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- --Minetest
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- --------------------------------------------------------------------------------
- function get_mods(path,retval,modpack)
- local mods = engine.get_dirlist(path,true)
- for i=1,#mods,1 do
- local toadd = {}
- local modpackfile = nil
-
- toadd.name = mods[i]
- toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
- if modpack ~= nil and
- modpack ~= "" then
- toadd.modpack = modpack
- else
- local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
- local error = nil
- modpackfile,error = io.open(filename,"r")
- end
-
- if modpackfile ~= nil then
- modpackfile:close()
- toadd.is_modpack = true
- table.insert(retval,toadd)
- get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
- else
- table.insert(retval,toadd)
- end
- end
- end
- --modmanager implementation
- modmgr = {}
- --------------------------------------------------------------------------------
- function modmgr.extract(modfile)
- if modfile.type == "zip" then
- local tempfolder = os.tempfolder()
-
- if tempfolder ~= nil and
- tempfodler ~= "" then
- engine.create_dir(tempfolder)
- engine.extract_zip(modfile.name,tempfolder)
- return tempfolder
- end
- end
- end
- -------------------------------------------------------------------------------
- function modmgr.getbasefolder(temppath)
- if temppath == nil then
- return {
- type = "invalid",
- path = ""
- }
- end
- local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
- if testfile ~= nil then
- testfile:close()
- return {
- type="mod",
- path=temppath
- }
- end
-
- testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
- if testfile ~= nil then
- testfile:close()
- return {
- type="modpack",
- path=temppath
- }
- end
-
- local subdirs = engine.get_dirlist(temppath,true)
-
- --only single mod or modpack allowed
- if #subdirs ~= 1 then
- return {
- type = "invalid",
- path = ""
- }
- end
- testfile =
- io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
- if testfile ~= nil then
- testfile:close()
- return {
- type="mod",
- path= temppath .. DIR_DELIM .. subdirs[1]
- }
- end
-
- testfile =
- io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
- if testfile ~= nil then
- testfile:close()
- return {
- type="modpack",
- path=temppath .. DIR_DELIM .. subdirs[1]
- }
- end
- return {
- type = "invalid",
- path = ""
- }
- end
- --------------------------------------------------------------------------------
- function modmgr.isValidModname(modpath)
- if modpath:find("-") ~= nil then
- return false
- end
-
- return true
- end
- --------------------------------------------------------------------------------
- function modmgr.parse_register_line(line)
- local pos1 = line:find("\"")
- local pos2 = nil
- if pos1 ~= nil then
- pos2 = line:find("\"",pos1+1)
- end
-
- if pos1 ~= nil and pos2 ~= nil then
- local item = line:sub(pos1+1,pos2-1)
-
- if item ~= nil and
- item ~= "" then
- local pos3 = item:find(":")
-
- if pos3 ~= nil then
- local retval = item:sub(1,pos3-1)
- if retval ~= nil and
- retval ~= "" then
- return retval
- end
- end
- end
- end
- return nil
- end
- --------------------------------------------------------------------------------
- function modmgr.parse_dofile_line(modpath,line)
- local pos1 = line:find("\"")
- local pos2 = nil
- if pos1 ~= nil then
- pos2 = line:find("\"",pos1+1)
- end
-
- if pos1 ~= nil and pos2 ~= nil then
- local filename = line:sub(pos1+1,pos2-1)
-
- if filename ~= nil and
- filename ~= "" and
- filename:find(".lua") then
- return modmgr.identify_modname(modpath,filename)
- end
- end
- return nil
- end
- --------------------------------------------------------------------------------
- function modmgr.identify_modname(modpath,filename)
- local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
- if testfile ~= nil then
- local line = testfile:read()
-
- while line~= nil do
- local modname = nil
-
- if line:find("minetest.register_tool") then
- modname = modmgr.parse_register_line(line)
- end
-
- if line:find("minetest.register_craftitem") then
- modname = modmgr.parse_register_line(line)
- end
-
-
- if line:find("minetest.register_node") then
- modname = modmgr.parse_register_line(line)
- end
-
- if line:find("dofile") then
- modname = modmgr.parse_dofile_line(modpath,line)
- end
-
- if modname ~= nil then
- testfile:close()
- return modname
- end
-
- line = testfile:read()
- end
- testfile:close()
- end
-
- return nil
- end
- --------------------------------------------------------------------------------
- function modmgr.tab()
- if modmgr.global_mods == nil then
- modmgr.refresh_globals()
- end
- if modmgr.selected_mod == nil then
- modmgr.selected_mod = 1
- end
-
- local retval =
- "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
- "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
- "textlist[0.75,0.25;4.5,4.3;modlist;" ..
