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- /*
- Minetest
- Copyright (C) 2022 Minetest core developers & community
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "test.h"
- #include "mock_inventorymanager.h"
- #include "mock_server.h"
- #include "mock_serveractiveobject.h"
- class TestMoveAction : public TestBase
- {
- public:
- TestMoveAction() { TestManager::registerTestModule(this); }
- const char *getName() { return "TestMoveAction"; }
- void runTests(IGameDef *gamedef);
- void testMove(ServerActiveObject *obj, IGameDef *gamedef);
- void testMoveFillStack(ServerActiveObject *obj, IGameDef *gamedef);
- void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
- void testMoveSomewherePartial(ServerActiveObject *obj, IGameDef *gamedef);
- void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
- void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
- void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
- void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
- void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
- void testCallbacks(ServerActiveObject *obj, Server *server);
- void testCallbacksSwap(ServerActiveObject *obj, Server *server);
- };
- static TestMoveAction g_test_instance;
- void TestMoveAction::runTests(IGameDef *gamedef)
- {
- MockServer server(getTestTempDirectory());
- server.createScripting();
- try {
- std::string builtin = Server::getBuiltinLuaPath() + DIR_DELIM;
- auto script = server.getScriptIface();
- script->loadBuiltin();
- script->loadMod(builtin + "game" DIR_DELIM "tests" DIR_DELIM "test_moveaction.lua", BUILTIN_MOD_NAME);
- } catch (ModError &e) {
- rawstream << e.what() << std::endl;
- num_tests_failed = 1;
- return;
- }
- MetricsBackend mb;
- auto null_map = std::unique_ptr<ServerMap>();
- ServerEnvironment server_env(std::move(null_map), &server, &mb);
- MockServerActiveObject obj(&server_env);
- TEST(testMove, &obj, gamedef);
- TEST(testMoveFillStack, &obj, gamedef);
- TEST(testMoveSomewhere, &obj, gamedef);
- TEST(testMoveSomewherePartial, &obj, gamedef);
- TEST(testMoveUnallowed, &obj, gamedef);
- TEST(testMovePartial, &obj, gamedef);
- TEST(testSwap, &obj, gamedef);
- TEST(testSwapFromUnallowed, &obj, gamedef);
- TEST(testSwapToUnallowed, &obj, gamedef);
- TEST(testCallbacks, &obj, &server);
- TEST(testCallbacksSwap, &obj, &server);
- }
- static ItemStack parse_itemstack(const char *s)
- {
- ItemStack item;
- item.deSerialize(s, nullptr);
- return item;
- }
- static void apply_action(const char *s, InventoryManager *inv, ServerActiveObject *obj, IGameDef *gamedef)
- {
- std::istringstream str(s);
- InventoryAction *action = InventoryAction::deSerialize(str);
- action->apply(inv, obj, gamedef);
- delete action;
- }
- void TestMoveAction::testMove(ServerActiveObject *obj, IGameDef *gamedef)
- {
- MockInventoryManager inv(gamedef);
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
- inv.p2.addList("main", 10);
- apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
- UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 30");
- UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 20");
- }
- void TestMoveAction::testMoveFillStack(ServerActiveObject *obj, IGameDef *gamedef)
- {
- MockInventoryManager inv(gamedef);
- auto list = inv.p1.addList("main", 10);
- list->changeItem(0, parse_itemstack("default:stone 209"));
- list->changeItem(1, parse_itemstack("default:stone 90")); // 9 free slots
- apply_action("Move 209 player:p1 main 0 player:p1 main 1", &inv, obj, gamedef);
- UASSERT(list->getItem(0).getItemString() == "default:stone 200");
- UASSERT(list->getItem(1).getItemString() == "default:stone 99");
- // Trigger stack swap
- apply_action("Move 200 player:p1 main 0 player:p1 main 1", &inv, obj, gamedef);
- UASSERT(list->getItem(0).getItemString() == "default:stone 99");
- UASSERT(list->getItem(1).getItemString() == "default:stone 200");
- }
- void TestMoveAction::testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef)
- {
- MockInventoryManager inv(gamedef);
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
- InventoryList *list = inv.p2.addList("main", 10);
- list->addItem(0, parse_itemstack("default:brick 10"));
- list->addItem(2, parse_itemstack("default:stone 85"));
- apply_action("MoveSomewhere 50 player:p1 main 0 player:p2 main", &inv, obj, gamedef);
- UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 10");
- UASSERT(inv.p2.getList("main")->getItem(1).getItemString() == "default:stone 36");
- // Partially moved
- UASSERT(inv.p2.getList("main")->getItem(2).getItemString() == "default:stone 99");
- }
- void TestMoveAction::testMoveSomewherePartial(ServerActiveObject *obj, IGameDef *gamedef)
- {
- // "Fail" because the destination list is full.
