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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "cpp_api/s_base.h"
- #include "cpp_api/s_entity.h"
- #include "cpp_api/s_env.h"
- #include "cpp_api/s_inventory.h"
- #include "cpp_api/s_modchannels.h"
- #include "cpp_api/s_node.h"
- #include "cpp_api/s_player.h"
- #include "cpp_api/s_server.h"
- #include "cpp_api/s_security.h"
- #include "cpp_api/s_async.h"
- struct PackedValue;
- /*****************************************************************************/
- /* Scripting <-> Server Game Interface */
- /*****************************************************************************/
- class ServerScripting:
- virtual public ScriptApiBase,
- public ScriptApiDetached,
- public ScriptApiEntity,
- public ScriptApiEnv,
- public ScriptApiModChannels,
- public ScriptApiNode,
- public ScriptApiPlayer,
- public ScriptApiServer,
- public ScriptApiSecurity
- {
- public:
- ServerScripting(Server* server);
- void loadBuiltin();
- // use ScriptApiBase::loadMod() to load mods
- // Save globals that are copied into other Lua envs
- void saveGlobals();
- // Initialize async engine, call this AFTER loading all mods
- void initAsync();
- // Global step handler to collect async results
- void stepAsync();
- // Pass job to async threads
- u32 queueAsync(std::string &&serialized_func,
- PackedValue *param, const std::string &mod_origin);
- private:
- void InitializeModApi(lua_State *L, int top);
- static void InitializeAsync(lua_State *L, int top);
- AsyncEngine asyncEngine;
- };
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