- modmgr.render_modlist(modmgr.global_mods) ..
- ";" .. modmgr.selected_mod .. "]"
- retval = retval ..
- "button[1,4.85;2,0.5;btn_mod_mgr_install_local;".. fgettext("Install") .. "]" ..
- "button[3,4.85;2,0.5;btn_mod_mgr_download;".. fgettext("Download") .. "]"
-
- local selected_mod = nil
-
- if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
- selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
- end
-
- if selected_mod ~= nil then
- if selected_mod.is_modpack then
- retval = retval
- .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
- fgettext("Rename") .. "]"
- else
- --show dependencies
- retval = retval ..
- "label[6,1.9;".. fgettext("Depends:") .. "]" ..
- "textlist[6,2.4;5.7,2;deplist;"
-
- toadd = modmgr.get_dependencies(selected_mod.path)
-
- retval = retval .. toadd .. ";0;true,false]"
-
- --TODO read modinfo
- end
- --show delete button
- retval = retval .. "button[8,4.85;2,0.5;btn_mod_mgr_delete_mod;"
- .. fgettext("Delete") .. "]"
- end
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.dialog_rename_modpack()
- local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
-
- local retval =
- "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
- "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
- mod.name ..
- "]" ..
- "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
- fgettext("Accept") .. "]" ..
- "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
- fgettext("Cancel") .. "]"
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.precheck()
- if modmgr.world_config_selected_world == nil then
- modmgr.world_config_selected_world = 1
- end
-
- if modmgr.world_config_selected_mod == nil then
- modmgr.world_config_selected_mod = 1
- end
-
- if modmgr.hide_gamemods == nil then
- modmgr.hide_gamemods = true
- end
-
- if modmgr.hide_modpackcontents == nil then
- modmgr.hide_modpackcontents = true
- end
- end
- --------------------------------------------------------------------------------
- function modmgr.render_modlist(render_list)
- local retval = ""
-
- if render_list == nil then
- if modmgr.global_mods == nil then
- modmgr.refresh_globals()
- end
- render_list = modmgr.global_mods
- end
-
- local list = filterlist.get_list(render_list)
- local last_modpack = nil
-
- for i,v in ipairs(list) do
- if retval ~= "" then
- retval = retval ..","
- end
- local color = ""
-
- if v.is_modpack then
- local rawlist = filterlist.get_raw_list(render_list)
-
- local all_enabled = true
- for j=1,#rawlist,1 do
- if rawlist[j].modpack == list[i].name and
- rawlist[j].enabled ~= true then
- all_enabled = false
- break
- end
- end
-
- if all_enabled == false then
- color = mt_color_grey
- else
- color = mt_color_dark_green
- end
- end
-
- if v.typ == "game_mod" then
- color = mt_color_blue
- else
- if v.enabled then
- color = mt_color_green
- end
- end
- retval = retval .. color
- if v.modpack ~= nil then
- retval = retval .. " "
- end
- retval = retval .. v.name
- end
-
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.dialog_configure_world()
- modmgr.precheck()
-
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
- local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
-
- local retval =
- "size[11,6.5]" ..
- "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
- "label[1.75,-0.25;" .. worldspec.name .. "]"
-
- if modmgr.hide_gamemods then
- retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
- else
- retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
- end
-
- if modmgr.hide_modpackcontents then
- retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
- else
- retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
- end
-
- if mod == nil then
- mod = {name=""}
- end
- retval = retval ..
- "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
- "label[0.75,0.45;" .. mod.name .. "]" ..
- "label[0,1;" .. fgettext("Depends:") .. "]" ..
- "textlist[0,1.5;5,4.25;world_config_depends;" ..
- modmgr.get_dependencies(mod.path) .. ";0]" ..
- "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
- "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
-
- if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
- if mod.is_modpack then
- local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
- local all_enabled = true
- for j=1,#rawlist,1 do
- if rawlist[j].modpack == mod.name and
- rawlist[j].enabled ~= true then
- all_enabled = false
- break
- end
- end
-
- if all_enabled == false then
- retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
- else
- retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
- end
- else
- if mod.enabled then
- retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
- else
- retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
- end
- end
- end
-
- retval = retval ..
