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- # This file is read by default from:
- # ../minetest.conf
- # ../../minetest.conf
- # Any other path can be chosen by passing the path as a parameter
- # to the program, eg. "minetest.exe --config ../minetest.conf.example"
- #
- # By default, all the settings are commented and not functional.
- # Uncomment settings by removing the preceding #.
- #
- # Further documentation:
- # http://wiki.minetest.net/
- #
- # NOTE: This file might not be up-to-date, refer to the
- # defaultsettings.cpp file for an up-to-date list:
- # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
- #
- # A vim command to convert most of defaultsettings.cpp to conf file format:
- # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
- # Note: Some of the settings are implemented in Lua
- #
- # Client and server
- #
- # Network port (UDP)
- #port =
- # Name of player; on a server this is the main admin
- #name =
- #
- # Client stuff
- #
- # Key mappings
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- #keymap_forward = KEY_KEY_W
- #keymap_backward = KEY_KEY_S
- #keymap_left = KEY_KEY_A
- #keymap_right = KEY_KEY_D
- #keymap_jump = KEY_SPACE
- #keymap_sneak = KEY_LSHIFT
- #keymap_inventory = KEY_KEY_I
- # Go down ladder / go down in fly mode / go fast in fast mode
- #keymap_special1 = KEY_KEY_E
- #keymap_chat = KEY_KEY_T
- #keymap_cmd = /
- #keyman_console = KEY_F10
- #keymap_rangeselect = KEY_KEY_R
- #keymap_freemove = KEY_KEY_K
- #keymap_fastmove = KEY_KEY_J
- #keymap_screenshot = KEY_F12
- # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
- #aux1_descends = false
- # Doubletaping the jump key toogles fly mode
- #doubletap_jump = false
- # If false aux1 is used to fly fast
- #always_fly_fast = true
- # Some (temporary) keys for debugging
- #keymap_print_debug_stacks = KEY_KEY_P
- #keymap_quicktune_prev = KEY_HOME
- #keymap_quicktune_next = KEY_END
- #keymap_quicktune_dec = KEY_NEXT
- #keymap_quicktune_inc = KEY_PRIOR
- # Minimum FPS
- # The amount of rendered stuff is dynamically set according to this
- #wanted_fps = 30
- # If FPS would go higher than this, limit it by sleeping
- # (to not waste CPU power for no benefit)
- #fps_max = 60
- # The allowed adjustment range for the automatic rendering range adjustment
- #viewing_range_nodes_max = 160
- #viewing_range_nodes_min = 35
- # Initial window size
- #screenW = 800
- #screenH = 600
- #fullscreen = false
- #fullscreen_bpp = 24
- # Experimental option, might cause visible spaces between blocks
- # when set to higher number than 0
- #fsaa = 0
- #vsync = false
- #fov = 72
- # Address to connect to (#blank = start local server)
- #address =
- # Enable random user input, for testing
- #random_input = false
- # Timeout for client to remove unused map data from memory
- #client_unload_unused_data_timeout = 600
- # Whether to fog out the end of the visible area
- #enable_fog = true
- # Enable a bit lower water surface; disable for speed (not quite optimized)
- #new_style_water = false
- # Constant volume liquids
- #liquid_finite = false
- # Max liquids processed per step
- #liquid_loop_max = 1000
- # Update liquids every .. recommend for finite: 0.2
- #liquid_update = 1.0
- # Relax flowing blocks to source if level near max and N nearby
- # source blocks, more realistic, but not true constant.
- # values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
- # (for finite liquids)
- #liquid_relax = 2
- # Optimization: faster cave flood (and not true constant)
- # (for finite liquids)
- #liquid_fast_flood = 1
- # Underground water and lava springs, its infnity sources if liquid_finite enabled
- #underground_springs = 1
- # Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
- #weather = false
- # Enable nice leaves; disable for speed
- #new_style_leaves = true
- # Enable smooth lighting with simple ambient occlusion;
- # disable for speed or for different looks.
- #smooth_lighting = true
- # Path to texture directory. All textures are first searched from here.
- #texture_path =
- # Video back-end.
- # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
- #video_driver = opengl
- # Unobstructed movement without physics, downwards key is keymap_special1
- #free_move = false
- # Continuous forward movement (for testing)
- #continuous_forward = false
- # Fast movement (keymap_special1)
- #fast_move = false
- # Invert mouse
- #invert_mouse = false
- # Enable/disable clouds
- #enable_clouds = true
- #cloud_height = 120
- #enable_3d_clouds = true
- # Use a cloud animation for the main menu background
- #menu_clouds = true
- # Path for screenshots
- #screenshot_path = .
- # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
- #view_bobbing_amount = 1.0
- # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
- #fall_bobbing_amount = 0.0
- # Anaglyph stereo
- #anaglyph = false
- #anaglyph_strength = 0.1
- # In-game chat console background color (R,G,B)
- #console_color = (0,0,0)
- # In-game chat console background alpha (opaqueness, between 0 and 255)
- #console_alpha = 200
- # Selection box border color (R,G,B)
- #selectionbox_color = (0,0,0)
- # Crosshair color (R,G,B)
- #crosshair_color = (255,255,255)
- # Cross alpha (opaqueness, between 0 and 255)
- #crosshair_alpha = 255
- # Sensitivity multiplier
- #mouse_sensitivity = 0.2
- # Sound settings
- #enable_sound = true
- #sound_volume = 0.7
- # Whether node texture animations should be desynchronized per MapBlock
- #desynchronize_mapblock_texture_animation = true
- # Texture filtering settings
- #mip_map = false
- #anisotropic_filter = false
- #bilinear_filter = false
- #trilinear_filter = false
- # Set to true to pre-generate all item visuals
- #preload_item_visuals = true
- # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
- #enable_shaders = true
- # Set to true to enable textures bumpmapping. Requires shaders enabled.
- #enable_bumpmapping = false
- # The time in seconds it takes between repeated
- # right clicks when holding the right mouse button
- #repeat_rightclick_time = 0.25
- # will only work for servers which use remote_media setting
- # and only for clients compiled with cURL
- #media_fetch_threads = 8
- # Url to the server list displayed in the Multiplayer Tab
- #serverlist_url = servers.minetest.net
- # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
- #serverlist_file = favoriteservers.txt
- # Whether freetype fonts are used, requires freetype support to be compiled in
- #freetype = true
- # Path to TrueTypeFont or bitmap
- #font_path = fonts/liberationsans.ttf
- #font_size = 13
- #mono_font_path = fonts/liberationmono.ttf
- #mono_font_size = 13
- # This font will be used for certain languages
- #fallback_font_path = fonts/DroidSansFallbackFull.ttf
- #fallback_font_size = 13
- #
- # Server stuff
- #
- # Name of server
- #server_name = Minetest server
- # Description of server
- #server_description = mine here
- # Domain name of server
- #server_address = game.minetest.net
- # Homepage of server
- #server_url = http://minetest.net
- # Automaticaly report to masterserver
- #server_announce = 0
- # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
- #serverlist_url = servers.minetest.net
- # Default game (default when creating a new world)
- #default_game = minetest
- # World directory (everything in the world is stored here)
- #map-dir = /custom/world
- # Message of the Day
- #motd = Welcome to this awesome Minetest server!
- # Maximum number of players connected simultaneously
- #max_users = 15
- # Set to true to disallow old clients from connecting
- #strict_protocol_version_checking = false
- # Set to true to enable creative mode (unlimited inventory)
- #creative_mode = false
- # Enable players getting damage and dying
- #enable_damage = false
- # Despawn all non-peaceful mobs
- #only_peaceful_mobs = false
- # A chosen map seed for a new map, leave empty for random
- #fixed_map_seed =
- # Gives some stuff to players at the beginning
- #give_initial_stuff = false
- # New users need to input this password
- #default_password =
- # Available privileges: interact, shout, teleport, settime, privs, ...
- # See /privs in game for a full list on your server and mod configuration.
- #default_privs = interact, shout
- # Whether players are shown to clients without any range limit
- #unlimited_player_transfer_distance = true
- # Whether to enable players killing each other
- #enable_pvp = true
- # If this is set, players will always (re)spawn at the given position
- #static_spawnpoint = 0, 10, 0
- # If true, new players cannot join with an empty password
- #disallow_empty_password = false
- # If true, disable cheat prevention in multiplayer
- #disable_anticheat = false
- # If true, actions are recorded for rollback
- #enable_rollback_recording = false
- # Profiler data print interval. #0 = disable.
