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- --Luanti
- --Copyright (C) 2014 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- local function table_to_flags(ftable)
- -- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
- local str = {}
- for flag, is_set in pairs(ftable) do
- str[#str + 1] = is_set and flag or ("no" .. flag)
- end
- return table.concat(str, ",")
- end
- -- Same as check_flag but returns a string
- local function strflag(flags, flag)
- return (flags[flag] == true) and "true" or "false"
- end
- local cb_caverns = { "caverns", fgettext("Caverns"),
- fgettext("Very large caverns deep in the underground") }
- local flag_checkboxes = {
- v5 = {
- cb_caverns,
- },
- v7 = {
- cb_caverns,
- { "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
- { "mountains", fgettext("Mountains") },
- { "floatlands", fgettext("Floatlands (experimental)"),
- fgettext("Floating landmasses in the sky") },
- },
- carpathian = {
- cb_caverns,
- { "rivers", fgettext("Rivers"), fgettext("Sea level rivers") },
- },
- valleys = {
- { "altitude_chill", fgettext("Altitude chill"),
- fgettext("Reduces heat with altitude") },
- { "altitude_dry", fgettext("Altitude dry"),
- fgettext("Reduces humidity with altitude") },
- { "humid_rivers", fgettext("Humid rivers"),
- fgettext("Increases humidity around rivers") },
- { "vary_river_depth", fgettext("Vary river depth"),
- fgettext("Low humidity and high heat causes shallow or dry rivers") },
- },
- flat = {
- cb_caverns,
- { "hills", fgettext("Hills") },
- { "lakes", fgettext("Lakes") },
- },
- fractal = {
- { "terrain", fgettext("Additional terrain"),
- fgettext("Generate non-fractal terrain: Oceans and underground") },
- },
- v6 = {
- { "trees", fgettext("Trees and jungle grass") },
- { "flat", fgettext("Flat terrain") },
- { "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
- { "temples", fgettext("Desert temples"),
- fgettext("Different dungeon variant generated in desert biomes (only if dungeons enabled)") },
- -- Biome settings are in mgv6_biomes below
- },
- }
- local mgv6_biomes = {
- {
- fgettext("Temperate, Desert, Jungle, Tundra, Taiga"),
- {jungles = true, snowbiomes = true}
- },
- {
- fgettext("Temperate, Desert, Jungle"),
- {jungles = true, snowbiomes = false}
- },
- {
- fgettext("Temperate, Desert"),
- {jungles = false, snowbiomes = false}
- },
- }
- local function create_world_formspec(dialogdata)
- local current_mg = dialogdata.mg
- local mapgens = core.get_mapgen_names()
- local flags = dialogdata.flags
- local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
- if game == nil then
- -- should never happen but just pick the first game
- game = pkgmgr.games[1]
- core.settings:set("menu_last_game", game.id)
- end
- local disallowed_mapgen_settings = {}
- if game ~= nil then
- local gameconfig = Settings(game.path.."/game.conf")
- local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
- for key, value in pairs(allowed_mapgens) do
- allowed_mapgens[key] = value:trim()
- end
- local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
- for key, value in pairs(disallowed_mapgens) do
- disallowed_mapgens[key] = value:trim()
- end
- if #allowed_mapgens > 0 then
- for i = #mapgens, 1, -1 do
- if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
- table.remove(mapgens, i)
- end
- end
- end
- if #disallowed_mapgens > 0 then
- for i = #mapgens, 1, -1 do
- if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
- table.remove(mapgens, i)
- end
- end
- end
- local ds = (gameconfig:get("disallowed_mapgen_settings") or ""):split()
- for _, value in pairs(ds) do
- disallowed_mapgen_settings[value:trim()] = true
- end
- end
- local mglist = ""
- local selindex
- do -- build the list of mapgens
- local i = 1
- local first_mg
- for k, v in pairs(mapgens) do
- if not first_mg then
- first_mg = v
- end
- if current_mg == v then
- selindex = i
- end
- i = i + 1
- mglist = mglist .. core.formspec_escape(v) .. ","
- end
- if not selindex then
- selindex = 1
- current_mg = first_mg
- end
- mglist = mglist:sub(1, -2)
- end
- -- The logic of the flag element IDs is as follows:
- -- "flag_main_foo-bar-baz" controls dialogdata.flags["main"]["foo_bar_baz"]
- -- see the buttonhandler for the implementation of this
- local mg_main_flags = function(mapgen, y)
- if mapgen == "singlenode" then
- return "", y
- end
- if disallowed_mapgen_settings["mg_flags"] then
- return "", y
- end
- local form = "checkbox[0," .. y .. ";flag_main_caves;" ..
- fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
- y = y + 0.5
- form = form .. "checkbox[0,"..y..";flag_main_dungeons;" ..
- fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
- y = y + 0.5
- local d_name = fgettext("Decorations")
- local d_tt
- if mapgen == "v6" then
- d_tt = fgettext("Structures appearing on the terrain (no effect on trees and jungle grass created by v6)")
- else
- d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
- end
- form = form .. "checkbox[0,"..y..";flag_main_decorations;" ..
- d_name .. ";" ..
- strflag(flags.main, "decorations").."]" ..
- "tooltip[flag_mg_decorations;" ..
- d_tt ..
- "]"
- y = y + 0.5
- form = form .. "tooltip[flag_main_caves;" ..
- fgettext("Network of tunnels and caves")
- .. "]"
- return form, y
- end
- local mg_specific_flags = function(mapgen, y)
- if not flag_checkboxes[mapgen] then
- return "", y
- end
- if disallowed_mapgen_settings["mg"..mapgen.."_spflags"] then
- return "", y
- end
- local form = ""
- for _, tab in pairs(flag_checkboxes[mapgen]) do
- local id = "flag_"..mapgen.."_"..tab[1]:gsub("_", "-")
- form = form .. ("checkbox[0,%f;%s;%s;%s]"):
- format(y, id, tab[2], strflag(flags[mapgen], tab[1]))
- if tab[3] then
- form = form .. "tooltip["..id..";"..tab[3].."]"
- end
- y = y + 0.5
- end
- if mapgen ~= "v6" then
- -- No special treatment
- return form, y
- end
- -- Special treatment for v6 (add biome widgets)
- -- Biome type (jungles, snowbiomes)
- local biometype
- if flags.v6.snowbiomes == true then
- biometype = 1
- elseif flags.v6.jungles == true then
- biometype = 2
- else
- biometype = 3
- end
- y = y + 0.3
- form = form .. "label[0,"..(y+0.1)..";" .. fgettext("Biomes") .. "]"
- y = y + 0.6
- form = form .. "dropdown[0,"..y..";6.3;mgv6_biomes;"
- for b=1, #mgv6_biomes do
- form = form .. mgv6_biomes[b][1]
- if b < #mgv6_biomes then
- form = form .. ","
- end
- end
- form = form .. ";" .. biometype.. "]"
- -- biomeblend
- y = y + 0.55
- form = form .. "checkbox[0,"..y..";flag_v6_biomeblend;" ..
- fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
- "tooltip[flag_v6_biomeblend;" ..
- fgettext("Smooth transition between biomes") .. "]"
- return form, y
- end
- local y_start = 0.0
- local y = y_start
- local str_flags, str_spflags
- local label_flags, label_spflags = "", ""
- y = y + 0.3
- str_flags, y = mg_main_flags(current_mg, y)
- if str_flags ~= "" then
- label_flags = "label[0,"..y_start..";" .. fgettext("Mapgen flags") .. "]"
- y_start = y + 0.4
- else
- y_start = 0.0
- end
- y = y_start + 0.3
- str_spflags = mg_specific_flags(current_mg, y)
- if str_spflags ~= "" then
- label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
- end
- local retval =
- "size[12.25,7.4,true]" ..
- -- Left side
- "container[0,0]"..
- "field[0.3,0.6;6,0.5;te_world_name;" ..
- fgettext("World name") ..
- ";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
- "set_focus[te_world_name;false]"
- if not disallowed_mapgen_settings["seed"] then
- retval = retval .. "field[0.3,1.7;6,0.5;te_seed;" ..
- fgettext("Seed") ..
- ";".. core.formspec_escape(dialogdata.seed) .. "]"
- end
- retval = retval ..
- "label[0,2;" .. fgettext("Mapgen") .. "]"..
- "dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
- -- Warning when making a devtest world
- if game.id == "devtest" then
- retval = retval ..
- "container[0,3.5]" ..
- "box[0,0;5.8,1.7;#ff8800]" ..
- "textarea[0.4,0.1;6,1.8;;;"..
- fgettext("Development Test is meant for developers.") .. "]" ..
- "button[1,1;4,0.5;world_create_open_cdb;" .. fgettext("Install another game") .. "]" ..
- "container_end[]"
- end
- retval = retval ..
- "container_end[]" ..
- -- Right side
- "container[6.2,0]"..
- label_flags .. str_flags ..
- label_spflags .. str_spflags ..
- "container_end[]"..
- -- Menu buttons
- "container[0,6.9]"..
