settingtypes.txt 69 KB

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  1. # This file contains all settings displayed in the settings menu.
  2. #
  3. # General format:
  4. # name (Readable name) type type_args
  5. #
  6. # Note that the parts are separated by exactly one space
  7. #
  8. # `type` can be:
  9. # - int
  10. # - string
  11. # - bool
  12. # - float
  13. # - enum
  14. # - path
  15. # - filepath
  16. # - key (will be ignored in GUI, since a special key change dialog exists)
  17. # - flags
  18. # - noise_params
  19. #
  20. # `type_args` can be:
  21. # * int:
  22. # - default
  23. # - default min max
  24. # * string:
  25. # - default (if default is not specified then "" is set)
  26. # * bool:
  27. # - default
  28. # * float:
  29. # - default
  30. # - default min max
  31. # * enum:
  32. # - default value1,value2,...
  33. # * path:
  34. # - default (if default is not specified then "" is set)
  35. # * filepath:
  36. # - default (if default is not specified then "" is set)
  37. # * key:
  38. # - default
  39. # * flags:
  40. # Flags are always separated by comma without spaces.
  41. # - default possible_flags
  42. # * noise_params:
  43. # TODO: these are currently treated like strings
  44. #
  45. # Comments directly above a setting are bound to this setting.
  46. # All other comments are ignored.
  47. #
  48. # Comments and (Readable name) are handled by gettext.
  49. # Comments should be complete sentences that describe the setting and possibly
  50. # give the user additional useful insight.
  51. # Sections are marked by a single line in the format: [Section Name]
  52. # Sub-section are marked by adding * in front of the section name: [*Sub-section]
  53. # Sub-sub-sections have two * etc.
  54. # There shouldn't be too much settings per category; settings that shouldn't be
  55. # modified by the "average user" should be in (sub-)categories called "Advanced".
  56. [Client]
  57. [*Controls]
  58. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  59. # This is helpful when working with nodeboxes in small areas.
  60. enable_build_where_you_stand (Build inside player) bool false
  61. # Player is able to fly without being affected by gravity.
  62. # This requires the "fly" privilege on the server.
  63. free_move (Flying) bool false
  64. # Fast movement (via the "special" key).
  65. # This requires the "fast" privilege on the server.
  66. fast_move (Fast movement) bool false
  67. # If enabled together with fly mode, player is able to fly through solid nodes.
  68. # This requires the "noclip" privilege on the server.
  69. noclip (Noclip) bool false
  70. # Smooths camera when looking around. Also called look or mouse smoothing.
  71. # Useful for recording videos.
  72. cinematic (Cinematic mode) bool false
  73. # Smooths rotation of camera. 0 to disable.
  74. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
  75. # Smooths rotation of camera in cinematic mode. 0 to disable.
  76. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
  77. # Invert vertical mouse movement.
  78. invert_mouse (Invert mouse) bool false
  79. # Mouse sensitivity multiplier.
  80. mouse_sensitivity (Mouse sensitivity) float 0.2
  81. # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
  82. aux1_descends (Special key for climbing/descending) bool false
  83. # Double-tapping the jump key toggles fly mode.
  84. doubletap_jump (Double tap jump for fly) bool false
  85. # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
  86. always_fly_fast (Always fly and fast) bool true
  87. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  88. repeat_rightclick_time (Rightclick repetition interval) float 0.25
  89. # Enable random user input (only used for testing).
  90. random_input (Random input) bool false
  91. # Continuous forward movement, toggled by autoforward key.
  92. continuous_forward (Continuous forward) bool false
  93. # Enable Joysticks
  94. enable_joysticks (Enable Joysticks) bool false
  95. # The identifier of the joystick to use
  96. joystick_id (Joystick ID) int 0
  97. # The type of joystick
  98. joystick_type (Joystick Type) enum auto auto,generic,xbox
  99. # The time in seconds it takes between repeated events
  100. # when holding down a joystick button combination.
  101. repeat_joystick_button_time (Joystick button repetition interval) float 0.17
  102. # The sensitivity of the joystick axes for moving the
  103. # ingame view frustum around.
  104. joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
  105. # Key for moving the player forward.
  106. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  107. keymap_forward (Forward key) key KEY_KEY_W
  108. # Key for moving the player backward.
  109. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  110. keymap_backward (Backward key) key KEY_KEY_S
  111. # Key for moving the player left.
  112. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  113. keymap_left (Left key) key KEY_KEY_A
  114. # Key for moving the player right.
  115. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  116. keymap_right (Right key) key KEY_KEY_D
  117. # Key for jumping.
  118. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  119. keymap_jump (Jump key) key KEY_SPACE
  120. # Key for sneaking.
  121. # Also used for climbing down and descending in water if aux1_descends is disabled.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. keymap_sneak (Sneak key) key KEY_LSHIFT
  124. # Key for opening the inventory.
  125. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  126. keymap_inventory (Inventory key) key KEY_KEY_I
  127. # Key for moving fast in fast mode.
  128. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  129. keymap_special1 (Special key) key KEY_KEY_E
  130. # Key for opening the chat window.
  131. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  132. keymap_chat (Chat key) key KEY_KEY_T
  133. # Key for opening the chat window to type commands.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. keymap_cmd (Command key) key /
  136. # Key for opening the chat window to type local commands.
  137. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  138. keymap_cmd_local (Command key) key .
  139. # Key for opening the chat console.
  140. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  141. keyman_console (Console key) key KEY_F10
  142. # Key for toggling unlimited view range.
  143. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  144. keymap_rangeselect (Range select key) key KEY_KEY_R
  145. # Key for toggling flying.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. keymap_freemove (Fly key) key KEY_KEY_K
  148. # Key for toggling fast mode.
  149. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  150. keymap_fastmove (Fast key) key KEY_KEY_J
  151. # Key for toggling noclip mode.
  152. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  153. keymap_noclip (Noclip key) key KEY_KEY_H
  154. # Key for selecting the next item in the hotbar.
  155. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  156. keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
  157. # Key for selecting the previous item in the hotbar.
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
  160. # Key for muting the game.
  161. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  162. keymap_mute (Mute key) key KEY_KEY_M
  163. # Key for increasing the volume.
  164. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  165. keymap_increase_volume (Inc. volume key) key
  166. # Key for decreasing the volume.
  167. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  168. keymap_decrease_volume (Dec. volume key) key
  169. # Key for toggling autoforward.
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. keymap_autoforward (Automatic forwards key) key
  172. # Key for toggling cinematic mode.
  173. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  174. keymap_cinematic (Cinematic mode key) key
  175. # Key for toggling display of minimap.
  176. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  177. keymap_minimap (Minimap key) key KEY_F9
  178. # Key for taking screenshots.
  179. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  180. keymap_screenshot (Screenshot) key KEY_F12
  181. # Key for dropping the currently selected item.
  182. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  183. keymap_drop (Drop item key) key KEY_KEY_Q
  184. # Key to use view zoom when possible.
  185. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  186. keymap_zoom (View zoom key) key KEY_KEY_Z
  187. # Key for selecting the first hotbar slot.
