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- # This file contains a list of all available settings and their default value for minetest.conf
- # By default, all the settings are commented and not functional.
- # Uncomment settings by removing the preceding #.
- # minetest.conf is read by default from:
- # ../minetest.conf
- # ../../minetest.conf
- # Any other path can be chosen by passing the path as a parameter
- # to the program, eg. "minetest.exe --config ../minetest.conf.example".
- # Further documentation:
- # http://wiki.minetest.net/
- #
- # Client
- #
- ## Controls
- # If enabled, you can place blocks at the position (feet + eye level) where you stand.
- # This is helpful when working with nodeboxes in small areas.
- # type: bool
- # enable_build_where_you_stand = false
- # Player is able to fly without being affected by gravity.
- # This requires the "fly" privilege on the server.
- # type: bool
- # free_move = false
- # Fast movement (via the "special" key).
- # This requires the "fast" privilege on the server.
- # type: bool
- # fast_move = false
- # If enabled together with fly mode, player is able to fly through solid nodes.
- # This requires the "noclip" privilege on the server.
- # type: bool
- # noclip = false
- # Smooths camera when looking around. Also called look or mouse smoothing.
- # Useful for recording videos.
- # type: bool
- # cinematic = false
- # Smooths rotation of camera. 0 to disable.
- # type: float min: 0 max: 0.99
- # camera_smoothing = 0.0
- # Smooths rotation of camera in cinematic mode. 0 to disable.
- # type: float min: 0 max: 0.99
- # cinematic_camera_smoothing = 0.7
- # Invert vertical mouse movement.
- # type: bool
- # invert_mouse = false
- # Mouse sensitivity multiplier.
- # type: float
- # mouse_sensitivity = 0.2
- # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
- # type: bool
- # aux1_descends = false
- # Double-tapping the jump key toggles fly mode.
- # type: bool
- # doubletap_jump = false
- # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
- # type: bool
- # always_fly_fast = true
- # The time in seconds it takes between repeated right clicks when holding the right mouse button.
- # type: float
- # repeat_rightclick_time = 0.25
- # Enable random user input (only used for testing).
- # type: bool
- # random_input = false
- # Continuous forward movement, toggled by autoforward key.
- # type: bool
- # continuous_forward = false
- # Enable Joysticks
- # type: bool
- # enable_joysticks = false
- # The identifier of the joystick to use
- # type: int
- # joystick_id = 0
- # The type of joystick
- # type: enum values: auto, generic, xbox
- # joystick_type = auto
- # The time in seconds it takes between repeated events
- # when holding down a joystick button combination.
- # type: float
- # repeat_joystick_button_time = 0.17
- # The sensitivity of the joystick axes for moving the
- # ingame view frustum around.
- # type: float
- # joystick_frustum_sensitivity = 170
- # Key for moving the player forward.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_forward = KEY_KEY_W
- # Key for moving the player backward.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_backward = KEY_KEY_S
- # Key for moving the player left.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_left = KEY_KEY_A
- # Key for moving the player right.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_right = KEY_KEY_D
- # Key for jumping.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_jump = KEY_SPACE
- # Key for sneaking.
- # Also used for climbing down and descending in water if aux1_descends is disabled.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_sneak = KEY_LSHIFT
- # Key for opening the inventory.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_inventory = KEY_KEY_I
- # Key for moving fast in fast mode.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_special1 = KEY_KEY_E
- # Key for opening the chat window.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_chat = KEY_KEY_T
- # Key for opening the chat window to type commands.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_cmd = /
- # Key for opening the chat window to type local commands.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_cmd_local = .
- # Key for opening the chat console.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keyman_console = KEY_F10
- # Key for toggling unlimited view range.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_rangeselect = KEY_KEY_R
- # Key for toggling flying.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_freemove = KEY_KEY_K
- # Key for toggling fast mode.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_fastmove = KEY_KEY_J
- # Key for toggling noclip mode.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_noclip = KEY_KEY_H
- # Key for selecting the next item in the hotbar.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_hotbar_next = KEY_KEY_N
- # Key for selecting the previous item in the hotbar.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_hotbar_previous = KEY_KEY_B
- # Key for muting the game.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_mute = KEY_KEY_M
- # Key for increasing the volume.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_increase_volume =
- # Key for decreasing the volume.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_decrease_volume =
- # Key for toggling autoforward.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_autoforward =
- # Key for toggling cinematic mode.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_cinematic =
- # Key for toggling display of minimap.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_minimap = KEY_F9
- # Key for taking screenshots.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_screenshot = KEY_F12
- # Key for dropping the currently selected item.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_drop = KEY_KEY_Q
- # Key to use view zoom when possible.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_zoom = KEY_KEY_Z
- # Key for selecting the first hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot1 = KEY_KEY_1
- # Key for selecting the second hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot2 = KEY_KEY_2
- # Key for selecting the third hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot3 = KEY_KEY_3
- # Key for selecting the fourth hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot4 = KEY_KEY_4
- # Key for selecting the fifth hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot5 = KEY_KEY_5
- # Key for selecting the sixth hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot6 = KEY_KEY_6
- # Key for selecting the seventh hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot7 = KEY_KEY_7
- # Key for selecting the eighth hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot8 = KEY_KEY_8
- # Key for selecting the ninth hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot9 = KEY_KEY_9
- # Key for selecting the tenth hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot10 = KEY_KEY_0
- # Key for selecting the 11th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot11 =
- # Key for selecting the 12th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot12 =
- # Key for selecting the 13th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot13 =
- # Key for selecting the 14th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot14 =
- # Key for selecting the 15th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot15 =
- # Key for selecting the 16th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot16 =
- # Key for selecting the 17th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot17 =
- # Key for selecting the 18th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot18 =
- # Key for selecting the 19th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot19 =
- # Key for selecting the 20th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot20 =
- # Key for selecting the 21th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot21 =
- # Key for selecting the 22th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot22 =
- # Key for selecting the 23th hotbar slot.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_slot23 =
- # Key for toggling the display of the HUD.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_toggle_hud = KEY_F1
- # Key for toggling the display of the chat.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_toggle_chat = KEY_F2
- # Key for toggling the display of the large chat console.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_console = KEY_F10
- # Key for toggling the display of the fog.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_toggle_force_fog_off = KEY_F3
- # Key for toggling the camera update. Only used for development
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_toggle_update_camera =
- # Key for toggling the display of debug info.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_toggle_debug = KEY_F5
- # Key for toggling the display of the profiler. Used for development.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_toggle_profiler = KEY_F6
- # Key for switching between first- and third-person camera.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_camera_mode = KEY_F7
- # Key for increasing the viewing range.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_increase_viewing_range_min = +
- # Key for decreasing the viewing range.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_decrease_viewing_range_min = -
- # Key for printing debug stacks. Used for development.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- # type: key
- # keymap_print_debug_stacks = KEY_KEY_P
- ## Network
- # Address to connect to.
