minetest.conf.example 15 KB

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  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://wiki.minetest.net/
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. # Note: Some of the settings are implemented in Lua
  20. #
  21. # Client and server
  22. #
  23. # Network port (UDP)
  24. #port =
  25. # Name of player; on a server this is the main admin
  26. #name =
  27. #
  28. # Client stuff
  29. #
  30. # Key mappings
  31. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  32. #keymap_forward = KEY_KEY_W
  33. #keymap_backward = KEY_KEY_S
  34. #keymap_left = KEY_KEY_A
  35. #keymap_right = KEY_KEY_D
  36. #keymap_jump = KEY_SPACE
  37. #keymap_sneak = KEY_LSHIFT
  38. #keymap_inventory = KEY_KEY_I
  39. # Go down ladder / go down in fly mode / go fast in fast mode
  40. #keymap_special1 = KEY_KEY_E
  41. #keymap_chat = KEY_KEY_T
  42. #keymap_cmd = /
  43. #keyman_console = KEY_F10
  44. #keymap_rangeselect = KEY_KEY_R
  45. #keymap_freemove = KEY_KEY_K
  46. #keymap_fastmove = KEY_KEY_J
  47. #keymap_screenshot = KEY_F12
  48. # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
  49. #aux1_descends = false
  50. # Doubletaping the jump key toogles fly mode
  51. #doubletap_jump = false
  52. # If false aux1 is used to fly fast
  53. #always_fly_fast = true
  54. # Some (temporary) keys for debugging
  55. #keymap_print_debug_stacks = KEY_KEY_P
  56. #keymap_quicktune_prev = KEY_HOME
  57. #keymap_quicktune_next = KEY_END
  58. #keymap_quicktune_dec = KEY_NEXT
  59. #keymap_quicktune_inc = KEY_PRIOR
  60. # Minimum FPS
  61. # The amount of rendered stuff is dynamically set according to this
  62. #wanted_fps = 30
  63. # If FPS would go higher than this, limit it by sleeping
  64. # (to not waste CPU power for no benefit)
  65. #fps_max = 60
  66. # The allowed adjustment range for the automatic rendering range adjustment
  67. #viewing_range_nodes_max = 160
  68. #viewing_range_nodes_min = 35
  69. # Initial window size
  70. #screenW = 800
  71. #screenH = 600
  72. #fullscreen = false
  73. #fullscreen_bpp = 24
  74. # Experimental option, might cause visible spaces between blocks
  75. # when set to higher number than 0
  76. #fsaa = 0
  77. #vsync = false
  78. #fov = 72
  79. # Address to connect to (#blank = start local server)
  80. #address =
  81. # Enable random user input, for testing
  82. #random_input = false
  83. # Timeout for client to remove unused map data from memory
  84. #client_unload_unused_data_timeout = 600
  85. # Whether to fog out the end of the visible area
  86. #enable_fog = true
  87. # Enable a bit lower water surface; disable for speed (not quite optimized)
  88. #new_style_water = false
  89. # Constant volume liquids
  90. #liquid_finite = false
  91. # Max liquids processed per step
  92. #liquid_loop_max = 1000
  93. # Update liquids every .. recommend for finite: 0.2
  94. #liquid_update = 1.0
  95. # Relax flowing blocks to source if level near max and N nearby
  96. # source blocks, more realistic, but not true constant.
  97. # values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
  98. # (for finite liquids)
  99. #liquid_relax = 2
  100. # Optimization: faster cave flood (and not true constant)
  101. # (for finite liquids)
  102. #liquid_fast_flood = 1
  103. # Underground water and lava springs, its infnity sources if liquid_finite enabled
  104. #underground_springs = 1
  105. # Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
  106. #weather = false
  107. # Enable nice leaves; disable for speed
  108. #new_style_leaves = true
  109. # Enable smooth lighting with simple ambient occlusion;
  110. # disable for speed or for different looks.
  111. #smooth_lighting = true
  112. # Path to texture directory. All textures are first searched from here.
  113. #texture_path =
  114. # Video back-end.
  115. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  116. #video_driver = opengl
  117. # Unobstructed movement without physics, downwards key is keymap_special1
  118. #free_move = false
  119. # Continuous forward movement (for testing)
  120. #continuous_forward = false
  121. # Fast movement (keymap_special1)
  122. #fast_move = false
  123. # Invert mouse
  124. #invert_mouse = false
  125. # Enable/disable clouds
  126. #enable_clouds = true
  127. #cloud_height = 120
  128. #enable_3d_clouds = true
  129. # Use a cloud animation for the main menu background
  130. #menu_clouds = true
  131. # Path for screenshots
  132. #screenshot_path = .
