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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "gameui.h"
- #include <irrlicht_changes/static_text.h>
- #include <gettext.h>
- #include "gui/mainmenumanager.h"
- #include "gui/guiChatConsole.h"
- #include "util/pointedthing.h"
- #include "client.h"
- #include "clientmap.h"
- #include "fontengine.h"
- #include "nodedef.h"
- #include "profiler.h"
- #include "renderingengine.h"
- #include "version.h"
- inline static const char *yawToDirectionString(int yaw)
- {
- static const char *direction[4] =
- {"North +Z", "West -X", "South -Z", "East +X"};
- yaw = wrapDegrees_0_360(yaw);
- yaw = (yaw + 45) % 360 / 90;
- return direction[yaw];
- }
- GameUI::GameUI()
- {
- if (guienv && guienv->getSkin())
- m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
- else
- m_statustext_initial_color = video::SColor(255, 0, 0, 0);
- }
- void GameUI::init()
- {
- // First line of debug text
- m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
- core::rect<s32>(0, 0, 0, 0), false, true, guiroot);
- // Second line of debug text
- m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
- true, guiroot);
- // Chat text
- m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
- //false, false); // Disable word wrap as of now
- false, true, guiroot);
- u16 chat_font_size = g_settings->getU16("chat_font_size");
- if (chat_font_size != 0) {
- m_guitext_chat->setOverrideFont(g_fontengine->getFont(
- rangelim(chat_font_size, 5, 72), FM_Unspecified));
- }
- // Infotext of nodes and objects.
- // If in debug mode, object debug infos shown here, too.
- // Located on the left on the screen, below chat.
- u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
- m_guitext_info = gui::StaticText::add(guienv, L"",
- // Size is limited; text will be truncated after 6 lines.
- core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 6) +
- v2s32(100, chat_font_height *
- (g_settings->getU16("recent_chat_messages") + 3)),
- false, true, guiroot);
- // Status text (displays info when showing and hiding GUI stuff, etc.)
- m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
- core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
- m_guitext_status->setVisible(false);
- // Profiler text (size is updated when text is updated)
- m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
- core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
- m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
- g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
- m_guitext_profiler->setVisible(false);
- }
- void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
- const CameraOrientation &cam, const PointedThing &pointed_old,
- const GUIChatConsole *chat_console, float dtime)
- {
- v2u32 screensize = RenderingEngine::getWindowSize();
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- s32 minimal_debug_height = 0;
- // Minimal debug text must only contain info that can't give a gameplay advantage
- if (m_flags.show_minimal_debug) {
- const u16 fps = 1.0 / stats.dtime_jitter.avg;
- m_drawtime_avg *= 0.95f;
- m_drawtime_avg += 0.05f * (stats.drawtime / 1000);
- std::ostringstream os(std::ios_base::binary);
- os << std::fixed
- << PROJECT_NAME_C " " << g_version_hash
- << " | FPS: " << fps
- << std::setprecision(0)
- << " | drawtime: " << m_drawtime_avg << "ms"
- << std::setprecision(1)
- << " | dtime jitter: "
- << (stats.dtime_jitter.max_fraction * 100.0) << "%"
- << std::setprecision(1)
- << " | view range: "
- << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
- << std::setprecision(2)
- << " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
- m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X, screensize.Y));
- setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
- minimal_debug_height = m_guitext->getTextHeight();
- }
- // Finally set the guitext visible depending on the flag
- m_guitext->setVisible(m_flags.show_minimal_debug);
- // Basic debug text also shows info that might give a gameplay advantage
- if (m_flags.show_basic_debug) {
- v3f player_position = player->getPosition();
- std::ostringstream os(std::ios_base::binary);
- os << std::setprecision(1) << std::fixed
- << "pos: (" << (player_position.X / BS)
- << ", " << (player_position.Y / BS)
- << ", " << (player_position.Z / BS)
- << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
- << yawToDirectionString(cam.camera_yaw)
- << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
- << " | seed: " << ((u64)client->getMapSeed());
- if (pointed_old.type == POINTEDTHING_NODE) {
- ClientMap &map = client->getEnv().getClientMap();
- const NodeDefManager *nodedef = client->getNodeDefManager();
- MapNode n = map.getNode(pointed_old.node_undersurface);
- if (n.getContent() != CONTENT_IGNORE) {
- if (nodedef->get(n).name == "unknown") {
- os << ", pointed: <unknown node>";
- } else {
- os << ", pointed: " << nodedef->get(n).name;
- }
- os << ", param2: " << (u64) n.getParam2();
- }
- }
