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- /*
- * Minetest
- * Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
- * Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include "irr_v3d.h"
- #include "exceptions.h"
- #include "util/string.h"
- extern FlagDesc flagdesc_noiseparams[];
- // Note: this class is not polymorphic so that its high level of
- // optimizability may be preserved in the common use case
- class PseudoRandom {
- public:
- const static u32 RANDOM_RANGE = 32767;
- inline PseudoRandom(int seed=0):
- m_next(seed)
- {
- }
- inline void seed(int seed)
- {
- m_next = seed;
- }
- inline int next()
- {
- m_next = m_next * 1103515245 + 12345;
- return (unsigned)(m_next / 65536) % (RANDOM_RANGE + 1);
- }
- inline int range(int min, int max)
- {
- if (max < min)
- throw PrngException("Invalid range (max < min)");
- /*
- Here, we ensure the range is not too large relative to RANDOM_MAX,
- as otherwise the effects of bias would become noticable. Unlike
- PcgRandom, we cannot modify this RNG's range as it would change the
- output of this RNG for reverse compatibility.
- */
- if ((u32)(max - min) > (RANDOM_RANGE + 1) / 10)
- throw PrngException("Range too large");
- return (next() % (max - min + 1)) + min;
- }
- private:
- int m_next;
- };
- class PcgRandom {
- public:
- const static s32 RANDOM_MIN = -0x7fffffff - 1;
- const static s32 RANDOM_MAX = 0x7fffffff;
- const static u32 RANDOM_RANGE = 0xffffffff;
- PcgRandom(u64 state=0x853c49e6748fea9bULL, u64 seq=0xda3e39cb94b95bdbULL);
- void seed(u64 state, u64 seq=0xda3e39cb94b95bdbULL);
- u32 next();
- u32 range(u32 bound);
- s32 range(s32 min, s32 max);
- void bytes(void *out, size_t len);
- s32 randNormalDist(s32 min, s32 max, int num_trials=6);
- private:
- u64 m_state;
- u64 m_inc;
- };
- #define NOISE_FLAG_DEFAULTS 0x01
- #define NOISE_FLAG_EASED 0x02
- #define NOISE_FLAG_ABSVALUE 0x04
- //// TODO(hmmmm): implement these!
- #define NOISE_FLAG_POINTBUFFER 0x08
- #define NOISE_FLAG_SIMPLEX 0x10
- struct NoiseParams {
- float offset = 0.0f;
- float scale = 1.0f;
- v3f spread = v3f(250, 250, 250);
- s32 seed = 12345;
- u16 octaves = 3;
- float persist = 0.6f;
- float lacunarity = 2.0f;
- u32 flags = NOISE_FLAG_DEFAULTS;
- NoiseParams() = default;
- NoiseParams(float offset_, float scale_, const v3f &spread_, s32 seed_,
- u16 octaves_, float persist_, float lacunarity_,
- u32 flags_=NOISE_FLAG_DEFAULTS)
- {
- offset = offset_;
- scale = scale_;
- spread = spread_;
- seed = seed_;
- octaves = octaves_;
- persist = persist_;
- lacunarity = lacunarity_;
- flags = flags_;
- }
- };
- class Noise {
- public:
- NoiseParams np;
- s32 seed;
- u32 sx;
- u32 sy;
- u32 sz;
- float *noise_buf = nullptr;
- float *gradient_buf = nullptr;
- float *persist_buf = nullptr;
- float *result = nullptr;
- Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
- ~Noise();
- void setSize(u32 sx, u32 sy, u32 sz=1);
- void setSpreadFactor(v3f spread);
- void setOctaves(int octaves);
- void gradientMap2D(
- float x, float y,
- float step_x, float step_y,
- s32 seed);
- void gradientMap3D(
- float x, float y, float z,
- float step_x, float step_y, float step_z,
- s32 seed);
- float *perlinMap2D(float x, float y, float *persistence_map=NULL);
- float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
- inline float *perlinMap2D_PO(float x, float xoff, float y, float yoff,
- float *persistence_map=NULL)
- {
- return perlinMap2D(
- x + xoff * np.spread.X,
- y + yoff * np.spread.Y,
- persistence_map);
- }
- inline float *perlinMap3D_PO(float x, float xoff, float y, float yoff,
- float z, float zoff, float *persistence_map=NULL)
- {
- return perlinMap3D(
- x + xoff * np.spread.X,
- y + yoff * np.spread.Y,
- z + zoff * np.spread.Z,
- persistence_map);
- }
- private:
- void allocBuffers();
- void resizeNoiseBuf(bool is3d);
- void updateResults(float g, float *gmap, const float *persistence_map,
- size_t bufsize);
- };
- float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed);
- float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed);
- inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
- float y, float yoff, s32 seed)
- {
- return NoisePerlin2D(np,
- x + xoff * np->spread.X,
- y + yoff * np->spread.Y,
- seed);
- }
- inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff,
- float y, float yoff, float z, float zoff, s32 seed)
- {
- return NoisePerlin3D(np,
- x + xoff * np->spread.X,
- y + yoff * np->spread.Y,
- z + zoff * np->spread.Z,
- seed);
- }
- // Return value: -1 ... 1
- float noise2d(int x, int y, s32 seed);
- float noise3d(int x, int y, int z, s32 seed);
- float noise2d_gradient(float x, float y, s32 seed, bool eased=true);
- float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false);
- float noise2d_perlin(float x, float y, s32 seed,
- int octaves, float persistence, bool eased=true);
- float noise2d_perlin_abs(float x, float y, s32 seed,
- int octaves, float persistence, bool eased=true);
- float noise3d_perlin(float x, float y, float z, s32 seed,
- int octaves, float persistence, bool eased=false);
- float noise3d_perlin_abs(float x, float y, float z, s32 seed,
- int octaves, float persistence, bool eased=false);
- inline float easeCurve(float t)
- {
- return t * t * t * (t * (6.f * t - 15.f) + 10.f);
- }
- float contour(float v);
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