- # Leave this blank to start a local server.
- # Note that the address field in the main menu overrides this setting.
- # type: string
- # address =
- # Port to connect to (UDP).
- # Note that the port field in the main menu overrides this setting.
- # type: int min: 1 max: 65535
- # remote_port = 30000
- # Whether to support older servers before protocol version 25.
- # Enable if you want to connect to 0.4.12 servers and before.
- # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
- # Disabling this option will protect your password better.
- # type: bool
- # send_pre_v25_init = false
- # Save the map received by the client on disk.
- # type: bool
- # enable_local_map_saving = false
- # Show entity selection boxes
- # type: bool
- # show_entity_selectionbox = true
- # Enable usage of remote media server (if provided by server).
- # Remote servers offer a significantly faster way to download media (e.g. textures)
- # when connecting to the server.
- # type: bool
- # enable_remote_media_server = true
- # Enable Lua modding support on client.
- # This support is experimental and API can change.
- # type: bool
- # enable_client_modding = false
- # URL to the server list displayed in the Multiplayer Tab.
- # type: string
- # serverlist_url = servers.minetest.net
- # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
- # type: string
- # serverlist_file = favoriteservers.txt
- # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
- # type: int
- # max_out_chat_queue_size = 20
- ## Graphics
- ### In-Game
- #### Basic
- # Enable VBO
- # type: bool
- # enable_vbo = true
- # Whether to fog out the end of the visible area.
- # type: bool
- # enable_fog = true
- # Leaves style:
- # - Fancy: all faces visible
- # - Simple: only outer faces, if defined special_tiles are used
- # - Opaque: disable transparency
- # type: enum values: fancy, simple, opaque
- # leaves_style = fancy
- # Connects glass if supported by node.
- # type: bool
- # connected_glass = false
- # Enable smooth lighting with simple ambient occlusion.
- # Disable for speed or for different looks.
- # type: bool
- # smooth_lighting = true
- # Clouds are a client side effect.
- # type: bool
- # enable_clouds = true
- # Use 3D cloud look instead of flat.
- # type: bool
- # enable_3d_clouds = true
- # Method used to highlight selected object.
- # type: enum values: box, halo, none
- # node_highlighting = box
- # Adds particles when digging a node.
- # type: bool
- # enable_particles = true
- #### Filtering
- # Use mip mapping to scale textures. May slightly increase performance.
- # type: bool
- # mip_map = false
- # Use anisotropic filtering when viewing at textures from an angle.
- # type: bool
- # anisotropic_filter = false
- # Use bilinear filtering when scaling textures.
- # type: bool
- # bilinear_filter = false
- # Use trilinear filtering when scaling textures.
- # type: bool
- # trilinear_filter = false
- # Filtered textures can blend RGB values with fully-transparent neighbors,
- # which PNG optimizers usually discard, sometimes resulting in a dark or
- # light edge to transparent textures. Apply this filter to clean that up
- # at texture load time.
- # type: bool
- # texture_clean_transparent = false
- # When using bilinear/trilinear/anisotropic filters, low-resolution textures
- # can be blurred, so automatically upscale them with nearest-neighbor
- # interpolation to preserve crisp pixels. This sets the minimum texture size
- # for the upscaled textures; higher values look sharper, but require more
- # memory. Powers of 2 are recommended. Setting this higher than 1 may not
- # have a visible effect unless bilinear/trilinear/anisotropic filtering is
- # enabled.
- # type: int
- # texture_min_size = 64
- # Experimental option, might cause visible spaces between blocks
- # when set to higher number than 0.
- # type: enum values: 0, 1, 2, 4, 8, 16
- # fsaa = 0
- # Undersampling is similar to using lower screen resolution, but it applies
- # to the game world only, keeping the GUI intact.
- # It should give significant performance boost at the cost of less detailed image.
- # type: enum values: 0, 2, 3, 4
- # undersampling = 0
- #### Shaders
- # Shaders allow advanced visual effects and may increase performance on some video cards.
- # This only works with the OpenGL video backend.
- # type: bool
- # enable_shaders = true
- # Path to shader directory. If no path is defined, default location will be used.
- # type: path
- # shader_path =
- ##### Tone Mapping
- # Enables filmic tone mapping
- # type: bool
- # tone_mapping = false
- ##### Bumpmapping
- # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
- # or need to be auto-generated.
- # Requires shaders to be enabled.
- # type: bool
- # enable_bumpmapping = false
- # Enables on the fly normalmap generation (Emboss effect).
- # Requires bumpmapping to be enabled.
- # type: bool
- # generate_normalmaps = false
- # Strength of generated normalmaps.
- # type: float
- # normalmaps_strength = 0.6
- # Defines sampling step of texture.
- # A higher value results in smoother normal maps.
- # type: int min: 0 max: 2
- # normalmaps_smooth = 0
- ##### Parallax Occlusion
- # Enables parallax occlusion mapping.
- # Requires shaders to be enabled.
- # type: bool
- # enable_parallax_occlusion = false
- # 0 = parallax occlusion with slope information (faster).
- # 1 = relief mapping (slower, more accurate).
- # type: int min: 0 max: 1
- # parallax_occlusion_mode = 1
- # Strength of parallax.
- # type: float
- # 3d_paralax_strength = 0.025
- # Number of parallax occlusion iterations.
- # type: int
- # parallax_occlusion_iterations = 4
- # Overall scale of parallax occlusion effect.
- # type: float
- # parallax_occlusion_scale = 0.08
- # Overall bias of parallax occlusion effect, usually scale/2.
- # type: float
- # parallax_occlusion_bias = 0.04
- ##### Waving Nodes
- # Set to true enables waving water.
