max) {
- statustext = L"";
- *statustext_time = 0;
- }
- }
- guitext_status->setText(statustext.c_str());
- guitext_status->setVisible(!statustext.empty());
- if (!statustext.empty()) {
- s32 status_width = guitext_status->getTextWidth();
- s32 status_height = guitext_status->getTextHeight();
- s32 status_y = screensize.Y - 150;
- s32 status_x = (screensize.X - status_width) / 2;
- core::rect<s32> rect(
- status_x , status_y - status_height,
- status_x + status_width, status_y
- );
- guitext_status->setRelativePosition(rect);
- // Fade out
- video::SColor initial_color(255, 0, 0, 0);
- if (guienv->getSkin())
- initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
- video::SColor final_color = initial_color;
- final_color.setAlpha(0);
- video::SColor fade_color = initial_color.getInterpolated_quadratic(
- initial_color, final_color,
- pow(*statustext_time / statustext_time_max, 2.0f));
- guitext_status->setOverrideColor(fade_color);
- guitext_status->enableOverrideColor(true);
- }
- }
- /* Log times and stuff for visualization */
- inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
- {
- Profiler::GraphValues values;
- g_profiler->graphGet(values);
- graph->put(values);
- }
- /****************************************************************************
- Misc
- ****************************************************************************/
- /* On some computers framerate doesn't seem to be automatically limited
- */
- inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
- {
- // not using getRealTime is necessary for wine
- device->getTimer()->tick(); // Maker sure device time is up-to-date
- u32 time = device->getTimer()->getTime();
- u32 last_time = fps_timings->last_time;
- if (time > last_time) // Make sure time hasn't overflowed
- fps_timings->busy_time = time - last_time;
- else
- fps_timings->busy_time = 0;
- u32 frametime_min = 1000 / (g_menumgr.pausesGame()
- ? g_settings->getFloat("pause_fps_max")
- : g_settings->getFloat("fps_max"));
- if (fps_timings->busy_time < frametime_min) {
- fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
- device->sleep(fps_timings->sleep_time);
- } else {
- fps_timings->sleep_time = 0;
- }
- /* Get the new value of the device timer. Note that device->sleep() may
- * not sleep for the entire requested time as sleep may be interrupted and
- * therefore it is arguably more accurate to get the new time from the
- * device rather than calculating it by adding sleep_time to time.
- */
- device->getTimer()->tick(); // Update device timer
- time = device->getTimer()->getTime();
- if (time > last_time) // Make sure last_time hasn't overflowed
- *dtime = (time - last_time) / 1000.0;
- else
- *dtime = 0;
- fps_timings->last_time = time;
- }
- void Game::showOverlayMessage(const wchar_t *msg, float dtime,
- int percent, bool draw_clouds)
- {
- draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
- delete[] msg;
- }
- /****************************************************************************
- Shutdown / cleanup
- ****************************************************************************/
- void Game::extendedResourceCleanup()
- {
- // Extended resource accounting
- infostream << "Irrlicht resources after cleanup:" << std::endl;
- infostream << "\tRemaining meshes : "
- << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
- infostream << "\tRemaining textures : "
- << driver->getTextureCount() << std::endl;
- for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
- irr::video::ITexture *texture = driver->getTextureByIndex(i);
- infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
- << std::endl;
- }
- clearTextureNameCache();
- infostream << "\tRemaining materials: "
- << driver-> getMaterialRendererCount()
- << " (note: irrlicht doesn't support removing renderers)" << std::endl;
- }
- /****************************************************************************
- extern function for launching the game
- ****************************************************************************/
- void the_game(bool *kill,
- bool random_input,
- InputHandler *input,
- IrrlichtDevice *device,
- const std::string &map_dir,
- const std::string &playername,
- const std::string &password,
- const std::string &address, // If empty local server is created
- u16 port,
- std::wstring &error_message,
- ChatBackend &chat_backend,
- const SubgameSpec &gamespec, // Used for local game
- bool simple_singleplayer_mode)
- {
- Game game;
- /* Make a copy of the server address because if a local singleplayer server
- * is created then this is updated and we don't want to change the value
- * passed to us by the calling function
- */
- std::string server_address = address;
- try {
- if (game.startup(kill, random_input, input, device, map_dir,
- playername, password, &server_address, port,
- &error_message, &chat_backend, gamespec,
- simple_singleplayer_mode)) {
- game.run();
- game.shutdown();
- }
- } catch (SerializationError &e) {
- error_message = L"A serialization error occurred:\n"
- + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
- L" running a different version of Minetest.";
- errorstream << wide_to_narrow(error_message) << std::endl;
- } catch (ServerError &e) {
- error_message = narrow_to_wide(e.what());
- errorstream << "ServerError: " << e.what() << std::endl;
- } catch (ModError &e) {
- errorstream << "ModError: " << e.what() << std::endl;
- error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details.");
- }
- }
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