hud.cpp 25 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  4. Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
  5. Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
  6. This program is free software; you can redistribute it and/or modify
  7. it under the terms of the GNU Lesser General Public License as published by
  8. the Free Software Foundation; either version 2.1 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU Lesser General Public License for more details.
  14. You should have received a copy of the GNU Lesser General Public License along
  15. with this program; if not, write to the Free Software Foundation, Inc.,
  16. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #include "hud.h"
  19. #include "settings.h"
  20. #include "util/numeric.h"
  21. #include "log.h"
  22. #include "client.h"
  23. #include "inventory.h"
  24. #include "shader.h"
  25. #include "client/tile.h"
  26. #include "localplayer.h"
  27. #include "camera.h"
  28. #include "porting.h"
  29. #include "fontengine.h"
  30. #include "guiscalingfilter.h"
  31. #include "mesh.h"
  32. #include "wieldmesh.h"
  33. #include "client/renderingengine.h"
  34. #ifdef HAVE_TOUCHSCREENGUI
  35. #include "touchscreengui.h"
  36. #endif
  37. Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
  38. Inventory *inventory)
  39. {
  40. driver = RenderingEngine::get_video_driver();
  41. this->guienv = guienv;
  42. this->client = client;
  43. this->player = player;
  44. this->inventory = inventory;
  45. m_hud_scaling = g_settings->getFloat("hud_scaling");
  46. m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
  47. RenderingEngine::getDisplayDensity() + 0.5f);
  48. m_hotbar_imagesize *= m_hud_scaling;
  49. m_padding = m_hotbar_imagesize / 12;
  50. for (auto &hbar_color : hbar_colors)
  51. hbar_color = video::SColor(255, 255, 255, 255);
  52. tsrc = client->getTextureSource();
  53. v3f crosshair_color = g_settings->getV3F("crosshair_color");
  54. u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
  55. u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
  56. u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
  57. u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
  58. crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
  59. v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
  60. u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
  61. u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
  62. u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
  63. selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
  64. use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
  65. m_selection_boxes.clear();
  66. m_halo_boxes.clear();
  67. std::string mode_setting = g_settings->get("node_highlighting");
  68. if (mode_setting == "halo") {
  69. m_mode = HIGHLIGHT_HALO;
  70. } else if (mode_setting == "none") {
  71. m_mode = HIGHLIGHT_NONE;
  72. } else {
  73. m_mode = HIGHLIGHT_BOX;
  74. }
  75. m_selection_material.Lighting = false;
  76. if (g_settings->getBool("enable_shaders")) {
  77. IShaderSource *shdrsrc = client->getShaderSource();
  78. u16 shader_id = shdrsrc->getShader(
  79. m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
  80. m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
  81. } else {
  82. m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
  83. }
  84. if (m_mode == HIGHLIGHT_BOX) {
  85. m_selection_material.Thickness =
  86. rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
  87. } else if (m_mode == HIGHLIGHT_HALO) {
  88. m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
  89. m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
  90. } else {
  91. m_selection_material.MaterialType = video::EMT_SOLID;
  92. }
  93. }
  94. Hud::~Hud()
  95. {
  96. if (m_selection_mesh)
  97. m_selection_mesh->drop();
  98. }
  99. void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
  100. bool selected)
  101. {
  102. if (selected) {
  103. /* draw hihlighting around selected item */
  104. if (use_hotbar_selected_image) {
  105. core::rect<s32> imgrect2 = rect;
  106. imgrect2.UpperLeftCorner.X -= (m_padding*2);
  107. imgrect2.UpperLeftCorner.Y -= (m_padding*2);
  108. imgrect2.LowerRightCorner.X += (m_padding*2);
  109. imgrect2.LowerRightCorner.Y += (m_padding*2);
  110. video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
  111. core::dimension2di imgsize(texture->getOriginalSize());
  112. draw2DImageFilterScaled(driver, texture, imgrect2,
  113. core::rect<s32>(core::position2d<s32>(0,0), imgsize),
  114. NULL, hbar_colors, true);
  115. } else {
  116. video::SColor c_outside(255,255,0,0);
  117. //video::SColor c_outside(255,0,0,0);
  118. //video::SColor c_inside(255,192,192,192);
  119. s32 x1 = rect.UpperLeftCorner.X;
  120. s32 y1 = rect.UpperLeftCorner.Y;
  121. s32 x2 = rect.LowerRightCorner.X;