  188. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  189. keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
  190. # Key for selecting the second hotbar slot.
  191. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  192. keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
  193. # Key for selecting the third hotbar slot.
  194. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  195. keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
  196. # Key for selecting the fourth hotbar slot.
  197. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  198. keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
  199. # Key for selecting the fifth hotbar slot.
  200. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  201. keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
  202. # Key for selecting the sixth hotbar slot.
  203. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  204. keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
  205. # Key for selecting the seventh hotbar slot.
  206. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  207. keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
  208. # Key for selecting the eighth hotbar slot.
  209. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  210. keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
  211. # Key for selecting the ninth hotbar slot.
  212. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  213. keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
  214. # Key for selecting the tenth hotbar slot.
  215. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  216. keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
  217. # Key for selecting the 11th hotbar slot.
  218. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  219. keymap_slot11 (Hotbar slot 11 key) key
  220. # Key for selecting the 12th hotbar slot.
  221. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  222. keymap_slot12 (Hotbar slot 12 key) key
  223. # Key for selecting the 13th hotbar slot.
  224. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  225. keymap_slot13 (Hotbar slot 13 key) key
  226. # Key for selecting the 14th hotbar slot.
  227. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  228. keymap_slot14 (Hotbar slot 14 key) key
  229. # Key for selecting the 15th hotbar slot.
  230. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  231. keymap_slot15 (Hotbar slot 15 key) key
  232. # Key for selecting the 16th hotbar slot.
  233. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  234. keymap_slot16 (Hotbar slot 16 key) key
  235. # Key for selecting the 17th hotbar slot.
  236. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  237. keymap_slot17 (Hotbar slot 17 key) key
  238. # Key for selecting the 18th hotbar slot.
  239. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  240. keymap_slot18 (Hotbar slot 18 key) key
  241. # Key for selecting the 19th hotbar slot.
  242. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  243. keymap_slot19 (Hotbar slot 19 key) key
  244. # Key for selecting the 20th hotbar slot.
  245. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  246. keymap_slot20 (Hotbar slot 20 key) key
  247. # Key for selecting the 21th hotbar slot.
  248. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  249. keymap_slot21 (Hotbar slot 21 key) key
  250. # Key for selecting the 22th hotbar slot.
  251. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  252. keymap_slot22 (Hotbar slot 22 key) key
  253. # Key for selecting the 23th hotbar slot.
  254. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  255. keymap_slot23 (Hotbar slot 23 key) key
  256. # Key for toggling the display of the HUD.
  257. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  258. keymap_toggle_hud (HUD toggle key) key KEY_F1
  259. # Key for toggling the display of the chat.
  260. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  261. keymap_toggle_chat (Chat toggle key) key KEY_F2
  262. # Key for toggling the display of the large chat console.
  263. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  264. keymap_console (Large chat console key) key KEY_F10
  265. # Key for toggling the display of the fog.
  266. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  267. keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
  268. # Key for toggling the camera update. Only used for development
  269. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  270. keymap_toggle_update_camera (Camera update toggle key) key
  271. # Key for toggling the display of debug info.
  272. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  273. keymap_toggle_debug (Debug info toggle key) key KEY_F5
  274. # Key for toggling the display of the profiler. Used for development.
  275. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  276. keymap_toggle_profiler (Profiler toggle key) key KEY_F6
  277. # Key for switching between first- and third-person camera.
  278. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  279. keymap_camera_mode (Toggle camera mode key) key KEY_F7
  280. # Key for increasing the viewing range.
  281. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  282. keymap_increase_viewing_range_min (View range increase key) key +
  283. # Key for decreasing the viewing range.
  284. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  285. keymap_decrease_viewing_range_min (View range decrease key) key -
  286. # Key for printing debug stacks. Used for development.
  287. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  288. keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
  289. [*Network]
  290. # Address to connect to.
  291. # Leave this blank to start a local server.
  292. # Note that the address field in the main menu overrides this setting.
  293. address (Server address) string
  294. # Port to connect to (UDP).
  295. # Note that the port field in the main menu overrides this setting.
  296. remote_port (Remote port) int 30000 1 65535
  297. # Whether to support older servers before protocol version 25.
  298. # Enable if you want to connect to 0.4.12 servers and before.
  299. # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
  300. # Disabling this option will protect your password better.
  301. send_pre_v25_init (Support older servers) bool false
  302. # Save the map received by the client on disk.
  303. enable_local_map_saving (Saving map received from server) bool false
  304. # Show entity selection boxes
  305. show_entity_selectionbox (Show entity selection boxes) bool true
  306. # Enable usage of remote media server (if provided by server).
  307. # Remote servers offer a significantly faster way to download media (e.g. textures)
  308. # when connecting to the server.
  309. enable_remote_media_server (Connect to external media server) bool true
  310. # Enable Lua modding support on client.
  311. # This support is experimental and API can change.
  312. enable_client_modding (Client modding) bool false
  313. # URL to the server list displayed in the Multiplayer Tab.
  314. serverlist_url (Serverlist URL) string servers.minetest.net
  315. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  316. serverlist_file (Serverlist file) string favoriteservers.txt
  317. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  318. max_out_chat_queue_size (Maximum size of the out chat queue) int 20
  319. [*Graphics]
  320. [**In-Game]
  321. [***Basic]
  322. # Enable VBO
  323. enable_vbo (VBO) bool true
  324. # Whether to fog out the end of the visible area.
  325. enable_fog (Fog) bool true
  326. # Leaves style:
  327. # - Fancy: all faces visible
  328. # - Simple: only outer faces, if defined special_tiles are used
  329. # - Opaque: disable transparency
  330. leaves_style (Leaves style) enum fancy fancy,simple,opaque
  331. # Connects glass if supported by node.
  332. connected_glass (Connect glass) bool false
  333. # Enable smooth lighting with simple ambient occlusion.
  334. # Disable for speed or for different looks.
  335. smooth_lighting (Smooth lighting) bool true
  336. # Clouds are a client side effect.
  337. enable_clouds (Clouds) bool true
  338. # Use 3D cloud look instead of flat.
  339. enable_3d_clouds (3D clouds) bool true
  340. # Method used to highlight selected object.
  341. node_highlighting (Node highlighting) enum box box,halo,none
  342. # Adds particles when digging a node.
  343. enable_particles (Digging particles) bool true
  344. [***Filtering]
  345. # Use mip mapping to scale textures. May slightly increase performance.
  346. mip_map (Mipmapping) bool false
  347. # Use anisotropic filtering when viewing at textures from an angle.
  348. anisotropic_filter (Anisotropic filtering) bool false
  349. # Use bilinear filtering when scaling textures.
  350. bilinear_filter (Bilinear filtering) bool false
  351. # Use trilinear filtering when scaling textures.
  352. trilinear_filter (Trilinear filtering) bool false
  353. # Filtered textures can blend RGB values with fully-transparent neighbors,
  354. # which PNG optimizers usually discard, sometimes resulting in a dark or
  355. # light edge to transparent textures. Apply this filter to clean that up
  356. # at texture load time.
