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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "test.h"
- #include "gamedef.h"
- #include "voxelalgorithms.h"
- #include "util/numeric.h"
- class TestVoxelAlgorithms : public TestBase {
- public:
- TestVoxelAlgorithms() { TestManager::registerTestModule(this); }
- const char *getName() { return "TestVoxelAlgorithms"; }
- void runTests(IGameDef *gamedef);
- void testPropogateSunlight(INodeDefManager *ndef);
- void testClearLightAndCollectSources(INodeDefManager *ndef);
- void testVoxelLineIterator(INodeDefManager *ndef);
- };
- static TestVoxelAlgorithms g_test_instance;
- void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
- {
- INodeDefManager *ndef = gamedef->getNodeDefManager();
- TEST(testPropogateSunlight, ndef);
- TEST(testClearLightAndCollectSources, ndef);
- TEST(testVoxelLineIterator, ndef);
- }
- ////////////////////////////////////////////////////////////////////////////////
- void TestVoxelAlgorithms::testPropogateSunlight(INodeDefManager *ndef)
- {
- VoxelManipulator v;
- for (u16 z = 0; z < 3; z++)
- for (u16 y = 0; y < 3; y++)
- for (u16 x = 0; x < 3; x++) {
- v3s16 p(x,y,z);
- v.setNodeNoRef(p, MapNode(CONTENT_AIR));
- }
- VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, true, light_sources, ndef);
- //v.print(dstream, ndef, VOXELPRINT_LIGHT_DAY);
- UASSERT(res.bottom_sunlight_valid == true);
- UASSERT(v.getNode(v3s16(1,1,1)).getLight(LIGHTBANK_DAY, ndef)
- == LIGHT_SUN);
- }
- v.setNodeNoRef(v3s16(0,0,0), MapNode(t_CONTENT_STONE));
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, true, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == true);
- UASSERT(v.getNode(v3s16(1,1,1)).getLight(LIGHTBANK_DAY, ndef)
- == LIGHT_SUN);
- }
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, false, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == true);
- UASSERT(v.getNode(v3s16(2,0,2)).getLight(LIGHTBANK_DAY, ndef)
- == 0);
- }
- v.setNodeNoRef(v3s16(1,3,2), MapNode(t_CONTENT_STONE));
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, true, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == true);
- UASSERT(v.getNode(v3s16(1,1,2)).getLight(LIGHTBANK_DAY, ndef)
- == 0);
- }
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, false, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == true);
- UASSERT(v.getNode(v3s16(1,0,2)).getLight(LIGHTBANK_DAY, ndef)
- == 0);
- }
- {
- MapNode n(CONTENT_AIR);
- n.setLight(LIGHTBANK_DAY, 10, ndef);
- v.setNodeNoRef(v3s16(1,-1,2), n);
- }
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, true, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == true);
- }
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, false, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == true);
- }
- {
- MapNode n(CONTENT_AIR);
- n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
- v.setNodeNoRef(v3s16(1,-1,2), n);
- }
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, true, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == false);
- }
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, false, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == false);
- }
- v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_IGNORE));
- {
- std::set<v3s16> light_sources;
- voxalgo::setLight(v, a, 0, ndef);
- voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
- v, a, true, light_sources, ndef);
- UASSERT(res.bottom_sunlight_valid == true);
- }
- }
- void TestVoxelAlgorithms::testClearLightAndCollectSources(INodeDefManager *ndef)
- {
- VoxelManipulator v;
- for (u16 z = 0; z < 3; z++)
- for (u16 y = 0; y < 3; y++)
- for (u16 x = 0; x < 3; x++) {
- v3s16 p(x,y,z);
- v.setNode(p, MapNode(CONTENT_AIR));
- }
- VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
- v.setNodeNoRef(v3s16(0,0,0), MapNode(t_CONTENT_STONE));
- v.setNodeNoRef(v3s16(1,1,1), MapNode(t_CONTENT_TORCH));
- {
- MapNode n(CONTENT_AIR);
- n.setLight(LIGHTBANK_DAY, 1, ndef);
- v.setNode(v3s16(1,1,2), n);
- }
- {
- std::set<v3s16> light_sources;
- std::map<v3s16, u8> unlight_from;
- voxalgo::clearLightAndCollectSources(v, a, LIGHTBANK_DAY,
- ndef, light_sources, unlight_from);
- //v.print(dstream, ndef, VOXELPRINT_LIGHT_DAY);
- UASSERT(v.getNode(v3s16(0,1,1)).getLight(LIGHTBANK_DAY, ndef) == 0);
- UASSERT(light_sources.find(v3s16(1,1,1)) != light_sources.end());
- UASSERT(light_sources.size() == 1);
- UASSERT(unlight_from.find(v3s16(1,1,2)) != unlight_from.end());
- UASSERT(unlight_from.size() == 1);
- }
- }
- void TestVoxelAlgorithms::testVoxelLineIterator(INodeDefManager *ndef)
- {
- // Test some lines
- // Do not test lines that start or end on the border of
- // two voxels as rounding errors can make the test fail!
- std::vector<core::line3d<f32> > lines;
- for (f32 x = -9.1; x < 9; x += 3.124) {
- for (f32 y = -9.2; y < 9; y += 3.123) {
- for (f32 z = -9.3; z < 9; z += 3.122) {
- lines.emplace_back(-x, -y, -z, x, y, z);
- }
- }
- }
- lines.emplace_back(0, 0, 0, 0, 0, 0);
- // Test every line
- std::vector<core::line3d<f32> >::iterator it = lines.begin();
- for (; it < lines.end(); it++) {
- core::line3d<f32> l = *it;
- // Initialize test
- voxalgo::VoxelLineIterator iterator(l.start, l.getVector());
- //Test the first voxel
- v3s16 start_voxel = floatToInt(l.start, 1);
- UASSERT(iterator.m_current_node_pos == start_voxel);
- // Values for testing
- v3s16 end_voxel = floatToInt(l.end, 1);
- v3s16 voxel_vector = end_voxel - start_voxel;
- int nodecount = abs(voxel_vector.X) + abs(voxel_vector.Y)
- + abs(voxel_vector.Z);
- int actual_nodecount = 0;
- v3s16 old_voxel = iterator.m_current_node_pos;
- while (iterator.hasNext()) {
- iterator.next();
- actual_nodecount++;
- v3s16 new_voxel = iterator.m_current_node_pos;
- // This must be a neighbor of the old voxel
- UASSERTEQ(f32, (new_voxel - old_voxel).getLengthSQ(), 1);
- // The line must intersect with the voxel
- v3f voxel_center = intToFloat(iterator.m_current_node_pos, 1);
- aabb3f box(voxel_center - v3f(0.5, 0.5, 0.5),
- voxel_center + v3f(0.5, 0.5, 0.5));
- UASSERT(box.intersectsWithLine(l));
- // Update old voxel
- old_voxel = new_voxel;
- }
- // Test last node
- UASSERT(iterator.m_current_node_pos == end_voxel);
- // Test node count
- UASSERTEQ(int, actual_nodecount, nodecount);
- }
- }
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