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minetest.conf.example 18 KB

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  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://wiki.minetest.net/
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. # Note: Some of the settings are implemented in Lua
  20. #
  21. # Client and server
  22. #
  23. # Name of player; on a server this is the main admin
  24. #name =
  25. #
  26. # Client stuff
  27. #
  28. # Port to connect to (UDP)
  29. #remote_port =
  30. # Key mappings
  31. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  32. #keymap_forward = KEY_KEY_W
  33. #keymap_backward = KEY_KEY_S
  34. #keymap_left = KEY_KEY_A
  35. #keymap_right = KEY_KEY_D
  36. #keymap_jump = KEY_SPACE
  37. #keymap_sneak = KEY_LSHIFT
  38. #keymap_inventory = KEY_KEY_I
  39. # Go down ladder / go down in fly mode / go fast in fast mode
  40. #keymap_special1 = KEY_KEY_E
  41. #keymap_chat = KEY_KEY_T
  42. #keymap_cmd = /
  43. #keyman_console = KEY_F10
  44. #keymap_rangeselect = KEY_KEY_R
  45. #keymap_freemove = KEY_KEY_K
  46. #keymap_fastmove = KEY_KEY_J
  47. #keymap_screenshot = KEY_F12
  48. # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
  49. #aux1_descends = false
  50. # Doubletaping the jump key toogles fly mode
  51. #doubletap_jump = false
  52. # If false aux1 is used to fly fast
  53. #always_fly_fast = true
  54. # Some (temporary) keys for debugging
  55. #keymap_print_debug_stacks = KEY_KEY_P
  56. #keymap_quicktune_prev = KEY_HOME
  57. #keymap_quicktune_next = KEY_END
  58. #keymap_quicktune_dec = KEY_NEXT
  59. #keymap_quicktune_inc = KEY_PRIOR
  60. # Minimum FPS
  61. # The amount of rendered stuff is dynamically set according to this
  62. #wanted_fps = 30
  63. # If FPS would go higher than this, limit it by sleeping
  64. # (to not waste CPU power for no benefit)
  65. #fps_max = 60
  66. # Maximum FPS when game is paused
  67. #pause_fps_max = 20
  68. # The allowed adjustment range for the automatic rendering range adjustment
  69. #viewing_range_nodes_max = 160
  70. #viewing_range_nodes_min = 35
  71. # Initial window size
  72. #screenW = 800
  73. #screenH = 600
  74. #fullscreen = false
  75. #fullscreen_bpp = 24
  76. # Experimental option, might cause visible spaces between blocks
  77. # when set to higher number than 0
  78. #fsaa = 0
  79. #vsync = false
  80. #fov = 72
  81. # Address to connect to (#blank = start local server)
  82. #address =
  83. # Enable random user input, for testing
  84. #random_input = false
  85. # Timeout for client to remove unused map data from memory
  86. #client_unload_unused_data_timeout = 600
  87. # Whether to fog out the end of the visible area
  88. #enable_fog = true
  89. # Whether to show the client debug info (has the same effect as hitting F5)
  90. #show_debug = false
  91. # Enable a bit lower water surface; disable for speed (not quite optimized)
  92. #new_style_water = false
  93. # Max liquids processed per step
  94. #liquid_loop_max = 10000
  95. # Update liquids every .. recommend for finite: 0.2
  96. #liquid_update = 1.0
  97. # Enable nice leaves; disable for speed
  98. #new_style_leaves = true
  99. # Enable smooth lighting with simple ambient occlusion;
  100. # disable for speed or for different looks.
  101. #smooth_lighting = true
  102. # Path to texture directory. All textures are first searched from here.
  103. #texture_path =
  104. # Video back-end.
  105. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  106. #video_driver = opengl
  107. # Unobstructed movement without physics, downwards key is keymap_special1
  108. #free_move = false
  109. # Continuous forward movement (for testing)
  110. #continuous_forward = false
  111. # Fast movement (keymap_special1)
  112. #fast_move = false
  113. # Invert mouse
  114. #invert_mouse = false
  115. # Enable/disable clouds
  116. #enable_clouds = true
  117. #cloud_height = 120
  118. #enable_3d_clouds = true
  119. # Use a cloud animation for the main menu background
  120. #menu_clouds = true
  121. # Path for screenshots
  122. #screenshot_path = .
