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- --
- -- Experimental things
- --
- dofile(minetest.get_modpath("experimental").."/modchannels.lua")
- -- For testing random stuff
- experimental = {}
- function experimental.print_to_everything(msg)
- minetest.log("action", msg)
- minetest.chat_send_all(msg)
- end
- --[[
- experimental.player_visual_index = 0
- function switch_player_visual()
- for _, obj in pairs(minetest.get_connected_players()) do
- if experimental.player_visual_index == 0 then
- obj:set_properties({visual="upright_sprite"})
- else
- obj:set_properties({visual="cube"})
- end
- end
- experimental.player_visual_index = (experimental.player_visual_index + 1) % 2
- minetest.after(1.0, switch_player_visual)
- end
- minetest.after(1.0, switch_player_visual)
- ]]
- minetest.register_node("experimental:soundblock", {
- tiles = {"unknown_node.png", "default_tnt_bottom.png",
- "default_tnt_side.png", "default_tnt_side.png",
- "default_tnt_side.png", "default_tnt_side.png"},
- inventory_image = minetest.inventorycube("unknown_node.png",
- "default_tnt_side.png", "default_tnt_side.png"),
- groups = {dig_immediate=3},
- })
- minetest.register_alias("sb", "experimental:soundblock")
- minetest.register_abm({
- nodenames = {"experimental:soundblock"},
- interval = 1,
- chance = 1,
- action = function(p0, node, _, _)
- minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5})
- end,
- })
- --[[
- stepsound = -1
- function test_sound()
- print("test_sound")
- stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0})
- minetest.after(2.0, test_sound)
- --minetest.after(0.1, test_sound_stop)
- end
- function test_sound_stop()
- print("test_sound_stop")
- minetest.sound_stop(stepsound)
- minetest.after(2.0, test_sound)
- end
- test_sound()
- --]]
- function on_step(dtime)
- -- print("experimental on_step")
- --[[
- objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
- for k, obj in pairs(objs) do
- name = obj:get_player_name()
- if name then
- print(name.." at "..dump(obj:getpos()))
- print(name.." dir: "..dump(obj:get_look_dir()))
- print(name.." pitch: "..dump(obj:get_look_pitch()))
- print(name.." yaw: "..dump(obj:get_look_yaw()))
- else
- print("Some object at "..dump(obj:getpos()))
- end
- end
- --]]
- --[[
- if experimental.t1 == nil then
- experimental.t1 = 0
- end
- experimental.t1 = experimental.t1 + dtime
- if experimental.t1 >= 2 then
- experimental.t1 = experimental.t1 - 2
- minetest.log("time of day is "..minetest.get_timeofday())
- if experimental.day then
- minetest.log("forcing day->night")
- experimental.day = false
- minetest.set_timeofday(0.0)
- else
- minetest.log("forcing night->day")
- experimental.day = true
- minetest.set_timeofday(0.5)
- end
- minetest.log("time of day is "..minetest.get_timeofday())
- end
- --]]
- end
- minetest.register_globalstep(on_step)
- --
- -- Random stuff
- --
- --
- -- TNT (not functional)
- --
- minetest.register_craft({
- output = 'experimental:tnt',
- recipe = {
- {'default:wood'},
- {'default:coal_lump'},
- {'default:wood'}
- }
- })
- minetest.register_node("experimental:tnt", {
- tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
- "default_tnt_side.png", "default_tnt_side.png",
- "default_tnt_side.png", "default_tnt_side.png"},
- inventory_image = minetest.inventorycube("default_tnt_top.png",
- "default_tnt_side.png", "default_tnt_side.png"),
- drop = '', -- Get nothing
- material = {
- diggability = "not",
- },
- })
- minetest.register_on_punchnode(function(p, node)
- if node.name == "experimental:tnt" then
- minetest.remove_node(p)
