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- Minetest Lua Mainmenu API Reference 0.4.6
- ========================================
- Introduction
- -------------
- The main menu is defined as a formspec by Lua in builtin/mainmenu.lua
- Description of formspec language to show your menu is in lua_api.txt
- Callbacks
- ---------
- engine.buttonhandler(fields): called when a button is pressed.
- ^ fields = {name1 = value1, name2 = value2, ...}
- engine.event_handler(event)
- ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
- Gamedata
- --------
- The "gamedata" table is read when calling engine.start(). It should contain:
- {
- playername = <name>,
- password = <password>,
- address = <IP/adress>,
- port = <port>,
- selected_world = <index>, -- 0 for client mode
- singleplayer = <true/false>,
- }
- Functions
- ---------
- engine.start()
- engine.close()
- Filesystem:
- engine.get_scriptdir()
- ^ returns directory of script
- engine.get_modpath()
- ^ returns path to global modpath
- engine.get_modstore_details(modid)
- ^ modid numeric id of mod in modstore
- ^ returns {
- id = <numeric id of mod in modstore>,
- title = <human readable title>,
- basename = <basename for mod>,
- description = <description of mod>,
- author = <author of mod>,
- download_url= <best match download url>,
- license = <short description of license>,
- rating = <float value of current rating>
- }
- engine.get_modstore_list()
- ^ returns {
- [1] = {
- id = <numeric id of mod in modstore>,
- title = <human readable title>,
- basename = <basename for mod>
- }
- }
- engine.get_gamepath()
- ^ returns path to global gamepath
- engine.get_dirlist(path,onlydirs)
- ^ path to get subdirs from
- ^ onlydirs should result contain only dirs?
- ^ returns list of folders within path
- engine.create_dir(absolute_path)
- ^ absolute_path to directory to create (needs to be absolute)
- ^ returns true/false
- engine.delete_dir(absolute_path)
- ^ absolute_path to directory to delete (needs to be absolute)
- ^ returns true/false
- engine.copy_dir(source,destination,keep_soure)
- ^ source folder
- ^ destination folder
- ^ keep_source DEFAULT true --> if set to false source is deleted after copying
- ^ returns true/false
- engine.extract_zip(zipfile,destination) [unzip within path required]
- ^ zipfile to extract
- ^ destination folder to extract to
- ^ returns true/false
- engine.download_file(url,target)
- ^ url to download
- ^ target to store to
- ^ returns true/false
- engine.get_version()
- ^ returns current minetest version
- engine.sound_play(spec, looped) -> handle
- ^ spec = SimpleSoundSpec (see lua-api.txt)
- ^ looped = bool
- engine.sound_stop(handle)
- GUI:
- engine.update_formspec(formspec)
- - engine.set_background(type, texturepath)
- ^ type: "background", "overlay", "header" or "footer"
- engine.set_clouds(<true/false>)
- engine.set_topleft_text(text)
- Games:
- engine.get_game(index)
- ^ returns {
- id = <id>,
- path = <full path to game>,
- gamemods_path = <path>,
- name = <name of game>,
- menuicon_path = <full path to menuicon>,
- DEPRECATED:
- addon_mods_paths = {[1] = <path>,},
- }
- engine.get_games() -> table of all games in upper format
- Favorites:
- engine.get_favorites(location) -> list of favorites
- ^ location: "local" or "online"
- ^ returns {
- [1] = {
- clients = <number of clients/nil>,
- clients_max = <maximum number of clients/nil>,
- version = <server version/nil>,
- password = <true/nil>,
- creative = <true/nil>,
- damage = <true/nil>,
- pvp = <true/nil>,
- description = <server description/nil>,
- name = <server name/nil>,
- address = <address of server/nil>,
- port = <port>
- },
- }
- engine.delete_favorite(id, location) -> success
- Logging:
- engine.debug(line)
- ^ Always printed to stderr and logfile (print() is redirected here)
- engine.log(line)
- engine.log(loglevel, line)
- ^ loglevel one of "error", "action", "info", "verbose"
- Settings:
- engine.setting_set(name, value)
- engine.setting_get(name) -> string or nil
- engine.setting_setbool(name, value)
- engine.setting_getbool(name) -> bool or nil
- engine.setting_save() -> nil, save all settings to config file
- Worlds:
- engine.get_worlds() -> list of worlds
- ^ returns {
- [1] = {
- path = <full path to world>,
- name = <name of world>,
- gameid = <gameid of world>,
- },
- }
- engine.create_world(worldname, gameid)
- engine.delete_world(index)
- UI:
- engine.get_textlist_index(textlistname) -> index
- engine.show_keys_menu()
- engine.file_open_dialog(formname,caption)
- ^ shows a file open dialog
- ^ formname is base name of dialog response returned in fields
- ^ -if dialog was accepted "_accepted"
- ^^ will be added to fieldname containing the path
- ^ -if dialog was canceled "_cancelled"
- ^ will be added to fieldname value is set to formname itself
- ^ returns nil or selected file/folder
- Helpers:
- engine.formspec_escape(string) -> string
- ^ escapes characters [ ] \ , ; that can not be used in formspecs
- engine.gettext(string) -> string
- ^ look up the translation of a string in the gettext message catalog
- fgettext(string, ...) -> string
- ^ call engine.gettext(string), replace "$1"..."$9" with the given
- ^ extra arguments, call engine.formspec_escape and return the result
- engine.parse_json(string[, nullvalue]) -> something
- ^ see minetest.parse_json (lua_api.txt)
- dump(obj, dumped={})
- ^ Return object serialized as a string
- string:split(separator)
- ^ eg. string:split("a,b", ",") == {"a","b"}
- string:trim()
- ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
- minetest.is_yes(arg)
- ^ returns whether arg can be interpreted as yes
- Class reference
- ----------------
- Settings: see lua_api.txt
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