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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "test.h"
- #include "gamedef.h"
- #include "modchannels.h"
- class TestModChannels : public TestBase
- {
- public:
- TestModChannels() { TestManager::registerTestModule(this); }
- const char *getName() { return "TestModChannels"; }
- void runTests(IGameDef *gamedef);
- void testJoinChannel(IGameDef *gamedef);
- void testLeaveChannel(IGameDef *gamedef);
- void testSendMessageToChannel(IGameDef *gamedef);
- };
- static TestModChannels g_test_instance;
- void TestModChannels::runTests(IGameDef *gamedef)
- {
- TEST(testJoinChannel, gamedef);
- TEST(testLeaveChannel, gamedef);
- TEST(testSendMessageToChannel, gamedef);
- }
- void TestModChannels::testJoinChannel(IGameDef *gamedef)
- {
- // Test join
- UASSERT(gamedef->joinModChannel("test_join_channel"));
- // Test join (fail, already join)
- UASSERT(!gamedef->joinModChannel("test_join_channel"));
- }
- void TestModChannels::testLeaveChannel(IGameDef *gamedef)
- {
- // Test leave (not joined)
- UASSERT(!gamedef->leaveModChannel("test_leave_channel"));
- UASSERT(gamedef->joinModChannel("test_leave_channel"));
- // Test leave (joined)
- UASSERT(gamedef->leaveModChannel("test_leave_channel"));
- }
- void TestModChannels::testSendMessageToChannel(IGameDef *gamedef)
- {
- // Test sendmsg (not joined)
- UASSERT(!gamedef->sendModChannelMessage(
- "test_sendmsg_channel", "testmsgchannel"));
- UASSERT(gamedef->joinModChannel("test_sendmsg_channel"));
- // Test sendmsg (joined)
- UASSERT(gamedef->sendModChannelMessage("test_sendmsg_channel", "testmsgchannel"));
- }
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