- minetest.add_entity(p, "experimental:tnt")
- minetest.check_for_falling(p)
- end
- end)
- local TNT = {
- -- Static definition
- physical = true, -- Collides with things
- -- weight = 5,
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- visual = "cube",
- textures = {"default_tnt_top.png", "default_tnt_bottom.png",
- "default_tnt_side.png", "default_tnt_side.png",
- "default_tnt_side.png", "default_tnt_side.png"},
- -- Initial value for our timer
- timer = 0,
- -- Number of punches required to defuse
- health = 1,
- blinktimer = 0,
- blinkstatus = true,
- }
- -- Called when a TNT object is created
- function TNT:on_activate(staticdata)
- print("TNT:on_activate()")
- self.object:setvelocity({x=0, y=4, z=0})
- self.object:setacceleration({x=0, y=-10, z=0})
- self.object:settexturemod("^[brighten")
- self.object:set_armor_groups({immortal=1})
- end
- -- Called periodically
- function TNT:on_step(dtime)
- --print("TNT:on_step()")
- self.timer = self.timer + dtime
- self.blinktimer = self.blinktimer + dtime
- if self.blinktimer > 0.5 then
- self.blinktimer = self.blinktimer - 0.5
- if self.blinkstatus then
- self.object:settexturemod("")
- else
- self.object:settexturemod("^[brighten")
- end
- self.blinkstatus = not self.blinkstatus
- end
- end
- -- Called when object is punched
- function TNT:on_punch(hitter)
- print("TNT:on_punch()")
- self.health = self.health - 1
- if self.health <= 0 then
- self.object:remove()
- hitter:get_inventory():add_item("main", "experimental:tnt")
- --hitter:set_hp(hitter:get_hp() - 1)
- end
- end
- -- Called when object is right-clicked
- function TNT:on_rightclick(clicker)
- --pos = self.object:getpos()
- --pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
- --self.object:moveto(pos, false)
- end
- --print("TNT dump: "..dump(TNT))
- --print("Registering TNT");
- minetest.register_entity("experimental:tnt", TNT)
- -- Add TNT's old name also
- minetest.register_alias("TNT", "experimental:tnt")
- --
- -- The dummyball!
- --
- minetest.register_entity("experimental:dummyball", {
- initial_properties = {
- hp_max = 20,
- physical = false,
- collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
- visual = "sprite",
- visual_size = {x=1, y=1},
- textures = {"experimental_dummyball.png"},
- spritediv = {x=1, y=3},
- initial_sprite_basepos = {x=0, y=0},
- },
- phase = 0,
- phasetimer = 0,
- on_activate = function(self, staticdata)
- minetest.log("Dummyball activated!")
- end,
- on_step = function(self, dtime)
- self.phasetimer = self.phasetimer + dtime
- if self.phasetimer > 2.0 then
- self.phasetimer = self.phasetimer - 2.0
- self.phase = self.phase + 1
- if self.phase >= 3 then
- self.phase = 0
- end
- self.object:setsprite({x=0, y=self.phase})
- phasearmor = {
- [0]={cracky=3},
- [1]={crumbly=3},
- [2]={fleshy=3}
- }
- self.object:set_armor_groups(phasearmor[self.phase])
- end
- end,
- on_punch = function(self, hitter)
- end,
- })
- minetest.register_on_chat_message(function(name, message)
- local cmd = "/dummyball"
- if message:sub(0, #cmd) == cmd then
- count = tonumber(message:sub(#cmd+1)) or 1
- if not minetest.get_player_privs(name)["give"] then
- minetest.chat_send_player(name, "you don't have permission to spawn (give)")
- return true -- Handled chat message
- end
- if not minetest.get_player_privs(name)["interact"] then
- minetest.chat_send_player(name, "you don't have permission to interact")
- return true -- Handled chat message
- end
- if count >= 2 and not minetest.get_player_privs(name)["server"] then
- minetest.chat_send_player(name, "you don't have " ..
- "permission to spawn multiple " ..