- m_guitext2->setRelativePosition(core::rect<s32>(5, 5 + minimal_debug_height,
- screensize.X, screensize.Y));
- setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
- }
- m_guitext2->setVisible(m_flags.show_basic_debug);
- setStaticText(m_guitext_info, m_infotext.c_str());
- m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
- static const float statustext_time_max = 1.5f;
- if (!m_statustext.empty()) {
- m_statustext_time += dtime;
- if (m_statustext_time >= statustext_time_max) {
- clearStatusText();
- m_statustext_time = 0.0f;
- }
- }
- setStaticText(m_guitext_status, m_statustext.c_str());
- m_guitext_status->setVisible(!m_statustext.empty());
- if (!m_statustext.empty()) {
- s32 status_width = m_guitext_status->getTextWidth();
- s32 status_height = m_guitext_status->getTextHeight();
- s32 status_y = screensize.Y - 150;
- s32 status_x = (screensize.X - status_width) / 2;
- m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
- status_y - status_height, status_x + status_width, status_y));
- // Fade out
- video::SColor final_color = m_statustext_initial_color;
- final_color.setAlpha(0);
- video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
- m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
- m_guitext_status->setOverrideColor(fade_color);
- m_guitext_status->enableOverrideColor(true);
- }
- // Hide chat when disabled by server or when console is visible
- m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible() && (player->hud_flags & HUD_FLAG_CHAT_VISIBLE));
- }
- void GameUI::initFlags()
- {
- m_flags = GameUI::Flags();
- m_flags.show_minimal_debug = g_settings->getBool("show_debug");
- }
- void GameUI::showTranslatedStatusText(const char *str)
- {
- showStatusText(wstrgettext(str));
- }
- void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
- {
- setStaticText(m_guitext_chat, chat_text);
- m_recent_chat_count = recent_chat_count;
- }
- void GameUI::updateChatSize()
- {
- // Update gui element size and position
- s32 chat_y = 5;
- if (m_flags.show_minimal_debug)
- chat_y += m_guitext->getTextHeight();
- if (m_flags.show_basic_debug)
- chat_y += m_guitext2->getTextHeight();
- const v2u32 &window_size = RenderingEngine::getWindowSize();
- core::rect<s32> chat_size(10, chat_y, window_size.X - 20, 0);
- chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
- m_guitext_chat->getTextHeight() + chat_y);
- if (chat_size == m_current_chat_size)
- return;
- m_current_chat_size = chat_size;
- m_guitext_chat->setRelativePosition(chat_size);
- }
- void GameUI::updateProfiler()
- {
- if (m_profiler_current_page != 0) {
- std::ostringstream os(std::ios_base::binary);
- os << " Profiler page " << (int)m_profiler_current_page <<
- ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
- g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
- EnrichedString str(utf8_to_wide(os.str()));
- str.setBackground(video::SColor(120, 0, 0, 0));
- setStaticText(m_guitext_profiler, str);
- core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
- getDimension(str.c_str());
- core::position2di upper_left(6, m_guitext->getTextHeight() * 2.5f);
- core::position2di lower_right = upper_left;
- lower_right.X += size.Width + 10;
- lower_right.Y += size.Height;
- m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
- }
- m_guitext_profiler->setVisible(m_profiler_current_page != 0);
- }
- void GameUI::toggleChat(Client *client)
- {
- if (client->getEnv().getLocalPlayer()->hud_flags & HUD_FLAG_CHAT_VISIBLE) {
- m_flags.show_chat = !m_flags.show_chat;
- if (m_flags.show_chat)
- showTranslatedStatusText("Chat shown");
- else
- showTranslatedStatusText("Chat hidden");
- } else {
- showTranslatedStatusText("Chat currently disabled by game or mod");
- }
- }
- void GameUI::toggleHud()
- {
- m_flags.show_hud = !m_flags.show_hud;
- if (m_flags.show_hud)
- showTranslatedStatusText("HUD shown");
- else
- showTranslatedStatusText("HUD hidden");
- }
- void GameUI::toggleProfiler()
- {
- m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
- // FIXME: This updates the profiler with incomplete values
- updateProfiler();
- if (m_profiler_current_page != 0) {
- std::wstring msg = fwgettext("Profiler shown (page %d of %d)",
- m_profiler_current_page, m_profiler_max_page);
- showStatusText(msg);
- } else {
- showTranslatedStatusText("Profiler hidden");
- }
- }
- void GameUI::deleteFormspec()
- {
- if (m_formspec) {
- m_formspec->drop();
- m_formspec = nullptr;
- }
- m_formname.clear();
- }
- void GameUI::clearText()
- {
- if (m_guitext_chat) {
- m_guitext_chat->remove();
- m_guitext_chat = nullptr;
- }
- if (m_guitext) {
- m_guitext->remove();
- m_guitext = nullptr;
- }
- if (m_guitext2) {
- m_guitext2->remove();
- m_guitext2 = nullptr;
- }
- if (m_guitext_info) {
- m_guitext_info->remove();
- m_guitext_info = nullptr;
- }
- if (m_guitext_status) {
- m_guitext_status->remove();
- m_guitext_status = nullptr;
- }
- if (m_guitext_profiler) {
- m_guitext_profiler->remove();
- m_guitext_profiler = nullptr;
- }
- }
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