123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367 |
- /*
- Minetest
- Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
- Copyright (C) 2014-2018 paramat
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "mg_biome.h"
- #include "mg_decoration.h"
- #include "emerge.h"
- #include "server.h"
- #include "nodedef.h"
- #include "map.h" //for MMVManip
- #include "util/numeric.h"
- #include "porting.h"
- #include "settings.h"
- ///////////////////////////////////////////////////////////////////////////////
- BiomeManager::BiomeManager(Server *server) :
- ObjDefManager(server, OBJDEF_BIOME)
- {
- m_server = server;
- // Create default biome to be used in case none exist
- Biome *b = new Biome;
- b->name = "default";
- b->flags = 0;
- b->depth_top = 0;
- b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
- b->depth_water_top = 0;
- b->depth_riverbed = 0;
- b->min_pos = v3s16(-MAX_MAP_GENERATION_LIMIT,
- -MAX_MAP_GENERATION_LIMIT, -MAX_MAP_GENERATION_LIMIT);
- b->max_pos = v3s16(MAX_MAP_GENERATION_LIMIT,
- MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
- b->heat_point = 0.0;
- b->humidity_point = 0.0;
- b->vertical_blend = 0;
- b->m_nodenames.emplace_back("mapgen_stone");
- b->m_nodenames.emplace_back("mapgen_stone");
- b->m_nodenames.emplace_back("mapgen_stone");
- b->m_nodenames.emplace_back("mapgen_water_source");
- b->m_nodenames.emplace_back("mapgen_water_source");
- b->m_nodenames.emplace_back("mapgen_river_water_source");
- b->m_nodenames.emplace_back("mapgen_stone");
- b->m_nodenames.emplace_back("ignore");
- b->m_nodenames.emplace_back("ignore");
- b->m_nnlistsizes.push_back(1);
- b->m_nodenames.emplace_back("ignore");
- b->m_nodenames.emplace_back("ignore");
- b->m_nodenames.emplace_back("ignore");
- m_ndef->pendNodeResolve(b);
- add(b);
- }
- void BiomeManager::clear()
- {
- EmergeManager *emerge = m_server->getEmergeManager();
- // Remove all dangling references in Decorations
- DecorationManager *decomgr = emerge->getWritableDecorationManager();
- for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
- Decoration *deco = (Decoration *)decomgr->getRaw(i);
- deco->biomes.clear();
- }
- // Don't delete the first biome
- for (size_t i = 1; i < m_objects.size(); i++)
- delete (Biome *)m_objects[i];
- m_objects.resize(1);
- }
- BiomeManager *BiomeManager::clone() const
- {
- auto mgr = new BiomeManager();
- assert(mgr);
- ObjDefManager::cloneTo(mgr);
- mgr->m_server = m_server;
- return mgr;
- }
- ////////////////////////////////////////////////////////////////////////////////
- void BiomeParamsOriginal::readParams(const Settings *settings)
- {
- settings->getNoiseParams("mg_biome_np_heat", np_heat);
- settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend);
- settings->getNoiseParams("mg_biome_np_humidity", np_humidity);
- settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
- }
- void BiomeParamsOriginal::writeParams(Settings *settings) const
- {
- settings->setNoiseParams("mg_biome_np_heat", np_heat);
- settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend);
- settings->setNoiseParams("mg_biome_np_humidity", np_humidity);
- settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
- }
- ////////////////////////////////////////////////////////////////////////////////
- BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
- const BiomeParamsOriginal *params, v3s16 chunksize)
- {
- m_bmgr = biomemgr;
- m_params = params;
- m_csize = chunksize;
- noise_heat = new Noise(¶ms->np_heat,
- params->seed, m_csize.X, m_csize.Z);
- noise_humidity = new Noise(¶ms->np_humidity,
- params->seed, m_csize.X, m_csize.Z);
- noise_heat_blend = new Noise(¶ms->np_heat_blend,
- params->seed, m_csize.X, m_csize.Z);
- noise_humidity_blend = new Noise(¶ms->np_humidity_blend,
- params->seed, m_csize.X, m_csize.Z);
- heatmap = noise_heat->result;
- humidmap = noise_humidity->result;
- biomemap = new biome_t[m_csize.X * m_csize.Z];
- // Initialise with the ID of 'BIOME_NONE' so that cavegen can get the
- // fallback biome when biome generation (which calculates the biomemap IDs)
- // is disabled.