- "dummyballs (server)")
- return true -- Handled chat message
- end
- local player = minetest.get_player_by_name(name)
- if player == nil then
- print("Unable to spawn entity, player is nil")
- return true -- Handled chat message
- end
- local entityname = "experimental:dummyball"
- local p = player:getpos()
- p.y = p.y + 1
- for i = 1,count do
- minetest.add_entity(p, entityname)
- end
- minetest.chat_send_player(name, '"'..entityname
- ..'" spawned '..tostring(count)..' time(s).');
- return true -- Handled chat message
- end
- end)
- --
- -- A test entity for testing animated and yaw-modulated sprites
- --
- minetest.register_entity("experimental:testentity", {
- -- Static definition
- physical = true, -- Collides with things
- -- weight = 5,
- collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
- --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- visual = "sprite",
- visual_size = {x=2, y=3},
- textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
- spritediv = {x=6, y=5},
- initial_sprite_basepos = {x=0, y=0},
- on_activate = function(self, staticdata)
- print("testentity.on_activate")
- self.object:setsprite({x=0,y=0}, 1, 0, true)
- --self.object:setsprite({x=0,y=0}, 4, 0.3, true)
- -- Set gravity
- self.object:setacceleration({x=0, y=-10, z=0})
- -- Jump a bit upwards
- self.object:setvelocity({x=0, y=10, z=0})
- end,
- on_punch = function(self, hitter)
- self.object:remove()
- hitter:add_to_inventory('craft testobject1 1')
- end,
- on_death = function(self, killer)
- print("testentity.on_death")
- end
- })
- --
- -- More random stuff
- --
- minetest.register_on_respawnplayer(function(player)
- print("on_respawnplayer")
- -- player:setpos({x=0, y=30, z=0})
- -- return true
- end)
- minetest.register_on_generated(function(minp, maxp)
- --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
- --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
- --minetest.add_node(cp, {name="sand"})
- end)
- -- Example setting get
- --print("setting max_users = " .. dump(minetest.setting_get("max_users")))
- --print("setting asdf = " .. dump(minetest.setting_get("asdf")))
- minetest.register_on_chat_message(function(name, message)
- --[[print("on_chat_message: name="..dump(name).." message="..dump(message))
- local cmd = "/testcommand"
- if message:sub(0, #cmd) == cmd then
- print(cmd.." invoked")
- return true
- end
- local cmd = "/help"
- if message:sub(0, #cmd) == cmd then
- print("script-overridden help command")
- minetest.chat_send_all("script-overridden help command")
- return true
- end]]
- end)
- -- Grow papyrus on TNT every 10 seconds
- --[[minetest.register_abm({
- nodenames = {"TNT"},
- interval = 10.0,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- print("TNT ABM action")
- pos.y = pos.y + 1
- minetest.add_node(pos, {name="papyrus"})
- end,
- })]]
- -- Replace texts of alls signs with "foo" every 10 seconds
- --[[minetest.register_abm({
- nodenames = {"sign_wall"},
- interval = 10.0,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- print("ABM: Sign text changed")
- local meta = minetest.get_meta(pos)
- meta:set_text("foo")
- end,
- })]]
- --[[local ncpos = nil
- local ncq = 1
- local ncstuff = {
- {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
- {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
- {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
- {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
- {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
- }
- local ncold = {}
- local nctime = nil
- minetest.register_abm({
- nodenames = {"dirt_with_grass"},
- interval = 100000.0,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- if ncpos ~= nil then
- return
- end
- if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
- return
- end
- pos.y = pos.y + 1
- n = minetest.get_node(pos)
- print(dump(n))
- if n.name ~= "air" then
- return
- end
- pos.y = pos.y + 2
- ncpos = pos
- nctime = os.clock()
- minetest.add_node(ncpos, {name="nyancat"})
- end
- })
- minetest.register_abm({
- nodenames = {"nyancat"},
- interval = 1.0,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- if ncpos == nil then
- return
- end
- if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
- clock = os.clock()
- if clock - nctime < 0.1 then
- return
- end
- nctime = clock
- s0 = ncstuff[ncq]
- ncq = s0[1]
- s1 = ncstuff[ncq]
- p0 = pos
- p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
- p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
- table.insert(ncold, 1, p0)
- while #ncold >= 10 do
- minetest.add_node(ncold[#ncold], {name="air"})
- table.remove(ncold, #ncold)
- end
- minetest.add_node(p0, {name="nyancat_rainbow"})
- minetest.add_node(p1, {name="nyancat", param1=s0[4]})
- minetest.add_node(p2, {name="air"})
