guiEngine.cpp 18 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2013 sapier
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #include "guiEngine.h"
  17. #include <IGUIStaticText.h>
  18. #include <ICameraSceneNode.h>
  19. #include "client/renderingengine.h"
  20. #include "scripting_mainmenu.h"
  21. #include "util/numeric.h"
  22. #include "config.h"
  23. #include "version.h"
  24. #include "porting.h"
  25. #include "filesys.h"
  26. #include "settings.h"
  27. #include "guiMainMenu.h"
  28. #include "sound.h"
  29. #include "client/sound_openal.h"
  30. #include "client/clouds.h"
  31. #include "httpfetch.h"
  32. #include "log.h"
  33. #include "client/fontengine.h"
  34. #include "client/guiscalingfilter.h"
  35. #include "irrlicht_changes/static_text.h"
  36. #if ENABLE_GLES
  37. #include "client/tile.h"
  38. #endif
  39. /******************************************************************************/
  40. void TextDestGuiEngine::gotText(const StringMap &fields)
  41. {
  42. m_engine->getScriptIface()->handleMainMenuButtons(fields);
  43. }
  44. /******************************************************************************/
  45. void TextDestGuiEngine::gotText(const std::wstring &text)
  46. {
  47. m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
  48. }
  49. /******************************************************************************/
  50. MenuTextureSource::~MenuTextureSource()
  51. {
  52. for (const std::string &texture_to_delete : m_to_delete) {
  53. const char *tname = texture_to_delete.c_str();
  54. video::ITexture *texture = m_driver->getTexture(tname);
  55. m_driver->removeTexture(texture);
  56. }
  57. }
  58. /******************************************************************************/
  59. video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
  60. {
  61. if (id)
  62. *id = 0;
  63. if (name.empty())
  64. return NULL;
  65. #if ENABLE_GLES
  66. video::ITexture *retval = m_driver->findTexture(name.c_str());
  67. if (retval)
  68. return retval;
  69. video::IImage *image = m_driver->createImageFromFile(name.c_str());
  70. if (!image)
  71. return NULL;
  72. image = Align2Npot2(image, m_driver);
  73. retval = m_driver->addTexture(name.c_str(), image);
  74. m_to_delete.insert(name);
  75. image->drop();
  76. return retval;
  77. #else
  78. return m_driver->getTexture(name.c_str());
  79. #endif
  80. }
  81. /******************************************************************************/
  82. /** MenuMusicFetcher */
  83. /******************************************************************************/
  84. void MenuMusicFetcher::fetchSounds(const std::string &name,
  85. std::set<std::string> &dst_paths,
  86. std::set<std::string> &dst_datas)
  87. {
  88. if(m_fetched.count(name))
  89. return;
  90. m_fetched.insert(name);
  91. std::vector<fs::DirListNode> list;
  92. // Reusable local function
  93. auto add_paths = [&dst_paths](const std::string name, const std::string base = "") {
  94. dst_paths.insert(base + name + ".ogg");
  95. for (int i = 0; i < 10; i++)
  96. dst_paths.insert(base + name + "." + itos(i) + ".ogg");
  97. };
  98. // Allow full paths
  99. if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
  100. add_paths(name);
  101. } else {
  102. std::string share_prefix = porting::path_share + DIR_DELIM;
  103. add_paths(name, share_prefix + "sounds" + DIR_DELIM);
  104. std::string user_prefix = porting::path_user + DIR_DELIM;
  105. add_paths(name, user_prefix + "sounds" + DIR_DELIM);
  106. }
  107. }
  108. /******************************************************************************/
  109. /** GUIEngine */
  110. /******************************************************************************/
  111. GUIEngine::GUIEngine(JoystickController *joystick,
  112. gui::IGUIElement *parent,
  113. RenderingEngine *rendering_engine,
  114. IMenuManager *menumgr,
  115. MainMenuData *data,
  116. bool &kill) :
  117. m_rendering_engine(rendering_engine),
  118. m_parent(parent),
  119. m_menumanager(menumgr),
  120. m_smgr(rendering_engine->get_scene_manager()),
  121. m_data(data),
  122. m_kill(kill)
  123. {
  124. //initialize texture pointers
  125. for (image_definition &texture : m_textures) {
  126. texture.texture = NULL;
  127. }
  128. // is deleted by guiformspec!
