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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <set>
- #include <string>
- #include "irrlichttypes_bloated.h"
- class OnDemandSoundFetcher
- {
- public:
- virtual void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas) = 0;
- };
- struct SimpleSoundSpec
- {
- SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
- float fade = 0.0f, float pitch = 1.0f) :
- name(name),
- gain(gain), fade(fade), pitch(pitch)
- {
- }
- bool exists() const { return !name.empty(); }
- std::string name = "";
- float gain = 1.0f;
- float fade = 0.0f;
- float pitch = 1.0f;
- };
- class ISoundManager
- {
- public:
- virtual ~ISoundManager() = default;
- // Multiple sounds can be loaded per name; when played, the sound
- // should be chosen randomly from alternatives
- // Return value determines success/failure
- virtual bool loadSoundFile(
- const std::string &name, const std::string &filepath) = 0;
- virtual bool loadSoundData(
- const std::string &name, const std::string &filedata) = 0;
- virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
- virtual void setListenerGain(float gain) = 0;
- // playSound functions return -1 on failure, otherwise a handle to the
- // sound. If name=="", call should be ignored without error.
- virtual int playSound(const std::string &name, bool loop, float volume,
- float fade = 0.0f, float pitch = 1.0f) = 0;
- virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
- float pitch = 1.0f) = 0;
- virtual void stopSound(int sound) = 0;
- virtual bool soundExists(int sound) = 0;
- virtual void updateSoundPosition(int sound, v3f pos) = 0;
- virtual bool updateSoundGain(int id, float gain) = 0;
- virtual float getSoundGain(int id) = 0;
- virtual void step(float dtime) = 0;
- virtual void fadeSound(int sound, float step, float gain) = 0;
- int playSound(const SimpleSoundSpec &spec, bool loop)
- {
- return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
- }
- int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
- {
- return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
- }
- };
- class DummySoundManager : public ISoundManager
- {
- public:
- virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
- {
- return true;
- }
- virtual bool loadSoundData(const std::string &name, const std::string &filedata)
- {
- return true;
- }
- void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
- void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop, float volume, float fade,
- float pitch)
- {
- return 0;
- }
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
- float pitch)
- {
- return 0;
- }
- void stopSound(int sound) {}
- bool soundExists(int sound) { return false; }
- void updateSoundPosition(int sound, v3f pos) {}
- bool updateSoundGain(int id, float gain) { return false; }
- float getSoundGain(int id) { return 0; }
- void step(float dtime) {}
- void fadeSound(int sound, float step, float gain) {}
- };
- // Global DummySoundManager singleton
- extern DummySoundManager dummySoundManager;
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