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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "guiKeyChangeMenu.h"
- #include "debug.h"
- #include "guiButton.h"
- #include "serialization.h"
- #include <string>
- #include <IGUICheckBox.h>
- #include <IGUIEditBox.h>
- #include <IGUIButton.h>
- #include <IGUIStaticText.h>
- #include <IGUIFont.h>
- #include "settings.h"
- #include <algorithm>
- #include "mainmenumanager.h" // for g_gamecallback
- #define KMaxButtonPerColumns 12
- extern MainGameCallback *g_gamecallback;
- enum
- {
- GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
- // buttons
- GUI_ID_KEY_FORWARD_BUTTON,
- GUI_ID_KEY_BACKWARD_BUTTON,
- GUI_ID_KEY_LEFT_BUTTON,
- GUI_ID_KEY_RIGHT_BUTTON,
- GUI_ID_KEY_AUX1_BUTTON,
- GUI_ID_KEY_FLY_BUTTON,
- GUI_ID_KEY_FAST_BUTTON,
- GUI_ID_KEY_JUMP_BUTTON,
- GUI_ID_KEY_NOCLIP_BUTTON,
- GUI_ID_KEY_PITCH_MOVE,
- GUI_ID_KEY_CHAT_BUTTON,
- GUI_ID_KEY_CMD_BUTTON,
- GUI_ID_KEY_CMD_LOCAL_BUTTON,
- GUI_ID_KEY_CONSOLE_BUTTON,
- GUI_ID_KEY_SNEAK_BUTTON,
- GUI_ID_KEY_DROP_BUTTON,
- GUI_ID_KEY_INVENTORY_BUTTON,
- GUI_ID_KEY_HOTBAR_PREV_BUTTON,
- GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
- GUI_ID_KEY_MUTE_BUTTON,
- GUI_ID_KEY_DEC_VOLUME_BUTTON,
- GUI_ID_KEY_INC_VOLUME_BUTTON,
- GUI_ID_KEY_RANGE_BUTTON,
- GUI_ID_KEY_ZOOM_BUTTON,
- GUI_ID_KEY_CAMERA_BUTTON,
- GUI_ID_KEY_MINIMAP_BUTTON,
- GUI_ID_KEY_SCREENSHOT_BUTTON,
- GUI_ID_KEY_CHATLOG_BUTTON,
- GUI_ID_KEY_BLOCK_BOUNDS_BUTTON,
- GUI_ID_KEY_HUD_BUTTON,
- GUI_ID_KEY_FOG_BUTTON,
- GUI_ID_KEY_DEC_RANGE_BUTTON,
- GUI_ID_KEY_INC_RANGE_BUTTON,
- GUI_ID_KEY_AUTOFWD_BUTTON,
- // other
- GUI_ID_CB_AUX1_DESCENDS,
- GUI_ID_CB_DOUBLETAP_JUMP,
- GUI_ID_CB_AUTOJUMP,
- };
- GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
- ISimpleTextureSource *tsrc) :
- GUIModalMenu(env, parent, id, menumgr),
- m_tsrc(tsrc)
- {
- init_keys();
- }
- GUIKeyChangeMenu::~GUIKeyChangeMenu()
- {
- removeAllChildren();
- key_used_text = nullptr;
- for (key_setting *ks : key_settings) {
- delete ks;
- }
- key_settings.clear();
- }
- void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
- {
- removeAllChildren();
- key_used_text = nullptr;
- const float s = m_gui_scale;
- DesiredRect = core::rect<s32>(
- screensize.X / 2 - 835 * s / 2,
- screensize.Y / 2 - 430 * s / 2,
- screensize.X / 2 + 835 * s / 2,
- screensize.Y / 2 + 430 * s / 2
- );
- recalculateAbsolutePosition(false);
- v2s32 size = DesiredRect.getSize();
- v2s32 topleft(0, 0);
- {
- core::rect<s32> rect(0, 0, 600 * s, 40 * s);
- rect += topleft + v2s32(25 * s, 3 * s);
- //gui::IGUIStaticText *t =
- gui::StaticText::add(Environment, wstrgettext("Keybindings."), rect,
- false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
- // Build buttons
- v2s32 offset(25 * s, 60 * s);
- for(size_t i = 0; i < key_settings.size(); i++)
- {
- key_setting *k = key_settings.at(i);
- {
- core::rect<s32> rect(0, 0, 150 * s, 20 * s);
- rect += topleft + v2s32(offset.X, offset.Y);
- gui::StaticText::add(Environment, k->button_name, rect,
- false, true, this, -1);
- }
- {
- core::rect<s32> rect(0, 0, 100 * s, 30 * s);
- rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
- k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id,
- wstrgettext(k->key.name()).c_str());
- }
- if ((i + 1) % KMaxButtonPerColumns == 0) {
- offset.X += 260 * s;
- offset.Y = 60 * s;
- } else {
- offset += v2s32(0, 25 * s);
- }
- }
- {
- s32 option_x = offset.X;
- s32 option_y = offset.Y + 5 * s;
- u32 option_w = 180 * s;
- {
- core::rect<s32> rect(0, 0, option_w, 30 * s);
- rect += topleft + v2s32(option_x, option_y);
- Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
- GUI_ID_CB_AUX1_DESCENDS, wstrgettext("\"Aux1\" = climb down").c_str());
- }
- offset += v2s32(0, 25 * s);
- }
- {
- s32 option_x = offset.X;
- s32 option_y = offset.Y + 5 * s;
- u32 option_w = 280 * s;
- {
- core::rect<s32> rect(0, 0, option_w, 30 * s);
- rect += topleft + v2s32(option_x, option_y);
- Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
- GUI_ID_CB_DOUBLETAP_JUMP, wstrgettext("Double tap \"jump\" to toggle fly").c_str());
