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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <set>
- #include <string>
- #include "util/serialize.h"
- #include "irrlichttypes_bloated.h"
- /**
- * Describes the sound information for playback.
- * Positional handling is done separately.
- *
- * `SimpleSoundSpec`, as used by modding, is a `SoundSpec` with only name, fain,
- * pitch and fade.
- */
- struct SoundSpec
- {
- SoundSpec(std::string_view name = "", float gain = 1.0f,
- bool loop = false, float fade = 0.0f, float pitch = 1.0f,
- float start_time = 0.0f) :
- name(name), gain(gain), fade(fade), pitch(pitch), start_time(start_time),
- loop(loop)
- {
- }
- bool exists() const { return !name.empty(); }
- /**
- * Serialize a `SimpleSoundSpec`.
- */
- void serializeSimple(std::ostream &os, u16 protocol_version) const
- {
- os << serializeString16(name);
- writeF32(os, gain);
- writeF32(os, pitch);
- writeF32(os, fade);
- }
- /**
- * Deserialize a `SimpleSoundSpec`.
- */
- void deSerializeSimple(std::istream &is, u16 protocol_version)
- {
- name = deSerializeString16(is);
- gain = readF32(is);
- pitch = readF32(is);
- fade = readF32(is);
- }
- // Name of the sound-group
- std::string name;
- float gain = 1.0f;
- float fade = 0.0f;
- float pitch = 1.0f;
- float start_time = 0.0f;
- bool loop = false;
- // If true, a local fallback (ie. from the user's sound pack) is used if the
- // sound-group does not exist.
- bool use_local_fallback = true;
- };
- // The order must not be changed. This is sent over the network.
- enum class SoundLocation : u8 {
- Local,
- Position,
- Object
- };
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