  357. texture_clean_transparent (Clean transparent textures) bool false
  358. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  359. # can be blurred, so automatically upscale them with nearest-neighbor
  360. # interpolation to preserve crisp pixels. This sets the minimum texture size
  361. # for the upscaled textures; higher values look sharper, but require more
  362. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  363. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  364. # enabled.
  365. texture_min_size (Minimum texture size for filters) int 64
  366. # Experimental option, might cause visible spaces between blocks
  367. # when set to higher number than 0.
  368. fsaa (FSAA) enum 0 0,1,2,4,8,16
  369. # Undersampling is similar to using lower screen resolution, but it applies
  370. # to the game world only, keeping the GUI intact.
  371. # It should give significant performance boost at the cost of less detailed image.
  372. undersampling (Undersampling) enum 0 0,2,3,4
  373. [***Shaders]
  374. # Shaders allow advanced visual effects and may increase performance on some video cards.
  375. # This only works with the OpenGL video backend.
  376. enable_shaders (Shaders) bool true
  377. # Path to shader directory. If no path is defined, default location will be used.
  378. shader_path (Shader path) path
  379. [****Tone Mapping]
  380. # Enables filmic tone mapping
  381. tone_mapping (Filmic tone mapping) bool false
  382. [****Bumpmapping]
  383. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  384. # or need to be auto-generated.
  385. # Requires shaders to be enabled.
  386. enable_bumpmapping (Bumpmapping) bool false
  387. # Enables on the fly normalmap generation (Emboss effect).
  388. # Requires bumpmapping to be enabled.
  389. generate_normalmaps (Generate normalmaps) bool false
  390. # Strength of generated normalmaps.
  391. normalmaps_strength (Normalmaps strength) float 0.6
  392. # Defines sampling step of texture.
  393. # A higher value results in smoother normal maps.
  394. normalmaps_smooth (Normalmaps sampling) int 0 0 2
  395. [****Parallax Occlusion]
  396. # Enables parallax occlusion mapping.
  397. # Requires shaders to be enabled.
  398. enable_parallax_occlusion (Parallax occlusion) bool false
  399. # 0 = parallax occlusion with slope information (faster).
  400. # 1 = relief mapping (slower, more accurate).
  401. parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
  402. # Strength of parallax.
  403. 3d_paralax_strength (Parallax occlusion strength) float 0.025
  404. # Number of parallax occlusion iterations.
  405. parallax_occlusion_iterations (Parallax occlusion iterations) int 4
  406. # Overall scale of parallax occlusion effect.
  407. parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
  408. # Overall bias of parallax occlusion effect, usually scale/2.
  409. parallax_occlusion_bias (Parallax occlusion bias) float 0.04
  410. [****Waving Nodes]
  411. # Set to true enables waving water.
  412. # Requires shaders to be enabled.
  413. enable_waving_water (Waving water) bool false
  414. water_wave_height (Waving water height) float 1.0
  415. water_wave_length (Waving water length) float 20.0
  416. water_wave_speed (Waving water speed) float 5.0
  417. # Set to true enables waving leaves.
  418. # Requires shaders to be enabled.
  419. enable_waving_leaves (Waving leaves) bool false
  420. # Set to true enables waving plants.
  421. # Requires shaders to be enabled.
  422. enable_waving_plants (Waving plants) bool false
  423. [***Advanced]
  424. # Arm inertia, gives a more realistic movement of
  425. # the arm when the camera moves.
  426. arm_inertia (Arm inertia) bool true
  427. # If FPS would go higher than this, limit it by sleeping
  428. # to not waste CPU power for no benefit.
  429. fps_max (Maximum FPS) int 60
  430. # Maximum FPS when game is paused.
  431. pause_fps_max (FPS in pause menu) int 20
  432. # View distance in nodes.
  433. viewing_range (Viewing range) int 100 20 4000
  434. # Width component of the initial window size.
  435. screen_w (Screen width) int 1024
  436. # Height component of the initial window size.
  437. screen_h (Screen height) int 600
  438. # Save window size automatically when modified.
  439. autosave_screensize (Autosave Screen Size) bool true
  440. # Fullscreen mode.
  441. fullscreen (Full screen) bool false
  442. # Bits per pixel (aka color depth) in fullscreen mode.
  443. fullscreen_bpp (Full screen BPP) int 24
  444. # Vertical screen synchronization.
  445. vsync (V-Sync) bool false
  446. # Field of view in degrees.
  447. fov (Field of view) int 72 30 160
  448. # Field of view while zooming in degrees.
  449. # This requires the "zoom" privilege on the server.
  450. zoom_fov (Field of view for zoom) int 15 7 160
  451. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  452. # This setting is for the client only and is ignored by the server.
  453. display_gamma (Gamma) float 1.0 0.5 3.0
  454. lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
  455. lighting_beta (Lightness sharpness) float 0.0 0.0 4.0
  456. # Path to texture directory. All textures are first searched from here.
  457. texture_path (Texture path) path
  458. # The rendering back-end for Irrlicht.
  459. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
  460. # Radius of cloud area stated in number of 64 node cloud squares.
  461. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  462. cloud_radius (Cloud radius) int 12
  463. # Enable view bobbing and amount of view bobbing.
  464. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  465. view_bobbing_amount (View bobbing factor) float 1.0
  466. # Multiplier for fall bobbing.
  467. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  468. fall_bobbing_amount (Fall bobbing factor) float 0.0
  469. # 3D support.
  470. # Currently supported:
  471. # - none: no 3d output.
  472. # - anaglyph: cyan/magenta color 3d.
  473. # - interlaced: odd/even line based polarisation screen support.
  474. # - topbottom: split screen top/bottom.
  475. # - sidebyside: split screen side by side.
  476. # - pageflip: quadbuffer based 3d.
  477. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
  478. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  479. console_height (Console height) float 1.0 0.1 1.0
  480. # In-game chat console background color (R,G,B).
  481. console_color (Console color) string (0,0,0)
  482. # In-game chat console background alpha (opaqueness, between 0 and 255).
  483. console_alpha (Console alpha) int 200 0 255
  484. # Selection box border color (R,G,B).
  485. selectionbox_color (Selection box color) string (0,0,0)
  486. # Width of the selectionbox's lines around nodes.
  487. selectionbox_width (Selection box width) int 2 1 5
  488. # Crosshair color (R,G,B).
  489. crosshair_color (Crosshair color) string (255,255,255)
  490. # Crosshair alpha (opaqueness, between 0 and 255).
  491. crosshair_alpha (Crosshair alpha) int 255 0 255
  492. # Whether node texture animations should be desynchronized per mapblock.
  493. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
  494. # Maximum proportion of current window to be used for hotbar.
  495. # Useful if there's something to be displayed right or left of hotbar.
  496. hud_hotbar_max_width (Maximum hotbar width) float 1.0
  497. # Modifies the size of the hudbar elements.
  498. hud_scaling (HUD scale factor) float 1.0
  499. # Enables caching of facedir rotated meshes.
  500. enable_mesh_cache (Mesh cache) bool false
  501. # Delay between mesh updates on the client in ms. Increasing this will slow
  502. # down the rate of mesh updates, thus reducing jitter on slower clients.
