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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <map>
- #include "irrlichttypes_extrabloated.h"
- #include "clientobject.h"
- #include "object_properties.h"
- #include "itemgroup.h"
- #include "constants.h"
- class Camera;
- class Client;
- struct Nametag;
- /*
- SmoothTranslator
- */
- struct SmoothTranslator
- {
- v3f vect_old;
- v3f vect_show;
- v3f vect_aim;
- f32 anim_counter = 0;
- f32 anim_time = 0;
- f32 anim_time_counter = 0;
- bool aim_is_end = true;
- SmoothTranslator() = default;
- void init(v3f vect);
- void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
- void translate(f32 dtime);
- };
- class GenericCAO : public ClientActiveObject
- {
- private:
- // Only set at initialization
- std::string m_name = "";
- bool m_is_player = false;
- bool m_is_local_player = false;
- // Property-ish things
- ObjectProperties m_prop;
- //
- scene::ISceneManager *m_smgr = nullptr;
- Client *m_client = nullptr;
- aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
- scene::IMeshSceneNode *m_meshnode = nullptr;
- scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
- WieldMeshSceneNode *m_wield_meshnode = nullptr;
- scene::IBillboardSceneNode *m_spritenode = nullptr;
- Nametag *m_nametag = nullptr;
- v3f m_position = v3f(0.0f, 10.0f * BS, 0);
- v3f m_velocity;
- v3f m_acceleration;
- float m_yaw = 0.0f;
- s16 m_hp = 1;
- SmoothTranslator pos_translator;
- // Spritesheet/animation stuff
- v2f m_tx_size = v2f(1,1);
- v2s16 m_tx_basepos;
- bool m_initial_tx_basepos_set = false;
- bool m_tx_select_horiz_by_yawpitch = false;
- v2s32 m_animation_range;
- float m_animation_speed = 15.0f;
- float m_animation_blend = 0.0f;
- bool m_animation_loop = true;
- // stores position and rotation for each bone name
- std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
- std::string m_attachment_bone = "";
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attached_to_local = false;
- int m_anim_frame = 0;
- int m_anim_num_frames = 1;
- float m_anim_framelength = 0.2f;
- float m_anim_timer = 0.0f;
- ItemGroupList m_armor_groups;
- float m_reset_textures_timer = -1.0f;
- // stores texture modifier before punch update
- std::string m_previous_texture_modifier = "";
- // last applied texture modifier
- std::string m_current_texture_modifier = "";
- bool m_visuals_expired = false;
- float m_step_distance_counter = 0.0f;
- u8 m_last_light = 255;
- bool m_is_visible = false;
- s8 m_glow = 0;
- std::vector<u16> m_children;
- public:
- GenericCAO(Client *client, ClientEnvironment *env);
- ~GenericCAO();
- static ClientActiveObject* create(Client *client, ClientEnvironment *env)
- {
- return new GenericCAO(client, env);
- }
- inline ActiveObjectType getType() const
- {
- return ACTIVEOBJECT_TYPE_GENERIC;
- }
- void initialize(const std::string &data);
- void processInitData(const std::string &data);
- ClientActiveObject *getParent() const;
- bool getCollisionBox(aabb3f *toset) const;
- bool collideWithObjects() const;
- virtual bool getSelectionBox(aabb3f *toset) const;
- v3f getPosition();
- inline float getYaw() const
- {
- return m_yaw;
- }
- scene::ISceneNode *getSceneNode();
- scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
- inline f32 getStepHeight() const
- {
- return m_prop.stepheight;
- }
- inline bool isLocalPlayer() const
- {
- return m_is_local_player;
- }
- inline bool isVisible() const
- {
- return m_is_visible;
- }
- inline void setVisible(bool toset)
- {
- m_is_visible = toset;
- }
- void setChildrenVisible(bool toset);
- void setAttachments();
- void removeFromScene(bool permanent);
- void addToScene(ITextureSource *tsrc);
- inline void expireVisuals()
- {
- m_visuals_expired = true;
- }
- void updateLight(u8 light_at_pos);
- void updateLightNoCheck(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
- void step(float dtime, ClientEnvironment *env);
- void updateTexturePos();
- // std::string copy is mandatory as mod can be a class member and there is a swap
- // on those class members
- void updateTextures(std::string mod);
- void updateAnimation();
- void updateAnimationSpeed();
- void updateBonePosition();
- void updateAttachments();
- void processMessage(const std::string &data);
- bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
- float time_from_last_punch=1000000);
- std::string debugInfoText();
- std::string infoText()
- {
- return m_prop.infotext;
- }
- };
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