- }
- offset += v2s32(0, 25 * s);
- }
- {
- s32 option_x = offset.X;
- s32 option_y = offset.Y + 5 * s;
- u32 option_w = 280;
- {
- core::rect<s32> rect(0, 0, option_w, 30 * s);
- rect += topleft + v2s32(option_x, option_y);
- Environment->addCheckBox(g_settings->getBool("autojump"), rect, this,
- GUI_ID_CB_AUTOJUMP, wstrgettext("Automatic jumping").c_str());
- }
- offset += v2s32(0, 25);
- }
- {
- core::rect<s32> rect(0, 0, 100 * s, 30 * s);
- rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s);
- GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON,
- wstrgettext("Save").c_str());
- }
- {
- core::rect<s32> rect(0, 0, 100 * s, 30 * s);
- rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s);
- GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON,
- wstrgettext("Cancel").c_str());
- }
- }
- void GUIKeyChangeMenu::drawMenu()
- {
- gui::IGUISkin* skin = Environment->getSkin();
- if (!skin)
- return;
- video::IVideoDriver* driver = Environment->getVideoDriver();
- video::SColor bgcolor(140, 0, 0, 0);
- driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
- gui::IGUIElement::draw();
- }
- bool GUIKeyChangeMenu::acceptInput()
- {
- for (key_setting *k : key_settings) {
- std::string default_key;
- Settings::getLayer(SL_DEFAULTS)->getNoEx(k->setting_name, default_key);
- if (k->key.sym() != default_key)
- g_settings->set(k->setting_name, k->key.sym());
- else
- g_settings->remove(k->setting_name);
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
- if(e && e->getType() == gui::EGUIET_CHECK_BOX)
- g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
- if(e && e->getType() == gui::EGUIET_CHECK_BOX)
- g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUTOJUMP);
- if(e && e->getType() == gui::EGUIET_CHECK_BOX)
- g_settings->setBool("autojump", ((gui::IGUICheckBox*)e)->isChecked());
- }
- clearKeyCache();
- g_gamecallback->signalKeyConfigChange();
- return true;
- }
- bool GUIKeyChangeMenu::resetMenu()
- {
- if (active_key) {
- active_key->button->setText(wstrgettext(active_key->key.name()).c_str());
- active_key = nullptr;
- return false;
- }
- return true;
- }
- bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
- {
- if (event.EventType == EET_KEY_INPUT_EVENT && active_key
- && event.KeyInput.PressedDown) {
- bool prefer_character = shift_down;
- KeyPress kp(event.KeyInput, prefer_character);
- if (event.KeyInput.Key == irr::KEY_DELETE)
- kp = KeyPress(""); // To erase key settings
- else if (event.KeyInput.Key == irr::KEY_ESCAPE)
- kp = active_key->key; // Cancel
- bool shift_went_down = false;
- if(!shift_down &&
- (event.KeyInput.Key == irr::KEY_SHIFT ||
- event.KeyInput.Key == irr::KEY_LSHIFT ||
- event.KeyInput.Key == irr::KEY_RSHIFT))
- shift_went_down = true;
- // Display Key already in use message
- bool key_in_use = false;
- if (strcmp(kp.sym(), "") != 0) {
- for (key_setting *ks : key_settings) {
- if (ks != active_key && ks->key == kp) {
- key_in_use = true;
- break;
- }
- }
- }
- if (key_in_use && !this->key_used_text) {
- core::rect<s32> rect(0, 0, 600, 40);
- rect += v2s32(0, 0) + v2s32(25, 30);
- this->key_used_text = gui::StaticText::add(Environment,
- wstrgettext("Key already in use"),
- rect, false, true, this, -1);
- } else if (!key_in_use && this->key_used_text) {
- this->key_used_text->remove();
- this->key_used_text = nullptr;
- }
- // But go on
- {
- active_key->key = kp;
- active_key->button->setText(wstrgettext(kp.name()).c_str());
- // Allow characters made with shift
- if (shift_went_down){
- shift_down = true;
- return false;
- }
- active_key = nullptr;
- return true;
- }
- } else if (event.EventType == EET_KEY_INPUT_EVENT && !active_key
- && event.KeyInput.PressedDown
- && event.KeyInput.Key == irr::KEY_ESCAPE) {
- quitMenu();
- return true;
- } else if (event.EventType == EET_GUI_EVENT) {
- if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
- && isVisible())
- {
- if (!canTakeFocus(event.GUIEvent.Element))
- {
- infostream << "GUIKeyChangeMenu: Not allowing focus change."