- "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
- "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
-
- retval = retval .. modmgr.render_modlist(modmgr.modlist)
-
- retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
-
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.handle_buttons(tab,fields)
- local retval = nil
-
- if tab == "mod_mgr" then
- retval = modmgr.handle_modmgr_buttons(fields)
- end
-
- if tab == "dialog_rename_modpack" then
- retval = modmgr.handle_rename_modpack_buttons(fields)
- end
-
- if tab == "dialog_delete_mod" then
- retval = modmgr.handle_delete_mod_buttons(fields)
- end
-
- if tab == "dialog_configure_world" then
- retval = modmgr.handle_configure_world_buttons(fields)
- end
-
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.get_dependencies(modfolder)
- local toadd = ""
- if modfolder ~= nil then
- local filename = modfolder ..
- DIR_DELIM .. "depends.txt"
-
- local dependencyfile = io.open(filename,"r")
-
- if dependencyfile then
- local dependency = dependencyfile:read("*l")
- while dependency do
- if toadd ~= "" then
- toadd = toadd .. ","
- end
- toadd = toadd .. dependency
- dependency = dependencyfile:read()
- end
- dependencyfile:close()
- end
- end
- return toadd
- end
- --------------------------------------------------------------------------------
- function modmgr.get_worldconfig(worldpath)
- local filename = worldpath ..
- DIR_DELIM .. "world.mt"
- local worldfile = Settings(filename)
-
- local worldconfig = {}
- worldconfig.global_mods = {}
- worldconfig.game_mods = {}
-
- for key,value in pairs(worldfile:to_table()) do
- if key == "gameid" then
- worldconfig.id = value
- else
- worldconfig.global_mods[key] = engine.is_yes(value)
- end
- end
-
- --read gamemods
- local gamespec = gamemgr.find_by_gameid(worldconfig.id)
- gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
- return worldconfig
- end
- --------------------------------------------------------------------------------
- function modmgr.handle_modmgr_buttons(fields)
- local retval = {
- tab = nil,
- is_dialog = nil,
- show_buttons = nil,
- }
- if fields["modlist"] ~= nil then
- local event = explode_textlist_event(fields["modlist"])
- modmgr.selected_mod = event.index
- end
-
- if fields["btn_mod_mgr_install_local"] ~= nil then
- engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
- end
-
- if fields["btn_mod_mgr_download"] ~= nil then
- modstore.update_modlist()
- retval.current_tab = "dialog_modstore_unsorted"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["btn_mod_mgr_rename_modpack"] ~= nil then
- retval.current_tab = "dialog_rename_modpack"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["btn_mod_mgr_delete_mod"] ~= nil then
- retval.current_tab = "dialog_delete_mod"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["mod_mgt_open_dlg_accepted"] ~= nil and
- fields["mod_mgt_open_dlg_accepted"] ~= "" then
- modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
- end
-
- return nil;
- end
- --------------------------------------------------------------------------------
- function modmgr.installmod(modfilename,basename)
- local modfile = modmgr.identify_filetype(modfilename)
- local modpath = modmgr.extract(modfile)
-
- if modpath == nil then
- gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
- fgettext("\nInstall Mod: unsupported filetype \"$1\"", modfile.type)
- return
- end
-
-
- local basefolder = modmgr.getbasefolder(modpath)
-
- if basefolder.type == "modpack" then
- local clean_path = nil
-
- if basename ~= nil then
- clean_path = "mp_" .. basename
- end
-
- if clean_path == nil then
- clean_path = get_last_folder(cleanup_path(basefolder.path))
- end
-
- if clean_path ~= nil then
- local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
- if not engine.copy_dir(basefolder.path,targetpath) then
- gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
- end
- else
- gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
- end
- end
-
- if basefolder.type == "mod" then
- local targetfolder = basename
-
- if targetfolder == nil then
- targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
- end
-
- --if heuristic failed try to use current foldername
- if targetfolder == nil then
- targetfolder = get_last_folder(basefolder.path)
- end
-
- if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
- local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
- engine.copy_dir(basefolder.path,targetpath)
- else
- gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
- end
- end
-
- engine.delete_dir(modpath)
- modmgr.refresh_globals()
- end
- --------------------------------------------------------------------------------
- function modmgr.handle_rename_modpack_buttons(fields)
-
- if fields["dlg_rename_modpack_confirm"] ~= nil then
- local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
- local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
- local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
- engine.copy_dir(oldpath,targetpath,false)
- end
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
- --------------------------------------------------------------------------------