  129. m_buttonhandler = new TextDestGuiEngine(this);
  130. //create texture source
  131. m_texture_source = new MenuTextureSource(rendering_engine->get_video_driver());
  132. //create soundmanager
  133. MenuMusicFetcher soundfetcher;
  134. #if USE_SOUND
  135. if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
  136. m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
  137. #endif
  138. if (!m_sound_manager)
  139. m_sound_manager = &dummySoundManager;
  140. //create topleft header
  141. m_toplefttext = L"";
  142. core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
  143. g_fontengine->getTextHeight());
  144. rect += v2s32(4, 0);
  145. m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(),
  146. m_toplefttext, rect, false, true, 0, -1);
  147. //create formspecsource
  148. m_formspecgui = new FormspecFormSource("");
  149. /* Create menu */
  150. m_menu = new GUIFormSpecMenu(joystick,
  151. m_parent,
  152. -1,
  153. m_menumanager,
  154. NULL /* &client */,
  155. m_rendering_engine->get_gui_env(),
  156. m_texture_source,
  157. m_sound_manager,
  158. m_formspecgui,
  159. m_buttonhandler,
  160. "",
  161. false);
  162. m_menu->allowClose(false);
  163. m_menu->lockSize(true,v2u32(800,600));
  164. // Initialize scripting
  165. infostream << "GUIEngine: Initializing Lua" << std::endl;
  166. m_script = new MainMenuScripting(this);
  167. try {
  168. m_script->setMainMenuData(&m_data->script_data);
  169. m_data->script_data.errormessage.clear();
  170. if (!loadMainMenuScript()) {
  171. errorstream << "No future without main menu!" << std::endl;
  172. abort();
  173. }
  174. run();
  175. } catch (LuaError &e) {
  176. errorstream << "Main menu error: " << e.what() << std::endl;
  177. m_data->script_data.errormessage = e.what();
  178. }
  179. m_menu->quitMenu();
  180. m_menu->drop();
  181. m_menu = NULL;
  182. }
  183. /******************************************************************************/
  184. bool GUIEngine::loadMainMenuScript()
  185. {
  186. // Set main menu path (for core.get_mainmenu_path())
  187. m_scriptdir = g_settings->get("main_menu_path");
  188. if (m_scriptdir.empty()) {
  189. m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
  190. }
  191. // Load builtin (which will load the main menu script)
  192. std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
  193. try {
  194. m_script->loadScript(script);
  195. m_script->checkSetByBuiltin();
  196. // Menu script loaded
  197. return true;
  198. } catch (const ModError &e) {
  199. errorstream << "GUIEngine: execution of menu script failed: "
  200. << e.what() << std::endl;
  201. }
  202. return false;
  203. }
  204. /******************************************************************************/
  205. void GUIEngine::run()
  206. {
  207. // Always create clouds because they may or may not be
  208. // needed based on the game selected
  209. video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
  210. cloudInit();
  211. unsigned int text_height = g_fontengine->getTextHeight();
  212. irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
  213. g_settings->getU16("screen_h"));
  214. static const video::SColor sky_color(255, 140, 186, 250);
  215. // Reset fog color
  216. {
  217. video::SColor fog_color;
  218. video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
  219. f32 fog_start = 0;
  220. f32 fog_end = 0;
  221. f32 fog_density = 0;
  222. bool fog_pixelfog = false;
  223. bool fog_rangefog = false;
  224. driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
  225. fog_pixelfog, fog_rangefog);
  226. driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
  227. fog_pixelfog, fog_rangefog);
  228. }
  229. while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
  230. const irr::core::dimension2d<u32> &current_screen_size =
  231. m_rendering_engine->get_video_driver()->getScreenSize();
  232. // Verify if window size has changed and save it if it's the case
  233. // Ensure evaluating settings->getBool after verifying screensize
  234. // First condition is cheaper
  235. if (previous_screen_size != current_screen_size &&
  236. current_screen_size != irr::core::dimension2d<u32>(0,0) &&
  237. g_settings->getBool("autosave_screensize")) {
  238. g_settings->setU16("screen_w", current_screen_size.Width);
  239. g_settings->setU16("screen_h", current_screen_size.Height);
  240. previous_screen_size = current_screen_size;
  241. }
  242. //check if we need to update the "upper left corner"-text
  243. if (text_height != g_fontengine->getTextHeight()) {
  244. updateTopLeftTextSize();
  245. text_height = g_fontengine->getTextHeight();
  246. }
  247. driver->beginScene(true, true, sky_color);
  248. if (m_clouds_enabled)
  249. {
  250. cloudPreProcess();
  251. drawOverlay(driver);
  252. }
  253. else
  254. drawBackground(driver);
  255. drawHeader(driver);
  256. drawFooter(driver);
  257. m_rendering_engine->get_gui_env()->drawAll();
  258. driver->endScene();
  259. IrrlichtDevice *device = m_rendering_engine->get_raw_device();
  260. u32 frametime_min = 1000 / (device->isWindowFocused()
  261. ? g_settings->getFloat("fps_max")
