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- /*
- Copyright (C) 2015 Aaron Suen <warr1024@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "imagefilters.h"
- #include "util/numeric.h"
- #include <cmath>
- /* Fill in RGB values for transparent pixels, to correct for odd colors
- * appearing at borders when blending. This is because many PNG optimizers
- * like to discard RGB values of transparent pixels, but when blending then
- * with non-transparent neighbors, their RGB values will shpw up nonetheless.
- *
- * This function modifies the original image in-place.
- *
- * Parameter "threshold" is the alpha level below which pixels are considered
- * transparent. Should be 127 for 3d where alpha is threshold, but 0 for
- * 2d where alpha is blended.
- */
- void imageCleanTransparent(video::IImage *src, u32 threshold)
- {
- core::dimension2d<u32> dim = src->getDimension();
- // Walk each pixel looking for fully transparent ones.
- // Note: loop y around x for better cache locality.
- for (u32 ctry = 0; ctry < dim.Height; ctry++)
- for (u32 ctrx = 0; ctrx < dim.Width; ctrx++) {
- // Ignore opaque pixels.
- irr::video::SColor c = src->getPixel(ctrx, ctry);
- if (c.getAlpha() > threshold)
- continue;
- // Sample size and total weighted r, g, b values.
- u32 ss = 0, sr = 0, sg = 0, sb = 0;
- // Walk each neighbor pixel (clipped to image bounds).
- for (u32 sy = (ctry < 1) ? 0 : (ctry - 1);
- sy <= (ctry + 1) && sy < dim.Height; sy++)
- for (u32 sx = (ctrx < 1) ? 0 : (ctrx - 1);
- sx <= (ctrx + 1) && sx < dim.Width; sx++) {
- // Ignore transparent pixels.
- irr::video::SColor d = src->getPixel(sx, sy);
- if (d.getAlpha() <= threshold)
- continue;
- // Add RGB values weighted by alpha.
- u32 a = d.getAlpha();
- ss += a;
- sr += a * d.getRed();
- sg += a * d.getGreen();
- sb += a * d.getBlue();
- }
- // If we found any neighbor RGB data, set pixel to average
- // weighted by alpha.
- if (ss > 0) {
- c.setRed(sr / ss);
- c.setGreen(sg / ss);
- c.setBlue(sb / ss);
- src->setPixel(ctrx, ctry, c);
- }
- }
- }
- /* Scale a region of an image into another image, using nearest-neighbor with
- * anti-aliasing; treat pixels as crisp rectangles, but blend them at boundaries
- * to prevent non-integer scaling ratio artifacts. Note that this may cause
- * some blending at the edges where pixels don't line up perfectly, but this
- * filter is designed to produce the most accurate results for both upscaling
- * and downscaling.
- */
- void imageScaleNNAA(video::IImage *src, const core::rect<s32> &srcrect, video::IImage *dest)
- {
- double sx, sy, minsx, maxsx, minsy, maxsy, area, ra, ga, ba, aa, pw, ph, pa;
- u32 dy, dx;
- video::SColor pxl;
- // Cache rectsngle boundaries.
- double sox = srcrect.UpperLeftCorner.X * 1.0;
- double soy = srcrect.UpperLeftCorner.Y * 1.0;
- double sw = srcrect.getWidth() * 1.0;
- double sh = srcrect.getHeight() * 1.0;
- // Walk each destination image pixel.
- // Note: loop y around x for better cache locality.
- core::dimension2d<u32> dim = dest->getDimension();
- for (dy = 0; dy < dim.Height; dy++)
- for (dx = 0; dx < dim.Width; dx++) {
- // Calculate floating-point source rectangle bounds.
- // Do some basic clipping, and for mirrored/flipped rects,
- // make sure min/max are in the right order.
- minsx = sox + (dx * sw / dim.Width);
- minsx = rangelim(minsx, 0, sw);
- maxsx = minsx + sw / dim.Width;
- maxsx = rangelim(maxsx, 0, sw);
- if (minsx > maxsx)
- SWAP(double, minsx, maxsx);
- minsy = soy + (dy * sh / dim.Height);
- minsy = rangelim(minsy, 0, sh);
- maxsy = minsy + sh / dim.Height;
- maxsy = rangelim(maxsy, 0, sh);
- if (minsy > maxsy)
- SWAP(double, minsy, maxsy);
- // Total area, and integral of r, g, b values over that area,
- // initialized to zero, to be summed up in next loops.
- area = 0;
- ra = 0;
- ga = 0;
- ba = 0;
- aa = 0;
- // Loop over the integral pixel positions described by those bounds.
- for (sy = floor(minsy); sy < maxsy; sy++)
- for (sx = floor(minsx); sx < maxsx; sx++) {
- // Calculate width, height, then area of dest pixel
- // that's covered by this source pixel.
- pw = 1;
- if (minsx > sx)
- pw += sx - minsx;
- if (maxsx < (sx + 1))
- pw += maxsx - sx - 1;
- ph = 1;
- if (minsy > sy)
- ph += sy - minsy;
- if (maxsy < (sy + 1))
- ph += maxsy - sy - 1;
- pa = pw * ph;
- // Get source pixel and add it to totals, weighted
- // by covered area and alpha.
- pxl = src->getPixel((u32)sx, (u32)sy);
- area += pa;
- ra += pa * pxl.getRed();
- ga += pa * pxl.getGreen();
- ba += pa * pxl.getBlue();
- aa += pa * pxl.getAlpha();
- }
- // Set the destination image pixel to the average color.
- if (area > 0) {
- pxl.setRed(ra / area + 0.5);
- pxl.setGreen(ga / area + 0.5);
- pxl.setBlue(ba / area + 0.5);
- pxl.setAlpha(aa / area + 0.5);
- } else {
- pxl.setRed(0);
- pxl.setGreen(0);
- pxl.setBlue(0);
- pxl.setAlpha(0);
- }
- dest->setPixel(dx, dy, pxl);
- }
- }
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