123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- -- cache setting
- local enable_damage = core.settings:get_bool("enable_damage")
- local health_bar_definition =
- {
- hud_elem_type = "statbar",
- position = { x=0.5, y=1 },
- text = "heart.png",
- number = 20,
- direction = 0,
- size = { x=24, y=24 },
- offset = { x=(-10*24)-25, y=-(48+24+16)},
- }
- local breath_bar_definition =
- {
- hud_elem_type = "statbar",
- position = { x=0.5, y=1 },
- text = "bubble.png",
- number = 20,
- direction = 0,
- size = { x=24, y=24 },
- offset = {x=25,y=-(48+24+16)},
- }
- local hud_ids = {}
- local function initialize_builtin_statbars(player)
- if not player:is_player() then
- return
- end
- local name = player:get_player_name()
- if name == "" then
- return
- end
- if (hud_ids[name] == nil) then
- hud_ids[name] = {}
- -- flags are not transmitted to client on connect, we need to make sure
- -- our current flags are transmitted by sending them actively
- player:hud_set_flags(player:hud_get_flags())
- end
- if player:hud_get_flags().healthbar and enable_damage then
- if hud_ids[name].id_healthbar == nil then
- health_bar_definition.number = player:get_hp()
- hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
- end
- else
- if hud_ids[name].id_healthbar ~= nil then
- player:hud_remove(hud_ids[name].id_healthbar)
- hud_ids[name].id_healthbar = nil
- end
- end
- if (player:get_breath() < 11) then
- if player:hud_get_flags().breathbar and enable_damage then
- if hud_ids[name].id_breathbar == nil then
- hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
- end
- else
- if hud_ids[name].id_breathbar ~= nil then
- player:hud_remove(hud_ids[name].id_breathbar)
- hud_ids[name].id_breathbar = nil
- end
- end
- elseif hud_ids[name].id_breathbar ~= nil then
- player:hud_remove(hud_ids[name].id_breathbar)
- hud_ids[name].id_breathbar = nil
- end
- end
- local function cleanup_builtin_statbars(player)
- if not player:is_player() then
- return
- end
- local name = player:get_player_name()
- if name == "" then
- return
- end
- hud_ids[name] = nil
- end
- local function player_event_handler(player,eventname)
- assert(player:is_player())
- local name = player:get_player_name()
- if name == "" then
- return
- end
- if eventname == "health_changed" then
- initialize_builtin_statbars(player)
- if hud_ids[name].id_healthbar ~= nil then
- player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
- return true
- end
- end
- if eventname == "breath_changed" then
- initialize_builtin_statbars(player)
- if hud_ids[name].id_breathbar ~= nil then
- player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
- return true
- end
- end
- if eventname == "hud_changed" then
- initialize_builtin_statbars(player)
- return true
- end
- return false
- end
- function core.hud_replace_builtin(name, definition)
- if definition == nil or
- type(definition) ~= "table" or
- definition.hud_elem_type ~= "statbar" then
- return false
- end
- if name == "health" then
- health_bar_definition = definition
- for name,ids in pairs(hud_ids) do
- local player = core.get_player_by_name(name)
- if player and hud_ids[name].id_healthbar then
- player:hud_remove(hud_ids[name].id_healthbar)
- initialize_builtin_statbars(player)
- end
- end
- return true
- end
- if name == "breath" then
- breath_bar_definition = definition
- for name,ids in pairs(hud_ids) do
- local player = core.get_player_by_name(name)
- if player and hud_ids[name].id_breathbar then
- player:hud_remove(hud_ids[name].id_breathbar)
- initialize_builtin_statbars(player)
- end
- end
- return true
- end
- return false
- end
- core.register_on_joinplayer(initialize_builtin_statbars)
- core.register_on_leaveplayer(cleanup_builtin_statbars)
- core.register_playerevent(player_event_handler)
|