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- /*
- Minetest
- Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "face_position_cache.h"
- #include "threading/mutex_auto_lock.h"
- std::unordered_map<u16, std::vector<v3s16>> FacePositionCache::cache;
- std::mutex FacePositionCache::cache_mutex;
- // Calculate the borders of a "d-radius" cube
- const std::vector<v3s16> &FacePositionCache::getFacePositions(u16 d)
- {
- MutexAutoLock lock(cache_mutex);
- std::unordered_map<u16, std::vector<v3s16>>::const_iterator it = cache.find(d);
- if (it != cache.end())
- return it->second;
- return generateFacePosition(d);
- }
- const std::vector<v3s16> &FacePositionCache::generateFacePosition(u16 d)
- {
- cache[d] = std::vector<v3s16>();
- std::vector<v3s16> &c = cache[d];
- if (d == 0) {
- c.emplace_back(0,0,0);
- return c;
- }
- if (d == 1) {
- // This is an optimized sequence of coordinates.
- c.emplace_back(0, 1, 0); // Top
- c.emplace_back(0, 0, 1); // Back
- c.emplace_back(-1, 0, 0); // Left
- c.emplace_back(1, 0, 0); // Right
- c.emplace_back(0, 0,-1); // Front
- c.emplace_back(0,-1, 0); // Bottom
- // 6
- c.emplace_back(-1, 0, 1); // Back left
- c.emplace_back(1, 0, 1); // Back right
- c.emplace_back(-1, 0,-1); // Front left
- c.emplace_back(1, 0,-1); // Front right
- c.emplace_back(-1,-1, 0); // Bottom left
- c.emplace_back(1,-1, 0); // Bottom right
- c.emplace_back(0,-1, 1); // Bottom back
- c.emplace_back(0,-1,-1); // Bottom front
- c.emplace_back(-1, 1, 0); // Top left
- c.emplace_back(1, 1, 0); // Top right
- c.emplace_back(0, 1, 1); // Top back
- c.emplace_back(0, 1,-1); // Top front
- // 18
- c.emplace_back(-1, 1, 1); // Top back-left
- c.emplace_back(1, 1, 1); // Top back-right
- c.emplace_back(-1, 1,-1); // Top front-left
- c.emplace_back(1, 1,-1); // Top front-right
- c.emplace_back(-1,-1, 1); // Bottom back-left
- c.emplace_back(1,-1, 1); // Bottom back-right
- c.emplace_back(-1,-1,-1); // Bottom front-left
- c.emplace_back(1,-1,-1); // Bottom front-right
- // 26
- return c;
- }
- // Take blocks in all sides, starting from y=0 and going +-y
- for (s16 y = 0; y <= d - 1; y++) {
- // Left and right side, including borders
- for (s16 z =- d; z <= d; z++) {
- c.emplace_back(d, y, z);
- c.emplace_back(-d, y, z);
- if (y != 0) {
- c.emplace_back(d, -y, z);
- c.emplace_back(-d, -y, z);
- }
- }
- // Back and front side, excluding borders
- for (s16 x = -d + 1; x <= d - 1; x++) {
- c.emplace_back(x, y, d);
- c.emplace_back(x, y, -d);
- if (y != 0) {
- c.emplace_back(x, -y, d);
- c.emplace_back(x, -y, -d);
- }
- }
- }
- // Take the bottom and top face with borders
- // -d < x < d, y = +-d, -d < z < d
- for (s16 x = -d; x <= d; x++)
- for (s16 z = -d; z <= d; z++) {
- c.emplace_back(x, -d, z);
- c.emplace_back(x, d, z);
- }
- return c;
- }
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