  503. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
  504. # Size of the MapBlock cache of the mesh generator. Increasing this will
  505. # increase the cache hit %, reducing the data being copied from the main
  506. # thread, thus reducing jitter.
  507. meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
  508. # Enables minimap.
  509. enable_minimap (Minimap) bool true
  510. # Shape of the minimap. Enabled = round, disabled = square.
  511. minimap_shape_round (Round minimap) bool true
  512. # True = 256
  513. # False = 128
  514. # Useable to make minimap smoother on slower machines.
  515. minimap_double_scan_height (Minimap scan height) bool true
  516. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  517. directional_colored_fog (Colored fog) bool true
  518. # The strength (darkness) of node ambient-occlusion shading.
  519. # Lower is darker, Higher is lighter. The valid range of values for this
  520. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  521. # set to the nearest valid value.
  522. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
  523. # Enables animation of inventory items.
  524. inventory_items_animations (Inventory items animations) bool false
  525. # Android systems only: Tries to create inventory textures from meshes
  526. # when no supported render was found.
  527. inventory_image_hack (Inventory image hack) bool false
  528. # Fraction of the visible distance at which fog starts to be rendered
  529. fog_start (Fog Start) float 0.4 0.0 0.99
  530. # Makes all liquids opaque
  531. opaque_water (Opaque liquids) bool false
  532. [**Menus]
  533. # Use a cloud animation for the main menu background.
  534. menu_clouds (Clouds in menu) bool true
  535. # Scale gui by a user specified value.
  536. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  537. # This will smooth over some of the rough edges, and blend
  538. # pixels when scaling down, at the cost of blurring some
  539. # edge pixels when images are scaled by non-integer sizes.
  540. gui_scaling (GUI scaling) float 1.0
  541. # When gui_scaling_filter is true, all GUI images need to be
  542. # filtered in software, but some images are generated directly
  543. # to hardware (e.g. render-to-texture for nodes in inventory).
  544. gui_scaling_filter (GUI scaling filter) bool false
  545. # When gui_scaling_filter_txr2img is true, copy those images
  546. # from hardware to software for scaling. When false, fall back
  547. # to the old scaling method, for video drivers that don't
  548. # properly support downloading textures back from hardware.
  549. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
  550. # Delay showing tooltips, stated in milliseconds.
  551. tooltip_show_delay (Tooltip delay) int 400
  552. # Whether freetype fonts are used, requires freetype support to be compiled in.
  553. freetype (Freetype fonts) bool true
  554. # Path to TrueTypeFont or bitmap.
  555. font_path (Font path) filepath fonts/liberationsans.ttf
  556. font_size (Font size) int 16
  557. # Font shadow offset, if 0 then shadow will not be drawn.
  558. font_shadow (Font shadow) int 1
  559. # Font shadow alpha (opaqueness, between 0 and 255).
  560. font_shadow_alpha (Font shadow alpha) int 127 0 255
  561. mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
  562. mono_font_size (Monospace font size) int 15
  563. # This font will be used for certain languages.
  564. fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
  565. fallback_font_size (Fallback font size) int 15
  566. fallback_font_shadow (Fallback font shadow) int 1
  567. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
  568. # Path to save screenshots at.
  569. screenshot_path (Screenshot folder) path
  570. # Format of screenshots.
  571. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
  572. # Screenshot quality. Only used for JPEG format.
  573. # 1 means worst quality; 100 means best quality.
  574. # Use 0 for default quality.
  575. screenshot_quality (Screenshot quality) int 0 0 100
  576. [**Advanced]
  577. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  578. screen_dpi (DPI) int 72
  579. # Windows systems only: Start Minetest with the command line window in the background.
  580. # Contains the same information as the file debug.txt (default name).
  581. enable_console (Enable console window) bool false
  582. [*Sound]
  583. enable_sound (Sound) bool true
  584. sound_volume (Volume) float 0.7 0.0 1.0
  585. [*Advanced]
  586. # Timeout for client to remove unused map data from memory.
  587. client_unload_unused_data_timeout (Mapblock unload timeout) int 600
  588. # Maximum number of mapblocks for client to be kept in memory.
  589. # Set to -1 for unlimited amount.
  590. client_mapblock_limit (Mapblock limit) int 5000
  591. # Whether to show the client debug info (has the same effect as hitting F5).
  592. show_debug (Show debug info) bool false
  593. [Server / Singleplayer]
  594. # Name of the server, to be displayed when players join and in the serverlist.
  595. server_name (Server name) string Minetest server
  596. # Description of server, to be displayed when players join and in the serverlist.
  597. server_description (Server description) string mine here
  598. # Domain name of server, to be displayed in the serverlist.
  599. server_address (Server address) string game.minetest.net
  600. # Homepage of server, to be displayed in the serverlist.
  601. server_url (Server URL) string http://minetest.net
  602. # Automaticaly report to the serverlist.
  603. server_announce (Announce server) bool false
  604. # Announce to this serverlist.
  605. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  606. serverlist_url (Serverlist URL) string servers.minetest.net
  607. # Remove color codes from incoming chat messages
  608. # Use this to stop players from being able to use color in their messages
  609. strip_color_codes (Strip color codes) bool false
  610. [*Network]
  611. # Network port to listen (UDP).
  612. # This value will be overridden when starting from the main menu.
  613. port (Server port) int 30000
  614. # The network interface that the server listens on.
  615. bind_address (Bind address) string
  616. # Enable to disallow old clients from connecting.
  617. # Older clients are compatible in the sense that they will not crash when connecting
  618. # to new servers, but they may not support all new features that you are expecting.
  619. strict_protocol_version_checking (Strict protocol checking) bool false
  620. # Specifies URL from which client fetches media instead of using UDP.
  621. # $filename should be accessible from $remote_media$filename via cURL
  622. # (obviously, remote_media should end with a slash).
  623. # Files that are not present will be fetched the usual way.
  624. remote_media (Remote media) string
  625. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  626. # to IPv6 clients, depending on system configuration.
  627. # Ignored if bind_address is set.
  628. ipv6_server (IPv6 server) bool false
  629. [**Advanced]
  630. # Maximum number of blocks that are simultaneously sent per client.
  631. max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
  632. # Maximum number of blocks that are simultaneously sent in total.
  633. max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
  634. # To reduce lag, block transfers are slowed down when a player is building something.
  635. # This determines how long they are slowed down after placing or removing a node.
  636. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
  637. # Maximum number of packets sent per send step, if you have a slow connection
  638. # try reducing it, but don't reduce it to a number below double of targeted
  639. # client number.
  640. max_packets_per_iteration (Max. packets per iteration) int 1024
  641. [*Game]
  642. # Default game when creating a new world.
  643. # This will be overridden when creating a world from the main menu.
  644. default_game (Default game) string minetest
  645. # Message of the day displayed to players connecting.
  646. motd (Message of the day) string
  647. # Maximum number of players that can connect simultaneously.
  648. max_users (Maximum users) int 15
  649. # World directory (everything in the world is stored here).
  650. # Not needed if starting from the main menu.