- # Requires shaders to be enabled.
- # type: bool
- # enable_waving_water = false
- # type: float
- # water_wave_height = 1.0
- # type: float
- # water_wave_length = 20.0
- # type: float
- # water_wave_speed = 5.0
- # Set to true enables waving leaves.
- # Requires shaders to be enabled.
- # type: bool
- # enable_waving_leaves = false
- # Set to true enables waving plants.
- # Requires shaders to be enabled.
- # type: bool
- # enable_waving_plants = false
- #### Advanced
- # Arm inertia, gives a more realistic movement of
- # the arm when the camera moves.
- # type: bool
- # arm_inertia = true
- # If FPS would go higher than this, limit it by sleeping
- # to not waste CPU power for no benefit.
- # type: int
- # fps_max = 60
- # Maximum FPS when game is paused.
- # type: int
- # pause_fps_max = 20
- # View distance in nodes.
- # type: int min: 20 max: 4000
- # viewing_range = 100
- # Width component of the initial window size.
- # type: int
- # screen_w = 1024
- # Height component of the initial window size.
- # type: int
- # screen_h = 600
- # Save window size automatically when modified.
- # type: bool
- # autosave_screensize = true
- # Fullscreen mode.
- # type: bool
- # fullscreen = false
- # Bits per pixel (aka color depth) in fullscreen mode.
- # type: int
- # fullscreen_bpp = 24
- # Vertical screen synchronization.
- # type: bool
- # vsync = false
- # Field of view in degrees.
- # type: int min: 30 max: 160
- # fov = 72
- # Field of view while zooming in degrees.
- # This requires the "zoom" privilege on the server.
- # type: int min: 7 max: 160
- # zoom_fov = 15
- # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
- # This setting is for the client only and is ignored by the server.
- # type: float min: 0.5 max: 3.0
- # display_gamma = 1.0
- # type: float min: 0.0 max: 4.0
- # lighting_alpha = 0.0
- # type: float min: 0.0 max: 4.0
- # lighting_beta = 0.0
- # Path to texture directory. All textures are first searched from here.
- # type: path
- # texture_path =
- # The rendering back-end for Irrlicht.
- # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
- # video_driver = opengl
- # Radius of cloud area stated in number of 64 node cloud squares.
- # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
- # type: int
- # cloud_radius = 12
- # Enable view bobbing and amount of view bobbing.
- # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
- # type: float
- # view_bobbing_amount = 1.0
- # Multiplier for fall bobbing.
- # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
- # type: float
- # fall_bobbing_amount = 0.0
- # 3D support.
- # Currently supported:
- # - none: no 3d output.
- # - anaglyph: cyan/magenta color 3d.
- # - interlaced: odd/even line based polarisation screen support.
- # - topbottom: split screen top/bottom.
- # - sidebyside: split screen side by side.
- # - pageflip: quadbuffer based 3d.
- # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
- # 3d_mode = none
- # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
- # type: float min: 0.1 max: 1
- # console_height = 1.0
- # In-game chat console background color (R,G,B).
- # type: string
- # console_color = (0,0,0)
- # In-game chat console background alpha (opaqueness, between 0 and 255).
- # type: int min: 0 max: 255
- # console_alpha = 200
- # Selection box border color (R,G,B).
- # type: string
- # selectionbox_color = (0,0,0)
- # Width of the selectionbox's lines around nodes.
- # type: int min: 1 max: 5
- # selectionbox_width = 2
- # Crosshair color (R,G,B).
- # type: string
- # crosshair_color = (255,255,255)
- # Crosshair alpha (opaqueness, between 0 and 255).
- # type: int min: 0 max: 255
- # crosshair_alpha = 255
- # Whether node texture animations should be desynchronized per mapblock.
- # type: bool
- # desynchronize_mapblock_texture_animation = true
- # Maximum proportion of current window to be used for hotbar.
- # Useful if there's something to be displayed right or left of hotbar.
- # type: float
- # hud_hotbar_max_width = 1.0
- # Modifies the size of the hudbar elements.
- # type: float
- # hud_scaling = 1.0
- # Enables caching of facedir rotated meshes.
- # type: bool
- # enable_mesh_cache = false
- # Delay between mesh updates on the client in ms. Increasing this will slow
- # down the rate of mesh updates, thus reducing jitter on slower clients.
- # type: int min: 0 max: 50
- # mesh_generation_interval = 0
- # Size of the MapBlock cache of the mesh generator. Increasing this will
- # increase the cache hit %, reducing the data being copied from the main
- # thread, thus reducing jitter.
- # type: int min: 0 max: 1000
- # meshgen_block_cache_size = 20
- # Enables minimap.
- # type: bool
- # enable_minimap = true
- # Shape of the minimap. Enabled = round, disabled = square.
- # type: bool
- # minimap_shape_round = true
- # True = 256
- # False = 128
- # Useable to make minimap smoother on slower machines.
- # type: bool
- # minimap_double_scan_height = true
- # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
- # type: bool
- # directional_colored_fog = true
- # The strength (darkness) of node ambient-occlusion shading.
- # Lower is darker, Higher is lighter. The valid range of values for this
- # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
- # set to the nearest valid value.
- # type: float min: 0.25 max: 4
- # ambient_occlusion_gamma = 2.2
- # Enables animation of inventory items.
- # type: bool
- # inventory_items_animations = false
- # Android systems only: Tries to create inventory textures from meshes
- # when no supported render was found.
- # type: bool
- # inventory_image_hack = false
- # Fraction of the visible distance at which fog starts to be rendered
- # type: float min: 0 max: 0.99
- # fog_start = 0.4
- # Makes all liquids opaque
- # type: bool
- # opaque_water = false
- ### Menus
- # Use a cloud animation for the main menu background.
- # type: bool
- # menu_clouds = true
- # Scale gui by a user specified value.
- # Use a nearest-neighbor-anti-alias filter to scale the GUI.
- # This will smooth over some of the rough edges, and blend
- # pixels when scaling down, at the cost of blurring some
- # edge pixels when images are scaled by non-integer sizes.
- # type: float
- # gui_scaling = 1.0
- # When gui_scaling_filter is true, all GUI images need to be
- # filtered in software, but some images are generated directly
- # to hardware (e.g. render-to-texture for nodes in inventory).
