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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "irrlichttypes_extrabloated.h"
- #include "map.h"
- #include "camera.h"
- #include <set>
- #include <map>
- struct MapDrawControl
- {
- // Overrides limits by drawing everything
- bool range_all = false;
- // Wanted drawing range
- float wanted_range = 0.0f;
- // Maximum number of blocks to draw
- u32 wanted_max_blocks = 0;
- // show a wire frame for debugging
- bool show_wireframe = false;
- };
- class Client;
- class ITextureSource;
- /*
- ClientMap
- This is the only map class that is able to render itself on screen.
- */
- class ClientMap : public Map, public scene::ISceneNode
- {
- public:
- ClientMap(
- Client *client,
- MapDrawControl &control,
- s32 id
- );
- virtual ~ClientMap() = default;
- s32 mapType() const
- {
- return MAPTYPE_CLIENT;
- }
- void drop()
- {
- ISceneNode::drop();
- }
- void updateCamera(const v3f &pos, const v3f &dir, f32 fov, const v3s16 &offset)
- {
- m_camera_position = pos;
- m_camera_direction = dir;
- m_camera_fov = fov;
- m_camera_offset = offset;
- }
- /*
- Forcefully get a sector from somewhere
- */
- MapSector * emergeSector(v2s16 p);
- //void deSerializeSector(v2s16 p2d, std::istream &is);
- /*
- ISceneNode methods
- */
- virtual void OnRegisterSceneNode();
- virtual void render()
- {
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- renderMap(driver, SceneManager->getSceneNodeRenderPass());
- }
- virtual const aabb3f &getBoundingBox() const
- {
- return m_box;
- }
- void getBlocksInViewRange(v3s16 cam_pos_nodes,
- v3s16 *p_blocks_min, v3s16 *p_blocks_max);
- void updateDrawList();
- void renderMap(video::IVideoDriver* driver, s32 pass);
- int getBackgroundBrightness(float max_d, u32 daylight_factor,
- int oldvalue, bool *sunlight_seen_result);
- void renderPostFx(CameraMode cam_mode);
- // For debug printing
- virtual void PrintInfo(std::ostream &out);
- const MapDrawControl & getControl() const { return m_control; }
- f32 getCameraFov() const { return m_camera_fov; }
- private:
- Client *m_client;
- aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
- BS * 1000000, BS * 1000000, BS * 1000000);
- MapDrawControl &m_control;
- v3f m_camera_position = v3f(0,0,0);
- v3f m_camera_direction = v3f(0,0,1);
- f32 m_camera_fov = M_PI;
- v3s16 m_camera_offset;
- std::map<v3s16, MapBlock*> m_drawlist;
- std::set<v2s16> m_last_drawn_sectors;
- bool m_cache_trilinear_filter;
- bool m_cache_bilinear_filter;
- bool m_cache_anistropic_filter;
- };
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