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- --Minetest
- --Copyright (C) 2014 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- local function current_game()
- local last_game_id = core.settings:get("menu_last_game")
- local game, index = gamemgr.find_by_gameid(last_game_id)
- return game
- end
- local function singleplayer_refresh_gamebar()
- local old_bar = ui.find_by_name("game_button_bar")
- if old_bar ~= nil then
- old_bar:delete()
- end
- local function game_buttonbar_button_handler(fields)
- for key,value in pairs(fields) do
- for j=1,#gamemgr.games,1 do
- if ("game_btnbar_" .. gamemgr.games[j].id == key) then
- mm_texture.update("singleplayer", gamemgr.games[j])
- core.set_topleft_text(gamemgr.games[j].name)
- core.settings:set("menu_last_game",gamemgr.games[j].id)
- menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
- local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world")))
- if not index or index < 1 then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil and selected < #menudata.worldlist:get_list() then
- index = selected
- else
- index = #menudata.worldlist:get_list()
- end
- end
- menu_worldmt_legacy(index)
- return true
- end
- end
- end
- end
- local btnbar = buttonbar_create("game_button_bar",
- game_buttonbar_button_handler,
- {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
- for i=1,#gamemgr.games,1 do
- local btn_name = "game_btnbar_" .. gamemgr.games[i].id
- local image = nil
- local text = nil
- local tooltip = core.formspec_escape(gamemgr.games[i].name)
- if gamemgr.games[i].menuicon_path ~= nil and
- gamemgr.games[i].menuicon_path ~= "" then
- image = core.formspec_escape(gamemgr.games[i].menuicon_path)
- else
- local part1 = gamemgr.games[i].id:sub(1,5)
- local part2 = gamemgr.games[i].id:sub(6,10)
- local part3 = gamemgr.games[i].id:sub(11)
- text = part1 .. "\n" .. part2
- if part3 ~= nil and
- part3 ~= "" then
- text = text .. "\n" .. part3
- end
- end
- btnbar:add_button(btn_name, text, image, tooltip)
- end
- end
- local function get_formspec(tabview, name, tabdata)
- local retval = ""
- local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world"))
- )
- retval = retval ..
- "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
- dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(core.settings:get_bool("enable_damage")) .. "]"..
- "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
- dump(core.settings:get_bool("enable_server")) .. "]" ..
- "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
- menu_render_worldlist() ..
- ";" .. index .. "]"
- if core.settings:get_bool("enable_server") then
- retval = retval ..
- "button[8.5,5;3.25,0.5;play;".. fgettext("Host Game") .. "]" ..
- "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
- dump(core.settings:get_bool("server_announce")) .. "]" ..
- "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
- "field[0.55,3.2;3.5,0.5;te_playername;;" ..
- core.formspec_escape(core.settings:get("name")) .. "]" ..
- "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
- local bind_addr = core.settings:get("bind_address")
- if bind_addr ~= nil and bind_addr ~= "" then
- retval = retval ..
- "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
- core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
- "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
- core.formspec_escape(core.settings:get("port")) .. "]"
- else
- retval = retval ..
- "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
- core.formspec_escape(core.settings:get("port")) .. "]"
- end
- else
- retval = retval ..
- "button[8.5,5;3.25,0.5;play;".. fgettext("Play Game") .. "]"
- end
- return retval
- end
- local function main_button_handler(this, fields, name, tabdata)
- assert(name == "local")
- local world_doubleclick = false
- if fields["sp_worlds"] ~= nil then
- local event = core.explode_textlist_event(fields["sp_worlds"])
- local selected = core.get_textlist_index("sp_worlds")
- menu_worldmt_legacy(selected)
- if event.type == "DCL" then
- world_doubleclick = true
- end
- if event.type == "CHG" and selected ~= nil then
- core.settings:set("mainmenu_last_selected_world",
- menudata.worldlist:get_raw_index(selected))
- return true
- end
- end
- if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
- return true
- end
- if fields["cb_creative_mode"] then
- core.settings:set("creative_mode", fields["cb_creative_mode"])
- local selected = core.get_textlist_index("sp_worlds")
- menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
- return true
- end
- if fields["cb_enable_damage"] then
- core.settings:set("enable_damage", fields["cb_enable_damage"])
- local selected = core.get_textlist_index("sp_worlds")
- menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
- return true
- end
- if fields["cb_server"] then
- core.settings:set("enable_server", fields["cb_server"])
- return true
- end
- if fields["cb_server_announce"] then
- core.settings:set("server_announce", fields["cb_server_announce"])
- local selected = core.get_textlist_index("srv_worlds")
- menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
- return true
- end
- if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
- local selected = core.get_textlist_index("sp_worlds")
- gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
- if core.settings:get_bool("enable_server") then
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.playername = fields["te_playername"]
- gamedata.password = fields["te_passwd"]
- gamedata.port = fields["te_serverport"]
- gamedata.address = ""
- core.settings:set("port",gamedata.port)
- if fields["te_serveraddr"] ~= nil then
- core.settings:set("bind_address",fields["te_serveraddr"])
- end
- --update last game
- local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
- if world then
- local game, index = gamemgr.find_by_gameid(world.gameid)
- core.settings:set("menu_last_game", game.id)
- end
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
- end
- else
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.singleplayer = true
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
- end
- return true
- end
- end
- if fields["world_create"] ~= nil then
- local create_world_dlg = create_create_world_dlg(true)
- create_world_dlg:set_parent(this)
- this:hide()
- create_world_dlg:show()
- mm_texture.update("singleplayer",current_game())
- return true
- end
- if fields["world_delete"] ~= nil then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil and
- selected <= menudata.worldlist:size() then
- local world = menudata.worldlist:get_list()[selected]
- if world ~= nil and
- world.name ~= nil and
- world.name ~= "" then
- local index = menudata.worldlist:get_raw_index(selected)
- local delete_world_dlg = create_delete_world_dlg(world.name,index)
- delete_world_dlg:set_parent(this)
- this:hide()
- delete_world_dlg:show()
- mm_texture.update("singleplayer",current_game())
- end
- end
- return true
- end
- if fields["world_configure"] ~= nil then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil then
- local configdialog =
- create_configure_world_dlg(
- menudata.worldlist:get_raw_index(selected))
- if (configdialog ~= nil) then
- configdialog:set_parent(this)
- this:hide()
- configdialog:show()
- mm_texture.update("singleplayer",current_game())
- end
- end
- return true
- end
- end
- local function on_change(type, old_tab, new_tab)
- local buttonbar = ui.find_by_name("game_button_bar")
- if ( buttonbar == nil ) then
- singleplayer_refresh_gamebar()
- buttonbar = ui.find_by_name("game_button_bar")
- end
- if (type == "ENTER") then
- local game = current_game()
- if game then
- menudata.worldlist:set_filtercriteria(game.id)
- core.set_topleft_text(game.name)
- mm_texture.update("singleplayer",game)
- end
- buttonbar:show()
- else
- menudata.worldlist:set_filtercriteria(nil)
- buttonbar:hide()
- core.set_topleft_text("")
- mm_texture.update(new_tab,nil)
- end
- end
- --------------------------------------------------------------------------------
- return {
- name = "local",
- caption = fgettext("Local Game"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_change
- }
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