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- /*
- Minetest
- Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
- Copyright (C) 2015-2017 paramat
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <unordered_set>
- #include "objdef.h"
- #include "noise.h"
- #include "nodedef.h"
- class Mapgen;
- class MMVManip;
- class PcgRandom;
- class Schematic;
- enum DecorationType {
- DECO_SIMPLE,
- DECO_SCHEMATIC,
- DECO_LSYSTEM
- };
- #define DECO_PLACE_CENTER_X 0x01
- #define DECO_PLACE_CENTER_Y 0x02
- #define DECO_PLACE_CENTER_Z 0x04
- #define DECO_USE_NOISE 0x08
- #define DECO_FORCE_PLACEMENT 0x10
- #define DECO_LIQUID_SURFACE 0x20
- extern FlagDesc flagdesc_deco[];
- class Decoration : public ObjDef, public NodeResolver {
- public:
- Decoration() = default;
- virtual ~Decoration() = default;
- virtual void resolveNodeNames();
- bool canPlaceDecoration(MMVManip *vm, v3s16 p);
- size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
- virtual int getHeight() = 0;
- u32 flags = 0;
- int mapseed = 0;
- std::vector<content_t> c_place_on;
- s16 sidelen = 1;
- s16 y_min;
- s16 y_max;
- float fill_ratio = 0.0f;
- NoiseParams np;
- std::vector<content_t> c_spawnby;
- s16 nspawnby;
- std::unordered_set<u8> biomes;
- };
- class DecoSimple : public Decoration {
- public:
- virtual void resolveNodeNames();
- virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
- virtual int getHeight();
- std::vector<content_t> c_decos;
- s16 deco_height;
- s16 deco_height_max;
- u8 deco_param2;
- };
- class DecoSchematic : public Decoration {
- public:
- DecoSchematic() = default;
- virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
- virtual int getHeight();
- Rotation rotation;
- s16 place_offset_y = 0;
- Schematic *schematic = nullptr;
- };
- /*
- class DecoLSystem : public Decoration {
- public:
- virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- };
- */
- class DecorationManager : public ObjDefManager {
- public:
- DecorationManager(IGameDef *gamedef);
- virtual ~DecorationManager() = default;
- const char *getObjectTitle() const
- {
- return "decoration";
- }
- static Decoration *create(DecorationType type)
- {
- switch (type) {
- case DECO_SIMPLE:
- return new DecoSimple;
- case DECO_SCHEMATIC:
- return new DecoSchematic;
- //case DECO_LSYSTEM:
- // return new DecoLSystem;
- default:
- return NULL;
- }
- }
- size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- };
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