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- -- Minetest: builtin/chatcommands.lua
- --
- -- Chat command handler
- --
- minetest.chatcommands = {}
- function minetest.register_chatcommand(cmd, def)
- def = def or {}
- def.params = def.params or ""
- def.description = def.description or ""
- def.privs = def.privs or {}
- minetest.chatcommands[cmd] = def
- end
- minetest.register_on_chat_message(function(name, message)
- local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
- if not param then
- param = ""
- end
- local cmd_def = minetest.chatcommands[cmd]
- if cmd_def then
- local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
- if has_privs then
- cmd_def.func(name, param)
- else
- minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
- end
- return true -- handled chat message
- end
- return false
- end)
- --
- -- Chat commands
- --
- minetest.register_chatcommand("me", {
- params = "<action>",
- description = "chat action (eg. /me orders a pizza)",
- privs = {shout=true},
- func = function(name, param)
- minetest.chat_send_all("* " .. name .. " " .. param)
- end,
- })
- minetest.register_chatcommand("help", {
- privs = {},
- params = "(nothing)/all/privs/<cmd>",
- description = "Get help for commands or list privileges",
- func = function(name, param)
- local format_help_line = function(cmd, def)
- local msg = "/"..cmd
- if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
- if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
- return msg
- end
- if param == "" then
- local msg = ""
- cmds = {}
- for cmd, def in pairs(minetest.chatcommands) do
- if minetest.check_player_privs(name, def.privs) then
- table.insert(cmds, cmd)
- end
- end
- minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
- minetest.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
- elseif param == "all" then
- minetest.chat_send_player(name, "Available commands:")
- for cmd, def in pairs(minetest.chatcommands) do
- if minetest.check_player_privs(name, def.privs) then
- minetest.chat_send_player(name, format_help_line(cmd, def))
- end
- end
- elseif param == "privs" then
- minetest.chat_send_player(name, "Available privileges:")
- for priv, def in pairs(minetest.registered_privileges) do
- minetest.chat_send_player(name, priv..": "..def.description)
- end
- else
- local cmd = param
- def = minetest.chatcommands[cmd]
- if not def then
- minetest.chat_send_player(name, "Command not available: "..cmd)
- else
- minetest.chat_send_player(name, format_help_line(cmd, def))
- end
- end
- end,
- })
- minetest.register_chatcommand("privs", {
- params = "<name>",
- description = "print out privileges of player",
- func = function(name, param)
- if param == "" then
- param = name
- else
- --[[if not minetest.check_player_privs(name, {privs=true}) then
- minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
- return
- end]]
- end
- minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' '))
- end,
- })
- minetest.register_chatcommand("grant", {
- params = "<name> <privilege>|all",
- description = "Give privilege to player",
- privs = {},
- func = function(name, param)
- if not minetest.check_player_privs(name, {privs=true}) and
- not minetest.check_player_privs(name, {basic_privs=true}) then
- minetest.chat_send_player(name, "Your privileges are insufficient.")
- return
- end
- local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
- if not grantname or not grantprivstr then
- minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
- return
- elseif not minetest.auth_table[grantname] then
- minetest.chat_send_player(name, "Player "..grantname.." does not exist.")
- return
- end
- local grantprivs = minetest.string_to_privs(grantprivstr)
- if grantprivstr == "all" then
- grantprivs = minetest.registered_privileges
- end
- local privs = minetest.get_player_privs(grantname)
- local privs_known = true
- for priv, _ in pairs(grantprivs) do
- if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
- minetest.chat_send_player(name, "Your privileges are insufficient.")
- return
- end
- if not minetest.registered_privileges[priv] then
- minetest.chat_send_player(name, "Unknown privilege: "..priv)
- privs_known = false
- end
- privs[priv] = true
- end
- if not privs_known then
- return
- end
- minetest.set_player_privs(grantname, privs)
- minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
- minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
- if grantname ~= name then
- minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
- end
- end,
- })
- minetest.register_chatcommand("revoke", {
- params = "<name> <privilege>|all",
- description = "Remove privilege from player",
- privs = {},
- func = function(name, param)
- if not minetest.check_player_privs(name, {privs=true}) and
- not minetest.check_player_privs(name, {basic_privs=true}) then
- minetest.chat_send_player(name, "Your privileges are insufficient.")
- return
- end
- local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
- if not revokename or not revokeprivstr then
- minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
- return
- elseif not minetest.auth_table[revokename] then
- minetest.chat_send_player(name, "Player "..revokename.." does not exist.")
- return
- end
- local revokeprivs = minetest.string_to_privs(revokeprivstr)
- local privs = minetest.get_player_privs(revokename)
- for priv, _ in pairs(revokeprivs) do
- if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
- minetest.chat_send_player(name, "Your privileges are insufficient.")