  122. s32 y2 = rect.LowerRightCorner.Y;
  123. // Black base borders
  124. driver->draw2DRectangle(c_outside,
  125. core::rect<s32>(
  126. v2s32(x1 - m_padding, y1 - m_padding),
  127. v2s32(x2 + m_padding, y1)
  128. ), NULL);
  129. driver->draw2DRectangle(c_outside,
  130. core::rect<s32>(
  131. v2s32(x1 - m_padding, y2),
  132. v2s32(x2 + m_padding, y2 + m_padding)
  133. ), NULL);
  134. driver->draw2DRectangle(c_outside,
  135. core::rect<s32>(
  136. v2s32(x1 - m_padding, y1),
  137. v2s32(x1, y2)
  138. ), NULL);
  139. driver->draw2DRectangle(c_outside,
  140. core::rect<s32>(
  141. v2s32(x2, y1),
  142. v2s32(x2 + m_padding, y2)
  143. ), NULL);
  144. /*// Light inside borders
  145. driver->draw2DRectangle(c_inside,
  146. core::rect<s32>(
  147. v2s32(x1 - padding/2, y1 - padding/2),
  148. v2s32(x2 + padding/2, y1)
  149. ), NULL);
  150. driver->draw2DRectangle(c_inside,
  151. core::rect<s32>(
  152. v2s32(x1 - padding/2, y2),
  153. v2s32(x2 + padding/2, y2 + padding/2)
  154. ), NULL);
  155. driver->draw2DRectangle(c_inside,
  156. core::rect<s32>(
  157. v2s32(x1 - padding/2, y1),
  158. v2s32(x1, y2)
  159. ), NULL);
  160. driver->draw2DRectangle(c_inside,
  161. core::rect<s32>(
  162. v2s32(x2, y1),
  163. v2s32(x2 + padding/2, y2)
  164. ), NULL);
  165. */
  166. }
  167. }
  168. video::SColor bgcolor2(128, 0, 0, 0);
  169. if (!use_hotbar_image)
  170. driver->draw2DRectangle(bgcolor2, rect, NULL);
  171. drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
  172. client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
  173. }
  174. //NOTE: selectitem = 0 -> no selected; selectitem 1-based
  175. void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
  176. s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
  177. {
  178. #ifdef HAVE_TOUCHSCREENGUI
  179. if (g_touchscreengui && inv_offset == 0)
  180. g_touchscreengui->resetHud();
  181. #endif
  182. s32 height = m_hotbar_imagesize + m_padding * 2;
  183. s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
  184. if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
  185. s32 tmp = height;
  186. height = width;
  187. width = tmp;
  188. }
  189. // Position of upper left corner of bar
  190. v2s32 pos = screen_offset;
  191. pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
  192. pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
  193. pos += upperleftpos;
  194. // Store hotbar_image in member variable, used by drawItem()
  195. if (hotbar_image != player->hotbar_image) {
  196. hotbar_image = player->hotbar_image;
  197. if (!hotbar_image.empty())
  198. use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
  199. else
  200. use_hotbar_image = false;
  201. }
  202. // Store hotbar_selected_image in member variable, used by drawItem()
  203. if (hotbar_selected_image != player->hotbar_selected_image) {
  204. hotbar_selected_image = player->hotbar_selected_image;
  205. if (!hotbar_selected_image.empty())
  206. use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
  207. else
  208. use_hotbar_selected_image = false;
  209. }
  210. // draw customized item background
  211. if (use_hotbar_image) {
  212. core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
  213. width+m_padding/2, height+m_padding/2);
  214. core::rect<s32> rect2 = imgrect2 + pos;
  215. video::ITexture *texture = tsrc->getTexture(hotbar_image);
  216. core::dimension2di imgsize(texture->getOriginalSize());
  217. draw2DImageFilterScaled(driver, texture, rect2,
  218. core::rect<s32>(core::position2d<s32>(0,0), imgsize),
  219. NULL, hbar_colors, true);
  220. }
  221. // Draw items
  222. core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
  223. for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
  224. s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
  225. v2s32 steppos;
  226. switch (direction) {
  227. case HUD_DIR_RIGHT_LEFT:
  228. steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
  229. break;
  230. case HUD_DIR_TOP_BOTTOM:
  231. steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
  232. break;
  233. case HUD_DIR_BOTTOM_TOP:
  234. steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
  235. break;
  236. default:
  237. steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
  238. break;
  239. }
  240. drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
  241. #ifdef HAVE_TOUCHSCREENGUI
  242. if (g_touchscreengui)
  243. g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
  244. #endif
  245. }
  246. }
  247. void Hud::drawLuaElements(const v3s16 &camera_offset)
  248. {
  249. u32 text_height = g_fontengine->getTextHeight();
  250. irr::gui::IGUIFont* font = g_fontengine->getFont();
  251. for (size_t i = 0; i != player->maxHudId(); i++) {
  252. HudElement *e = player->getHud(i);
  253. if (!e)
  254. continue;
