README.txt 14 KB

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  1. Minetest
  2. ============
  3. An InfiniMiner/Minecraft inspired game.
  4. Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
  5. and contributors (see source file comments and the version control log)
  6. In case you downloaded the source code:
  7. ---------------------------------------
  8. If you downloaded the Minetest Engine source code in which this file is
  9. contained, you probably want to download the minetest_game project too:
  10. https://github.com/minetest/minetest_game/
  11. See the README.txt in it.
  12. Further documentation
  13. ----------------------
  14. - Website: http://minetest.net/
  15. - Wiki: http://wiki.minetest.net/
  16. - Developer wiki: http://dev.minetest.net/
  17. - Forum: http://forum.minetest.net/
  18. - Github: https://github.com/minetest/minetest/
  19. - doc/ directory of source distribution
  20. This game is not finished
  21. --------------------------
  22. - Don't expect it to work as well as a finished game will.
  23. - Please report any bugs. When doing that, debug.txt is useful.
  24. Default Controls
  25. -----------------
  26. - WASD: move
  27. - Space: jump/climb
  28. - Shift: sneak/go down
  29. - Q: drop item
  30. - I: inventory
  31. - Mouse: turn/look
  32. - Mouse left: dig/punch
  33. - Mouse right: place/use
  34. - Mouse wheel: select item
  35. - Esc: pause menu
  36. - T: chat
  37. - Settable in the configuration file, see the section below.
  38. Paths
  39. ------
  40. $bin - Compiled binaries
  41. $share - Distributed read-only data
  42. $user - User-created modifiable data
  43. Windows .zip / RUN_IN_PLACE source:
  44. $bin = bin
  45. $share = .
  46. $user = .
  47. Linux installed:
  48. $bin = /usr/bin
  49. $share = /usr/share/minetest
  50. $user = ~/.minetest
  51. OS X:
  52. $bin = ?
  53. $share = ?
  54. $user = ~/Library/Application Support/minetest
  55. World directory
  56. ----------------
  57. - Worlds can be found as separate folders in:
  58. $user/worlds/
  59. Configuration file:
  60. -------------------
  61. - Default location:
  62. $user/minetest.conf
  63. - It is created by Minetest when it is ran the first time.
  64. - A specific file can be specified on the command line:
  65. --config <path-to-file>
  66. Command-line options:
  67. ---------------------
  68. - Use --help
  69. Compiling on GNU/Linux:
  70. -----------------------
  71. Install dependencies. Here's an example for Debian/Ubuntu:
  72. $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
  73. Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
  74. $ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
  75. $ tar xf master.tar.gz
  76. $ cd minetest-minetest-286edd4 (or similar)
  77. Download minetest_game (otherwise only the "Minimal development test" game is available)
  78. $ cd games/
  79. $ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
  80. $ tar xf minetest_game.tar.gz
  81. $ mv minetest-minetest_game-* minetest_game
  82. $ cd ..
  83. Build a version that runs directly from the source directory:
  84. $ cmake . -DRUN_IN_PLACE=1
  85. $ make -j2
  86. Run it:
  87. $ cd bin
  88. $ ./minetest
  89. - Use cmake . -LH to see all CMake options and their current state
  90. - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
  91. - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
  92. - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
  93. - Debug build is slower, but gives much more useful output in a debugger
  94. - If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
  95. Compiling on Windows:
  96. ---------------------
  97. - This section is outdated. In addition to what is described here:
  98. - In addition to minetest, you need to download minetest_game.
  99. - If you wish to have sound support, you need libogg, libvorbis and libopenal
  100. - You need:
  101. * CMake:
  102. http://www.cmake.org/cmake/resources/software.html
  103. * MinGW or Visual Studio
  104. http://www.mingw.org/
  105. http://msdn.microsoft.com/en-us/vstudio/default
  106. * Irrlicht SDK 1.7:
  107. http://irrlicht.sourceforge.net/downloads.html
  108. * Zlib headers (zlib125.zip)
  109. http://www.winimage.com/zLibDll/index.html
  110. * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
  111. http://www.winimage.com/zLibDll/index.html
  112. * Optional: gettext library and tools:
  113. http://gnuwin32.sourceforge.net/downlinks/gettext.php
  114. - This is used for other UI languages. Feel free to leave it out.
