changelog.txt 5.3 KB

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  1. Minetest changelog
  2. ----------------------
  3. This should contain all the major changes.
  4. For minor stuff, refer to the commit log of the repository.
  5. 0.3.1: (released on 2011-11-09)
  6. - Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
  7. - Add occlusion culling (improves performance a lot)
  8. - Add “3d clouds” on/off checkbox in main menu
  9. - Add “opaque water” on/off checkbox
  10. - Fix some random minor stuff
  11. - Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
  12. - Add Command-line signal handler for Windows (contributed by SpeedProg)
  13. - Fix network layer segmentation fault introduced in 0.3.dev-20111021
  14. - Fix water-glass and water-lava and lava-glass surfaces
  15. 0.3.0: (released on 2011-11-01)
  16. - Some small fixes
  17. 0.3.dev-20111021:
  18. - Modify dungeon masters to only try to shoot players
  19. - Fix object duplication bug at block load/unload bug
  20. - Improve network layer
  21. 0.3.dev-20111016:
  22. - Locked chest (contributed)
  23. - Server user limit setting (max_users)
  24. - Wielded tool is shown in HUD (contributed)
  25. - View bobbing (contributed)
  26. - Saplings that drop from leaf blocks and when placed on ground will grow to trees (contributed)
  27. - Optimized map saving (does not re-save everything all the time)
  28. - New mob system and new mob: dungeon master
  29. - Death/respawn screen
  30. 0.2.20110922_3:
  31. - Fix the build for MSVC2010; also released for windows using MSVC2010.
  32. 0.2.20110922_1:
  33. - Make client report a newer version number to the server than 2011-07-31 does and make server disallow old clients
  34. 0.2.20110922:
  35. - Map is saved in an SQLite database file (by Queatz)
  36. - Ladders (MarkTraceur)
  37. - Lava
  38. - Apple trees (sfan5)
  39. - Slightly better looking inventory with transparency
  40. - /me chat command (Oblomov)
  41. - Using chosen map seed possible through fixed_map_seed configuration option (kahrl)
  42. - Fix the long-existed PeerNotFound loop bug
  43. - Some translations and localization-related fixes
  44. - Lots of small fixes
  45. 2011-07-31_3:
  46. - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
  47. 2011-07-31_2:
  48. - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
  49. 2011-07-31:
  50. - A number of small fixes, build system stuff and such (refer to version control log)
  51. - Map generator no longer crashes at generation limit
  52. - Fixed mapgen producing lots of cut-down trees
  53. - Some minor tweaks in map generator (some contributed)
  54. - Volumetric clouds (contributed)
  55. - Icon added (graphic contributed)
  56. - Key configuration menu (contributed)
  57. - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
  58. - Jungles!
  59. - Hotbar is a bit smaller
  60. - Health is now enabled by default; You can now eat cooked rats to heal yourself.
  61. - Finally added sword textures, altough sword is still of no use
  62. - Creative mode now preserves normal mode inventory
  63. 2011-07-04:
  64. - Many small fixes
  65. - Code reorganizing to aid further development
  66. - Renewed map generator
  67. 2011-06-02:
  68. - Password crash on windows fixed
  69. - Optimized server CPU usage a lot
  70. - Furnaces now work also while players are not near to them
  71. 2011-05-29:
  72. - Optimized smooth lighting
  73. - A number of small fixes
  74. - Added clouds and simple skyboxes
  75. - The glass block added
  76. - Added key configuration to config file
  77. - Player privileges on server
  78. - Slightly updated map format
  79. - Player passwords
  80. - All textures first searched from texture_path
  81. - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
  82. - Mouse inversion (invert_mouse)
  83. - Grass doesn't grow immediately anymore
  84. - Fence added
  85. 2011-04-24:
  86. - Smooth lighting with simple ambient occlusion
  87. - Updated main menu
  88. 2011-04-23_0_test:
  89. - Small bug fixes
  90. - Item drop multiplication fixed
  91. - HP added
  92. - Added A simple monster which spawns to dark places at map generation time
  93. - Some code refactoring and cleaning (possibly new bugs)
  94. 2011-04-11:
  95. - Fixed crafting a bit
  96. 2011-04-10_0:
  97. - Asynchronous map generation
  98. - New object system
  99. 2011-04-06:
  100. - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
  101. - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
  102. 2011-04-05:
  103. - Made furnace usable
  104. - Added cobblestone
  105. - Added wood, stone and steel tools: pickaxes, shovels and axes
  106. - Incremented to version 0.0.2
  107. 2011-04-04:
  108. - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
  109. - Added node metadata support
  110. - Added chests
  111. 2011-02-17:
  112. - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
  113. 2011-02-16:
  114. - Better handling of Ctrl-C on POSIX systems
  115. 2011-02-15:
  116. - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
  117. - Ctrl-C handling on POSIX systems
  118. - Added simple command support to server
  119. - Added settings enable_texture_atlas and texture_path
  120. 2011-02-14:
  121. - Created changelog.txt
  122. - Added sneaking/crouching
  123. - Modified the looks of the hotbar and cleaned code
  124. - Added code to allow generating 3D cube images for inventory