  262. : g_settings->getFloat("fps_max_unfocused"));
  263. if (m_clouds_enabled)
  264. cloudPostProcess(frametime_min, device);
  265. else
  266. sleep_ms(frametime_min);
  267. m_script->step();
  268. #ifdef __ANDROID__
  269. m_menu->getAndroidUIInput();
  270. #endif
  271. }
  272. }
  273. /******************************************************************************/
  274. GUIEngine::~GUIEngine()
  275. {
  276. if (m_sound_manager != &dummySoundManager){
  277. delete m_sound_manager;
  278. m_sound_manager = NULL;
  279. }
  280. infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
  281. delete m_script;
  282. m_irr_toplefttext->setText(L"");
  283. //clean up texture pointers
  284. for (image_definition &texture : m_textures) {
  285. if (texture.texture)
  286. m_rendering_engine->get_video_driver()->removeTexture(texture.texture);
  287. }
  288. delete m_texture_source;
  289. if (m_cloud.clouds)
  290. m_cloud.clouds->drop();
  291. }
  292. /******************************************************************************/
  293. void GUIEngine::cloudInit()
  294. {
  295. m_cloud.clouds = new Clouds(m_smgr, -1, rand());
  296. m_cloud.clouds->setHeight(100.0f);
  297. m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
  298. m_cloud.camera = m_smgr->addCameraSceneNode(0,
  299. v3f(0,0,0), v3f(0, 60, 100));
  300. m_cloud.camera->setFarValue(10000);
  301. m_cloud.lasttime = m_rendering_engine->get_timer_time();
  302. }
  303. /******************************************************************************/
  304. void GUIEngine::cloudPreProcess()
  305. {
  306. u32 time = m_rendering_engine->get_timer_time();
  307. if(time > m_cloud.lasttime)
  308. m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
  309. else
  310. m_cloud.dtime = 0;
  311. m_cloud.lasttime = time;
  312. m_cloud.clouds->step(m_cloud.dtime*3);
  313. m_cloud.clouds->render();
  314. m_smgr->drawAll();
  315. }
  316. /******************************************************************************/
  317. void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
  318. {
  319. // Time of frame without fps limit
  320. u32 busytime_u32;
  321. // not using getRealTime is necessary for wine
  322. u32 time = m_rendering_engine->get_timer_time();
  323. if(time > m_cloud.lasttime)
  324. busytime_u32 = time - m_cloud.lasttime;
  325. else
  326. busytime_u32 = 0;
  327. // FPS limit
  328. if (busytime_u32 < frametime_min) {
  329. u32 sleeptime = frametime_min - busytime_u32;
  330. device->sleep(sleeptime);
  331. }
  332. }
  333. /******************************************************************************/
  334. void GUIEngine::setFormspecPrepend(const std::string &fs)
  335. {
  336. if (m_menu) {
  337. m_menu->setFormspecPrepend(fs);
  338. }
  339. }
  340. /******************************************************************************/
  341. void GUIEngine::drawBackground(video::IVideoDriver *driver)
  342. {
  343. v2u32 screensize = driver->getScreenSize();
  344. video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
  345. /* If no texture, draw background of solid color */
  346. if(!texture){
  347. video::SColor color(255,80,58,37);
  348. core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
  349. driver->draw2DRectangle(color, rect, NULL);
  350. return;
  351. }
  352. v2u32 sourcesize = texture->getOriginalSize();
  353. if (m_textures[TEX_LAYER_BACKGROUND].tile)
  354. {
  355. v2u32 tilesize(
  356. MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
  357. MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
  358. for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
  359. {
  360. for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
  361. {
  362. draw2DImageFilterScaled(driver, texture,
  363. core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
  364. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  365. NULL, NULL, true);
  366. }
  367. }
  368. return;
  369. }
  370. // Chop background image to the smaller screen dimension
  371. v2u32 bg_size = screensize;
  372. v2f32 scale(
  373. (f32) bg_size.X / sourcesize.X,
  374. (f32) bg_size.Y / sourcesize.Y);
  375. if (scale.X < scale.Y)
  376. bg_size.X = (int) (scale.Y * sourcesize.X);
  377. else
  378. bg_size.Y = (int) (scale.X * sourcesize.Y);
  379. v2s32 offset = v2s32(
  380. (s32) screensize.X - (s32) bg_size.X,
  381. (s32) screensize.Y - (s32) bg_size.Y
  382. ) / 2;
  383. /* Draw background texture */
  384. draw2DImageFilterScaled(driver, texture,
  385. core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
  386. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  387. NULL, NULL, true);
  388. }
  389. /******************************************************************************/
  390. void GUIEngine::drawOverlay(video::IVideoDriver *driver)
  391. {
  392. v2u32 screensize = driver->getScreenSize();
  393. video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
  394. /* If no texture, draw nothing */
  395. if(!texture)
  396. return;
  397. /* Draw background texture */
  398. v2u32 sourcesize = texture->getOriginalSize();
