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- -- Minetest: builtin/misc.lua
- --
- -- Misc. API functions
- --
- function core.check_player_privs(name, ...)
- local arg_type = type(name)
- if (arg_type == "userdata" or arg_type == "table") and
- name.get_player_name then -- If it quacks like a Player...
- name = name:get_player_name()
- elseif arg_type ~= "string" then
- error("Invalid core.check_player_privs argument type: " .. arg_type, 2)
- end
- local requested_privs = {...}
- local player_privs = core.get_player_privs(name)
- local missing_privileges = {}
- if type(requested_privs[1]) == "table" then
- -- We were provided with a table like { privA = true, privB = true }.
- for priv, value in pairs(requested_privs[1]) do
- if value and not player_privs[priv] then
- missing_privileges[#missing_privileges + 1] = priv
- end
- end
- else
- -- Only a list, we can process it directly.
- for key, priv in pairs(requested_privs) do
- if not player_privs[priv] then
- missing_privileges[#missing_privileges + 1] = priv
- end
- end
- end
- if #missing_privileges > 0 then
- return false, missing_privileges
- end
- return true, ""
- end
- local player_list = {}
- core.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- player_list[player_name] = player
- if not minetest.is_singleplayer() then
- core.chat_send_all("*** " .. player_name .. " joined the game.")
- end
- end)
- core.register_on_leaveplayer(function(player, timed_out)
- local player_name = player:get_player_name()
- player_list[player_name] = nil
- local announcement = "*** " .. player_name .. " left the game."
- if timed_out then
- announcement = announcement .. " (timed out)"
- end
- core.chat_send_all(announcement)
- end)
- function core.get_connected_players()
- local temp_table = {}
- for index, value in pairs(player_list) do
- if value:is_player_connected() then
- temp_table[#temp_table + 1] = value
- end
- end
- return temp_table
- end
- function minetest.player_exists(name)
- return minetest.get_auth_handler().get_auth(name) ~= nil
- end
- -- Returns two position vectors representing a box of `radius` in each
- -- direction centered around the player corresponding to `player_name`
- function core.get_player_radius_area(player_name, radius)
- local player = core.get_player_by_name(player_name)
- if player == nil then
- return nil
- end
- local p1 = player:getpos()
- local p2 = p1
- if radius then
- p1 = vector.subtract(p1, radius)
- p2 = vector.add(p2, radius)
- end
- return p1, p2
- end
- function core.hash_node_position(pos)
- return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
- end
- function core.get_position_from_hash(hash)
- local pos = {}
- pos.x = (hash%65536) - 32768
- hash = math.floor(hash/65536)
- pos.y = (hash%65536) - 32768
- hash = math.floor(hash/65536)
- pos.z = (hash%65536) - 32768
- return pos
- end
- function core.get_item_group(name, group)
- if not core.registered_items[name] or not
- core.registered_items[name].groups[group] then
- return 0
- end
- return core.registered_items[name].groups[group]
- end
- function core.get_node_group(name, group)
- core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
- return core.get_item_group(name, group)
- end
- function core.setting_get_pos(name)
- local value = core.settings:get(name)
- if not value then
- return nil
- end
- return core.string_to_pos(value)
- end
- -- To be overriden by protection mods
- function core.is_protected(pos, name)
- return false
- end
- function core.record_protection_violation(pos, name)
- for _, func in pairs(core.registered_on_protection_violation) do
- func(pos, name)
- end
- end
- local raillike_ids = {}
- local raillike_cur_id = 0
- function core.raillike_group(name)
- local id = raillike_ids[name]
- if not id then
- raillike_cur_id = raillike_cur_id + 1
- raillike_ids[name] = raillike_cur_id
- id = raillike_cur_id
- end
- return id
- end
- -- HTTP callback interface
- function core.http_add_fetch(httpenv)
- httpenv.fetch = function(req, callback)
- local handle = httpenv.fetch_async(req)
- local function update_http_status()
- local res = httpenv.fetch_async_get(handle)
- if res.completed then
- callback(res)
- else
- core.after(0, update_http_status)
- end
- end
- core.after(0, update_http_status)
- end
- return httpenv
- end
- function core.close_formspec(player_name, formname)
- return minetest.show_formspec(player_name, formname, "")
- end
- function core.cancel_shutdown_requests()
- core.request_shutdown("", false, -1)
- end
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