- return
- end
- end
- if revokeprivstr == "all" then
- privs = {}
- else
- for priv, _ in pairs(revokeprivs) do
- privs[priv] = nil
- end
- end
- minetest.set_player_privs(revokename, privs)
- minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
- minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
- if revokename ~= name then
- minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
- end
- end,
- })
- minetest.register_chatcommand("setpassword", {
- params = "<name> <password>",
- description = "set given password",
- privs = {password=true},
- func = function(name, param)
- local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
- if not toname then
- toname = string.match(param, "^([^ ]+) *$")
- raw_password = nil
- end
- if not toname then
- minetest.chat_send_player(name, "Name field required")
- return
- end
- local actstr = "?"
- if not raw_password then
- minetest.set_player_password(toname, "")
- actstr = "cleared"
- else
- minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
- actstr = "set"
- end
- minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
- if toname ~= name then
- minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name)
- end
- end,
- })
- minetest.register_chatcommand("clearpassword", {
- params = "<name>",
- description = "set empty password",
- privs = {password=true},
- func = function(name, param)
- toname = param
- if toname == "" then
- minetest.chat_send_player(name, "Name field required")
- return
- end
- minetest.set_player_password(toname, '')
- minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared")
- end,
- })
- minetest.register_chatcommand("auth_reload", {
- params = "",
- description = "reload authentication data",
- privs = {server=true},
- func = function(name, param)
- local done = minetest.auth_reload()
- if done then
- minetest.chat_send_player(name, "Done.")
- else
- minetest.chat_send_player(name, "Failed.")
- end
- end,
- })
- minetest.register_chatcommand("teleport", {
- params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
- description = "teleport to given position",
- privs = {teleport=true},
- func = function(name, param)
- -- Returns (pos, true) if found, otherwise (pos, false)
- local function find_free_position_near(pos)
- local tries = {
- {x=1,y=0,z=0},
- {x=-1,y=0,z=0},
- {x=0,y=0,z=1},
- {x=0,y=0,z=-1},
- }
- for _, d in ipairs(tries) do
- local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
- local n = minetest.get_node(p)
- if not minetest.registered_nodes[n.name].walkable then
- return p, true
- end
- end
- return pos, false
- end
- local teleportee = nil
- local p = {}
- p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- teleportee = minetest.get_player_by_name(name)
- if teleportee and p.x and p.y and p.z then
- minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
- teleportee:setpos(p)
- return
- end
-
- local teleportee = nil
- local p = nil
- local target_name = nil
- target_name = string.match(param, "^([^ ]+)$")
- teleportee = minetest.get_player_by_name(name)
- if target_name then
- local target = minetest.get_player_by_name(target_name)
- if target then
- p = target:getpos()
- end
- end
- if teleportee and p then
- p = find_free_position_near(p)
- minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
- teleportee:setpos(p)
- return
- end
-
- if minetest.check_player_privs(name, {bring=true}) then
- local teleportee = nil
- local p = {}
- local teleportee_name = nil
- teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- if teleportee_name then
- teleportee = minetest.get_player_by_name(teleportee_name)
- end
- if teleportee and p.x and p.y and p.z then
- minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
- teleportee:setpos(p)
- return
- end
-
- local teleportee = nil
- local p = nil
- local teleportee_name = nil
- local target_name = nil
- teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
- if teleportee_name then
- teleportee = minetest.get_player_by_name(teleportee_name)
- end
- if target_name then
- local target = minetest.get_player_by_name(target_name)
- if target then
- p = target:getpos()
- end
- end
- if teleportee and p then
- p = find_free_position_near(p)
- minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
- teleportee:setpos(p)
- return
- end
- end
- minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
- return
- end,
- })
- minetest.register_chatcommand("set", {
- params = "[-n] <name> <value> | <name>",
- description = "set or read server configuration setting",
- privs = {server=true},
- func = function(name, param)
- local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
- if arg and arg == "-n" and setname and setvalue then
- minetest.setting_set(setname, setvalue)
- minetest.chat_send_player(name, setname.." = "..setvalue)
- return
- end
- local setname, setvalue = string.match(param, "([^ ]+) (.+)")
- if setname and setvalue then
- if not minetest.setting_get(setname) then
- minetest.chat_send_player(name, "Failed. Use '/set -n <name> <value>' to create a new setting.")