- function modmgr.handle_configure_world_buttons(fields)
- if fields["world_config_modlist"] ~= nil then
- local event = explode_textlist_event(fields["world_config_modlist"])
- modmgr.world_config_selected_mod = event.index
- if event.typ == "DCL" then
- modmgr.world_config_enable_mod(nil)
- end
- end
-
- if fields["key_enter"] ~= nil then
- modmgr.world_config_enable_mod(nil)
- end
-
- if fields["cb_mod_enable"] ~= nil then
- local toset = engine.is_yes(fields["cb_mod_enable"])
- modmgr.world_config_enable_mod(toset)
- end
-
- if fields["btn_mp_enable"] ~= nil or
- fields["btn_mp_disable"] then
- local toset = (fields["btn_mp_enable"] ~= nil)
- modmgr.world_config_enable_mod(toset)
- end
-
- if fields["cb_hide_gamemods"] ~= nil then
- local current = filterlist.get_filtercriteria(modmgr.modlist)
-
- if current == nil then
- current = {}
- end
- if engine.is_yes(fields["cb_hide_gamemods"]) then
- current.hide_game = true
- modmgr.hide_gamemods = true
- else
- current.hide_game = false
- modmgr.hide_gamemods = false
- end
-
- filterlist.set_filtercriteria(modmgr.modlist,current)
- end
-
- if fields["cb_hide_mpcontent"] ~= nil then
- local current = filterlist.get_filtercriteria(modmgr.modlist)
-
- if current == nil then
- current = {}
- end
- if engine.is_yes(fields["cb_hide_mpcontent"]) then
- current.hide_modpackcontents = true
- modmgr.hide_modpackcontents = true
- else
- current.hide_modpackcontents = false
- modmgr.hide_modpackcontents = false
- end
-
- filterlist.set_filtercriteria(modmgr.modlist,current)
- end
-
- if fields["btn_config_world_save"] then
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
- local filename = worldspec.path ..
- DIR_DELIM .. "world.mt"
-
- local worldfile = Settings(filename)
- local mods = worldfile:to_table()
-
- local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
- local i,mod
- for i,mod in ipairs(rawlist) do
- if not mod.is_modpack and
- mod.typ ~= "game_mod" then
- if mod.enabled then
- worldfile:set("load_mod_"..mod.name, "true")
- else
- worldfile:set("load_mod_"..mod.name, "false")
- end
- mods["load_mod_"..mod.name] = nil
- end
- end
-
- -- Remove mods that are not present anymore
- for key,value in pairs(mods) do
- if key:sub(1,9) == "load_mod_" then
- worldfile:remove(key)
- end
- end
-
- if not worldfile:write() then
- print("failed to write world config file")
- end
-
- modmgr.modlist = nil
- modmgr.worldconfig = nil
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- if fields["btn_config_world_cancel"] then
-
- modmgr.worldconfig = nil
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- if fields["btn_all_mods"] then
- local list = filterlist.get_raw_list(modmgr.modlist)
-
- for i=1,#list,1 do
- if list[i].typ ~= "game_mod" and
- not list[i].is_modpack then
- list[i].enabled = true
- end
- end
- end
-
-
- return nil
- end
- --------------------------------------------------------------------------------
- function modmgr.world_config_enable_mod(toset)
- local mod = filterlist.get_list(modmgr.modlist)
- [engine.get_textlist_index("world_config_modlist")]
- if mod.typ == "game_mod" then
- -- game mods can't be enabled or disabled
- elseif not mod.is_modpack then
- if toset == nil then
- mod.enabled = not mod.enabled
- else
- mod.enabled = toset
- end
- else
- local list = filterlist.get_raw_list(modmgr.modlist)
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- if toset == nil then
- toset = not list[i].enabled
- end
- list[i].enabled = toset
- end
- end
- end
- end
- --------------------------------------------------------------------------------
- function modmgr.handle_delete_mod_buttons(fields)
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- if fields["dlg_delete_mod_confirm"] ~= nil then
-
- if mod.path ~= nil and
- mod.path ~= "" and
- mod.path ~= engine.get_modpath() then
- if not engine.delete_dir(mod.path) then
- gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
- end
- modmgr.refresh_globals()
- else
- gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
- end
- end
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
- --------------------------------------------------------------------------------
- function modmgr.dialog_delete_mod()
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- local retval =
- "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
- "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
- "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.preparemodlist(data)
- local retval = {}
-
- local global_mods = {}
- local game_mods = {}
-
- --read global mods
- local modpath = engine.get_modpath()
- if modpath ~= nil and
- modpath ~= "" then
- get_mods(modpath,global_mods)
- end
-
- for i=1,#global_mods,1 do
- global_mods[i].typ = "global_mod"
- table.insert(retval,global_mods[i])
- end
-
- --read game mods
- local gamespec = gamemgr.find_by_gameid(data.gameid)
- gamemgr.get_game_mods(gamespec, game_mods)
-
- for i=1,#game_mods,1 do
- game_mods[i].typ = "game_mod"
- table.insert(retval,game_mods[i])
- end
-
- if data.worldpath == nil then
- return retval
- end
-
- --read world mod configuration
- local filename = data.worldpath ..