- # type: bool
- # gui_scaling_filter = false
- # When gui_scaling_filter_txr2img is true, copy those images
- # from hardware to software for scaling. When false, fall back
- # to the old scaling method, for video drivers that don't
- # properly support downloading textures back from hardware.
- # type: bool
- # gui_scaling_filter_txr2img = true
- # Delay showing tooltips, stated in milliseconds.
- # type: int
- # tooltip_show_delay = 400
- # Whether freetype fonts are used, requires freetype support to be compiled in.
- # type: bool
- # freetype = true
- # Path to TrueTypeFont or bitmap.
- # type: filepath
- # font_path = fonts/liberationsans.ttf
- # type: int
- # font_size = 16
- # Font shadow offset, if 0 then shadow will not be drawn.
- # type: int
- # font_shadow = 1
- # Font shadow alpha (opaqueness, between 0 and 255).
- # type: int min: 0 max: 255
- # font_shadow_alpha = 127
- # type: filepath
- # mono_font_path = fonts/liberationmono.ttf
- # type: int
- # mono_font_size = 15
- # This font will be used for certain languages.
- # type: filepath
- # fallback_font_path = fonts/DroidSansFallbackFull.ttf
- # type: int
- # fallback_font_size = 15
- # type: int
- # fallback_font_shadow = 1
- # type: int min: 0 max: 255
- # fallback_font_shadow_alpha = 128
- # Path to save screenshots at.
- # type: path
- # screenshot_path =
- # Format of screenshots.
- # type: enum values: png, jpg, bmp, pcx, ppm, tga
- # screenshot_format = png
- # Screenshot quality. Only used for JPEG format.
- # 1 means worst quality; 100 means best quality.
- # Use 0 for default quality.
- # type: int min: 0 max: 100
- # screenshot_quality = 0
- ### Advanced
- # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
- # type: int
- # screen_dpi = 72
- # Windows systems only: Start Minetest with the command line window in the background.
- # Contains the same information as the file debug.txt (default name).
- # type: bool
- # enable_console = false
- ## Sound
- # type: bool
- # enable_sound = true
- # type: float min: 0 max: 1
- # sound_volume = 0.7
- ## Advanced
- # Timeout for client to remove unused map data from memory.
- # type: int
- # client_unload_unused_data_timeout = 600
- # Maximum number of mapblocks for client to be kept in memory.
- # Set to -1 for unlimited amount.
- # type: int
- # client_mapblock_limit = 5000
- # Whether to show the client debug info (has the same effect as hitting F5).
- # type: bool
- # show_debug = false
- #
- # Server / Singleplayer
- #
- # Name of the server, to be displayed when players join and in the serverlist.
- # type: string
- # server_name = Minetest server
- # Description of server, to be displayed when players join and in the serverlist.
- # type: string
- # server_description = mine here
- # Domain name of server, to be displayed in the serverlist.
- # type: string
- # server_address = game.minetest.net
- # Homepage of server, to be displayed in the serverlist.
- # type: string
- # server_url = http://minetest.net
- # Automaticaly report to the serverlist.
- # type: bool
- # server_announce = false
- # Announce to this serverlist.
- # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
- # type: string
- # serverlist_url = servers.minetest.net
- # Remove color codes from incoming chat messages
- # Use this to stop players from being able to use color in their messages
- # type: bool
- # strip_color_codes = false
- ## Network
- # Network port to listen (UDP).
- # This value will be overridden when starting from the main menu.
- # type: int
- # port = 30000
- # The network interface that the server listens on.
- # type: string
- # bind_address =
- # Enable to disallow old clients from connecting.
- # Older clients are compatible in the sense that they will not crash when connecting
- # to new servers, but they may not support all new features that you are expecting.
- # type: bool
- # strict_protocol_version_checking = false
- # Specifies URL from which client fetches media instead of using UDP.
- # $filename should be accessible from $remote_media$filename via cURL
- # (obviously, remote_media should end with a slash).
- # Files that are not present will be fetched the usual way.
- # type: string
- # remote_media =
- # Enable/disable running an IPv6 server. An IPv6 server may be restricted
- # to IPv6 clients, depending on system configuration.
- # Ignored if bind_address is set.
- # type: bool
- # ipv6_server = false
- ### Advanced
- # Maximum number of blocks that are simultaneously sent per client.
- # type: int
- # max_simultaneous_block_sends_per_client = 10
- # Maximum number of blocks that are simultaneously sent in total.
- # type: int
- # max_simultaneous_block_sends_server_total = 40
- # To reduce lag, block transfers are slowed down when a player is building something.
- # This determines how long they are slowed down after placing or removing a node.
- # type: float
- # full_block_send_enable_min_time_from_building = 2.0
- # Maximum number of packets sent per send step, if you have a slow connection
- # try reducing it, but don't reduce it to a number below double of targeted
- # client number.
- # type: int
- # max_packets_per_iteration = 1024
- ## Game
- # Default game when creating a new world.
- # This will be overridden when creating a world from the main menu.
- # type: string
- # default_game = minetest
- # Message of the day displayed to players connecting.
- # type: string
- # motd =
- # Maximum number of players that can connect simultaneously.
- # type: int
- # max_users = 15
- # World directory (everything in the world is stored here).
- # Not needed if starting from the main menu.
- # type: path
- # map-dir =
- # Time in seconds for item entity (dropped items) to live.
- # Setting it to -1 disables the feature.
- # type: int
- # item_entity_ttl = 900
- # If enabled, show the server status message on player connection.
- # type: bool
- # show_statusline_on_connect = true
- # Enable players getting damage and dying.
- # type: bool
- # enable_damage = false
- # Enable creative mode for new created maps.
- # type: bool
- # creative_mode = false
- # A chosen map seed for a new map, leave empty for random.
- # Will be overridden when creating a new world in the main menu.
- # type: string
- # fixed_map_seed =
- # New users need to input this password.
- # type: string
- # default_password =
- # The privileges that new users automatically get.
- # See /privs in game for a full list on your server and mod configuration.
- # type: string
- # default_privs = interact, shout
- # Privileges that players with basic_privs can grant
- # type: string
- # basic_privs = interact, shout
- # Whether players are shown to clients without any range limit.
- # Deprecated, use the setting player_transfer_distance instead.