  399. draw2DImageFilterScaled(driver, texture,
  400. core::rect<s32>(0, 0, screensize.X, screensize.Y),
  401. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  402. NULL, NULL, true);
  403. }
  404. /******************************************************************************/
  405. void GUIEngine::drawHeader(video::IVideoDriver *driver)
  406. {
  407. core::dimension2d<u32> screensize = driver->getScreenSize();
  408. video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
  409. /* If no texture, draw nothing */
  410. if(!texture)
  411. return;
  412. f32 mult = (((f32)screensize.Width / 2.0)) /
  413. ((f32)texture->getOriginalSize().Width);
  414. v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
  415. ((f32)texture->getOriginalSize().Height) * mult);
  416. // Don't draw the header if there isn't enough room
  417. s32 free_space = (((s32)screensize.Height)-320)/2;
  418. if (free_space > splashsize.Y) {
  419. core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
  420. splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
  421. ((free_space/2)-splashsize.Y/2)+10);
  422. draw2DImageFilterScaled(driver, texture, splashrect,
  423. core::rect<s32>(core::position2d<s32>(0,0),
  424. core::dimension2di(texture->getOriginalSize())),
  425. NULL, NULL, true);
  426. }
  427. }
  428. /******************************************************************************/
  429. void GUIEngine::drawFooter(video::IVideoDriver *driver)
  430. {
  431. core::dimension2d<u32> screensize = driver->getScreenSize();
  432. video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
  433. /* If no texture, draw nothing */
  434. if(!texture)
  435. return;
  436. f32 mult = (((f32)screensize.Width)) /
  437. ((f32)texture->getOriginalSize().Width);
  438. v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
  439. ((f32)texture->getOriginalSize().Height) * mult);
  440. // Don't draw the footer if there isn't enough room
  441. s32 free_space = (((s32)screensize.Height)-320)/2;
  442. if (free_space > footersize.Y) {
  443. core::rect<s32> rect(0,0,footersize.X,footersize.Y);
  444. rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
  445. rect -= v2s32(footersize.X/2, 0);
  446. draw2DImageFilterScaled(driver, texture, rect,
  447. core::rect<s32>(core::position2d<s32>(0,0),
  448. core::dimension2di(texture->getOriginalSize())),
  449. NULL, NULL, true);
  450. }
  451. }
  452. /******************************************************************************/
  453. bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
  454. bool tile_image, unsigned int minsize)
  455. {
  456. video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
  457. if (m_textures[layer].texture) {
  458. driver->removeTexture(m_textures[layer].texture);
  459. m_textures[layer].texture = NULL;
  460. }
  461. if (texturepath.empty() || !fs::PathExists(texturepath)) {
  462. return false;
  463. }
  464. m_textures[layer].texture = driver->getTexture(texturepath.c_str());
  465. m_textures[layer].tile = tile_image;
  466. m_textures[layer].minsize = minsize;
  467. if (!m_textures[layer].texture) {
  468. return false;
  469. }
  470. return true;
  471. }
  472. /******************************************************************************/
  473. bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
  474. {
  475. #if USE_CURL
  476. std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
  477. if (!target_file.good()) {
  478. return false;
  479. }
  480. HTTPFetchRequest fetch_request;
  481. HTTPFetchResult fetch_result;
  482. fetch_request.url = url;
  483. fetch_request.caller = HTTPFETCH_SYNC;
  484. fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
  485. httpfetch_sync(fetch_request, fetch_result);
  486. if (!fetch_result.succeeded) {
  487. target_file.close();
  488. fs::DeleteSingleFileOrEmptyDirectory(target);
  489. return false;
  490. }
  491. target_file << fetch_result.data;
  492. return true;
  493. #else
  494. return false;
  495. #endif
  496. }
  497. /******************************************************************************/
  498. void GUIEngine::setTopleftText(const std::string &text)
  499. {
  500. m_toplefttext = translate_string(utf8_to_wide(text));
  501. updateTopLeftTextSize();
  502. }
  503. /******************************************************************************/
  504. void GUIEngine::updateTopLeftTextSize()
  505. {
  506. core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
  507. g_fontengine->getTextHeight());
  508. rect += v2s32(4, 0);
  509. m_irr_toplefttext->remove();
  510. m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(),
  511. m_toplefttext, rect, false, true, 0, -1);
  512. }
  513. /******************************************************************************/
  514. s32 GUIEngine::playSound(const SimpleSoundSpec &spec)
  515. {
  516. s32 handle = m_sound_manager->playSound(spec);
  517. return handle;
  518. }
  519. /******************************************************************************/
  520. void GUIEngine::stopSound(s32 handle)
  521. {
  522. m_sound_manager->stopSound(handle);
  523. }