  123. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  124. #view_bobbing_amount = 1.0
  125. # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
  126. #fall_bobbing_amount = 0.0
  127. # 3d support,
  128. # right now:
  129. # "none" = no 3d output,
  130. # "anaglyph" = cyan/magenta color 3d,
  131. # "interlaced" = odd/even line based polarisation screen support,
  132. # "topbottom" = split screen top boton,
  133. # "sidebyside" = split screen side by side
  134. #3d_mode = none
  135. #3d_paralax_strength = 0.025
  136. # In-game chat console background color (R,G,B)
  137. #console_color = (0,0,0)
  138. # In-game chat console background alpha (opaqueness, between 0 and 255)
  139. #console_alpha = 200
  140. # Selection box border color (R,G,B)
  141. #selectionbox_color = (0,0,0)
  142. # Crosshair color (R,G,B)
  143. #crosshair_color = (255,255,255)
  144. # Cross alpha (opaqueness, between 0 and 255)
  145. #crosshair_alpha = 255
  146. # scale gui by a user specified value
  147. #gui_scaling = 1.0
  148. # Sensitivity multiplier
  149. #mouse_sensitivity = 0.2
  150. # Sound settings
  151. #enable_sound = true
  152. #sound_volume = 0.7
  153. # Whether node texture animations should be desynchronized per MapBlock
  154. #desynchronize_mapblock_texture_animation = true
  155. # maximum percentage of current window to be used for hotbar
  156. # (usefull if you've there's something to be displayed right or left of hotbar)
  157. #hud_hotbar_max_width = 1.0
  158. # Texture filtering settings
  159. #mip_map = false
  160. #anisotropic_filter = false
  161. #bilinear_filter = false
  162. #trilinear_filter = false
  163. # Set to true to pre-generate all item visuals
  164. #preload_item_visuals = true
  165. # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
  166. #enable_shaders = true
  167. # Set to true to enable textures bumpmapping. Requires shaders enabled.
  168. #enable_bumpmapping = false
  169. # Set to true enables parallax occlusion mapping. Requires shaders enabled.
  170. #generate_normalmaps = false
  171. # Set to true enables on the fly normalmap generation (Emboss effect).
  172. # Requires bumpmapping enabled.
  173. #normalmaps_strength = 0.6
  174. # Strength of generated normalmaps
  175. #normalmaps_smooth = 1
  176. # Defines sampling step of texture (0 - 2)
  177. # Higher the value normal maps will be smoother
  178. #enable_parallax_occlusion = false
  179. # Scale of parallax occlusion effect
  180. #parallax_occlusion_scale = 0.08
  181. # Bias of parallax occlusion effect, usually scale/2
  182. #parallax_occlusion_bias = 0.04
  183. # Set to true enables waving water. Requires shaders enabled.
  184. #enable_waving_water = false
  185. # Parameters for waving water:
  186. #water_wave_height = 1.0
  187. #water_wave_length = 20.0
  188. #water_wave_speed = 5.0
  189. # Set to true enables waving leaves. Requires shaders enabled.
  190. #enable_waving_leaves = false
  191. # Set to true enables waving plants. Requires shaders enabled.
  192. #enable_waving_plants = false
  193. # The time in seconds it takes between repeated
  194. # right clicks when holding the right mouse button
  195. #repeat_rightclick_time = 0.25
  196. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
  197. #directional_colored_fog = true
  198. #tooltip_show_delay = 400
  199. # Delay showing tooltips, in miliseconds
  200. # Default timeout for cURL, in milliseconds
  201. # Only has an effect if compiled with cURL
  202. #curl_timeout = 5000
  203. # Limits number of parallel HTTP requests. Affects:
  204. # - Media fetch if server uses remote_media setting
  205. # - Serverlist download and server announcement
  206. # - Downloads performed by main menu (e.g. mod manager)
  207. # Only has an effect if compiled with cURL
  208. #curl_parallel_limit = 8
  209. # maximum time in ms a file download (e.g. a mod download) may take
  210. #curl_file_download_timeout = 300000
  211. # enable usage of remote media server (if provided by server)
  212. #enable_remote_media_server = true
  213. # Url to the server list displayed in the Multiplayer Tab
  214. #serverlist_url = servers.minetest.net
  215. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
  216. #serverlist_file = favoriteservers.txt
  217. # Whether freetype fonts are used, requires freetype support to be compiled in
  218. #freetype = true
  219. # Path to TrueTypeFont or bitmap
  220. #font_path = fonts/liberationsans.ttf
  221. #font_size = 13
  222. # Font shadow offset, if 0 then shadow will not be drawn.