  651. map-dir (Map directory) path
  652. # Time in seconds for item entity (dropped items) to live.
  653. # Setting it to -1 disables the feature.
  654. item_entity_ttl (Item entity TTL) int 900
  655. # If enabled, show the server status message on player connection.
  656. show_statusline_on_connect (Status message on connection) bool true
  657. # Enable players getting damage and dying.
  658. enable_damage (Damage) bool false
  659. # Enable creative mode for new created maps.
  660. creative_mode (Creative) bool false
  661. # A chosen map seed for a new map, leave empty for random.
  662. # Will be overridden when creating a new world in the main menu.
  663. fixed_map_seed (Fixed map seed) string
  664. # New users need to input this password.
  665. default_password (Default password) string
  666. # The privileges that new users automatically get.
  667. # See /privs in game for a full list on your server and mod configuration.
  668. default_privs (Default privileges) string interact, shout
  669. # Privileges that players with basic_privs can grant
  670. basic_privs (Basic Privileges) string interact, shout
  671. # Whether players are shown to clients without any range limit.
  672. # Deprecated, use the setting player_transfer_distance instead.
  673. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
  674. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  675. player_transfer_distance (Player transfer distance) int 0
  676. # Whether to allow players to damage and kill each other.
  677. enable_pvp (Player versus Player) bool true
  678. # If this is set, players will always (re)spawn at the given position.
  679. static_spawnpoint (Static spawnpoint) string
  680. # If enabled, new players cannot join with an empty password.
  681. disallow_empty_password (Disallow empty passwords) bool false
  682. # If enabled, disable cheat prevention in multiplayer.
  683. disable_anticheat (Disable anticheat) bool false
  684. # If enabled, actions are recorded for rollback.
  685. # This option is only read when server starts.
  686. enable_rollback_recording (Rollback recording) bool false
  687. # A message to be displayed to all clients when the server shuts down.
  688. kick_msg_shutdown (Shutdown message) string Server shutting down.
  689. # A message to be displayed to all clients when the server crashes.
  690. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
  691. # Whether to ask clients to reconnect after a (Lua) crash.
  692. # Set this to true if your server is set up to restart automatically.
  693. ask_reconnect_on_crash (Ask to reconnect after crash) bool false
  694. # From how far clients know about objects, stated in mapblocks (16 nodes).
  695. active_object_send_range_blocks (Active object send range) int 3
  696. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  697. # In active blocks objects are loaded and ABMs run.
  698. active_block_range (Active block range) int 3
  699. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  700. max_block_send_distance (Max block send distance) int 10
  701. # Maximum number of forceloaded mapblocks.
  702. max_forceloaded_blocks (Maximum forceloaded blocks) int 16
  703. # Interval of sending time of day to clients.
  704. time_send_interval (Time send interval) int 5
  705. # Controls length of day/night cycle.
  706. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  707. time_speed (Time speed) int 72
  708. # Interval of saving important changes in the world, stated in seconds.
  709. server_map_save_interval (Map save interval) float 5.3
  710. # Set the maximum character length of a chat message sent by clients.
  711. # chat_message_max_size int 500
  712. # Limit a single player to send X messages per 10 seconds.
  713. # chat_message_limit_per_10sec float 10.0
  714. # Kick player if send more than X messages per 10 seconds.
  715. # chat_message_limit_trigger_kick int 50
  716. [**Physics]
  717. movement_acceleration_default (Default acceleration) float 3
  718. movement_acceleration_air (Acceleration in air) float 2
  719. movement_acceleration_fast (Fast mode acceleration) float 10
  720. movement_speed_walk (Walking speed) float 4
  721. movement_speed_crouch (Crouch speed) float 1.35
  722. movement_speed_fast (Fast mode speed) float 20
  723. movement_speed_climb (Climbing speed) float 3
  724. movement_speed_jump (Jumping speed) float 6.5
  725. movement_liquid_fluidity (Liquid fluidity) float 1
  726. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
  727. movement_liquid_sink (Liquid sink) float 10
  728. movement_gravity (Gravity) float 9.81
  729. [**Advanced]
  730. # Handling for deprecated lua api calls:
  731. # - legacy: (try to) mimic old behaviour (default for release).
  732. # - log: mimic and log backtrace of deprecated call (default for debug).
  733. # - error: abort on usage of deprecated call (suggested for mod developers).
  734. deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
  735. # Number of extra blocks that can be loaded by /clearobjects at once.
  736. # This is a trade-off between sqlite transaction overhead and
  737. # memory consumption (4096=100MB, as a rule of thumb).
  738. max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
  739. # How much the server will wait before unloading unused mapblocks.
  740. # Higher value is smoother, but will use more RAM.
  741. server_unload_unused_data_timeout (Unload unused server data) int 29
  742. # Maximum number of statically stored objects in a block.
  743. max_objects_per_block (Maximum objects per block) int 64
  744. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  745. sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
  746. # Length of a server tick and the interval at which objects are generally updated over network.
  747. dedicated_server_step (Dedicated server step) float 0.09
  748. # Time in between active block management cycles
  749. active_block_mgmt_interval (Active Block Management interval) float 2.0
  750. # Length of time between ABM execution cycles
  751. abm_interval (Active Block Modifier interval) float 1.0
  752. # Length of time between NodeTimer execution cycles
  753. nodetimer_interval (NodeTimer interval) float 0.2
  754. # If enabled, invalid world data won't cause the server to shut down.
  755. # Only enable this if you know what you are doing.
  756. ignore_world_load_errors (Ignore world errors) bool false
  757. # Max liquids processed per step.
  758. liquid_loop_max (Liquid loop max) int 100000
  759. # The time (in seconds) that the liquids queue may grow beyond processing
  760. # capacity until an attempt is made to decrease its size by dumping old queue
  761. # items. A value of 0 disables the functionality.
  762. liquid_queue_purge_time (Liquid queue purge time) int 0
  763. # Liquid update interval in seconds.
  764. liquid_update (Liquid update tick) float 1.0
  765. # At this distance the server will aggressively optimize which blocks are sent to clients.
  766. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  767. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  768. # Setting this to a value greater than max_block_send_distance disables this optimization.
  769. # Stated in mapblocks (16 nodes)
  770. block_send_optimize_distance (block send optimize distance) int 4 2
  771. # If enabled the server will perform map block occlusion culling based on
  772. # on the eye position of the player. This can reduce the number of blocks
  773. # sent to the client 50-80%. The client will not longer receive most invisible
  774. # so that the utility of noclip mode is reduced.
  775. server_side_occlusion_culling (Server side occlusion culling) bool true
  776. # Restricts the access of certain client-side functions on servers
  777. # Combine these byteflags below to restrict more client-side features:
  778. # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
  779. # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
  780. # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
  781. # READ_NODEDEFS: 8 (disable get_node_def call client-side)
  782. # type: int
  783. csm_flavour_limits (Client side modding flavour limits) int 3
  784. # If the CSM flavour for node range is enabled, get_node is limited to
  785. # this many nodes from the player.
  786. csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
  787. [*Security]
  788. # Prevent mods from doing insecure things like running shell commands.
