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- --
- -- Aliases for map generator outputs
- --
- -- ESSENTIAL node aliases
- -- Basic nodes
- core.register_alias("mapgen_stone", "basenodes:stone")
- core.register_alias("mapgen_water_source", "basenodes:water_source")
- core.register_alias("mapgen_river_water_source", "basenodes:river_water_source")
- -- Additional essential aliases for v6
- core.register_alias("mapgen_lava_source", "basenodes:lava_source")
- core.register_alias("mapgen_dirt", "basenodes:dirt")
- core.register_alias("mapgen_dirt_with_grass", "basenodes:dirt_with_grass")
- core.register_alias("mapgen_sand", "basenodes:sand")
- core.register_alias("mapgen_tree", "basenodes:tree")
- core.register_alias("mapgen_leaves", "basenodes:leaves")
- core.register_alias("mapgen_apple", "basenodes:apple")
- -- Essential alias for dungeons
- core.register_alias("mapgen_cobble", "basenodes:cobble")
- -- Optional aliases for v6 (they all have fallback values in the engine)
- if core.settings:get_bool("devtest_v6_mapgen_aliases", false) then
- core.register_alias("mapgen_gravel", "basenodes:gravel")
- core.register_alias("mapgen_desert_stone", "basenodes:desert_stone")
- core.register_alias("mapgen_desert_sand", "basenodes:desert_sand")
- core.register_alias("mapgen_dirt_with_snow", "basenodes:dirt_with_snow")
- core.register_alias("mapgen_snowblock", "basenodes:snowblock")
- core.register_alias("mapgen_snow", "basenodes:snow")
- core.register_alias("mapgen_ice", "basenodes:ice")
- core.register_alias("mapgen_junglegrass", "basenodes:junglegrass")
- core.register_alias("mapgen_jungletree", "basenodes:jungletree")
- core.register_alias("mapgen_jungleleaves", "basenodes:jungleleaves")
- core.register_alias("mapgen_pine_tree", "basenodes:pine_tree")
- core.register_alias("mapgen_pine_needles", "basenodes:pine_needles")
- end
- -- Optional alias for mossycobble (should fall back to cobble)
- if core.settings:get_bool("devtest_dungeon_mossycobble", false) then
- core.register_alias("mapgen_mossycobble", "basenodes:mossycobble")
- end
- -- Optional aliases for dungeon stairs (should fall back to full nodes)
- if core.settings:get_bool("devtest_dungeon_stairs", false) then
- core.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
- if core.settings:get_bool("devtest_v6_mapgen_aliases", false) then
- core.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
- end
- end
- --
- -- Register biomes for biome API
- --
- core.clear_registered_biomes()
- core.clear_registered_decorations()
- if core.settings:get_bool("devtest_register_biomes", true) then
- core.register_biome({
- name = "mapgen:grassland",
- node_top = "basenodes:dirt_with_grass",
- depth_top = 1,
- node_filler = "basenodes:dirt",
- depth_filler = 1,
- node_riverbed = "basenodes:sand",
- depth_riverbed = 2,
- node_dungeon = "basenodes:cobble",
- node_dungeon_alt = "basenodes:mossycobble",
- node_dungeon_stair = "stairs:stair_cobble",
- y_max = 31000,
- y_min = 4,
- heat_point = 50,
- humidity_point = 50,
- })
- core.register_biome({
- name = "mapgen:grassland_ocean",
- node_top = "basenodes:sand",
- depth_top = 1,
- node_filler = "basenodes:sand",
- depth_filler = 3,
- node_riverbed = "basenodes:sand",
- depth_riverbed = 2,
- node_cave_liquid = "basenodes:water_source",
- node_dungeon = "basenodes:cobble",
- node_dungeon_alt = "basenodes:mossycobble",
- node_dungeon_stair = "stairs:stair_cobble",
- y_max = 3,
- y_min = -255,
- heat_point = 50,
- humidity_point = 50,
- })
- core.register_biome({
- name = "mapgen:grassland_under",
- node_cave_liquid = {"basenodes:water_source", "basenodes:lava_source"},
- node_dungeon = "basenodes:cobble",
- node_dungeon_alt = "basenodes:mossycobble",
- node_dungeon_stair = "stairs:stair_cobble",
- y_max = -256,
- y_min = -31000,
- heat_point = 50,
- humidity_point = 50,
- })
- end
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