  133. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  134. #view_bobbing_amount = 1.0
  135. # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
  136. #fall_bobbing_amount = 0.0
  137. # Anaglyph stereo
  138. #anaglyph = false
  139. #anaglyph_strength = 0.1
  140. # In-game chat console background color (R,G,B)
  141. #console_color = (0,0,0)
  142. # In-game chat console background alpha (opaqueness, between 0 and 255)
  143. #console_alpha = 200
  144. # Selection box border color (R,G,B)
  145. #selectionbox_color = (0,0,0)
  146. # Crosshair color (R,G,B)
  147. #crosshair_color = (255,255,255)
  148. # Cross alpha (opaqueness, between 0 and 255)
  149. #crosshair_alpha = 255
  150. # Sensitivity multiplier
  151. #mouse_sensitivity = 0.2
  152. # Sound settings
  153. #enable_sound = true
  154. #sound_volume = 0.7
  155. # Whether node texture animations should be desynchronized per MapBlock
  156. #desynchronize_mapblock_texture_animation = true
  157. # Texture filtering settings
  158. #mip_map = false
  159. #anisotropic_filter = false
  160. #bilinear_filter = false
  161. #trilinear_filter = false
  162. # Set to true to pre-generate all item visuals
  163. #preload_item_visuals = true
  164. # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
  165. #enable_shaders = true
  166. # Set to true to enable textures bumpmapping. Requires shaders enabled.
  167. #enable_bumpmapping = false
  168. # The time in seconds it takes between repeated
  169. # right clicks when holding the right mouse button
  170. #repeat_rightclick_time = 0.25
  171. # will only work for servers which use remote_media setting
  172. # and only for clients compiled with cURL
  173. #media_fetch_threads = 8
  174. # Url to the server list displayed in the Multiplayer Tab
  175. #serverlist_url = servers.minetest.net
  176. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
  177. #serverlist_file = favoriteservers.txt
  178. # Whether freetype fonts are used, requires freetype support to be compiled in
  179. #freetype = true
  180. # Path to TrueTypeFont or bitmap
  181. #font_path = fonts/liberationsans.ttf
  182. #font_size = 13
  183. #mono_font_path = fonts/liberationmono.ttf
  184. #mono_font_size = 13
  185. # This font will be used for certain languages
  186. #fallback_font_path = fonts/DroidSansFallbackFull.ttf
  187. #fallback_font_size = 13
  188. #
  189. # Server stuff
  190. #
  191. # Name of server
  192. #server_name = Minetest server
  193. # Description of server
  194. #server_description = mine here
  195. # Domain name of server
  196. #server_address = game.minetest.net
  197. # Homepage of server
  198. #server_url = http://minetest.net
  199. # Automaticaly report to masterserver
  200. #server_announce = 0
  201. # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
  202. #serverlist_url = servers.minetest.net
  203. # Default game (default when creating a new world)
  204. #default_game = minetest
  205. # World directory (everything in the world is stored here)
  206. #map-dir = /custom/world
  207. # Message of the Day
  208. #motd = Welcome to this awesome Minetest server!
  209. # Maximum number of players connected simultaneously
  210. #max_users = 15
  211. # Set to true to disallow old clients from connecting
  212. #strict_protocol_version_checking = false
  213. # Set to true to enable creative mode (unlimited inventory)
  214. #creative_mode = false
  215. # Enable players getting damage and dying
  216. #enable_damage = false
  217. # Despawn all non-peaceful mobs
  218. #only_peaceful_mobs = false
  219. # A chosen map seed for a new map, leave empty for random
  220. #fixed_map_seed =
  221. # Gives some stuff to players at the beginning
  222. #give_initial_stuff = false
  223. # New users need to input this password
  224. #default_password =
  225. # Available privileges: interact, shout, teleport, settime, privs, ...
  226. # See /privs in game for a full list on your server and mod configuration.
  227. #default_privs = interact, shout
  228. # Whether players are shown to clients without any range limit
  229. #unlimited_player_transfer_distance = true
  230. # Whether to enable players killing each other
  231. #enable_pvp = true
  232. # If this is set, players will always (re)spawn at the given position
  233. #static_spawnpoint = 0, 10, 0
  234. # If true, new players cannot join with an empty password
  235. #disallow_empty_password = false
  236. # If true, disable cheat prevention in multiplayer
  237. #disable_anticheat = false
  238. # If true, actions are recorded for rollback
  239. #enable_rollback_recording = false
  240. # Profiler data print interval. #0 = disable.
