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- #version 100
- precision mediump float;
- /* Uniforms */
- uniform int uTextureUsage;
- uniform sampler2D uTextureUnit;
- /* Varyings */
- varying vec2 vTextureCoord;
- varying vec4 vVertexColor;
- void main()
- {
- vec4 Color = vVertexColor;
- if (bool(uTextureUsage))
- Color *= texture2D(uTextureUnit, vTextureCoord);
- gl_FragColor = Color;
- }
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