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- --Luanti
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- mm_game_theme = {}
- --------------------------------------------------------------------------------
- function mm_game_theme.init()
- mm_game_theme.texturepack = core.settings:get("texture_path")
- mm_game_theme.gameid = nil
- mm_game_theme.music_handle = nil
- end
- --------------------------------------------------------------------------------
- function mm_game_theme.set_engine(hide_decorations)
- mm_game_theme.gameid = nil
- mm_game_theme.stop_music()
- core.set_topleft_text("")
- local have_bg = false
- local have_overlay = mm_game_theme.set_engine_single("overlay")
- if not have_overlay then
- have_bg = mm_game_theme.set_engine_single("background")
- end
- mm_game_theme.clear_single("header")
- mm_game_theme.clear_single("footer")
- core.set_clouds(false)
- if not hide_decorations then
- mm_game_theme.set_engine_single("header")
- mm_game_theme.set_engine_single("footer")
- end
- if not have_bg then
- if core.settings:get_bool("menu_clouds") then
- core.set_clouds(true)
- else
- mm_game_theme.set_dirt_bg()
- end
- end
- end
- --------------------------------------------------------------------------------
- function mm_game_theme.set_game(gamedetails)
- assert(gamedetails ~= nil)
- if mm_game_theme.gameid == gamedetails.id then
- return
- end
- mm_game_theme.gameid = gamedetails.id
- mm_game_theme.set_music(gamedetails)
- core.set_topleft_text(gamedetails.name)
- local have_bg = false
- local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails)
- if not have_overlay then
- have_bg = mm_game_theme.set_game_single("background", gamedetails)
- end
- mm_game_theme.clear_single("header")
- mm_game_theme.clear_single("footer")
- core.set_clouds(false)
- mm_game_theme.set_game_single("header", gamedetails)
- mm_game_theme.set_game_single("footer", gamedetails)
- if not have_bg then
- if core.settings:get_bool("menu_clouds") then
- core.set_clouds(true)
- else
- mm_game_theme.set_dirt_bg()
- end
- end
- end
- --------------------------------------------------------------------------------
- function mm_game_theme.clear_single(identifier)
- core.set_background(identifier,"")
- end
- --------------------------------------------------------------------------------
- function mm_game_theme.set_engine_single(identifier)
- --try texture pack first
- if mm_game_theme.texturepack ~= nil then
- local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- if core.set_background(identifier,path) then
- return true
- end
- end
- local path = defaulttexturedir .. DIR_DELIM .. "menu_" .. identifier .. ".png"
- if core.set_background(identifier, path) then
- return true
- end
- return false
- end
- --------------------------------------------------------------------------------
- function mm_game_theme.set_game_single(identifier, gamedetails)
- assert(gamedetails ~= nil)
- if mm_game_theme.texturepack ~= nil then
- local path = mm_game_theme.texturepack .. DIR_DELIM ..
- gamedetails.id .. "_menu_" .. identifier .. ".png"
- if core.set_background(identifier, path) then
- return true
- end
- end
- -- Find out how many randomized textures the game provides
- local n = 0
- local filename
- local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
- for i = 1, #menu_files do
- filename = identifier .. "." .. i .. ".png"
- if table.indexof(menu_files, filename) == -1 then
- n = i - 1
- break
- end
- end
- -- Select random texture, 0 means standard texture
- n = math.random(0, n)
- if n == 0 then
- filename = identifier .. ".png"
- else
- filename = identifier .. "." .. n .. ".png"
- end
- local path = gamedetails.path .. DIR_DELIM .. "menu" ..
- DIR_DELIM .. filename
- if core.set_background(identifier, path) then
- return true
- end
- return false
- end
- --------------------------------------------------------------------------------
- function mm_game_theme.set_dirt_bg()
- if mm_game_theme.texturepack ~= nil then
- local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
- if core.set_background("background", path, true, 128) then
- return true
- end
- end
- -- Use universal fallback texture in textures/base/pack
- local minimalpath = defaulttexturedir .. "menu_bg.png"
- core.set_background("background", minimalpath, true, 128)
- end
- --------------------------------------------------------------------------------
- function mm_game_theme.stop_music()
- if mm_game_theme.music_handle ~= nil then
- core.sound_stop(mm_game_theme.music_handle)
- end
- end
- --------------------------------------------------------------------------------
- function mm_game_theme.set_music(gamedetails)
- mm_game_theme.stop_music()
- assert(gamedetails ~= nil)
- local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
- mm_game_theme.music_handle = core.sound_play(music_path, true)
- end
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