- # type: bool
- # unlimited_player_transfer_distance = true
- # Defines the maximal player transfer distance in blocks (0 = unlimited).
- # type: int
- # player_transfer_distance = 0
- # Whether to allow players to damage and kill each other.
- # type: bool
- # enable_pvp = true
- # If this is set, players will always (re)spawn at the given position.
- # type: string
- # static_spawnpoint =
- # If enabled, new players cannot join with an empty password.
- # type: bool
- # disallow_empty_password = false
- # If enabled, disable cheat prevention in multiplayer.
- # type: bool
- # disable_anticheat = false
- # If enabled, actions are recorded for rollback.
- # This option is only read when server starts.
- # type: bool
- # enable_rollback_recording = false
- # A message to be displayed to all clients when the server shuts down.
- # type: string
- # kick_msg_shutdown = Server shutting down.
- # A message to be displayed to all clients when the server crashes.
- # type: string
- # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
- # Whether to ask clients to reconnect after a (Lua) crash.
- # Set this to true if your server is set up to restart automatically.
- # type: bool
- # ask_reconnect_on_crash = false
- # From how far clients know about objects, stated in mapblocks (16 nodes).
- # type: int
- # active_object_send_range_blocks = 3
- # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
- # In active blocks objects are loaded and ABMs run.
- # type: int
- # active_block_range = 3
- # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
- # type: int
- # max_block_send_distance = 10
- # Maximum number of forceloaded mapblocks.
- # type: int
- # max_forceloaded_blocks = 16
- # Interval of sending time of day to clients.
- # type: int
- # time_send_interval = 5
- # Controls length of day/night cycle.
- # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
- # type: int
- # time_speed = 72
- # Interval of saving important changes in the world, stated in seconds.
- # type: float
- # server_map_save_interval = 5.3
- ### Physics
- # type: float
- # movement_acceleration_default = 3
- # type: float
- # movement_acceleration_air = 2
- # type: float
- # movement_acceleration_fast = 10
- # type: float
- # movement_speed_walk = 4
- # type: float
- # movement_speed_crouch = 1.35
- # type: float
- # movement_speed_fast = 20
- # type: float
- # movement_speed_climb = 3
- # type: float
- # movement_speed_jump = 6.5
- # type: float
- # movement_liquid_fluidity = 1
- # type: float
- # movement_liquid_fluidity_smooth = 0.5
- # type: float
- # movement_liquid_sink = 10
- # type: float
- # movement_gravity = 9.81
- ### Advanced
- # Handling for deprecated lua api calls:
- # - legacy: (try to) mimic old behaviour (default for release).
- # - log: mimic and log backtrace of deprecated call (default for debug).
- # - error: abort on usage of deprecated call (suggested for mod developers).
- # type: enum values: legacy, log, error
- # deprecated_lua_api_handling = legacy
- # Number of extra blocks that can be loaded by /clearobjects at once.
- # This is a trade-off between sqlite transaction overhead and
- # memory consumption (4096=100MB, as a rule of thumb).
- # type: int
- # max_clearobjects_extra_loaded_blocks = 4096
- # How much the server will wait before unloading unused mapblocks.
- # Higher value is smoother, but will use more RAM.
- # type: int
- # server_unload_unused_data_timeout = 29
- # Maximum number of statically stored objects in a block.
- # type: int
- # max_objects_per_block = 64
- # See http://www.sqlite.org/pragma.html#pragma_synchronous
- # type: enum values: 0, 1, 2
- # sqlite_synchronous = 2
- # Length of a server tick and the interval at which objects are generally updated over network.
- # type: float
- # dedicated_server_step = 0.09
- # Time in between active block management cycles
- # type: float
- # active_block_mgmt_interval = 2.0
- # Length of time between ABM execution cycles
- # type: float
- # abm_interval = 1.0
- # Length of time between NodeTimer execution cycles
- # type: float
- # nodetimer_interval = 0.2
- # If enabled, invalid world data won't cause the server to shut down.
- # Only enable this if you know what you are doing.
- # type: bool
- # ignore_world_load_errors = false
- # Max liquids processed per step.
- # type: int
- # liquid_loop_max = 100000
- # The time (in seconds) that the liquids queue may grow beyond processing
- # capacity until an attempt is made to decrease its size by dumping old queue
- # items. A value of 0 disables the functionality.
- # type: int
- # liquid_queue_purge_time = 0
- # Liquid update interval in seconds.
- # type: float
- # liquid_update = 1.0
- # At this distance the server will aggressively optimize which blocks are sent to clients.
- # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
- # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
- # Setting this to a value greater than max_block_send_distance disables this optimization.
- # Stated in mapblocks (16 nodes)
- # type: int min: 2
- # block_send_optimize_distance = 4
- # If enabled the server will perform map block occlusion culling based on
- # on the eye position of the player. This can reduce the number of blocks
- # sent to the client 50-80%. The client will not longer receive most invisible
- # so that the utility of noclip mode is reduced.
- # type: bool
- # server_side_occlusion_culling = true
- # Restricts the access of certain client-side functions on servers
- # Combine these byteflags below to restrict more client-side features:
- # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
- # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
- # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
- # READ_NODEDEFS: 8 (disable get_node_def call client-side)
- # type: int
- # type: int
- # csm_flavour_limits = 3
- # If the CSM flavour for node range is enabled, get_node is limited to
- # this many nodes from the player.
- # type: int
- # csm_flavour_noderange_limit = 8
- ## Security
- # Prevent mods from doing insecure things like running shell commands.
- # type: bool
- # secure.enable_security = true
- # Comma-separated list of trusted mods that are allowed to access insecure
- # functions even when mod security is on (via request_insecure_environment()).
- # type: string
- # secure.trusted_mods =
- # Comma-separated list of mods that are allowed to access HTTP APIs, which
- # allow them to upload and download data to/from the internet.
- # type: string
- # secure.http_mods =
- ## Advanced
- ### Profiling
- # Load the game profiler to collect game profiling data.
- # Provides a /profiler command to access the compiled profile.
- # Useful for mod developers and server operators.
- # type: bool
- # profiler.load = false
- # The default format in which profiles are being saved,
- # when calling `/profiler save [format]` without format.
- # type: enum values: txt, csv, lua, json, json_pretty
- # profiler.default_report_format = txt
- # The file path relative to your worldpath in which profiles will be saved to.
