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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "irrlichttypes_bloated.h"
- #include "inventory.h"
- #include "constants.h"
- #include "network/networkprotocol.h"
- #include "util/basic_macros.h"
- #include <list>
- #include <mutex>
- #define PLAYERNAME_SIZE 20
- #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
- #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
- struct PlayerControl
- {
- PlayerControl() = default;
- PlayerControl(
- bool a_up,
- bool a_down,
- bool a_left,
- bool a_right,
- bool a_jump,
- bool a_aux1,
- bool a_sneak,
- bool a_zoom,
- bool a_LMB,
- bool a_RMB,
- float a_pitch,
- float a_yaw,
- float a_sidew_move_joystick_axis,
- float a_forw_move_joystick_axis
- )
- {
- up = a_up;
- down = a_down;
- left = a_left;
- right = a_right;
- jump = a_jump;
- aux1 = a_aux1;
- sneak = a_sneak;
- zoom = a_zoom;
- LMB = a_LMB;
- RMB = a_RMB;
- pitch = a_pitch;
- yaw = a_yaw;
- sidew_move_joystick_axis = a_sidew_move_joystick_axis;
- forw_move_joystick_axis = a_forw_move_joystick_axis;
- }
- bool up = false;
- bool down = false;
- bool left = false;
- bool right = false;
- bool jump = false;
- bool aux1 = false;
- bool sneak = false;
- bool zoom = false;
- bool LMB = false;
- bool RMB = false;
- float pitch = 0.0f;
- float yaw = 0.0f;
- float sidew_move_joystick_axis = 0.0f;
- float forw_move_joystick_axis = 0.0f;
- };
- class Map;
- struct CollisionInfo;
- struct HudElement;
- class Environment;
- class Player
- {
- public:
- Player(const char *name, IItemDefManager *idef);
- virtual ~Player() = 0;
- DISABLE_CLASS_COPY(Player);
- virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
- {}
- virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
- std::vector<CollisionInfo> *collision_info)
- {}
- const v3f &getSpeed() const
- {
- return m_speed;
- }
- void setSpeed(const v3f &speed)
- {
- m_speed = speed;
- }
- const char *getName() const { return m_name; }
- u32 getFreeHudID()
- {
- size_t size = hud.size();
- for (size_t i = 0; i != size; i++) {
- if (!hud[i])
- return i;
- }
- return size;
- }
- v3f eye_offset_first;
- v3f eye_offset_third;
- Inventory inventory;
- f32 movement_acceleration_default;
- f32 movement_acceleration_air;
- f32 movement_acceleration_fast;
- f32 movement_speed_walk;
- f32 movement_speed_crouch;
- f32 movement_speed_fast;
- f32 movement_speed_climb;
- f32 movement_speed_jump;
- f32 movement_liquid_fluidity;
- f32 movement_liquid_fluidity_smooth;
- f32 movement_liquid_sink;
- f32 movement_gravity;
- v2s32 local_animations[4];
- float local_animation_speed;
- session_t peer_id = PEER_ID_INEXISTENT;
- std::string inventory_formspec;
- PlayerControl control;
- const PlayerControl& getPlayerControl() { return control; }
- u32 keyPressed = 0;
- HudElement* getHud(u32 id);
- u32 addHud(HudElement* hud);
- HudElement* removeHud(u32 id);
- void clearHud();
- u32 hud_flags;
- s32 hud_hotbar_itemcount;
- protected:
- char m_name[PLAYERNAME_SIZE];
- v3f m_speed;
- std::vector<HudElement *> hud;
- private:
- // Protect some critical areas
- // hud for example can be modified by EmergeThread
- // and ServerThread
- std::mutex m_mutex;
- };
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