- return
- end
- minetest.setting_set(setname, setvalue)
- minetest.chat_send_player(name, setname.." = "..setvalue)
- return
- end
- local setname = string.match(param, "([^ ]+)")
- if setname then
- local setvalue = minetest.setting_get(setname)
- if not setvalue then
- setvalue = "<not set>"
- end
- minetest.chat_send_player(name, setname.." = "..setvalue)
- return
- end
- minetest.chat_send_player(name, "Invalid parameters (see /help set)")
- end,
- })
- minetest.register_chatcommand("mods", {
- params = "",
- description = "lists mods installed on the server",
- privs = {},
- func = function(name, param)
- local response = ""
- local modnames = minetest.get_modnames()
- for i, mod in ipairs(modnames) do
- response = response .. mod
- -- Add space if not at the end
- if i ~= #modnames then
- response = response .. " "
- end
- end
- minetest.chat_send_player(name, response)
- end,
- })
- local function handle_give_command(cmd, giver, receiver, stackstring)
- minetest.log("action", giver.." invoked "..cmd..', stackstring="'
- ..stackstring..'"')
- minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
- local itemstack = ItemStack(stackstring)
- if itemstack:is_empty() then
- minetest.chat_send_player(giver, 'error: cannot give an empty item')
- return
- elseif not itemstack:is_known() then
- minetest.chat_send_player(giver, 'error: cannot give an unknown item')
- return
- end
- local receiverref = minetest.get_player_by_name(receiver)
- if receiverref == nil then
- minetest.chat_send_player(giver, receiver..' is not a known player')
- return
- end
- local leftover = receiverref:get_inventory():add_item("main", itemstack)
- if leftover:is_empty() then
- partiality = ""
- elseif leftover:get_count() == itemstack:get_count() then
- partiality = "could not be "
- else
- partiality = "partially "
- end
- -- The actual item stack string may be different from what the "giver"
- -- entered (e.g. big numbers are always interpreted as 2^16-1).
- stackstring = itemstack:to_string()
- if giver == receiver then
- minetest.chat_send_player(giver, '"'..stackstring
- ..'" '..partiality..'added to inventory.');
- else
- minetest.chat_send_player(giver, '"'..stackstring
- ..'" '..partiality..'added to '..receiver..'\'s inventory.');
- minetest.chat_send_player(receiver, '"'..stackstring
- ..'" '..partiality..'added to inventory.');
- end
- end
- minetest.register_chatcommand("give", {
- params = "<name> <itemstring>",
- description = "give item to player",
- privs = {give=true},
- func = function(name, param)
- local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
- if not toname or not itemstring then
- minetest.chat_send_player(name, "name and itemstring required")
- return
- end
- handle_give_command("/give", name, toname, itemstring)
- end,
- })
- minetest.register_chatcommand("giveme", {
- params = "<itemstring>",
- description = "give item to yourself",
- privs = {give=true},
- func = function(name, param)
- local itemstring = string.match(param, "(.+)$")
- if not itemstring then
- minetest.chat_send_player(name, "itemstring required")
- return
- end
- handle_give_command("/giveme", name, name, itemstring)
- end,
- })
- minetest.register_chatcommand("spawnentity", {
- params = "<entityname>",
- description = "spawn entity at your position",
- privs = {give=true, interact=true},
- func = function(name, param)
- local entityname = string.match(param, "(.+)$")
- if not entityname then
- minetest.chat_send_player(name, "entityname required")
- return
- end
- print('/spawnentity invoked, entityname="'..entityname..'"')
- local player = minetest.get_player_by_name(name)
- if player == nil then
- print("Unable to spawn entity, player is nil")
- return true -- Handled chat message
- end
- local p = player:getpos()
- p.y = p.y + 1
- minetest.add_entity(p, entityname)
- minetest.chat_send_player(name, '"'..entityname
- ..'" spawned.');
- end,
- })
- minetest.register_chatcommand("pulverize", {
- params = "",
- description = "delete item in hand",
- privs = {},
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if player == nil then
- print("Unable to pulverize, player is nil")
- return true -- Handled chat message
- end
- if player:get_wielded_item():is_empty() then
- minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
- else
- player:set_wielded_item(nil)
- minetest.chat_send_player(name, 'An item was pulverized.')
- end
- end,
- })
- -- Key = player name
- minetest.rollback_punch_callbacks = {}
- minetest.register_on_punchnode(function(pos, node, puncher)
- local name = puncher:get_player_name()
- if minetest.rollback_punch_callbacks[name] then
- minetest.rollback_punch_callbacks[name](pos, node, puncher)
- minetest.rollback_punch_callbacks[name] = nil
- end
- end)
- minetest.register_chatcommand("rollback_check", {
- params = "[<range>] [<seconds>]",
- description = "check who has last touched a node or near it, "..
- "max. <seconds> ago (default range=0, seconds=86400=24h)",
- privs = {rollback=true},
- func = function(name, param)
- local range, seconds = string.match(param, "(%d+) *(%d*)")
- range = tonumber(range) or 0
- seconds = tonumber(seconds) or 86400
- minetest.chat_send_player(name, "Punch a node (limits set: range="..