- # type: string
- # profiler.report_path = ""
- #### Instrumentation
- # Instrument the methods of entities on registration.
- # type: bool
- # instrument.entity = true
- # Instrument the action function of Active Block Modifiers on registration.
- # type: bool
- # instrument.abm = true
- # Instrument the action function of Loading Block Modifiers on registration.
- # type: bool
- # instrument.lbm = true
- # Instrument chatcommands on registration.
- # type: bool
- # instrument.chatcommand = true
- # Instrument global callback functions on registration.
- # (anything you pass to a minetest.register_*() function)
- # type: bool
- # instrument.global_callback = true
- ##### Advanced
- # Instrument builtin.
- # This is usually only needed by core/builtin contributors
- # type: bool
- # instrument.builtin = false
- # Have the profiler instrument itself:
- # * Instrument an empty function.
- # This estimates the overhead, that instrumentation is adding (+1 function call).
- # * Instrument the sampler being used to update the statistics.
- # type: bool
- # instrument.profiler = false
- #
- # Client and Server
- #
- # Name of the player.
- # When running a server, clients connecting with this name are admins.
- # When starting from the main menu, this is overridden.
- # type: string
- # name =
- # Set the language. Leave empty to use the system language.
- # A restart is required after changing this.
- # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
- # language =
- # Level of logging to be written to debug.txt:
- # - <nothing> (no logging)
- # - none (messages with no level)
- # - error
- # - warning
- # - action
- # - info
- # - verbose
- # type: enum values: , none, error, warning, action, info, verbose
- # debug_log_level = action
- # IPv6 support.
- # type: bool
- # enable_ipv6 = true
- ## Advanced
- # Default timeout for cURL, stated in milliseconds.
- # Only has an effect if compiled with cURL.
- # type: int
- # curl_timeout = 5000
- # Limits number of parallel HTTP requests. Affects:
- # - Media fetch if server uses remote_media setting.
- # - Serverlist download and server announcement.
- # - Downloads performed by main menu (e.g. mod manager).
- # Only has an effect if compiled with cURL.
- # type: int
- # curl_parallel_limit = 8
- # Maximum time in ms a file download (e.g. a mod download) may take.
- # type: int
- # curl_file_download_timeout = 300000
- # Makes DirectX work with LuaJIT. Disable if it causes troubles.
- # type: bool
- # high_precision_fpu = true
- # Replaces the default main menu with a custom one.
- # type: string
- # main_menu_script =
- # type: int
- # main_menu_game_mgr = 0
- # type: int
- # main_menu_mod_mgr = 1
- # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
- # type: int
- # profiler_print_interval = 0
- #
- # Mapgen
- #
- # Name of map generator to be used when creating a new world.
- # Creating a world in the main menu will override this.
- # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
- # mg_name = v7
- # Water surface level of the world.
- # type: int
- # water_level = 1
- # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
- # type: int
- # max_block_generate_distance = 6
- # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
- # Only mapchunks completely within the mapgen limit are generated.
- # Value is stored per-world.
- # type: int min: 0 max: 31000
- # mapgen_limit = 31000
- # Global map generation attributes.
- # In Mapgen v6 the 'decorations' flag controls all decorations except trees
- # and junglegrass, in all other mapgens this flag controls all decorations.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with 'no' are used to explicitly disable them.
- # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
- # mg_flags = caves,dungeons,light,decorations
- # Whether dungeons occasionally project from the terrain.
- # type: bool
- # projecting_dungeons = true
- ## Biome API temperature and humidity noise parameters
- # Temperature variation for biomes.
- # type: noise_params
- # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
- # Small-scale temperature variation for blending biomes on borders.
- # type: noise_params
- # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
- # Humidity variation for biomes.
- # type: noise_params
- # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
- # Small-scale humidity variation for blending biomes on borders.
- # type: noise_params
- # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
- ## Mapgen V5
- # Map generation attributes specific to Mapgen v5.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with 'no' are used to explicitly disable them.
- # type: flags possible values: caverns, nocaverns
- # mgv5_spflags = caverns
- # Controls width of tunnels, a smaller value creates wider tunnels.
- # type: float
- # mgv5_cave_width = 0.125
- # Y of upper limit of large caves.
- # type: int
- # mgv5_large_cave_depth = -256
- # Y of upper limit of lava in large caves.
- # type: int
- # mgv5_lava_depth = -256
- # Y-level of cavern upper limit.
- # type: int
- # mgv5_cavern_limit = -256
- # Y-distance over which caverns expand to full size.
- # type: int
- # mgv5_cavern_taper = 256
- # Defines full size of caverns, smaller values create larger caverns.
- # type: float
- # mgv5_cavern_threshold = 0.7
- ### Noises
- # Variation of biome filler depth.
- # type: noise_params
- # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
- # Variation of terrain vertical scale.
- # When noise is < -0.55 terrain is near-flat.
- # type: noise_params
- # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
- # Y-level of average terrain surface.
- # type: noise_params
- # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
- # First of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
- # Second of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
- # 3D noise defining giant caverns.
- # type: noise_params
- # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
- ## Mapgen V6
- # Map generation attributes specific to Mapgen v6.
- # The 'snowbiomes' flag enables the new 5 biome system.
- # When the new biome system is enabled jungles are automatically enabled and
- # the 'jungles' flag is ignored.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with 'no' are used to explicitly disable them.
- # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
- # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
- # Deserts occur when np_biome exceeds this value.
- # When the new biome system is enabled, this is ignored.
- # type: float
- # mgv6_freq_desert = 0.45
- # Sandy beaches occur when np_beach exceeds this value.
- # type: float
- # mgv6_freq_beach = 0.15
- ### Noises
- # Y-level of lower terrain and lakebeds.
- # type: noise_params
- # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
- # Y-level of higher (cliff-top) terrain.
- # type: noise_params
- # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
- # Varies steepness of cliffs.
- # type: noise_params
- # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
- # Defines areas of 'terrain_higher' (cliff-top terrain).
- # type: noise_params
- # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
- # Varies depth of biome surface nodes.
- # type: noise_params
- # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
- # Defines areas with sandy beaches.
- # type: noise_params
- # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
- # Temperature variation for biomes.
- # type: noise_params
- # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
- # Variation of number of caves.