  223. #font_shadow = 1
  224. # Font shadow alpha (opaqueness, between 0 and 255)
  225. #font_shadow_alpha = 128
  226. #mono_font_path = fonts/liberationmono.ttf
  227. #mono_font_size = 13
  228. # This font will be used for certain languages
  229. #fallback_font_path = fonts/DroidSansFallbackFull.ttf
  230. #fallback_font_size = 13
  231. #fallback_font_shadow = 1
  232. #fallback_font_shadow_alpha = 128
  233. #
  234. # Server stuff
  235. #
  236. # Network port to listen (UDP)
  237. #port = 30000
  238. # Bind address
  239. #bind_address =
  240. # Name of server
  241. #server_name = Minetest server
  242. # Description of server
  243. #server_description = mine here
  244. # Domain name of server
  245. #server_address = game.minetest.net
  246. # Homepage of server
  247. #server_url = http://minetest.net
  248. # Automaticaly report to masterserver
  249. #server_announce = 0
  250. # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
  251. #serverlist_url = servers.minetest.net
  252. # Default game (default when creating a new world)
  253. #default_game = minetest
  254. # World directory (everything in the world is stored here)
  255. #map-dir = /custom/world
  256. # Message of the Day
  257. #motd = Welcome to this awesome Minetest server!
  258. # Maximum number of players connected simultaneously
  259. #max_users = 15
  260. # Set to true to disallow old clients from connecting
  261. #strict_protocol_version_checking = false
  262. # Time in seconds for item entity to live. Default value: 900s
  263. # Setting it to -1 disables the feature
  264. #item_entity_ttl = 900
  265. # Set to true to enable creative mode (unlimited inventory)
  266. #creative_mode = false
  267. # Enable players getting damage and dying
  268. #enable_damage = false
  269. # Despawn all non-peaceful mobs
  270. #only_peaceful_mobs = false
  271. # A chosen map seed for a new map, leave empty for random
  272. #fixed_map_seed =
  273. # Gives some stuff to players at the beginning
  274. #give_initial_stuff = false
  275. # New users need to input this password
  276. #default_password =
  277. # Available privileges: interact, shout, teleport, settime, privs, ...
  278. # See /privs in game for a full list on your server and mod configuration.
  279. #default_privs = interact, shout
  280. # Whether players are shown to clients without any range limit
  281. #unlimited_player_transfer_distance = true
  282. # Whether to enable players killing each other
  283. #enable_pvp = true
  284. # If this is set, players will always (re)spawn at the given position
  285. #static_spawnpoint = 0, 10, 0
  286. # If true, new players cannot join with an empty password
  287. #disallow_empty_password = false
  288. # If true, disable cheat prevention in multiplayer
  289. #disable_anticheat = false
  290. # If true, actions are recorded for rollback
  291. #enable_rollback_recording = false
  292. # handling for deprecated lua api calls
  293. # "legacy" = (try to) mimic old behaviour (default for release)
  294. # "log" = mimic and log backtrace of deprecated call (default for debug)
  295. # "error" = abort on usage of deprecated call (suggested for mod developers)
  296. #deprecated_lua_api_handling = legacy
  297. # Profiler data print interval. #0 = disable.
  298. #profiler_print_interval = 0
  299. #enable_mapgen_debug_info = false
  300. # from how far client knows about objects
  301. #active_object_send_range_blocks = 3
  302. # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
  303. #active_block_range = 2
  304. # how many blocks are flying in the wire simultaneously per client
  305. #max_simultaneous_block_sends_per_client = 10
  306. # how many blocks are flying in the wire simultaneously per server
  307. #max_simultaneous_block_sends_server_total = 40
  308. # From how far blocks are sent to clients (value * 16 nodes)
  309. #max_block_send_distance = 10
  310. # From how far blocks are generated for clients (value * 16 nodes)
  311. #max_block_generate_distance = 6
  312. # Number of extra blocks that can be loaded by /clearobjects at once
  313. # This is a trade-off between sqlite transaction overhead and
  314. # memory consumption (4096=100MB, as a rule of thumb)
  315. #max_clearobjects_extra_loaded_blocks = 4096
  316. # Maximum number of forceloaded blocks
  317. #max_forceloaded_blocks = 16
  318. # Interval of sending time of day to clients
  319. #time_send_interval = 5
  320. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
  321. #time_speed = 72
  322. # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
  323. #year_days = 30
  324. #server_unload_unused_data_timeout = 29
  325. # Maximum number of statically stored objects in a block
  326. #max_objects_per_block = 49
  327. # Interval of saving important changes in the world
  328. #server_map_save_interval = 5.3
  329. # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
  330. #sqlite_synchronous = 2
  331. # To reduce lag, block transfers are slowed down when a player is building something.
