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- --Minetest
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- gamemgr = {}
- --------------------------------------------------------------------------------
- function gamemgr.find_by_gameid(gameid)
- for i=1,#gamemgr.games,1 do
- if gamemgr.games[i].id == gameid then
- return gamemgr.games[i], i
- end
- end
- return nil, nil
- end
- --------------------------------------------------------------------------------
- function gamemgr.get_game_mods(gamespec, retval)
- if gamespec ~= nil and
- gamespec.gamemods_path ~= nil and
- gamespec.gamemods_path ~= "" then
- get_mods(gamespec.gamemods_path, retval)
- end
- end
- --------------------------------------------------------------------------------
- function gamemgr.get_game_modlist(gamespec)
- local retval = ""
- local game_mods = {}
- gamemgr.get_game_mods(gamespec, game_mods)
- for i=1,#game_mods,1 do
- if retval ~= "" then
- retval = retval..","
- end
- retval = retval .. game_mods[i].name
- end
- return retval
- end
- --------------------------------------------------------------------------------
- function gamemgr.get_game(index)
- if index > 0 and index <= #gamemgr.games then
- return gamemgr.games[index]
- end
- return nil
- end
- --------------------------------------------------------------------------------
- function gamemgr.update_gamelist()
- gamemgr.games = core.get_games()
- end
- --------------------------------------------------------------------------------
- function gamemgr.gamelist()
- local retval = ""
- if #gamemgr.games > 0 then
- retval = retval .. gamemgr.games[1].name
- for i=2,#gamemgr.games,1 do
- retval = retval .. "," .. gamemgr.games[i].name
- end
- end
- return retval
- end
- --------------------------------------------------------------------------------
- -- read initial data
- --------------------------------------------------------------------------------
- gamemgr.update_gamelist()
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