- # type: noise_params
- # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
- # Humidity variation for biomes.
- # type: noise_params
- # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
- # Defines tree areas and tree density.
- # type: noise_params
- # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
- # Defines areas where trees have apples.
- # type: noise_params
- # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
- ## Mapgen V7
- # Map generation attributes specific to Mapgen v7.
- # 'ridges' enables the rivers.
- # 'biomerepeat' causes surface biomes to repeat in the floatlands.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with 'no' are used to explicitly disable them.
- # type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
- # mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
- # Y of mountain density gradient zero level. Used to shift mountains vertically.
- # type: int
- # mgv7_mount_zero_level = 0
- # Controls width of tunnels, a smaller value creates wider tunnels.
- # type: float
- # mgv7_cave_width = 0.09
- # Y of upper limit of large caves.
- # type: int
- # mgv7_large_cave_depth = -33
- # Y of upper limit of lava in large caves.
- # type: int
- # mgv7_lava_depth = -256
- # Controls the density of floatland mountain terrain.
- # Is an offset added to the 'np_mountain' noise value.
- # type: float
- # mgv7_float_mount_density = 0.6
- # Typical maximum height, above and below midpoint, of floatland mountain terrain.
- # type: float
- # mgv7_float_mount_height = 128.0
- # Y-level of floatland midpoint and lake surface.
- # type: int
- # mgv7_floatland_level = 1280
- # Y-level to which floatland shadows extend.
- # type: int
- # mgv7_shadow_limit = 1024
- # Y-level of cavern upper limit.
- # type: int
- # mgv7_cavern_limit = -256
- # Y-distance over which caverns expand to full size.
- # type: int
- # mgv7_cavern_taper = 256
- # Defines full size of caverns, smaller values create larger caverns.
- # type: float
- # mgv7_cavern_threshold = 0.7
- ### Noises
- # Y-level of higher (cliff-top) terrain.
- # type: noise_params
- # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
- # Y-level of lower terrain and lakebeds.
- # type: noise_params
- # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
- # Varies roughness of terrain.
- # Defines the 'persistence' value for terrain_base and terrain_alt noises.
- # type: noise_params
- # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
- # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
- # type: noise_params
- # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
- # Variation of biome filler depth.
- # type: noise_params
- # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
- # Variation of maximum mountain height (in nodes).
- # type: noise_params
- # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
- # Defines large-scale river channel structure.
- # type: noise_params
- # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
- # Defines areas of floatland smooth terrain.
- # Smooth floatlands occur when noise > 0.
- # type: noise_params
- # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
- # Variation of hill height and lake depth on floatland smooth terrain.
- # type: noise_params
- # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
- # 3D noise defining mountain structure and height.
- # Also defines structure of floatland mountain terrain.
- # type: noise_params
- # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
- # 3D noise defining structure of river canyon walls.
- # type: noise_params
- # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
- # 3D noise defining giant caverns.
- # type: noise_params
- # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
- # First of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
- # Second of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
- ## Mapgen Carpathian
- # Map generation attributes specific to Mapgen Carpathian.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with 'no' are used to explicitly disable them.
- # type: flags possible values: caverns, nocaverns
- # mgcarpathian_spflags = caverns
- # Controls width of tunnels, a smaller value creates wider tunnels.
- # type: float
- # mgcarpathian_cave_width = 0.09
- # Y of upper limit of large caves.
- # type: int
- # mgcarpathian_large_cave_depth = -33
- # Y of upper limit of lava in large caves.
- # type: int
- # mgcarpathian_lava_depth = -256
- # Y-level of cavern upper limit.
- # type: int
- # mgcarpathian_cavern_limit = -256
- # Y-distance over which caverns expand to full size.
- # type: int
- # mgcarpathian_cavern_taper = 256
- # Defines full size of caverns, smaller values create larger caverns.
- # type: float
- # mgcarpathian_cavern_threshold = 0.7
- ### Noises
- # 2D noise that defines the base ground level.
- # type: noise_params
- # mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
- # Variation of biome filler depth.
- # type: noise_params
- # mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
- # First of 4 3D noises that together define hill/mountain range height.
- # type: noise_params
- # mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
- # Second of 4 3D noises that together define hill/mountain range height.
- # type: noise_params
- # mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
- # Third of 4 3D noises that together define hill/mountain range height.
- # type: noise_params
- # mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
- # Fourth of 4 3D noises that together define hill/mountain range height.
- # type: noise_params
- # mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
- # 2D noise that controls the size/occurance of rolling hills.
- # type: noise_params
- # mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
- # 2D noise that controls the size/occurance of ridged mountain ranges.
- # type: noise_params
- # mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
- # 2D noise that controls the size/occurance of step mountain ranges.
- # type: noise_params
- # mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
- # 2D noise that controls the shape/size of rolling hills.
- # type: noise_params
- # mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
- # 2D noise that controls the shape/size of ridged mountains.
- # type: noise_params
- # mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
- # 2D noise that controls the shape/size of step mountains.
- # type: noise_params
- # mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
- # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
- # type: noise_params
- # mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
- # First of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
- # Second of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
- # 3D noise defining giant caverns.
- # type: noise_params
- # mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
- ## Mapgen Flat
- # Map generation attributes specific to Mapgen flat.
- # Occasional lakes and hills can be added to the flat world.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with 'no' are used to explicitly disable them.
- # type: flags possible values: lakes, hills, nolakes, nohills
- # mgflat_spflags = nolakes,nohills
- # Y of flat ground.
- # type: int
- # mgflat_ground_level = 8
- # Y of upper limit of large caves.
- # type: int
- # mgflat_large_cave_depth = -33
- # Y of upper limit of lava in large caves.
- # type: int
- # mgflat_lava_depth = -256
- # Controls width of tunnels, a smaller value creates wider tunnels.
- # type: float
- # mgflat_cave_width = 0.09
- # Terrain noise threshold for lakes.
- # Controls proportion of world area covered by lakes.
- # Adjust towards 0.0 for a larger proportion.
- # type: float
- # mgflat_lake_threshold = -0.45
- # Controls steepness/depth of lake depressions.
- # type: float
- # mgflat_lake_steepness = 48.0
- # Terrain noise threshold for hills.
- # Controls proportion of world area covered by hills.
- # Adjust towards 0.0 for a larger proportion.