- memset(biomemap, 0, sizeof(biome_t) * m_csize.X * m_csize.Z);
- // Calculating the bounding position of each biome so we know when we might switch
- // First gathering all heights where we might switch
- std::vector<s16> temp_transition_heights;
- temp_transition_heights.reserve(m_bmgr->getNumObjects() * 2);
- for (size_t i = 0; i < m_bmgr->getNumObjects(); i++) {
- Biome *b = (Biome *)m_bmgr->getRaw(i);
- temp_transition_heights.push_back(b->max_pos.Y);
- temp_transition_heights.push_back(b->min_pos.Y);
- }
- // Sorting the biome transition points
- std::sort(temp_transition_heights.begin(), temp_transition_heights.end(), std::greater<int>());
- // Getting rid of duplicate biome transition points
- s16 last = temp_transition_heights[0];
- size_t out_pos = 1;
- for (size_t i = 1; i < temp_transition_heights.size(); i++){
- if (temp_transition_heights[i] != last) {
- last = temp_transition_heights[i];
- temp_transition_heights[out_pos++] = last;
- }
- }
- biome_transitions = new s16[out_pos];
- memcpy(biome_transitions, temp_transition_heights.data(), sizeof(s16) * out_pos);
- }
- BiomeGenOriginal::~BiomeGenOriginal()
- {
- delete []biomemap;
- delete []biome_transitions;
- delete noise_heat;
- delete noise_humidity;
- delete noise_heat_blend;
- delete noise_humidity_blend;
- }
- s16* BiomeGenOriginal::getBiomeTransitions() const
- {
- return biome_transitions;
- }
- BiomeGen *BiomeGenOriginal::clone(BiomeManager *biomemgr) const
- {
- return new BiomeGenOriginal(biomemgr, m_params, m_csize);
- }
- float BiomeGenOriginal::calcHeatAtPoint(v3s16 pos) const
- {
- return NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
- NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
- }
- float BiomeGenOriginal::calcHumidityAtPoint(v3s16 pos) const
- {
- return NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
- NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
- }
- Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
- {
- return calcBiomeFromNoise(calcHeatAtPoint(pos), calcHumidityAtPoint(pos), pos);
- }
- void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
- {
- m_pmin = pmin;
- noise_heat->perlinMap2D(pmin.X, pmin.Z);
- noise_humidity->perlinMap2D(pmin.X, pmin.Z);
- noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
- noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
- for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
- noise_heat->result[i] += noise_heat_blend->result[i];
- noise_humidity->result[i] += noise_humidity_blend->result[i];
- }
- }
- biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap, v3s16 pmin)
- {
- for (s16 zr = 0; zr < m_csize.Z; zr++)
- for (s16 xr = 0; xr < m_csize.X; xr++) {
- s32 i = zr * m_csize.X + xr;
- Biome *biome = calcBiomeFromNoise(
- noise_heat->result[i],
- noise_humidity->result[i],
- v3s16(pmin.X + xr, heightmap[i], pmin.Z + zr));
- biomemap[i] = biome->index;
- }
- return biomemap;
- }
- Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
- {
- return getBiomeAtIndex(
- (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
- pos);
- }
- Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, v3s16 pos) const
- {
- return calcBiomeFromNoise(
- noise_heat->result[index],
- noise_humidity->result[index],
- pos);
- }
- Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const
- {
- Biome *biome_closest = nullptr;
- Biome *biome_closest_blend = nullptr;
- float dist_min = FLT_MAX;
- float dist_min_blend = FLT_MAX;
- for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
- Biome *b = (Biome *)m_bmgr->getRaw(i);
- if (!b ||
- pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
- pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
- pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
- continue;
- float d_heat = heat - b->heat_point;
- float d_humidity = humidity - b->humidity_point;
- float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
- if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
- if (dist < dist_min) {
- dist_min = dist;
- biome_closest = b;
- }
- } else if (dist < dist_min_blend) { // Blend area above biome b
- dist_min_blend = dist;
- biome_closest_blend = b;
- }
- }
- // Carefully tune pseudorandom seed variation to avoid single node dither
- // and create larger scale blending patterns similar to horizontal biome
- // blend.
- // The calculation can be a negative floating point number, which is an
- // undefined behavior if assigned to unsigned integer. Cast the result
- // into signed integer before it is casted into unsigned integer to
- // eliminate the undefined behavior.
- const u64 seed = static_cast<s64>(pos.Y + (heat + humidity) * 0.9f);
- PcgRandom rng(seed);
- if (biome_closest_blend && dist_min_blend <= dist_min &&
- rng.range(0, biome_closest_blend->vertical_blend) >=
- pos.Y - biome_closest_blend->max_pos.Y)
- return biome_closest_blend;
- return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
- }
- ////////////////////////////////////////////////////////////////////////////////
- ObjDef *Biome::clone() const
- {
- auto obj = new Biome();
- ObjDef::cloneTo(obj);
- NodeResolver::cloneTo(obj);
- obj->flags = flags;
- obj->c_top = c_top;
- obj->c_filler = c_filler;
- obj->c_stone = c_stone;
- obj->c_water_top = c_water_top;
- obj->c_water = c_water;
- obj->c_river_water = c_river_water;
- obj->c_riverbed = c_riverbed;
- obj->c_dust = c_dust;
- obj->c_cave_liquid = c_cave_liquid;
- obj->c_dungeon = c_dungeon;
- obj->c_dungeon_alt = c_dungeon_alt;
- obj->c_dungeon_stair = c_dungeon_stair;
- obj->depth_top = depth_top;
- obj->depth_filler = depth_filler;
- obj->depth_water_top = depth_water_top;
- obj->depth_riverbed = depth_riverbed;
- obj->min_pos = min_pos;
- obj->max_pos = max_pos;
- obj->heat_point = heat_point;
- obj->humidity_point = humidity_point;
- obj->vertical_blend = vertical_blend;
- return obj;
- }
- void Biome::resolveNodeNames()
- {
- getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR, false);
- getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR, false);
- getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR, false);
- getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR, false);
- getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR, false);
- getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR, false);
- getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR, false);
- getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE, false);
- getIdsFromNrBacklog(&c_cave_liquid);
- getIdFromNrBacklog(&c_dungeon, "ignore", CONTENT_IGNORE, false);
- getIdFromNrBacklog(&c_dungeon_alt, "ignore", CONTENT_IGNORE, false);
- getIdFromNrBacklog(&c_dungeon_stair, "ignore", CONTENT_IGNORE, false);
- }
|