- dump(range).." seconds="..dump(seconds).."s)")
- minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
- local name = puncher:get_player_name()
- minetest.chat_send_player(name, "Checking...")
- local actor, act_p, act_seconds =
- minetest.rollback_get_last_node_actor(pos, range, seconds)
- if actor == "" then
- minetest.chat_send_player(name, "Nobody has touched the "..
- "specified location in "..dump(seconds).." seconds")
- return
- end
- local nodedesc = "this node"
- if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
- nodedesc = minetest.pos_to_string(act_p)
- end
- local nodename = minetest.get_node(act_p).name
- minetest.chat_send_player(name, "Last actor on "..nodedesc..
- " was "..actor..", "..dump(act_seconds)..
- "s ago (node is now "..nodename..")")
- end
- end,
- })
- minetest.register_chatcommand("rollback", {
- params = "<player name> [<seconds>] | :<actor> [<seconds>]",
- description = "revert actions of a player; default for <seconds> is 60",
- privs = {rollback=true},
- func = function(name, param)
- local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
- if not target_name then
- local player_name = nil;
- player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
- if not player_name then
- minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
- return
- end
- target_name = "player:"..player_name
- end
- seconds = tonumber(seconds) or 60
- minetest.chat_send_player(name, "Reverting actions of "..
- dump(target_name).." since "..dump(seconds).." seconds.")
- local success, log = minetest.rollback_revert_actions_by(
- target_name, seconds)
- if #log > 10 then
- minetest.chat_send_player(name, "(log is too long to show)")
- else
- for _,line in ipairs(log) do
- minetest.chat_send_player(name, line)
- end
- end
- if success then
- minetest.chat_send_player(name, "Reverting actions succeeded.")
- else
- minetest.chat_send_player(name, "Reverting actions FAILED.")
- end
- end,
- })
- minetest.register_chatcommand("status", {
- params = "",
- description = "print server status line",
- privs = {},
- func = function(name, param)
- minetest.chat_send_player(name, minetest.get_server_status())
- end,
- })
- minetest.register_chatcommand("time", {
- params = "<0...24000>",
- description = "set time of day",
- privs = {settime=true},
- func = function(name, param)
- if param == "" then
- minetest.chat_send_player(name, "Missing parameter")
- return
- end
- local newtime = tonumber(param)
- if newtime == nil then
- minetest.chat_send_player(name, "Invalid time")
- else
- minetest.set_timeofday((newtime % 24000) / 24000)
- minetest.chat_send_player(name, "Time of day changed.")
- minetest.log("action", name .. " sets time " .. newtime)
- end
- end,
- })
- minetest.register_chatcommand("shutdown", {
- params = "",
- description = "shutdown server",
- privs = {server=true},
- func = function(name, param)
- minetest.log("action", name .. " shuts down server")
- minetest.request_shutdown()
- minetest.chat_send_all("*** Server shutting down (operator request).")
- end,
- })
- minetest.register_chatcommand("ban", {
- params = "<name>",
- description = "ban IP of player",
- privs = {ban=true},
- func = function(name, param)
- if param == "" then
- minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
- return
- end
- if not minetest.get_player_by_name(param) then
- minetest.chat_send_player(name, "No such player")
- return
- end
- if not minetest.ban_player(param) then
- minetest.chat_send_player(name, "Failed to ban player")
- else
- local desc = minetest.get_ban_description(param)
- minetest.chat_send_player(name, "Banned " .. desc .. ".")
- minetest.log("action", name .. " bans " .. desc .. ".")
- end
- end,
- })
- minetest.register_chatcommand("unban", {
- params = "<name/ip>",
- description = "remove IP ban",
- privs = {ban=true},
- func = function(name, param)
- if not minetest.unban_player_or_ip(param) then
- minetest.chat_send_player(name, "Failed to unban player/IP")
- else
- minetest.chat_send_player(name, "Unbanned " .. param)
- minetest.log("action", name .. " unbans " .. param)
- end
- end,
- })
- minetest.register_chatcommand("clearobjects", {
- params = "",
- description = "clear all objects in world",
- privs = {server=true},
- func = function(name, param)
- minetest.log("action", name .. " clears all objects")
- minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
- minetest.clear_objects()
- minetest.log("action", "object clearing done")
- minetest.chat_send_all("*** Cleared all objects.")
- end,
- })
- minetest.register_chatcommand("msg", {
- params = "<name> <message>",
- description = "Send a private message",
- privs = {shout=true},
- func = function(name, param)
- local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
- if found then
- if minetest.get_player_by_name(sendto) then
- minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
- minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
- minetest.chat_send_player(name, "Message sent")
- else
- minetest.chat_send_player(name, "The player "..sendto.." is not online")
- end
- else
- minetest.chat_send_player(name, "Invalid usage, see /help msg")
- end
- end,
- })
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