  241. #profiler_print_interval = 0
  242. #enable_mapgen_debug_info = false
  243. # from how far client knows about objects
  244. #active_object_send_range_blocks = 3
  245. # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
  246. #active_block_range = 2
  247. # how many blocks are flying in the wire simultaneously per client
  248. #max_simultaneous_block_sends_per_client = 2
  249. # how many blocks are flying in the wire simultaneously per server
  250. #max_simultaneous_block_sends_server_total = 8
  251. # From how far blocks are sent to clients (value * 16 nodes)
  252. #max_block_send_distance = 10
  253. # From how far blocks are generated for clients (value * 16 nodes)
  254. #max_block_generate_distance = 6
  255. # Number of extra blocks that can be loaded by /clearobjects at once
  256. # This is a trade-off between sqlite transaction overhead and
  257. # memory consumption (4096=100MB, as a rule of thumb)
  258. #max_clearobjects_extra_loaded_blocks = 4096
  259. # Interval of sending time of day to clients
  260. #time_send_interval = 5
  261. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
  262. #time_speed = 72
  263. # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
  264. #year_days = 30
  265. #server_unload_unused_data_timeout = 29
  266. # Maximum number of statically stored objects in a block
  267. #max_objects_per_block = 49
  268. # Interval of saving important changes in the world
  269. #server_map_save_interval = 5.3
  270. # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
  271. #sqlite_synchronous = 2
  272. # To reduce lag, block transfers are slowed down when a player is building something.
  273. # This determines how long they are slowed down after placing or removing a node.
  274. #full_block_send_enable_min_time_from_building = 2.0
  275. # Length of a server tick and the interval at which objects are generally updated over network
  276. #dedicated_server_step = 0.1
  277. # Can be set to true to disable shutting down on invalid world data
  278. #ignore_world_load_errors = false
  279. # Congestion control parameters
  280. # time in seconds, rate in ~500B packets
  281. #congestion_control_aim_rtt = 0.2
  282. #congestion_control_max_rate = 400
  283. #congestion_control_min_rate = 10
  284. # Specifies URL from which client fetches media instead of using UDP
  285. # $filename should be accessible from $remote_media$filename via cURL
  286. # (obviously, remote_media should end with a slash)
  287. # Files that are not present would be fetched the usual way
  288. #remote_media =
  289. # Level of logging to be written to debug.txt.
  290. # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
  291. #debug_log_level = 2
  292. # Maximum number of blocks that can be queued for loading.
  293. #emergequeue_limit_total = 256
  294. # Maximum number of blocks to be queued that are to be loaded from file.
  295. # Leave blank for an appropriate amount to be chosen automatically.
  296. #emergequeue_limit_diskonly =
  297. # Maximum number of blocks to be queued that are to be generated.
  298. # Leave blank for an appropriate amount to be chosen automatically.
  299. #emergequeue_limit_generate =
  300. # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
  301. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
  302. #num_emerge_threads = 1
  303. #
  304. # Physics stuff
  305. #
  306. #movement_acceleration_default = 3
  307. #movement_acceleration_air = 2
  308. #movement_acceleration_fast = 10
  309. #movement_speed_walk = 4
  310. #movement_speed_crouch = 1.35
  311. #movement_speed_fast = 20
  312. #movement_speed_climb = 2
  313. #movement_speed_jump = 6.5
  314. #movement_speed_descend = 6
  315. #movement_liquid_fluidity = 1
  316. #movement_liquid_fluidity_smooth = 0.5
  317. #movement_liquid_sink = 10
  318. #movement_gravity = 9.81
  319. #
  320. # Mapgen stuff
  321. #
  322. # Name of map generator to be used. Currently supported: v6, indev, singlenode, math
  323. #mg_name = v6
  324. # Water level of map.
  325. #water_level = 1
  326. # Size of chunks to be generated.
  327. #chunksize = 5
  328. # Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
  329. #mg_flags = trees, caves, v6_biome_blend
  330. # How large deserts and beaches are
  331. #mgv6_freq_desert = 0.45
  332. #mgv6_freq_beach = 0.15
  333. # Perlin noise attributes for different map generation parameters
  334. # Offset, scale, spread factor, seed offset, number of octaves, persistence
  335. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
  336. #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
  337. #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
  338. #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
  339. #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
  340. #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
  341. #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
  342. #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
  343. #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
  344. #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
  345. #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
  346. #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
  347. #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
  348. #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
  349. #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
  350. # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
  351. #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
  352. #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
  353. #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
  354. #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
  355. #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
  356. #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
  357. #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
  358. #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
  359. # Float islands starts from height, 0 to disable
  360. #mgindev_float_islands = 500
  361. # Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
  362. #mgmath_generator = mandelbox
  363. # Enable/disable IPv6
  364. #enable_ipv6 = true
  365. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  366. # to IPv6 clients, depending on system configuration.
  367. #ipv6_server = false
  368. #main_menu_script =
  369. #main_menu_game_mgr = 0
  370. #main_menu_mod_mgr = 1
  371. #modstore_download_url = https://forum.minetest.net/media/
  372. #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  373. #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
  374. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  375. #high_precision_fpu = true
  376. # Override language. When no value is provided (default) system language is used.
  377. # Check "locale" directory for the list of available translations.
  378. #language =