- "button[3.25,0;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
- "button[6.25,0;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
- "container_end[]"
- return retval
- end
- local function create_world_buttonhandler(this, fields)
- if fields["world_create_open_cdb"] then
- local dlg = create_contentdb_dlg("game")
- dlg:set_parent(this.parent)
- this:delete()
- this.parent:hide()
- dlg:show()
- return true
- end
- if fields["world_create_confirm"] or
- fields["key_enter"] then
- if fields["key_enter"] then
- -- HACK: This timestamp prevents double-triggering when pressing Enter on an input box
- -- and releasing it on a button[] or textlist[] due to instant formspec updates.
- this.parent.dlg_create_world_closed_at = core.get_us_time()
- end
- local worldname = fields["te_world_name"]
- local game, _ = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
- local message
- if game == nil then
- message = fgettext_ne("No game selected")
- end
- if message == nil then
- -- For unnamed worlds use the generated name 'world<number>',
- -- where the number increments: it is set to 1 larger than the largest
- -- generated name number found.
- if worldname == "" then
- local worldnum_max = 0
- for _, world in ipairs(menudata.worldlist:get_list()) do
- if world.name:match("^world%d+$") then
- local worldnum = tonumber(world.name:sub(6))
- worldnum_max = math.max(worldnum_max, worldnum)
- end
- end
- worldname = "world" .. worldnum_max + 1
- end
- if menudata.worldlist:uid_exists_raw(worldname) then
- message = fgettext_ne("A world named \"$1\" already exists", worldname)
- end
- end
- if message == nil then
- this.data.seed = fields["te_seed"] or ""
- this.data.mg = fields["dd_mapgen"]
- -- actual names as used by engine
- local settings = {
- fixed_map_seed = this.data.seed,
- mg_name = this.data.mg,
- mg_flags = table_to_flags(this.data.flags.main),
- mgv5_spflags = table_to_flags(this.data.flags.v5),
- mgv6_spflags = table_to_flags(this.data.flags.v6),
- mgv7_spflags = table_to_flags(this.data.flags.v7),
- mgfractal_spflags = table_to_flags(this.data.flags.fractal),
- mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
- mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
- mgflat_spflags = table_to_flags(this.data.flags.flat),
- }
- message = core.create_world(worldname, game.id, settings)
- end
- if message == nil then
- core.settings:set("menu_last_game", game.id)
- menudata.worldlist:set_filtercriteria(game.id)
- menudata.worldlist:refresh()
- core.settings:set("mainmenu_last_selected_world",
- menudata.worldlist:raw_index_by_uid(worldname))
- end
- gamedata.errormessage = message
- this:delete()
- return true
- end
- this.data.worldname = fields["te_world_name"]
- this.data.seed = fields["te_seed"] or ""
- if fields["games"] then
- local gameindex = core.get_textlist_index("games")
- core.settings:set("menu_last_game", pkgmgr.games[gameindex].id)
- return true
- end
- for k,v in pairs(fields) do
- local split = string.split(k, "_", nil, 3)
- if split and split[1] == "flag" then
- -- We replaced the underscore of flag names with a dash.
- local flag = string.gsub(split[3], "-", "_")
- local ftable = this.data.flags[split[2]]
- assert(ftable)
- ftable[flag] = v == "true"
- return true
- end
- end
- if fields["world_create_cancel"] then
- this:delete()
- return true
- end
- if fields["mgv6_biomes"] then
- local entry = core.formspec_escape(fields["mgv6_biomes"])
- for b=1, #mgv6_biomes do
- if entry == mgv6_biomes[b][1] then
- local ftable = this.data.flags.v6
- ftable.jungles = mgv6_biomes[b][2].jungles
- ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
- return true
- end
- end
- end
- if fields["dd_mapgen"] then
- this.data.mg = fields["dd_mapgen"]
- return true
- end
- return false
- end
- function create_create_world_dlg()
- local retval = dialog_create("sp_create_world",
- create_world_formspec,
- create_world_buttonhandler,
- nil)
- retval.data = {
- worldname = "",
- -- settings the world is created with:
- seed = core.settings:get("fixed_map_seed") or "",
- mg = core.settings:get("mg_name"),
- flags = {
- main = core.settings:get_flags("mg_flags"),
- v5 = core.settings:get_flags("mgv5_spflags"),
- v6 = core.settings:get_flags("mgv6_spflags"),
- v7 = core.settings:get_flags("mgv7_spflags"),
- fractal = core.settings:get_flags("mgfractal_spflags"),
- carpathian = core.settings:get_flags("mgcarpathian_spflags"),
- valleys = core.settings:get_flags("mgvalleys_spflags"),
- flat = core.settings:get_flags("mgflat_spflags"),
- }
- }
- return retval
- end
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