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- local scriptpath = core.get_builtin_path()
- local commonpath = scriptpath.."common"..DIR_DELIM
- local gamepath = scriptpath.."game"..DIR_DELIM
- -- Shared between builtin files, but
- -- not exposed to outer context
- local builtin_shared = {}
- dofile(commonpath.."vector.lua")
- dofile(gamepath.."constants.lua")
- assert(loadfile(gamepath.."item.lua"))(builtin_shared)
- dofile(gamepath.."register.lua")
- if core.settings:get_bool("profiler.load") then
- profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
- end
- dofile(commonpath .. "after.lua")
- dofile(gamepath.."item_entity.lua")
- dofile(gamepath.."deprecated.lua")
- dofile(gamepath.."misc.lua")
- dofile(gamepath.."privileges.lua")
- dofile(gamepath.."auth.lua")
- dofile(commonpath .. "chatcommands.lua")
- dofile(gamepath.."chatcommands.lua")
- dofile(gamepath.."static_spawn.lua")
- dofile(gamepath.."detached_inventory.lua")
- assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
- dofile(gamepath.."features.lua")
- dofile(gamepath.."voxelarea.lua")
- dofile(gamepath.."forceloading.lua")
- dofile(gamepath.."statbars.lua")
- profiler = nil
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