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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2021 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "test.h"
- #include "config.h"
- #include <stdexcept>
- extern "C" {
- #if USE_LUAJIT
- #include <luajit.h>
- #else
- #include <lua.h>
- #endif
- #include <lauxlib.h>
- }
- /*
- * This class tests for two common issues that prevent correct error handling
- * between Lua and C++.
- * Further reading:
- * - https://luajit.org/extensions.html#exceptions
- * - http://lua-users.org/wiki/ErrorHandlingBetweenLuaAndCplusplus
- */
- class TestLua : public TestBase
- {
- public:
- TestLua() { TestManager::registerTestModule(this); }
- const char *getName() { return "TestLua"; }
- void runTests(IGameDef *gamedef);
- void testLuaDestructors();
- void testCxxExceptions();
- };
- static TestLua g_test_instance;
- void TestLua::runTests(IGameDef *gamedef)
- {
- TEST(testLuaDestructors);
- TEST(testCxxExceptions);
- }
- ////////////////////////////////////////////////////////////////////////////////
- /*
- Check that Lua unwinds the stack correctly when it throws errors internally.
- (This is not the case with PUC Lua unless it was compiled as C++.)
- */
- namespace
- {
- class DestructorDetector {
- bool *did_destruct;
- public:
- DestructorDetector(bool *did_destruct) : did_destruct(did_destruct)
- {
- *did_destruct = false;
- }
- ~DestructorDetector()
- {
- *did_destruct = true;
- }
- };
- }
- void TestLua::testLuaDestructors()
- {
- bool did_destruct = false;
- lua_State *L = luaL_newstate();
- lua_cpcall(L, [](lua_State *L) -> int {
- DestructorDetector d(reinterpret_cast<bool*>(lua_touserdata(L, 1)));
- luaL_error(L, "error");
- return 0;
- }, &did_destruct);
- lua_close(L);
- UASSERT(did_destruct);
- }
- namespace {
- int wrapper(lua_State *L, lua_CFunction inner)
- {
- try {
- return inner(L);
- } catch (std::exception &e) {
- lua_pushstring(L, e.what());
- return lua_error(L);
- }
- }
- }
- /*
- Check that C++ exceptions are caught and re-thrown as Lua errors.
- This is handled by a wrapper we define ourselves.
- (PUC Lua does not support use of such a wrapper, we have a patched version)
- */
- void TestLua::testCxxExceptions()
- {
- lua_State *L = luaL_newstate();
- #if USE_LUAJIT
- lua_pushlightuserdata(L, reinterpret_cast<void*>(wrapper));
- luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
- lua_pop(L, 1);
- #else
- lua_atccall(L, wrapper);
- #endif
- lua_pushcfunction(L, [](lua_State *L) -> int {
- throw std::runtime_error("example");
- });
- int caught = 0;
- std::string errmsg;
- try {
- if (lua_pcall(L, 0, 0, 0) != 0) {
- caught = 2;
- errmsg = lua_isstring(L, -1) ? lua_tostring(L, -1) : "";
- }
- } catch (std::exception &e) {
- caught = 1;
- }
- if (caught != 1)
- lua_close(L);
- UASSERTEQ(int, caught, 2);
- UASSERT(errmsg.find("example") != std::string::npos);
- }
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