  789. secure.enable_security (Enable mod security) bool true
  790. # Comma-separated list of trusted mods that are allowed to access insecure
  791. # functions even when mod security is on (via request_insecure_environment()).
  792. secure.trusted_mods (Trusted mods) string
  793. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  794. # allow them to upload and download data to/from the internet.
  795. secure.http_mods (HTTP Mods) string
  796. [*Advanced]
  797. [**Profiling]
  798. # Load the game profiler to collect game profiling data.
  799. # Provides a /profiler command to access the compiled profile.
  800. # Useful for mod developers and server operators.
  801. profiler.load (Load the game profiler) bool false
  802. # The default format in which profiles are being saved,
  803. # when calling `/profiler save [format]` without format.
  804. profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
  805. # The file path relative to your worldpath in which profiles will be saved to.
  806. profiler.report_path (Report path) string ""
  807. [***Instrumentation]
  808. # Instrument the methods of entities on registration.
  809. instrument.entity (Entity methods) bool true
  810. # Instrument the action function of Active Block Modifiers on registration.
  811. instrument.abm (Active Block Modifiers) bool true
  812. # Instrument the action function of Loading Block Modifiers on registration.
  813. instrument.lbm (Loading Block Modifiers) bool true
  814. # Instrument chatcommands on registration.
  815. instrument.chatcommand (Chatcommands) bool true
  816. # Instrument global callback functions on registration.
  817. # (anything you pass to a minetest.register_*() function)
  818. instrument.global_callback (Global callbacks) bool true
  819. [****Advanced]
  820. # Instrument builtin.
  821. # This is usually only needed by core/builtin contributors
  822. instrument.builtin (Builtin) bool false
  823. # Have the profiler instrument itself:
  824. # * Instrument an empty function.
  825. # This estimates the overhead, that instrumentation is adding (+1 function call).
  826. # * Instrument the sampler being used to update the statistics.
  827. instrument.profiler (Profiler) bool false
  828. [Client and Server]
  829. # Name of the player.
  830. # When running a server, clients connecting with this name are admins.
  831. # When starting from the main menu, this is overridden.
  832. name (Player name) string
  833. # Set the language. Leave empty to use the system language.
  834. # A restart is required after changing this.
  835. language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
  836. # Level of logging to be written to debug.txt:
  837. # - <nothing> (no logging)
  838. # - none (messages with no level)
  839. # - error
  840. # - warning
  841. # - action
  842. # - info
  843. # - verbose
  844. debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
  845. # IPv6 support.
  846. enable_ipv6 (IPv6) bool true
  847. [*Advanced]
  848. # Default timeout for cURL, stated in milliseconds.
  849. # Only has an effect if compiled with cURL.
  850. curl_timeout (cURL timeout) int 5000
  851. # Limits number of parallel HTTP requests. Affects:
  852. # - Media fetch if server uses remote_media setting.
  853. # - Serverlist download and server announcement.
  854. # - Downloads performed by main menu (e.g. mod manager).
  855. # Only has an effect if compiled with cURL.
  856. curl_parallel_limit (cURL parallel limit) int 8
  857. # Maximum time in ms a file download (e.g. a mod download) may take.
  858. curl_file_download_timeout (cURL file download timeout) int 300000
  859. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  860. high_precision_fpu (High-precision FPU) bool true
  861. # Replaces the default main menu with a custom one.
  862. main_menu_script (Main menu script) string
  863. main_menu_game_mgr (Main menu game manager) int 0
  864. main_menu_mod_mgr (Main menu mod manager) int 1
  865. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  866. profiler_print_interval (Engine profiling data print interval) int 0
  867. [Mapgen]
  868. # Name of map generator to be used when creating a new world.
  869. # Creating a world in the main menu will override this.
  870. mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
  871. # Water surface level of the world.
  872. water_level (Water level) int 1
  873. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  874. max_block_generate_distance (Max block generate distance) int 6
  875. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  876. # Only mapchunks completely within the mapgen limit are generated.
  877. # Value is stored per-world.
  878. mapgen_limit (Map generation limit) int 31000 0 31000
  879. # Global map generation attributes.
  880. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  881. # and junglegrass, in all other mapgens this flag controls all decorations.
  882. # Flags that are not specified in the flag string are not modified from the default.
  883. # Flags starting with 'no' are used to explicitly disable them.
  884. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
  885. # Whether dungeons occasionally project from the terrain.
  886. projecting_dungeons (Projecting dungeons) bool true
  887. [*Biome API temperature and humidity noise parameters]
  888. # Temperature variation for biomes.
  889. mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
  890. # Small-scale temperature variation for blending biomes on borders.
  891. mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  892. # Humidity variation for biomes.
  893. mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
  894. # Small-scale humidity variation for blending biomes on borders.
  895. mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  896. [*Mapgen V5]
  897. # Map generation attributes specific to Mapgen v5.
  898. # Flags that are not specified in the flag string are not modified from the default.
  899. # Flags starting with 'no' are used to explicitly disable them.
  900. mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
  901. # Controls width of tunnels, a smaller value creates wider tunnels.
  902. mgv5_cave_width (Cave width) float 0.125
  903. # Y of upper limit of large caves.
  904. mgv5_large_cave_depth (Large cave depth) int -256
  905. # Y of upper limit of lava in large caves.
  906. mgv5_lava_depth (Lava depth) int -256
  907. # Y-level of cavern upper limit.
  908. mgv5_cavern_limit (Cavern limit) int -256
  909. # Y-distance over which caverns expand to full size.
  910. mgv5_cavern_taper (Cavern taper) int 256
  911. # Defines full size of caverns, smaller values create larger caverns.
  912. mgv5_cavern_threshold (Cavern threshold) float 0.7
  913. [**Noises]
  914. # Variation of biome filler depth.
  915. mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  916. # Variation of terrain vertical scale.
  917. # When noise is < -0.55 terrain is near-flat.
  918. mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  919. # Y-level of average terrain surface.
  920. mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  921. # First of 2 3D noises that together define tunnels.
  922. mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  923. # Second of 2 3D noises that together define tunnels.
  924. mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  925. # 3D noise defining giant caverns.
  926. mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  927. # TODO
  928. # Noise parameters in group format, unsupported by advanced settings
  929. # menu but settable in minetest.conf.
  930. # See documentation of noise parameter formats in minetest.conf.example.
  931. # 3D noise defining terrain.
  932. #mgv5_np_ground = {
  933. # offset = 0
  934. # scale = 40
  935. # spread = (80, 80, 80)
  936. # seed = 983240
  937. # octaves = 4
  938. # persistence = 0.55
  939. # lacunarity = 2.0
  940. # flags = "eased"
  941. #}
  942. [*Mapgen V6]
  943. # Map generation attributes specific to Mapgen v6.
  944. # The 'snowbiomes' flag enables the new 5 biome system.
  945. # When the new biome system is enabled jungles are automatically enabled and
  946. # the 'jungles' flag is ignored.
  947. # Flags that are not specified in the flag string are not modified from the default.
  948. # Flags starting with 'no' are used to explicitly disable them.