- ncpos = p1
- end
- end,
- })--]]
- minetest.register_node("experimental:tester_node_1", {
- description = "Tester Node 1 (construct/destruct/timer)",
- tiles = {"wieldhand.png"},
- groups = {oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- -- This was known to cause a bug in minetest.item_place_node() when used
- -- via minetest.place_node(), causing a placer with no position
- paramtype2 = "facedir",
- on_construct = function(pos)
- experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
- local meta = minetest.get_meta(pos)
- meta:set_string("mine", "test")
- local timer = minetest.get_node_timer(pos)
- timer:start(4, 3)
- end,
- after_place_node = function(pos, placer)
- experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
- local meta = minetest.get_meta(pos)
- if meta:get_string("mine") == "test" then
- experimental.print_to_everything("correct metadata found")
- else
- experimental.print_to_everything("incorrect metadata found")
- end
- end,
- on_destruct = function(pos)
- experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
- end,
- after_destruct = function(pos)
- experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
- end,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
- end,
- on_timer = function(pos, elapsed)
- experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
- return true
- end,
- })
- minetest.register_node("experimental:tiled", {
- description = "Tiled stone",
- tiles = {{
- name = "experimental_tiled.png",
- align_style = "world",
- scale = 8,
- }},
- groups = {cracky=2},
- })
- stairs.register_stair_and_slab("tiled_n", "experimental:tiled",
- {cracky=2},
- {{name="experimental_tiled.png", align_style="node", scale=8}},
- "Tiled stair (node-aligned)",
- "Tiled slab (node-aligned)")
- stairs.register_stair_and_slab("tiled", "experimantal:tiled",
- {cracky=2},
- {{name="experimental_tiled.png", align_style="world", scale=8}},
- "Tiled stair",
- "Tiled slab")
- minetest.register_craft({
- output = 'experimental:tiled 4',
- recipe = {
- {'default:cobble', '', 'default:cobble'},
- {'', '', ''},
- {'default:cobble', '', 'default:cobble'},
- }
- })
- minetest.register_craft({
- output = 'stairs:stair_tiled',
- recipe = {{'stairs:stair_tiled_n'}}
- })
- minetest.register_craft({
- output = 'stairs:stair_tiled_n',
- recipe = {{'stairs:stair_tiled'}}
- })
- minetest.register_craft({
- output = 'stairs:slab_tiled',
- recipe = {{'stairs:slab_tiled_n'}}
- })
- minetest.register_craft({
- output = 'stairs:slab_tiled_n',
- recipe = {{'stairs:slab_tiled'}}
- })
- minetest.register_craftitem("experimental:tester_tool_1", {
- description = "Tester Tool 1",
- inventory_image = "experimental_tester_tool_1.png",
- on_use = function(itemstack, user, pointed_thing)
- --print(dump(pointed_thing))
- if pointed_thing.type == "node" then
- local node = minetest.get_node(pointed_thing.under)
- if node.name == "experimental:tester_node_1" or node.name == "default:chest" then
- local p = pointed_thing.under
- minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
- if node.name == "experimental:tester_node_1" then
- minetest.dig_node(p)
- else
- minetest.get_meta(p):mark_as_private({"infotext", "formspec"})
- minetest.chat_send_player(user:get_player_name(), "Verify that chest is unusable now.")
- end
- else
- local p = pointed_thing.above
- minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
- minetest.place_node(p, {name="experimental:tester_node_1"})
- end
- end
- end,
- })
- minetest.register_craft({
- output = 'experimental:tester_tool_1',
- recipe = {
- {'group:crumbly'},
- {'group:crumbly'},
- }
- })
- minetest.register_craftitem("experimental:tester_tool_2", {
- description = "Tester Tool 2",
- inventory_image = "experimental_tester_tool_1.png^[invert:g",
- on_use = function(itemstack, user, pointed_thing)
- local pos = minetest.get_pointed_thing_position(pointed_thing, true)
- if pos == nil then return end
- pos = vector.add(pos, {x=0, y=0.5, z=0})
- local tex, anim
- if math.random(0, 1) == 0 then
- tex = "default_lava_source_animated.png"
- anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
- else
- tex = "default_lava_flowing_animated.png"
- anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
- end
- minetest.add_particle({
- pos = pos,
- velocity = {x=0, y=0, z=0},
- acceleration = {x=0, y=0.04, z=0},
- expirationtime = 6,
- collisiondetection = true,
- texture = tex,
- animation = anim,
- size = 4,
- glow = math.random(0, 5),
- })
- end,
- })
- minetest.register_craft({
- output = 'experimental:tester_tool_2',
- recipe = {
- {'group:crumbly','group:crumbly'},
- }
- })
- --[[minetest.register_on_joinplayer(function(player)
- minetest.after(3, function()
- player:set_inventory_formspec("size[8,7.5]"..