  255. v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
  256. floor(e->pos.Y * (float) m_screensize.Y + 0.5));
  257. switch (e->type) {
  258. case HUD_ELEM_IMAGE: {
  259. video::ITexture *texture = tsrc->getTexture(e->text);
  260. if (!texture)
  261. continue;
  262. const video::SColor color(255, 255, 255, 255);
  263. const video::SColor colors[] = {color, color, color, color};
  264. core::dimension2di imgsize(texture->getOriginalSize());
  265. v2s32 dstsize(imgsize.Width * e->scale.X,
  266. imgsize.Height * e->scale.Y);
  267. if (e->scale.X < 0)
  268. dstsize.X = m_screensize.X * (e->scale.X * -0.01);
  269. if (e->scale.Y < 0)
  270. dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
  271. v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
  272. (e->align.Y - 1.0) * dstsize.Y / 2);
  273. core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
  274. rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
  275. draw2DImageFilterScaled(driver, texture, rect,
  276. core::rect<s32>(core::position2d<s32>(0,0), imgsize),
  277. NULL, colors, true);
  278. break; }
  279. case HUD_ELEM_TEXT: {
  280. video::SColor color(255, (e->number >> 16) & 0xFF,
  281. (e->number >> 8) & 0xFF,
  282. (e->number >> 0) & 0xFF);
  283. core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
  284. std::wstring text = unescape_translate(utf8_to_wide(e->text));
  285. core::dimension2d<u32> textsize = font->getDimension(text.c_str());
  286. v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
  287. (e->align.Y - 1.0) * (textsize.Height / 2));
  288. v2s32 offs(e->offset.X, e->offset.Y);
  289. font->draw(text.c_str(), size + pos + offset + offs, color);
  290. break; }
  291. case HUD_ELEM_STATBAR: {
  292. v2s32 offs(e->offset.X, e->offset.Y);
  293. drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
  294. break; }
  295. case HUD_ELEM_INVENTORY: {
  296. InventoryList *inv = inventory->getList(e->text);
  297. drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
  298. inv, e->item, e->dir);
  299. break; }
  300. case HUD_ELEM_WAYPOINT: {
  301. v3f p_pos = player->getPosition() / BS;
  302. v3f w_pos = e->world_pos * BS;
  303. float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
  304. scene::ICameraSceneNode* camera =
  305. RenderingEngine::get_scene_manager()->getActiveCamera();
  306. w_pos -= intToFloat(camera_offset, BS);
  307. core::matrix4 trans = camera->getProjectionMatrix();
  308. trans *= camera->getViewMatrix();
  309. f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
  310. trans.multiplyWith1x4Matrix(transformed_pos);
  311. if (transformed_pos[3] < 0)
  312. break;
  313. f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
  314. core::reciprocal(transformed_pos[3]);
  315. pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
  316. pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
  317. video::SColor color(255, (e->number >> 16) & 0xFF,
  318. (e->number >> 8) & 0xFF,
  319. (e->number >> 0) & 0xFF);
  320. core::rect<s32> size(0, 0, 200, 2 * text_height);
  321. std::wstring text = unescape_translate(utf8_to_wide(e->name));
  322. font->draw(text.c_str(), size + pos, color);
  323. std::ostringstream os;
  324. os << distance << e->text;
  325. text = unescape_translate(utf8_to_wide(os.str()));
  326. pos.Y += text_height;
  327. font->draw(text.c_str(), size + pos, color);
  328. break; }
  329. default:
  330. infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
  331. " of hud element ID " << i << " due to unrecognized type" << std::endl;
  332. }
  333. }
  334. }
  335. void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
  336. s32 count, v2s32 offset, v2s32 size)
  337. {
  338. const video::SColor color(255, 255, 255, 255);
  339. const video::SColor colors[] = {color, color, color, color};
  340. video::ITexture *stat_texture = tsrc->getTexture(texture);
  341. if (!stat_texture)
  342. return;
  343. core::dimension2di srcd(stat_texture->getOriginalSize());
  344. core::dimension2di dstd;
  345. if (size == v2s32()) {
  346. dstd = srcd;
  347. } else {
  348. float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
  349. dstd.Height = size.Y * size_factor;
  350. dstd.Width = size.X * size_factor;
  351. offset.X *= size_factor;
  352. offset.Y *= size_factor;
  353. }
  354. v2s32 p = pos;
  355. if (corner & HUD_CORNER_LOWER)
  356. p -= dstd.Height;
  357. p += offset;
  358. v2s32 steppos;
  359. core::rect<s32> srchalfrect, dsthalfrect;
  360. switch (drawdir) {
  361. case HUD_DIR_RIGHT_LEFT:
  362. steppos = v2s32(-1, 0);
  363. srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height);
  364. dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height);
  365. break;
  366. case HUD_DIR_TOP_BOTTOM:
  367. steppos = v2s32(0, 1);
  368. srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2);