  949. mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
  950. # Deserts occur when np_biome exceeds this value.
  951. # When the new biome system is enabled, this is ignored.
  952. mgv6_freq_desert (Desert noise threshold) float 0.45
  953. # Sandy beaches occur when np_beach exceeds this value.
  954. mgv6_freq_beach (Beach noise threshold) float 0.15
  955. [**Noises]
  956. # Y-level of lower terrain and lakebeds.
  957. mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  958. # Y-level of higher (cliff-top) terrain.
  959. mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  960. # Varies steepness of cliffs.
  961. mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  962. # Defines areas of 'terrain_higher' (cliff-top terrain).
  963. mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  964. # Varies depth of biome surface nodes.
  965. mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  966. # Defines areas with sandy beaches.
  967. mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  968. # Temperature variation for biomes.
  969. mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  970. # Variation of number of caves.
  971. mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  972. # Humidity variation for biomes.
  973. mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  974. # Defines tree areas and tree density.
  975. mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  976. # Defines areas where trees have apples.
  977. mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  978. [*Mapgen V7]
  979. # Map generation attributes specific to Mapgen v7.
  980. # 'ridges' enables the rivers.
  981. # 'biomerepeat' causes surface biomes to repeat in the floatlands.
  982. # Flags that are not specified in the flag string are not modified from the default.
  983. # Flags starting with 'no' are used to explicitly disable them.
  984. mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat
  985. # Y of mountain density gradient zero level. Used to shift mountains vertically.
  986. mgv7_mount_zero_level (Mountain zero level) int 0
  987. # Controls width of tunnels, a smaller value creates wider tunnels.
  988. mgv7_cave_width (Cave width) float 0.09
  989. # Y of upper limit of large caves.
  990. mgv7_large_cave_depth (Large cave depth) int -33
  991. # Y of upper limit of lava in large caves.
  992. mgv7_lava_depth (Lava depth) int -256
  993. # Controls the density of floatland mountain terrain.
  994. # Is an offset added to the 'np_mountain' noise value.
  995. mgv7_float_mount_density (Floatland mountain density) float 0.6
  996. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  997. mgv7_float_mount_height (Floatland mountain height) float 128.0
  998. # Y-level of floatland midpoint and lake surface.
  999. mgv7_floatland_level (Floatland level) int 1280
  1000. # Y-level to which floatland shadows extend.
  1001. mgv7_shadow_limit (Shadow limit) int 1024
  1002. # Y-level of cavern upper limit.
  1003. mgv7_cavern_limit (Cavern limit) int -256
  1004. # Y-distance over which caverns expand to full size.
  1005. mgv7_cavern_taper (Cavern taper) int 256
  1006. # Defines full size of caverns, smaller values create larger caverns.
  1007. mgv7_cavern_threshold (Cavern threshold) float 0.7
  1008. [**Noises]
  1009. # Y-level of higher (cliff-top) terrain.
  1010. mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  1011. # Y-level of lower terrain and lakebeds.
  1012. mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  1013. # Varies roughness of terrain.
  1014. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1015. mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  1016. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  1017. mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
  1018. # Variation of biome filler depth.
  1019. mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1020. # Variation of maximum mountain height (in nodes).
  1021. mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  1022. # Defines large-scale river channel structure.
  1023. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  1024. # Defines areas of floatland smooth terrain.
  1025. # Smooth floatlands occur when noise > 0.
  1026. mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
  1027. # Variation of hill height and lake depth on floatland smooth terrain.
  1028. mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
  1029. # 3D noise defining mountain structure and height.
  1030. # Also defines structure of floatland mountain terrain.
  1031. mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  1032. # 3D noise defining structure of river canyon walls.
  1033. mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  1034. # 3D noise defining giant caverns.
  1035. mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1036. # First of 2 3D noises that together define tunnels.
  1037. mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1038. # Second of 2 3D noises that together define tunnels.
  1039. mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1040. [*Mapgen Carpathian]
  1041. # Map generation attributes specific to Mapgen Carpathian.
  1042. # Flags that are not specified in the flag string are not modified from the default.
  1043. # Flags starting with 'no' are used to explicitly disable them.
  1044. mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
  1045. # Controls width of tunnels, a smaller value creates wider tunnels.
  1046. mgcarpathian_cave_width (Cave width) float 0.09
  1047. # Y of upper limit of large caves.
  1048. mgcarpathian_large_cave_depth (Large cave depth) int -33
  1049. # Y of upper limit of lava in large caves.
  1050. mgcarpathian_lava_depth (Lava depth) int -256
  1051. # Y-level of cavern upper limit.
  1052. mgcarpathian_cavern_limit (Cavern limit) int -256
  1053. # Y-distance over which caverns expand to full size.
  1054. mgcarpathian_cavern_taper (Cavern taper) int 256
  1055. # Defines full size of caverns, smaller values create larger caverns.
  1056. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
  1057. [**Noises]
  1058. # 2D noise that defines the base ground level.
  1059. mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
  1060. # Variation of biome filler depth.
  1061. mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
  1062. # First of 4 3D noises that together define hill/mountain range height.
  1063. mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
  1064. # Second of 4 3D noises that together define hill/mountain range height.
  1065. mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
  1066. # Third of 4 3D noises that together define hill/mountain range height.
  1067. mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
  1068. # Fourth of 4 3D noises that together define hill/mountain range height.
  1069. mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
  1070. # 2D noise that controls the size/occurance of rolling hills.
  1071. mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
  1072. # 2D noise that controls the size/occurance of ridged mountain ranges.
  1073. mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
  1074. # 2D noise that controls the size/occurance of step mountain ranges.
  1075. mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
  1076. # 2D noise that controls the shape/size of rolling hills.
  1077. mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
  1078. # 2D noise that controls the shape/size of ridged mountains.
  1079. mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
  1080. # 2D noise that controls the shape/size of step mountains.
  1081. mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
  1082. # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
  1083. mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
  1084. # First of 2 3D noises that together define tunnels.
  1085. mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1086. # Second of 2 3D noises that together define tunnels.
  1087. mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1088. # 3D noise defining giant caverns.
  1089. mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1090. [*Mapgen Flat]
  1091. # Map generation attributes specific to Mapgen flat.
  1092. # Occasional lakes and hills can be added to the flat world.
  1093. # Flags that are not specified in the flag string are not modified from the default.
  1094. # Flags starting with 'no' are used to explicitly disable them.
  1095. mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
  1096. # Y of flat ground.
  1097. mgflat_ground_level (Ground level) int 8
  1098. # Y of upper limit of large caves.
  1099. mgflat_large_cave_depth (Large cave depth) int -33
  1100. # Y of upper limit of lava in large caves.
  1101. mgflat_lava_depth (Lava depth) int -256
  1102. # Controls width of tunnels, a smaller value creates wider tunnels.
  1103. mgflat_cave_width (Cave width) float 0.09
  1104. # Terrain noise threshold for lakes.
  1105. # Controls proportion of world area covered by lakes.
  1106. # Adjust towards 0.0 for a larger proportion.