  115. * And, of course, Minetest:
  116. http://minetest.net/download.php
  117. - Steps:
  118. - Select a directory called DIR hereafter in which you will operate.
  119. - Make sure you have CMake and a compiler installed.
  120. - Download all the other stuff to DIR and extract them into there.
  121. ("extract here", not "extract to packagename/")
  122. NOTE: zlib125dll.zip needs to be extracted into zlib125dll
  123. - All those packages contain a nice base directory in them, which
  124. should end up being the direct subdirectories of DIR.
  125. - You will end up with a directory structure like this (+=dir, -=file):
  126. -----------------
  127. + DIR
  128. - zlib-1.2.5.tar.gz
  129. - zlib125dll.zip
  130. - irrlicht-1.7.1.zip
  131. - 110214175330.zip (or whatever, this is the minetest source)
  132. + zlib-1.2.5
  133. - zlib.h
  134. + win32
  135. ...
  136. + zlib125dll
  137. - readme.txt
  138. + dll32
  139. ...
  140. + irrlicht-1.7.1
  141. + lib
  142. + include
  143. ...
  144. + gettext (optional)
  145. +bin
  146. +include
  147. +lib
  148. + minetest
  149. + src
  150. + doc
  151. - CMakeLists.txt
  152. ...
  153. -----------------
  154. - Start up the CMake GUI
  155. - Select "Browse Source..." and select DIR/minetest
  156. - Now, if using MSVC:
  157. - Select "Browse Build..." and select DIR/minetest-build
  158. - Else if using MinGW:
  159. - Select "Browse Build..." and select DIR/minetest
  160. - Select "Configure"
  161. - Select your compiler
  162. - It will warn about missing stuff, ignore that at this point. (later don't)
  163. - Make sure the configuration is as follows
  164. (note that the versions may differ for you):
  165. -----------------
  166. BUILD_CLIENT [X]
  167. BUILD_SERVER [ ]
  168. CMAKE_BUILD_TYPE Release
  169. CMAKE_INSTALL_PREFIX DIR/minetest-install
  170. IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
  171. RUN_IN_PLACE [X]
  172. WARN_ALL [ ]
  173. ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
  174. ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
  175. ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
  176. GETTEXT_BIN_DIR DIR/gettext/bin
  177. GETTEXT_INCLUDE_DIR DIR/gettext/include
  178. GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
  179. GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
  180. -----------------
  181. - Hit "Configure"
  182. - Hit "Configure" once again 8)
  183. - If something is still coloured red, you have a problem.
  184. - Hit "Generate"
  185. If using MSVC:
  186. - Open the generated minetest.sln
  187. - The project defaults to the "Debug" configuration. Make very sure to
  188. select "Release", unless you want to debug some stuff (it's slower
  189. and might not even work at all)
  190. - Build the ALL_BUILD project
  191. - Build the INSTALL project
  192. - You should now have a working game with the executable in
  193. DIR/minetest-install/bin/minetest.exe
  194. - Additionally you may create a zip package by building the PACKAGE
  195. project.
  196. If using MinGW:
  197. - Using the command line, browse to the build directory and run 'make'
  198. (or mingw32-make or whatever it happens to be)
  199. - You may need to copy some of the downloaded DLLs into bin/, see what
  200. running the produced executable tells you it doesn't have.
  201. - You should now have a working game with the executable in
  202. DIR/minetest/bin/minetest.exe
  203. Windows releases of minetest are built using a bat script like this:
  204. --------------------------------------------------------------------
  205. set sourcedir=%CD%
  206. set installpath="C:\tmp\minetest_install"
  207. set irrlichtpath="C:\tmp\irrlicht-1.7.2"
  208. set builddir=%sourcedir%\bvc10
  209. mkdir %builddir%
  210. pushd %builddir%
  211. cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
  212. if %errorlevel% neq 0 goto fail
  213. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
  214. if %errorlevel% neq 0 goto fail
  215. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
  216. if %errorlevel% neq 0 goto fail
  217. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
  218. if %errorlevel% neq 0 goto fail
  219. popd
  220. echo Finished.
  221. exit /b 0
  222. :fail
  223. popd
  224. echo Failed.
  225. exit /b 1
  226. License of Minetest textures and sounds
  227. ---------------------------------------
  228. This applies to textures and sounds contained in the main Minetest
  229. distribution.