  369. dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2);
  370. break;
  371. case HUD_DIR_BOTTOM_TOP:
  372. steppos = v2s32(0, -1);
  373. srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height);
  374. dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height);
  375. break;
  376. default:
  377. steppos = v2s32(1, 0);
  378. srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height);
  379. dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height);
  380. }
  381. steppos.X *= dstd.Width;
  382. steppos.Y *= dstd.Height;
  383. for (s32 i = 0; i < count / 2; i++) {
  384. core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
  385. core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
  386. dstrect += p;
  387. draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
  388. p += steppos;
  389. }
  390. if (count % 2 == 1) {
  391. dsthalfrect += p;
  392. draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true);
  393. }
  394. }
  395. void Hud::drawHotbar(u16 playeritem) {
  396. v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
  397. InventoryList *mainlist = inventory->getList("main");
  398. if (mainlist == NULL) {
  399. //silently ignore this we may not be initialized completely
  400. return;
  401. }
  402. s32 hotbar_itemcount = player->hud_hotbar_itemcount;
  403. s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
  404. v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
  405. const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
  406. if ( (float) width / (float) window_size.X <=
  407. g_settings->getFloat("hud_hotbar_max_width")) {
  408. if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
  409. drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
  410. }
  411. } else {
  412. pos.X += width/4;
  413. v2s32 secondpos = pos;
  414. pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
  415. if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
  416. drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
  417. mainlist, playeritem + 1, 0);
  418. drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
  419. hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
  420. }
  421. }
  422. //////////////////////////// compatibility code to be removed //////////////
  423. // this is ugly as hell but there's no other way to keep compatibility to
  424. // old servers
  425. if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
  426. drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
  427. floor(1 * (float) m_screensize.Y + 0.5)),
  428. HUD_CORNER_UPPER, 0, "heart.png",
  429. player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
  430. }
  431. if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
  432. (player->getBreath() < 11)) {
  433. drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
  434. floor(1 * (float) m_screensize.Y + 0.5)),
  435. HUD_CORNER_UPPER, 0, "bubble.png",
  436. player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
  437. }
  438. ////////////////////////////////////////////////////////////////////////////
  439. }
  440. void Hud::drawCrosshair()
  441. {
  442. if (use_crosshair_image) {
  443. video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
  444. v2u32 size = crosshair->getOriginalSize();
  445. v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
  446. m_displaycenter.Y - (size.Y / 2));
  447. driver->draw2DImage(crosshair, lsize,
  448. core::rect<s32>(0, 0, size.X, size.Y),
  449. 0, crosshair_argb, true);
  450. } else {
  451. driver->draw2DLine(m_displaycenter - v2s32(10, 0),
  452. m_displaycenter + v2s32(10, 0), crosshair_argb);
  453. driver->draw2DLine(m_displaycenter - v2s32(0, 10),
  454. m_displaycenter + v2s32(0, 10), crosshair_argb);
  455. }
  456. }
  457. void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
  458. {
  459. m_camera_offset = camera_offset;
  460. m_selection_pos = pos;
  461. m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
  462. }
  463. void Hud::drawSelectionMesh()
  464. {
  465. if (m_mode == HIGHLIGHT_BOX) {
  466. // Draw 3D selection boxes
  467. video::SMaterial oldmaterial = driver->getMaterial2D();
  468. driver->setMaterial(m_selection_material);
  469. for (std::vector<aabb3f>::const_iterator
  470. i = m_selection_boxes.begin();
  471. i != m_selection_boxes.end(); ++i) {
  472. aabb3f box = aabb3f(
  473. i->MinEdge + m_selection_pos_with_offset,
  474. i->MaxEdge + m_selection_pos_with_offset);
  475. u32 r = (selectionbox_argb.getRed() *
  476. m_selection_mesh_color.getRed() / 255);
  477. u32 g = (selectionbox_argb.getGreen() *
  478. m_selection_mesh_color.getGreen() / 255);
  479. u32 b = (selectionbox_argb.getBlue() *
  480. m_selection_mesh_color.getBlue() / 255);
  481. driver->draw3DBox(box, video::SColor(255, r, g, b));
  482. }
  483. driver->setMaterial(oldmaterial);