  332. # This determines how long they are slowed down after placing or removing a node.
  333. #full_block_send_enable_min_time_from_building = 2.0
  334. # Length of a server tick and the interval at which objects are generally updated over network
  335. #dedicated_server_step = 0.1
  336. # Can be set to true to disable shutting down on invalid world data
  337. #ignore_world_load_errors = false
  338. # Specifies URL from which client fetches media instead of using UDP
  339. # $filename should be accessible from $remote_media$filename via cURL
  340. # (obviously, remote_media should end with a slash)
  341. # Files that are not present would be fetched the usual way
  342. #remote_media =
  343. # Level of logging to be written to debug.txt.
  344. # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
  345. #debug_log_level = 2
  346. # Maximum number of blocks that can be queued for loading.
  347. #emergequeue_limit_total = 256
  348. # Maximum number of blocks to be queued that are to be loaded from file.
  349. # Set to blank for an appropriate amount to be chosen automatically.
  350. #emergequeue_limit_diskonly = 32
  351. # Maximum number of blocks to be queued that are to be generated.
  352. # Set to blank for an appropriate amount to be chosen automatically.
  353. #emergequeue_limit_generate = 32
  354. # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
  355. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
  356. #num_emerge_threads = 1
  357. # maximum number of packets sent per send step, if you have a slow connection
  358. # try reducing it, but don't reduce it to a number below double of targeted
  359. # client number
  360. #max_packets_per_iteration = 1024
  361. #
  362. # Physics stuff
  363. #
  364. #movement_acceleration_default = 3
  365. #movement_acceleration_air = 2
  366. #movement_acceleration_fast = 10
  367. #movement_speed_walk = 4
  368. #movement_speed_crouch = 1.35
  369. #movement_speed_fast = 20
  370. #movement_speed_climb = 2
  371. #movement_speed_jump = 6.5
  372. #movement_speed_descend = 6
  373. #movement_liquid_fluidity = 1
  374. #movement_liquid_fluidity_smooth = 0.5
  375. #movement_liquid_sink = 10
  376. #movement_gravity = 9.81
  377. #
  378. # Mapgen stuff
  379. #
  380. # Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
  381. #mg_name = v6
  382. # Water level of map.
  383. #water_level = 1
  384. # Size of chunks to be generated.
  385. #chunksize = 5
  386. # Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
  387. # Flags that are not specified in the flag string are not modified from the default.
  388. # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
  389. #mg_flags = trees, caves
  390. # Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
  391. #mgv6_spflags = biomeblend
  392. # How large deserts and beaches are
  393. #mgv6_freq_desert = 0.45
  394. #mgv6_freq_beach = 0.15
  395. # Perlin noise attributes for different map generation parameters
  396. # Offset, scale, spread factor, seed offset, number of octaves, persistence
  397. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
  398. #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
  399. #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
  400. #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
  401. #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
  402. #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
  403. #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
  404. #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
  405. #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
  406. #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
  407. #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
  408. #mgv7_spflags = mountains, ridges
  409. #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
  410. #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
  411. #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
  412. #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
  413. # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
  414. #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
  415. #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
  416. #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
  417. #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
  418. #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
  419. #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
  420. #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
  421. #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
  422. # Float islands starts from height, 0 to disable
  423. #mgindev_float_islands = 500
  424. # Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
  425. #mgmath_generator = mandelbox
  426. # Enable/disable IPv6
  427. #enable_ipv6 = true
  428. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  429. # to IPv6 clients, depending on system configuration.
  430. # Ignored if bind_address is set.
  431. #ipv6_server = false
  432. #main_menu_script =
  433. #main_menu_game_mgr = 0
  434. #main_menu_mod_mgr = 1
  435. #modstore_download_url = https://forum.minetest.net/media/
  436. #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  437. #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
  438. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  439. #high_precision_fpu = true
  440. # Override language. When no value is provided (default) system language is used.
  441. # Check "locale" directory for the list of available translations.
  442. #language =