  230. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
  231. http://creativecommons.org/licenses/by-sa/3.0/
  232. Authors of media files
  233. -----------------------
  234. Everything not listed in here:
  235. Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
  236. BlockMen:
  237. textures/base/pack/menuheader.png
  238. erlehmann:
  239. misc/minetest-icon-24x24.png
  240. misc/minetest-icon.ico
  241. misc/minetest-icon.svg
  242. textures/base/pack/logo.png
  243. License of Minetest source code
  244. -------------------------------
  245. Minetest
  246. Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  247. This program is free software; you can redistribute it and/or modify
  248. it under the terms of the GNU Lesser General Public License as published by
  249. the Free Software Foundation; either version 2.1 of the License, or
  250. (at your option) any later version.
  251. This program is distributed in the hope that it will be useful,
  252. but WITHOUT ANY WARRANTY; without even the implied warranty of
  253. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  254. GNU Lesser General Public License for more details.
  255. You should have received a copy of the GNU Lesser General Public License along
  256. with this program; if not, write to the Free Software Foundation, Inc.,
  257. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  258. Irrlicht
  259. ---------------
  260. This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
  261. The Irrlicht Engine License
  262. Copyright © 2002-2005 Nikolaus Gebhardt
  263. This software is provided 'as-is', without any express or implied
  264. warranty. In no event will the authors be held liable for any damages
  265. arising from the use of this software.
  266. Permission is granted to anyone to use this software for any purpose,
  267. including commercial applications, and to alter it and redistribute
  268. it freely, subject to the following restrictions:
  269. 1. The origin of this software must not be misrepresented; you
  270. must not claim that you wrote the original software. If you use
  271. this software in a product, an acknowledgment in the product
  272. documentation would be appreciated but is not required.
  273. 2. Altered source versions must be plainly marked as such, and must
  274. not be misrepresented as being the original software.
  275. 3. This notice may not be removed or altered from any source
  276. distribution.
  277. JThread
  278. ---------------
  279. This program uses the JThread library. License for JThread follows:
  280. Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
  281. Permission is hereby granted, free of charge, to any person obtaining a
  282. copy of this software and associated documentation files (the "Software"),
  283. to deal in the Software without restriction, including without limitation
  284. the rights to use, copy, modify, merge, publish, distribute, sublicense,
  285. and/or sell copies of the Software, and to permit persons to whom the
  286. Software is furnished to do so, subject to the following conditions:
  287. The above copyright notice and this permission notice shall be included
  288. in all copies or substantial portions of the Software.
  289. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  290. OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  291. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  292. THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  293. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  294. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  295. IN THE SOFTWARE.
  296. Lua
  297. ---------------
  298. Lua is licensed under the terms of the MIT license reproduced below.
  299. This means that Lua is free software and can be used for both academic
  300. and commercial purposes at absolutely no cost.
  301. For details and rationale, see http://www.lua.org/license.html .
  302. Copyright (C) 1994-2008 Lua.org, PUC-Rio.
  303. Permission is hereby granted, free of charge, to any person obtaining a copy
  304. of this software and associated documentation files (the "Software"), to deal
  305. in the Software without restriction, including without limitation the rights
  306. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  307. copies of the Software, and to permit persons to whom the Software is
  308. furnished to do so, subject to the following conditions:
  309. The above copyright notice and this permission notice shall be included in
  310. all copies or substantial portions of the Software.
  311. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  312. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  313. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  314. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  315. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  316. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  317. THE SOFTWARE.
  318. Fonts
  319. ---------------
  320. DejaVu Sans Mono:
  321. Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
  322. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
  323. Bitstream Vera Fonts Copyright:
  324. Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
  325. a trademark of Bitstream, Inc.
  326. Arev Fonts Copyright:
  327. Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
  328. Liberation Fonts Copyright:
  329. Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
  330. DroidSansFallback:
  331. Copyright (C) 2008 The Android Open Source Project
  332. Licensed under the Apache License, Version 2.0 (the "License");
  333. you may not use this file except in compliance with the License.
  334. You may obtain a copy of the License at
  335. http://www.apache.org/licenses/LICENSE-2.0
  336. Unless required by applicable law or agreed to in writing, software
  337. distributed under the License is distributed on an "AS IS" BASIS,
  338. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  339. See the License for the specific language governing permissions and
  340. limitations under the License.