  484. } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
  485. // Draw selection mesh
  486. video::SMaterial oldmaterial = driver->getMaterial2D();
  487. driver->setMaterial(m_selection_material);
  488. setMeshColor(m_selection_mesh, m_selection_mesh_color);
  489. video::SColor face_color(0,
  490. MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
  491. MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
  492. MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
  493. setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
  494. face_color);
  495. scene::IMesh* mesh = cloneMesh(m_selection_mesh);
  496. translateMesh(mesh, m_selection_pos_with_offset);
  497. u32 mc = m_selection_mesh->getMeshBufferCount();
  498. for (u32 i = 0; i < mc; i++) {
  499. scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
  500. driver->drawMeshBuffer(buf);
  501. }
  502. mesh->drop();
  503. driver->setMaterial(oldmaterial);
  504. }
  505. }
  506. void Hud::updateSelectionMesh(const v3s16 &camera_offset)
  507. {
  508. m_camera_offset = camera_offset;
  509. if (m_mode != HIGHLIGHT_HALO)
  510. return;
  511. if (m_selection_mesh) {
  512. m_selection_mesh->drop();
  513. m_selection_mesh = NULL;
  514. }
  515. if (m_selection_boxes.empty()) {
  516. // No pointed object
  517. return;
  518. }
  519. // New pointed object, create new mesh.
  520. // Texture UV coordinates for selection boxes
  521. static f32 texture_uv[24] = {
  522. 0,0,1,1,
  523. 0,0,1,1,
  524. 0,0,1,1,
  525. 0,0,1,1,
  526. 0,0,1,1,
  527. 0,0,1,1
  528. };
  529. // Use single halo box instead of multiple overlapping boxes.
  530. // Temporary solution - problem can be solved with multiple
  531. // rendering targets, or some method to remove inner surfaces.
  532. // Thats because of halo transparency.
  533. aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
  534. m_halo_boxes.clear();
  535. for (const auto &selection_box : m_selection_boxes) {
  536. halo_box.addInternalBox(selection_box);
  537. }
  538. m_halo_boxes.push_back(halo_box);
  539. m_selection_mesh = convertNodeboxesToMesh(
  540. m_halo_boxes, texture_uv, 0.5);
  541. }
  542. void Hud::resizeHotbar() {
  543. const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
  544. if (m_screensize != window_size) {
  545. m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
  546. RenderingEngine::getDisplayDensity() + 0.5);
  547. m_hotbar_imagesize *= m_hud_scaling;
  548. m_padding = m_hotbar_imagesize / 12;
  549. m_screensize = window_size;
  550. m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
  551. }
  552. }
  553. struct MeshTimeInfo {
  554. u64 time;
  555. scene::IMesh *mesh;
  556. };
  557. void drawItemStack(video::IVideoDriver *driver,
  558. gui::IGUIFont *font,
  559. const ItemStack &item,
  560. const core::rect<s32> &rect,
  561. const core::rect<s32> *clip,
  562. Client *client,
  563. ItemRotationKind rotation_kind)
  564. {
  565. static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
  566. static thread_local bool enable_animations =
  567. g_settings->getBool("inventory_items_animations");
  568. if (item.empty()) {
  569. if (rotation_kind < IT_ROT_NONE) {
  570. rotation_time_infos[rotation_kind].mesh = NULL;
  571. }
  572. return;
  573. }
  574. const ItemDefinition &def = item.getDefinition(client->idef());
  575. ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
  576. if (imesh && imesh->mesh) {
  577. scene::IMesh *mesh = imesh->mesh;
  578. driver->clearZBuffer();
  579. s32 delta = 0;
  580. if (rotation_kind < IT_ROT_NONE) {
  581. MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
  582. if (mesh != ti.mesh) {
  583. ti.mesh = mesh;
  584. ti.time = porting::getTimeMs();
  585. } else {
  586. delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
  587. }
  588. }
  589. core::rect<s32> oldViewPort = driver->getViewPort();
  590. core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
  591. core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
  592. core::matrix4 ProjMatrix;
  593. ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
  594. driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
  595. driver->setTransform(video::ETS_VIEW, ProjMatrix);
  596. core::matrix4 matrix;
  597. matrix.makeIdentity();
  598. if (enable_animations) {
  599. float timer_f = (float) delta / 5000.0;
  600. matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
  601. }
  602. driver->setTransform(video::ETS_WORLD, matrix);
  603. driver->setViewPort(rect);
  604. video::SColor basecolor =
  605. client->idef()->getItemstackColor(item, client);
  606. u32 mc = mesh->getMeshBufferCount();
  607. for (u32 j = 0; j < mc; ++j) {
  608. scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
  609. // we can modify vertices relatively fast,
  610. // because these meshes are not buffered.