- # type: float
- # mgflat_hill_threshold = 0.45
- # Controls steepness/height of hills.
- # type: float
- # mgflat_hill_steepness = 64.0
- ### Noises
- # Defines location and terrain of optional hills and lakes.
- # type: noise_params
- # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
- # Variation of biome filler depth.
- # type: noise_params
- # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
- # First of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
- # Second of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
- ## Mapgen Fractal
- # Controls width of tunnels, a smaller value creates wider tunnels.
- # type: float
- # mgfractal_cave_width = 0.09
- # Y of upper limit of large caves.
- # type: int
- # mgfractal_large_cave_depth = -33
- # Y of upper limit of lava in large caves.
- # type: int
- # mgfractal_lava_depth = -256
- # Choice of 18 fractals from 9 formulas.
- # 1 = 4D "Roundy" mandelbrot set.
- # 2 = 4D "Roundy" julia set.
- # 3 = 4D "Squarry" mandelbrot set.
- # 4 = 4D "Squarry" julia set.
- # 5 = 4D "Mandy Cousin" mandelbrot set.
- # 6 = 4D "Mandy Cousin" julia set.
- # 7 = 4D "Variation" mandelbrot set.
- # 8 = 4D "Variation" julia set.
- # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
- # 10 = 3D "Mandelbrot/Mandelbar" julia set.
- # 11 = 3D "Christmas Tree" mandelbrot set.
- # 12 = 3D "Christmas Tree" julia set.
- # 13 = 3D "Mandelbulb" mandelbrot set.
- # 14 = 3D "Mandelbulb" julia set.
- # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
- # 16 = 3D "Cosine Mandelbulb" julia set.
- # 17 = 4D "Mandelbulb" mandelbrot set.
- # 18 = 4D "Mandelbulb" julia set.
- # type: int min: 1 max: 18
- # mgfractal_fractal = 1
- # Iterations of the recursive function.
- # Controls the amount of fine detail.
- # type: int
- # mgfractal_iterations = 11
- # Approximate (X,Y,Z) scale of fractal in nodes.
- # type: v3f
- # mgfractal_scale = (4096.0, 1024.0, 4096.0)
- # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
- # Used to move a suitable spawn area of low land close to (0, 0).
- # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
- # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
- # type: v3f
- # mgfractal_offset = (1.79, 0.0, 0.0)
- # W co-ordinate of the generated 3D slice of a 4D fractal.
- # Determines which 3D slice of the 4D shape is generated.
- # Has no effect on 3D fractals.
- # Range roughly -2 to 2.
- # type: float
- # mgfractal_slice_w = 0.0
- # Julia set only: X component of hypercomplex constant determining julia shape.
- # Range roughly -2 to 2.
- # type: float
- # mgfractal_julia_x = 0.33
- # Julia set only: Y component of hypercomplex constant determining julia shape.
- # Range roughly -2 to 2.
- # type: float
- # mgfractal_julia_y = 0.33
- # Julia set only: Z component of hypercomplex constant determining julia shape.
- # Range roughly -2 to 2.
- # type: float
- # mgfractal_julia_z = 0.33
- # Julia set only: W component of hypercomplex constant determining julia shape.
- # Has no effect on 3D fractals.
- # Range roughly -2 to 2.
- # type: float
- # mgfractal_julia_w = 0.33
- ### Noises
- # Y-level of seabed.
- # type: noise_params
- # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
- # Variation of biome filler depth.
- # type: noise_params
- # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
- # First of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
- # Second of 2 3D noises that together define tunnels.
- # type: noise_params
- # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
- ## Mapgen Valleys
- # Map generation attributes specific to Mapgen Valleys.
- # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
- # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
- # it may interfere with delicately adjusted biomes.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with 'no' are used to explicitly disable them.
- # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
- # mg_valleys_spflags = altitude_chill,humid_rivers
- # The altitude at which temperature drops by 20C
- # type: int
- # mgvalleys_altitude_chill = 90
- # Depth below which you'll find large caves.
- # type: int
- # mgvalleys_large_cave_depth = -33
- # Creates unpredictable lava features in caves.
- # These can make mining difficult. Zero disables them. (0-10)
- # type: int
- # mgvalleys_lava_features = 0
- # Depth below which you'll find massive caves.
- # type: int
- # mgvalleys_massive_cave_depth = -256
- # How deep to make rivers
- # type: int
- # mgvalleys_river_depth = 4
- # How wide to make rivers
- # type: int
- # mgvalleys_river_size = 5
- # Creates unpredictable water features in caves.
- # These can make mining difficult. Zero disables them. (0-10)
- # type: int
- # mgvalleys_water_features = 0
- # Controls width of tunnels, a smaller value creates wider tunnels.
- # type: float
- # mgvalleys_cave_width = 0.09
- ### Noises
- # Caves and tunnels form at the intersection of the two noises
- # type: noise_params
- # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
- # Caves and tunnels form at the intersection of the two noises
- # type: noise_params
- # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
- # The depth of dirt or other filler
- # type: noise_params
- # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
- # Massive caves form here.
- # type: noise_params
- # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
- # River noise -- rivers occur close to zero
- # type: noise_params
- # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
- # Base terrain height
- # type: noise_params
- # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
- # Raises terrain to make valleys around the rivers
- # type: noise_params
- # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
- # Slope and fill work together to modify the heights
- # type: noise_params
- # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
- # Amplifies the valleys
- # type: noise_params
- # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
- # Slope and fill work together to modify the heights
- # type: noise_params
- # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
- ## Advanced
- # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
- # type: int
- # chunksize = 5
- # Dump the mapgen debug infos.
- # type: bool
- # enable_mapgen_debug_info = false
- # Maximum number of blocks that can be queued for loading.
- # type: int
- # emergequeue_limit_total = 256
- # Maximum number of blocks to be queued that are to be loaded from file.
- # Set to blank for an appropriate amount to be chosen automatically.
- # type: int
- # emergequeue_limit_diskonly = 32
- # Maximum number of blocks to be queued that are to be generated.
- # Set to blank for an appropriate amount to be chosen automatically.
- # type: int
- # emergequeue_limit_generate = 32
- # Number of emerge threads to use. Make this field blank, or increase this number
- # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
- # at the cost of slightly buggy caves.
- # type: int
- # num_emerge_threads = 1
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