- << std::endl;
- // Returning true disables focus change
- return true;
- }
- }
- if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
- {
- switch (event.GUIEvent.Caller->getID())
- {
- case GUI_ID_BACK_BUTTON: //back
- acceptInput();
- quitMenu();
- return true;
- case GUI_ID_ABORT_BUTTON: //abort
- quitMenu();
- return true;
- default:
- resetMenu();
- for (key_setting *ks : key_settings) {
- if (ks->id == event.GUIEvent.Caller->getID()) {
- active_key = ks;
- break;
- }
- }
- FATAL_ERROR_IF(!active_key, "Key setting not found");
- shift_down = false;
- active_key->button->setText(wstrgettext("press key").c_str());
- break;
- }
- Environment->setFocus(this);
- }
- }
- return Parent ? Parent->OnEvent(event) : false;
- }
- void GUIKeyChangeMenu::add_key(int id, std::wstring button_name, const std::string &setting_name)
- {
- key_setting *k = new key_setting;
- k->id = id;
- k->button_name = std::move(button_name);
- k->setting_name = setting_name;
- k->key = getKeySetting(k->setting_name.c_str());
- key_settings.push_back(k);
- }
- void GUIKeyChangeMenu::init_keys()
- {
- this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wstrgettext("Forward"), "keymap_forward");
- this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wstrgettext("Backward"), "keymap_backward");
- this->add_key(GUI_ID_KEY_LEFT_BUTTON, wstrgettext("Left"), "keymap_left");
- this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wstrgettext("Right"), "keymap_right");
- this->add_key(GUI_ID_KEY_AUX1_BUTTON, wstrgettext("Aux1"), "keymap_aux1");
- this->add_key(GUI_ID_KEY_JUMP_BUTTON, wstrgettext("Jump"), "keymap_jump");
- this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wstrgettext("Sneak"), "keymap_sneak");
- this->add_key(GUI_ID_KEY_DROP_BUTTON, wstrgettext("Drop"), "keymap_drop");
- this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wstrgettext("Inventory"), "keymap_inventory");
- this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wstrgettext("Prev. item"), "keymap_hotbar_previous");
- this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wstrgettext("Next item"), "keymap_hotbar_next");
- this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wstrgettext("Zoom"), "keymap_zoom");
- this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wstrgettext("Change camera"), "keymap_camera_mode");
- this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wstrgettext("Toggle minimap"), "keymap_minimap");
- this->add_key(GUI_ID_KEY_FLY_BUTTON, wstrgettext("Toggle fly"), "keymap_freemove");
- this->add_key(GUI_ID_KEY_PITCH_MOVE, wstrgettext("Toggle pitchmove"), "keymap_pitchmove");
- this->add_key(GUI_ID_KEY_FAST_BUTTON, wstrgettext("Toggle fast"), "keymap_fastmove");
- this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wstrgettext("Toggle noclip"), "keymap_noclip");
- this->add_key(GUI_ID_KEY_MUTE_BUTTON, wstrgettext("Mute"), "keymap_mute");
- this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wstrgettext("Dec. volume"), "keymap_decrease_volume");
- this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wstrgettext("Inc. volume"), "keymap_increase_volume");
- this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wstrgettext("Autoforward"), "keymap_autoforward");
- this->add_key(GUI_ID_KEY_CHAT_BUTTON, wstrgettext("Chat"), "keymap_chat");
- this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wstrgettext("Screenshot"), "keymap_screenshot");
- this->add_key(GUI_ID_KEY_RANGE_BUTTON, wstrgettext("Range select"), "keymap_rangeselect");
- this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wstrgettext("Dec. range"), "keymap_decrease_viewing_range_min");
- this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wstrgettext("Inc. range"), "keymap_increase_viewing_range_min");
- this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wstrgettext("Console"), "keymap_console");
- this->add_key(GUI_ID_KEY_CMD_BUTTON, wstrgettext("Command"), "keymap_cmd");
- this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wstrgettext("Local command"), "keymap_cmd_local");
- this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wstrgettext("Block bounds"), "keymap_toggle_block_bounds");
- this->add_key(GUI_ID_KEY_HUD_BUTTON, wstrgettext("Toggle HUD"), "keymap_toggle_hud");
- this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wstrgettext("Toggle chat log"), "keymap_toggle_chat");
- this->add_key(GUI_ID_KEY_FOG_BUTTON, wstrgettext("Toggle fog"), "keymap_toggle_fog");
- }
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