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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "irrlichttypes.h"
- #include <list>
- #include <set>
- #include <vector>
- #include <string>
- #include <map>
- #include <json/json.h>
- #include <unordered_set>
- #include "config.h"
- #include "metadata.h"
- #define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
- struct ModSpec
- {
- std::string name;
- std::string path;
- //if normal mod:
- std::unordered_set<std::string> depends;
- std::unordered_set<std::string> optdepends;
- std::unordered_set<std::string> unsatisfied_depends;
- bool part_of_modpack = false;
- bool is_modpack = false;
- // if modpack:
- std::map<std::string,ModSpec> modpack_content;
- ModSpec(const std::string &name_ = "", const std::string &path_ = ""):
- name(name_),
- path(path_)
- {}
- ModSpec(const std::string &name_, const std::string &path_, bool part_of_modpack_):
- name(name_),
- path(path_),
- part_of_modpack(part_of_modpack_)
- {}
- };
- // Retrieves depends, optdepends, is_modpack and modpack_content
- void parseModContents(ModSpec &mod);
- std::map<std::string,ModSpec> getModsInPath(const std::string &path,
- bool part_of_modpack = false);
- // replaces modpack Modspecs with their content
- std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
- // a ModConfiguration is a subset of installed mods, expected to have
- // all dependencies fullfilled, so it can be used as a list of mods to
- // load when the game starts.
- class ModConfiguration
- {
- public:
- // checks if all dependencies are fullfilled.
- bool isConsistent() const
- {
- return m_unsatisfied_mods.empty();
- }
- std::vector<ModSpec> getMods()
- {
- return m_sorted_mods;
- }
- const std::vector<ModSpec> &getUnsatisfiedMods() const
- {
- return m_unsatisfied_mods;
- }
- void printUnsatisfiedModsError() const;
- protected:
- ModConfiguration(const std::string &worldpath);
- // adds all mods in the given path. used for games, modpacks
- // and world-specific mods (worldmods-folders)
- void addModsInPath(const std::string &path);
- // adds all mods in the set.
- void addMods(const std::vector<ModSpec> &new_mods);
- void addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods);
- void checkConflictsAndDeps();
- private:
- // move mods from m_unsatisfied_mods to m_sorted_mods
- // in an order that satisfies dependencies
- void resolveDependencies();
- // mods with unmet dependencies. Before dependencies are resolved,
- // this is where all mods are stored. Afterwards this contains
- // only the ones with really unsatisfied dependencies.
- std::vector<ModSpec> m_unsatisfied_mods;
- // list of mods sorted such that they can be loaded in the
- // given order with all dependencies being fullfilled. I.e.,
- // every mod in this list has only dependencies on mods which
- // appear earlier in the vector.
- std::vector<ModSpec> m_sorted_mods;
- // set of mod names for which an unresolved name conflict
- // exists. A name conflict happens when two or more mods
- // at the same level have the same name but different paths.
- // Levels (mods in higher levels override mods in lower levels):
- // 1. game mod in modpack; 2. game mod;
- // 3. world mod in modpack; 4. world mod;
- // 5. addon mod in modpack; 6. addon mod.
- std::unordered_set<std::string> m_name_conflicts;
- // Deleted default constructor
- ModConfiguration() = default;
- };
- class ServerModConfiguration: public ModConfiguration
- {
- public:
- ServerModConfiguration(const std::string &worldpath);
- };
- #ifndef SERVER
- class ClientModConfiguration: public ModConfiguration
- {
- public:
- ClientModConfiguration(const std::string &path);
- };
- #endif
- struct ModLicenseInfo {
- int id;
- std::string shortinfo;
- std::string url;
- };
- struct ModAuthorInfo {
- int id;
- std::string username;
- };
- class ModMetadata: public Metadata
- {
- public:
- ModMetadata(const std::string &mod_name);
- ~ModMetadata() = default;
- virtual void clear();
- bool save(const std::string &root_path);
- bool load(const std::string &root_path);
- bool isModified() const { return m_modified; }
- const std::string &getModName() const { return m_mod_name; }
- virtual bool setString(const std::string &name, const std::string &var);
- private:
- std::string m_mod_name;
- bool m_modified = false;
- };
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