- DIR_DELIM .. "world.mt"
- local worldfile = Settings(filename)
-
- for key,value in pairs(worldfile:to_table()) do
- if key:sub(1, 9) == "load_mod_" then
- key = key:sub(10)
- local element = nil
- for i=1,#retval,1 do
- if retval[i].name == key then
- element = retval[i]
- break
- end
- end
- if element ~= nil then
- element.enabled = engine.is_yes(value)
- else
- print("Mod: " .. key .. " " .. dump(value) .. " but not found")
- end
- end
- end
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.init_worldconfig()
- modmgr.precheck()
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
- if worldspec ~= nil then
- --read worldconfig
- modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
-
- if modmgr.worldconfig.id == nil or
- modmgr.worldconfig.id == "" then
- modmgr.worldconfig = nil
- return false
- end
-
- modmgr.modlist = filterlist.create(
- modmgr.preparemodlist, --refresh
- modmgr.comparemod, --compare
- function(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end,
- function(element,criteria)
- if criteria.hide_game and
- element.typ == "game_mod" then
- return false
- end
-
- if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
- return true
- end, --filter
- { worldpath= worldspec.path,
- gameid = worldspec.gameid }
- )
-
- filterlist.set_filtercriteria(modmgr.modlist, {
- hide_game=modmgr.hide_gamemods,
- hide_modpackcontents= modmgr.hide_modpackcontents
- })
- filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
- filterlist.set_sortmode(modmgr.modlist, "alphabetic")
-
- return true
- end
- return false
- end
- --------------------------------------------------------------------------------
- function modmgr.comparemod(elem1,elem2)
- if elem1 == nil or elem2 == nil then
- return false
- end
- if elem1.name ~= elem2.name then
- return false
- end
- if elem1.is_modpack ~= elem2.is_modpack then
- return false
- end
- if elem1.typ ~= elem2.typ then
- return false
- end
- if elem1.modpack ~= elem2.modpack then
- return false
- end
-
- if elem1.path ~= elem2.path then
- return false
- end
-
- return true
- end
- --------------------------------------------------------------------------------
- function modmgr.gettab(name)
- local retval = ""
-
- if name == "mod_mgr" then
- retval = retval .. modmgr.tab()
- end
-
- if name == "dialog_rename_modpack" then
- retval = retval .. modmgr.dialog_rename_modpack()
- end
-
- if name == "dialog_delete_mod" then
- retval = retval .. modmgr.dialog_delete_mod()
- end
-
- if name == "dialog_configure_world" then
- retval = retval .. modmgr.dialog_configure_world()
- end
-
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.mod_exists(basename)
- if modmgr.global_mods == nil then
- modmgr.refresh_globals()
- end
- if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
- return true
- end
-
- return false
- end
- --------------------------------------------------------------------------------
- function modmgr.get_global_mod(idx)
- if modmgr.global_mods == nil then
- return nil
- end
-
- if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
- return nil
- end
- return filterlist.get_list(modmgr.global_mods)[idx]
- end
- --------------------------------------------------------------------------------
- function modmgr.refresh_globals()
- modmgr.global_mods = filterlist.create(
- modmgr.preparemodlist, --refresh
- modmgr.comparemod, --compare
- function(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end,
- nil, --filter
- {}
- )
- filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
- filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
- end
- --------------------------------------------------------------------------------
- function modmgr.identify_filetype(name)
- if name:sub(-3):lower() == "zip" then
- return {
- name = name,
- type = "zip"
- }
- end
-
- if name:sub(-6):lower() == "tar.gz" or
- name:sub(-3):lower() == "tgz"then
- return {
- name = name,
- type = "tgz"
- }
- end
-
- if name:sub(-6):lower() == "tar.bz2" then
- return {
- name = name,
- type = "tbz"
- }
- end
-
- if name:sub(-2):lower() == "7z" then
- return {
- name = name,
- type = "7z"
- }
- end
- return {
- name = name,
- type = "ukn"
- }
- end
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