  1107. mgflat_lake_threshold (Lake threshold) float -0.45
  1108. # Controls steepness/depth of lake depressions.
  1109. mgflat_lake_steepness (Lake steepness) float 48.0
  1110. # Terrain noise threshold for hills.
  1111. # Controls proportion of world area covered by hills.
  1112. # Adjust towards 0.0 for a larger proportion.
  1113. mgflat_hill_threshold (Hill threshold) float 0.45
  1114. # Controls steepness/height of hills.
  1115. mgflat_hill_steepness (Hill steepness) float 64.0
  1116. [**Noises]
  1117. # Defines location and terrain of optional hills and lakes.
  1118. mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  1119. # Variation of biome filler depth.
  1120. mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1121. # First of 2 3D noises that together define tunnels.
  1122. mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1123. # Second of 2 3D noises that together define tunnels.
  1124. mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1125. [*Mapgen Fractal]
  1126. # Controls width of tunnels, a smaller value creates wider tunnels.
  1127. mgfractal_cave_width (Cave width) float 0.09
  1128. # Y of upper limit of large caves.
  1129. mgfractal_large_cave_depth (Large cave depth) int -33
  1130. # Y of upper limit of lava in large caves.
  1131. mgfractal_lava_depth (Lava depth) int -256
  1132. # Choice of 18 fractals from 9 formulas.
  1133. # 1 = 4D "Roundy" mandelbrot set.
  1134. # 2 = 4D "Roundy" julia set.
  1135. # 3 = 4D "Squarry" mandelbrot set.
  1136. # 4 = 4D "Squarry" julia set.
  1137. # 5 = 4D "Mandy Cousin" mandelbrot set.
  1138. # 6 = 4D "Mandy Cousin" julia set.
  1139. # 7 = 4D "Variation" mandelbrot set.
  1140. # 8 = 4D "Variation" julia set.
  1141. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  1142. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  1143. # 11 = 3D "Christmas Tree" mandelbrot set.
  1144. # 12 = 3D "Christmas Tree" julia set.
  1145. # 13 = 3D "Mandelbulb" mandelbrot set.
  1146. # 14 = 3D "Mandelbulb" julia set.
  1147. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  1148. # 16 = 3D "Cosine Mandelbulb" julia set.
  1149. # 17 = 4D "Mandelbulb" mandelbrot set.
  1150. # 18 = 4D "Mandelbulb" julia set.
  1151. mgfractal_fractal (Fractal type) int 1 1 18
  1152. # Iterations of the recursive function.
  1153. # Controls the amount of fine detail.
  1154. mgfractal_iterations (Iterations) int 11
  1155. # Approximate (X,Y,Z) scale of fractal in nodes.
  1156. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
  1157. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  1158. # Used to move a suitable spawn area of low land close to (0, 0).
  1159. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  1160. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1161. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
  1162. # W co-ordinate of the generated 3D slice of a 4D fractal.
  1163. # Determines which 3D slice of the 4D shape is generated.
  1164. # Has no effect on 3D fractals.
  1165. # Range roughly -2 to 2.
  1166. mgfractal_slice_w (Slice w) float 0.0
  1167. # Julia set only: X component of hypercomplex constant determining julia shape.
  1168. # Range roughly -2 to 2.
  1169. mgfractal_julia_x (Julia x) float 0.33
  1170. # Julia set only: Y component of hypercomplex constant determining julia shape.
  1171. # Range roughly -2 to 2.
  1172. mgfractal_julia_y (Julia y) float 0.33
  1173. # Julia set only: Z component of hypercomplex constant determining julia shape.
  1174. # Range roughly -2 to 2.
  1175. mgfractal_julia_z (Julia z) float 0.33
  1176. # Julia set only: W component of hypercomplex constant determining julia shape.
  1177. # Has no effect on 3D fractals.
  1178. # Range roughly -2 to 2.
  1179. mgfractal_julia_w (Julia w) float 0.33
  1180. [**Noises]
  1181. # Y-level of seabed.
  1182. mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  1183. # Variation of biome filler depth.
  1184. mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1185. # First of 2 3D noises that together define tunnels.
  1186. mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1187. # Second of 2 3D noises that together define tunnels.
  1188. mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1189. [*Mapgen Valleys]
  1190. # Map generation attributes specific to Mapgen Valleys.
  1191. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  1192. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  1193. # it may interfere with delicately adjusted biomes.
  1194. # Flags that are not specified in the flag string are not modified from the default.
  1195. # Flags starting with 'no' are used to explicitly disable them.
  1196. mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
  1197. # The altitude at which temperature drops by 20C
  1198. mgvalleys_altitude_chill (Altitude Chill) int 90
  1199. # Depth below which you'll find large caves.
  1200. mgvalleys_large_cave_depth (Large cave depth) int -33
  1201. # Creates unpredictable lava features in caves.
  1202. # These can make mining difficult. Zero disables them. (0-10)
  1203. mgvalleys_lava_features (Lava Features) int 0
  1204. # Depth below which you'll find massive caves.
  1205. mgvalleys_massive_cave_depth (Massive cave depth) int -256
  1206. # How deep to make rivers
  1207. mgvalleys_river_depth (River Depth) int 4
  1208. # How wide to make rivers
  1209. mgvalleys_river_size (River Size) int 5
  1210. # Creates unpredictable water features in caves.
  1211. # These can make mining difficult. Zero disables them. (0-10)
  1212. mgvalleys_water_features (Water Features) int 0
  1213. # Controls width of tunnels, a smaller value creates wider tunnels.
  1214. mgvalleys_cave_width (Cave width) float 0.09
  1215. [**Noises]
  1216. # Caves and tunnels form at the intersection of the two noises
  1217. mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1218. # Caves and tunnels form at the intersection of the two noises
  1219. mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1220. # The depth of dirt or other filler
  1221. mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  1222. # Massive caves form here.
  1223. mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1224. # River noise -- rivers occur close to zero
  1225. mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  1226. # Base terrain height
  1227. mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  1228. # Raises terrain to make valleys around the rivers
  1229. mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  1230. # Slope and fill work together to modify the heights
  1231. mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1232. # Amplifies the valleys
  1233. mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  1234. # Slope and fill work together to modify the heights
  1235. mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  1236. [*Advanced]
  1237. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  1238. chunksize (Chunk size) int 5
  1239. # Dump the mapgen debug infos.
  1240. enable_mapgen_debug_info (Mapgen debug) bool false
  1241. # Maximum number of blocks that can be queued for loading.
  1242. emergequeue_limit_total (Absolute limit of emerge queues) int 256
  1243. # Maximum number of blocks to be queued that are to be loaded from file.
  1244. # Set to blank for an appropriate amount to be chosen automatically.
  1245. emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
  1246. # Maximum number of blocks to be queued that are to be generated.
  1247. # Set to blank for an appropriate amount to be chosen automatically.
  1248. emergequeue_limit_generate (Limit of emerge queues to generate) int 32
  1249. # Number of emerge threads to use. Make this field blank, or increase this number
  1250. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  1251. # at the cost of slightly buggy caves.
  1252. num_emerge_threads (Number of emerge threads) int 1