- MockInventoryManager inv(gamedef);
- InventoryList *src = inv.p1.addList("main", 3);
- src->addItem(0, parse_itemstack("default:brick 10"));
- src->changeItem(1, parse_itemstack("default:stone 111")); // oversized
- InventoryList *dst = inv.p2.addList("main", 1);
- dst->addItem(0, parse_itemstack("default:stone 98"));
- // No free slots to fit
- apply_action("MoveSomewhere 10 player:p1 main 0 player:p2 main", &inv, obj, gamedef);
- UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:brick 10");
- // Only 1 item fits
- apply_action("MoveSomewhere 111 player:p1 main 1 player:p2 main", &inv, obj, gamedef);
- UASSERT(inv.p1.getList("main")->getItem(1).getItemString() == "default:stone 110");
- }
- void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
- {
- MockInventoryManager inv(gamedef);
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
- inv.p2.addList("main", 10);
- apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
- UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
- UASSERT(inv.p2.getList("main")->getItem(0).empty())
- }
- void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
- {
- MockInventoryManager inv(gamedef);
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_max_5 50"));
- inv.p2.addList("main", 10);
- // Lua: limited to 5 per transaction
- apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
- UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 45");
- UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 5");
- }
- void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
- {
- MockInventoryManager inv(gamedef);
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
- inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
- apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
- UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:brick 60");
- UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 50");
- }
- void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
- {
- MockInventoryManager inv(gamedef);
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
- inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
- apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
- UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
- UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
- }
- void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
- {
- MockInventoryManager inv(gamedef);
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
- inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 60"));
- apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
- UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
- UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_deny 60");
- }
- static bool check_function(lua_State *L, bool expect_swap)
- {
- bool ok = false;
- int error_handler = PUSH_ERROR_HANDLER(L);
- lua_getglobal(L, "core");
- lua_getfield(L, -1, "__helper_check_callbacks");
- lua_pushboolean(L, expect_swap);
- int result = lua_pcall(L, 1, 1, error_handler);
- if (result == 0)
- ok = lua_toboolean(L, -1);
- else
- errorstream << lua_tostring(L, -1) << std::endl; // Error msg
- lua_settop(L, 0);
- return ok;
- }
- void TestMoveAction::testCallbacks(ServerActiveObject *obj, Server *server)
- {
- server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
- MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_1 10"));
- inv.p2.addList("main", 10);
- apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
- // Expecting no swap. 4 callback executions in total. See Lua file for details.
- UASSERT(check_function(server->getScriptIface()->getStack(), false));
- server->m_inventory_mgr.reset();
- }
- void TestMoveAction::testCallbacksSwap(ServerActiveObject *obj, Server *server)
- {
- server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
- MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
- inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_2 50"));
- inv.p2.addList("main", 10)->addItem(1, parse_itemstack("default:takeput_cb_1 10"));
- apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
- // Expecting swap. 8 callback executions in total. See Lua file for details.
- UASSERT(check_function(server->getScriptIface()->getStack(), true));
- server->m_inventory_mgr.reset();
- }
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