- "image[1,0.6;1,2;player.png]"..
- "list[current_player;main;0,3.5;8,4;]"..
- "list[current_player;craft;3,0;3,3;]"..
- "list[current_player;craftpreview;7,1;1,1;]")
- end)
- end)]]
- -- Create a detached inventory
- local inv = minetest.create_detached_inventory("test_inventory", {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- experimental.print_to_everything("allow move asked")
- return count -- Allow all
- end,
- allow_put = function(inv, listname, index, stack, player)
- experimental.print_to_everything("allow put asked")
- return 1 -- Allow only 1
- end,
- allow_take = function(inv, listname, index, stack, player)
- experimental.print_to_everything("allow take asked")
- return 4 -- Allow 4 at max
- end,
- on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- experimental.print_to_everything(player:get_player_name().." moved items")
- end,
- on_put = function(inv, listname, index, stack, player)
- experimental.print_to_everything(player:get_player_name().." put items")
- end,
- on_take = function(inv, listname, index, stack, player)
- experimental.print_to_everything(player:get_player_name().." took items")
- end,
- })
- inv:set_size("main", 4*6)
- inv:add_item("main", "experimental:tester_tool_1")
- inv:add_item("main", "experimental:tnt 5")
- minetest.register_chatcommand("test1", {
- params = "",
- description = "Test 1: Modify player's inventory view",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return
- end
- player:set_inventory_formspec(
- "size[13,7.5]"..
- "image[6,0.6;1,2;player.png]"..
- "list[current_player;main;5,3.5;8,4;]"..
- "list[current_player;craft;8,0;3,3;]"..
- "list[current_player;craftpreview;12,1;1,1;]"..
- "list[detached:test_inventory;main;0,0;4,6;0]"..
- "button[0.5,7;2,1;button1;Button 1]"..
- "button_exit[2.5,7;2,1;button2;Exit Button]"
- )
- minetest.chat_send_player(name, "Done.");
- end,
- })
- minetest.register_chatcommand("test_bulk_set_node", {
- params = "",
- description = "Test 2: bulk set a node",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return
- end
- local pos_list = {}
- local ppos = player:get_pos()
- local i = 1
- for x=2,10 do
- for y=2,10 do
- for z=2,10 do
- pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
- i = i + 1
- end
- end
- end
- minetest.bulk_set_node(pos_list, {name = "default:stone"})
- minetest.chat_send_player(name, "Done.");
- end,
- })
- minetest.register_chatcommand("bench_bulk_set_node", {
- params = "",
- description = "Test 3: bulk set a node (bench)",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return
- end
- local pos_list = {}
- local ppos = player:get_pos()
- local i = 1
- for x=2,100 do
- for y=2,100 do
- for z=2,100 do
- pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
- i = i + 1
- end
- end
- end
- minetest.chat_send_player(name, "Benching bulk set node. Warming up...");
- -- warm up with default:stone to prevent having different callbacks
- -- due to different node topology
- minetest.bulk_set_node(pos_list, {name = "default:stone"})
- minetest.chat_send_player(name, "Warming up finished, now benching...");
- local start_time = os.clock()
- for i=1,#pos_list do
- minetest.set_node(pos_list[i], {name = "default:stone"})
- end
- local middle_time = os.clock()
- minetest.bulk_set_node(pos_list, {name = "default:stone"})
- local end_time = os.clock()
- minetest.chat_send_player(name,
- string.format("Bench results: set_node loop[%.2fms], bulk_set_node[%.2fms]",
- (middle_time - start_time) * 1000,
- (end_time - middle_time) * 1000
- )
- );
- end,
- })
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
- end)
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
- return true -- Disable the first callback
- end)
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
- end)
- minetest.log("experimental modname="..dump(minetest.get_current_modname()))
- minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
- minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
- -- END
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