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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- /*
- All kinds of constants.
- Cross-platform compatibility crap should go in porting.h.
- Some things here are legacy crap.
- */
- /*
- Connection
- */
- #define PEER_ID_INEXISTENT 0
- #define PEER_ID_SERVER 1
- // Define for simulating the quirks of sending through internet.
- // Causes the socket class to deliberately drop random packets.
- // This disables unit testing of socket and connection.
- #define INTERNET_SIMULATOR 0
- #define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
- #define CONNECTION_TIMEOUT 30
- #define RESEND_TIMEOUT_MIN 0.1
- #define RESEND_TIMEOUT_MAX 3.0
- // resend_timeout = avg_rtt * this
- #define RESEND_TIMEOUT_FACTOR 4
- /*
- Server
- */
- // This many blocks are sent when player is building
- #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
- // Override for the previous one when distance of block is very low
- #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
- /*
- Map-related things
- */
- // The absolute working limit is (2^15 - viewing_range).
- // I really don't want to make every algorithm to check if it's going near
- // the limit or not, so this is lower.
- // This is the maximum value the setting map_generation_limit can be
- #define MAX_MAP_GENERATION_LIMIT (31000)
- // Size of node in floating-point units
- // The original idea behind this is to disallow plain casts between
- // floating-point and integer positions, which potentially give wrong
- // results. (negative coordinates, values between nodes, ...)
- // Use floatToInt(p, BS) and intToFloat(p, BS).
- #define BS 10.0f
- // Dimension of a MapBlock
- #define MAP_BLOCKSIZE 16
- // This makes mesh updates too slow, as many meshes are updated during
- // the main loop (related to TempMods and day/night)
- //#define MAP_BLOCKSIZE 32
- // Player step height in nodes
- #define PLAYER_DEFAULT_STEPHEIGHT 0.6f
- /*
- Old stuff that shouldn't be hardcoded
- */
- // Size of player's main inventory
- #define PLAYER_INVENTORY_SIZE (8 * 4)
- // Default maximum hit points of a player
- #define PLAYER_MAX_HP_DEFAULT 20
- // Default maximal breath of a player
- #define PLAYER_MAX_BREATH_DEFAULT 11
- // Number of different files to try to save a player to if the first fails
- // (because of a case-insensitive filesystem)
- // TODO: Use case-insensitive player names instead of this hack.
- #define PLAYER_FILE_ALTERNATE_TRIES 1000
- // For screenshots a serial number is appended to the filename + datetimestamp
- // if filename + datetimestamp is not unique.
- // This is the maximum number of attempts to try and add a serial to the end of
- // the file attempting to ensure a unique filename
- #define SCREENSHOT_MAX_SERIAL_TRIES 1000
- /*
- GUI related things
- */
- // TODO: implement dpi-based scaling for windows and remove this hack
- #if defined(_WIN32)
- #define TTF_DEFAULT_FONT_SIZE (18)
- #else
- #define TTF_DEFAULT_FONT_SIZE (16)
- #endif
- #define DEFAULT_FONT_SIZE (10)
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