  611. assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
  612. video::SColor c = basecolor;
  613. if (imesh->buffer_colors.size() > j) {
  614. ItemPartColor *p = &imesh->buffer_colors[j];
  615. if (p->override_base)
  616. c = p->color;
  617. }
  618. if (imesh->needs_shading)
  619. colorizeMeshBuffer(buf, &c);
  620. else
  621. setMeshBufferColor(buf, c);
  622. video::SMaterial &material = buf->getMaterial();
  623. material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
  624. material.Lighting = false;
  625. driver->setMaterial(material);
  626. driver->drawMeshBuffer(buf);
  627. }
  628. driver->setTransform(video::ETS_VIEW, oldViewMat);
  629. driver->setTransform(video::ETS_PROJECTION, oldProjMat);
  630. driver->setViewPort(oldViewPort);
  631. }
  632. if(def.type == ITEM_TOOL && item.wear != 0)
  633. {
  634. // Draw a progressbar
  635. float barheight = rect.getHeight()/16;
  636. float barpad_x = rect.getWidth()/16;
  637. float barpad_y = rect.getHeight()/16;
  638. core::rect<s32> progressrect(
  639. rect.UpperLeftCorner.X + barpad_x,
  640. rect.LowerRightCorner.Y - barpad_y - barheight,
  641. rect.LowerRightCorner.X - barpad_x,
  642. rect.LowerRightCorner.Y - barpad_y);
  643. // Shrink progressrect by amount of tool damage
  644. float wear = item.wear / 65535.0;
  645. int progressmid =
  646. wear * progressrect.UpperLeftCorner.X +
  647. (1-wear) * progressrect.LowerRightCorner.X;
  648. // Compute progressbar color
  649. // wear = 0.0: green
  650. // wear = 0.5: yellow
  651. // wear = 1.0: red
  652. video::SColor color(255,255,255,255);
  653. int wear_i = MYMIN(floor(wear * 600), 511);
  654. wear_i = MYMIN(wear_i + 10, 511);
  655. if(wear_i <= 255)
  656. color.set(255, wear_i, 255, 0);
  657. else
  658. color.set(255, 255, 511-wear_i, 0);
  659. core::rect<s32> progressrect2 = progressrect;
  660. progressrect2.LowerRightCorner.X = progressmid;
  661. driver->draw2DRectangle(color, progressrect2, clip);
  662. color = video::SColor(255,0,0,0);
  663. progressrect2 = progressrect;
  664. progressrect2.UpperLeftCorner.X = progressmid;
  665. driver->draw2DRectangle(color, progressrect2, clip);
  666. }
  667. if(font != NULL && item.count >= 2)
  668. {
  669. // Get the item count as a string
  670. std::string text = itos(item.count);
  671. v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
  672. v2s32 sdim(dim.X,dim.Y);
  673. core::rect<s32> rect2(
  674. /*rect.UpperLeftCorner,
  675. core::dimension2d<u32>(rect.getWidth(), 15)*/
  676. rect.LowerRightCorner - sdim,
  677. sdim
  678. );
  679. video::SColor bgcolor(128,0,0,0);
  680. driver->draw2DRectangle(bgcolor, rect2, clip);
  681. video::SColor color(255,255,255,255);
  682. font->draw(text.c_str(), rect2, color, false, false, clip);
  683. }
  684. }