- #profiler_print_interval = 0
- #enable_mapgen_debug_info = false
- # from how far client knows about objects
- #active_object_send_range_blocks = 3
- # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
- #active_block_range = 2
- # how many blocks are flying in the wire simultaneously per client
- #max_simultaneous_block_sends_per_client = 2
- # how many blocks are flying in the wire simultaneously per server
- #max_simultaneous_block_sends_server_total = 8
- # From how far blocks are sent to clients (value * 16 nodes)
- #max_block_send_distance = 10
- # From how far blocks are generated for clients (value * 16 nodes)
- #max_block_generate_distance = 6
- # Number of extra blocks that can be loaded by /clearobjects at once
- # This is a trade-off between sqlite transaction overhead and
- # memory consumption (4096=100MB, as a rule of thumb)
- #max_clearobjects_extra_loaded_blocks = 4096
- # Interval of sending time of day to clients
- #time_send_interval = 5
- # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
- #time_speed = 72
- # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
- #year_days = 30
- #server_unload_unused_data_timeout = 29
- # Maximum number of statically stored objects in a block
- #max_objects_per_block = 49
- # Interval of saving important changes in the world
- #server_map_save_interval = 5.3
- # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
- #sqlite_synchronous = 2
- # To reduce lag, block transfers are slowed down when a player is building something.
- # This determines how long they are slowed down after placing or removing a node.
- #full_block_send_enable_min_time_from_building = 2.0
- # Length of a server tick and the interval at which objects are generally updated over network
- #dedicated_server_step = 0.1
- # Can be set to true to disable shutting down on invalid world data
- #ignore_world_load_errors = false
- # Congestion control parameters
- # time in seconds, rate in ~500B packets
- #congestion_control_aim_rtt = 0.2
- #congestion_control_max_rate = 400
- #congestion_control_min_rate = 10
- # Specifies URL from which client fetches media instead of using UDP
- # $filename should be accessible from $remote_media$filename via cURL
- # (obviously, remote_media should end with a slash)
- # Files that are not present would be fetched the usual way
- #remote_media =
- # Level of logging to be written to debug.txt.
- # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
- #debug_log_level = 2
- # Maximum number of blocks that can be queued for loading.
- #emergequeue_limit_total = 256
- # Maximum number of blocks to be queued that are to be loaded from file.
- # Leave blank for an appropriate amount to be chosen automatically.
- #emergequeue_limit_diskonly =
- # Maximum number of blocks to be queued that are to be generated.
- # Leave blank for an appropriate amount to be chosen automatically.
- #emergequeue_limit_generate =
- # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
- # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
- #num_emerge_threads = 1
- #
- # Physics stuff
- #
- #movement_acceleration_default = 3
- #movement_acceleration_air = 2
- #movement_acceleration_fast = 10
- #movement_speed_walk = 4
- #movement_speed_crouch = 1.35
- #movement_speed_fast = 20
- #movement_speed_climb = 2
- #movement_speed_jump = 6.5
- #movement_speed_descend = 6
- #movement_liquid_fluidity = 1
- #movement_liquid_fluidity_smooth = 0.5
- #movement_liquid_sink = 10
- #movement_gravity = 9.81
- #
- # Mapgen stuff
- #
- # Name of map generator to be used. Currently supported: v6, indev, singlenode, math
- #mg_name = v6
- # Water level of map.
- #water_level = 1
- # Size of chunks to be generated.
- #chunksize = 5
- # Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
- #mg_flags = trees, caves, v6_biome_blend
- # How large deserts and beaches are
- #mgv6_freq_desert = 0.45
- #mgv6_freq_beach = 0.15
- # Perlin noise attributes for different map generation parameters
- # Offset, scale, spread factor, seed offset, number of octaves, persistence
- #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
- #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
- #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
- #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
- #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
- #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
- #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
- #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
- #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
- #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
- #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
- #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
- #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
- #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
- #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
- # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
- #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
- #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
- #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
- #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
- #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
- #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
- #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
- #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
- # Float islands starts from height, 0 to disable
- #mgindev_float_islands = 500
- # Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
- #mgmath_generator = mandelbox
- # Enable/disable IPv6
- #enable_ipv6 = true
- # Enable/disable running an IPv6 server. An IPv6 server may be restricted
- # to IPv6 clients, depending on system configuration.
- #ipv6_server = false
- #main_menu_script =
- #main_menu_game_mgr = 0
- #main_menu_mod_mgr = 1
- #modstore_download_url = https://forum.minetest.net/media/
- #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
- #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
- # Makes DirectX work with LuaJIT. Disable if it causes troubles.
- #high_precision_fpu = true
- # Override language. When no value is provided (default) system language is used.
- # Check "locale" directory for the list of available translations.
- #language =
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