settingtypes.txt 48 KB

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  1. # This file contains all settings displayed in the settings menu.
  2. #
  3. # General format:
  4. # name (Readable name) type type_args
  5. #
  6. # Note that the parts are seperated by exactly one space
  7. #
  8. # `type` can be:
  9. # - int
  10. # - string
  11. # - bool
  12. # - float
  13. # - enum
  14. # - path
  15. # - key (will be ignored in GUI, since a special key change dialog exists)
  16. # - flags
  17. # - noise_params
  18. #
  19. # `type_args` can be:
  20. # * int:
  21. # - default
  22. # - default min max
  23. # * string:
  24. # - default (if default is not specified then "" is set)
  25. # * bool:
  26. # - default
  27. # * float:
  28. # - default
  29. # - default min max
  30. # * enum:
  31. # - default value1,value2,...
  32. # * path:
  33. # - default (if default is not specified then "" is set)
  34. # * key:
  35. # - default
  36. # * flags:
  37. # Flags are always separated by comma without spaces.
  38. # - default possible_flags
  39. # * noise_params:
  40. # TODO: these are currently treated like strings
  41. #
  42. # Comments directly above a setting are bound to this setting.
  43. # All other comments are ignored.
  44. #
  45. # Comments and (Readable name) are handled by gettext.
  46. # Comments should be complete sentences that describe the setting and possibly
  47. # give the user additional useful insight.
  48. # Sections are marked by a single line in the format: [Section Name]
  49. # Sub-section are marked by adding * in front of the section name: [*Sub-section]
  50. # Sub-sub-sections have two * etc.
  51. # There shouldn't be too much settings per category; settings that shouldn't be
  52. # modified by the "average user" should be in (sub-)categories called "Advanced".
  53. [Client]
  54. [*Controls]
  55. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  56. # This is helpful when working with nodeboxes in small areas.
  57. enable_build_where_you_stand (Build inside player) bool false
  58. # Player is able to fly without being affected by gravity.
  59. # This requires the "fly" privilege on the server.
  60. free_move (Flying) bool false
  61. # Fast movement (via use key).
  62. # This requires the "fast" privilege on the server.
  63. fast_move (Fast movement) bool false
  64. # If enabled together with fly mode, player is able to fly through solid nodes.
  65. # This requires the "noclip" privilege on the server.
  66. noclip (Noclip) bool false
  67. # Smooths camera when moving and looking around.
  68. # Useful for recording videos.
  69. cinematic (Cinematic mode) bool false
  70. # Smooths rotation of camera. 0 to disable.
  71. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
  72. # Smooths rotation of camera in cinematic mode. 0 to disable.
  73. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
  74. # Invert vertical mouse movement.
  75. invert_mouse (Invert mouse) bool false
  76. # Mouse sensitivity multiplier.
  77. mouse_sensitivity (Mouse sensitivity) float 0.2
  78. # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
  79. aux1_descends (Key use for climbing/descending) bool false
  80. # Double-tapping the jump key toggles fly mode.
  81. doubletap_jump (Double tap jump for fly) bool false
  82. # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
  83. always_fly_fast (Always fly and fast) bool true
  84. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  85. repeat_rightclick_time (Rightclick repetition interval) float 0.25
  86. # Enable random user input (only used for testing).
  87. random_input (Random input) bool false
  88. # Continuous forward movement (only used for testing).
  89. continuous_forward (Continuous forward) bool false
  90. # Key for moving the player forward.
  91. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  92. keymap_forward (Forward key) key KEY_KEY_W
  93. # Key for moving the player backward.
  94. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  95. keymap_backward (Backward key) key KEY_KEY_S
  96. # Key for moving the player left.
  97. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  98. keymap_left (Left key) key KEY_KEY_A
  99. # Key for moving the player right.
  100. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  101. keymap_right (Right key) key KEY_KEY_D
  102. # Key for jumping.
  103. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  104. keymap_jump (Jump key) key KEY_SPACE
  105. # Key for sneaking.
  106. # Also used for climbing down and descending in water if aux1_descends is disabled.
  107. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  108. keymap_sneak (Sneak key) key KEY_LSHIFT
  109. # Key for opening the inventory.
  110. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  111. keymap_inventory (Inventory key) key KEY_KEY_I
  112. # Key for moving fast in fast mode.
  113. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  114. keymap_special1 (Use key) key KEY_KEY_E
  115. # Key for opening the chat window.
  116. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  117. keymap_chat (Chat key) key KEY_KEY_T
  118. # Key for opening the chat window to type commands.
  119. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  120. keymap_cmd (Command key) key /
  121. # Key for opening the chat console.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. keyman_console (Console key) key KEY_F10
  124. # Key for toggling unlimited view range.
  125. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  126. keymap_rangeselect (Range select key) key KEY_KEY_R
  127. # Key for toggling flying.
  128. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  129. keymap_freemove (Fly key) key KEY_KEY_K
  130. # Key for toggling fast mode.
  131. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  132. keymap_fastmove (Fast key) key KEY_KEY_J
  133. # Key for toggling noclip mode.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. keymap_noclip (Noclip key) key KEY_KEY_H
  136. # Key for toggling cinematic mode.
  137. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  138. keymap_cinematic (Cinematic mode key) key KEY_F8
  139. # Key for toggling display of minimap.
  140. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  141. keymap_minimap (Minimap key) key KEY_F9
  142. # Key for taking screenshots.
  143. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  144. keymap_screenshot (Screenshot) key KEY_F12
  145. # Key for dropping the currently selected item.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. keymap_drop (Drop item key) key KEY_KEY_Q
  148. # Key for toggling the display of the HUD.
  149. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  150. keymap_toggle_hud (HUD toggle key) key KEY_F1
  151. # Key for toggling the display of the chat.
  152. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  153. keymap_toggle_chat (Chat toggle key) key KEY_F2
  154. # Key for toggling the display of the fog.
  155. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  156. keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
  157. # Key for toggling the camrea update. Only used for development
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. keymap_toggle_update_camera (Camera update toggle key) key
  160. # Key for toggling the display of debug info.
  161. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  162. keymap_toggle_debug (Debug info toggle key) key KEY_F5
  163. # Key for toggling the display of the profiler. Used for development.
  164. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  165. keymap_toggle_profiler (Profiler toggle key) key KEY_F6
  166. # Key for switching between first- and third-person camera.
  167. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  168. keymap_camera_mode (Toggle camera mode key) key KEY_F7
  169. # Key for increasing the viewing range. Modifies the minimum viewing range.
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. keymap_increase_viewing_range_min (View range increase key) key +
  172. # Key for decreasing the viewing range. Modifies the minimum viewing range.
  173. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  174. keymap_decrease_viewing_range_min (View range decrease key) key -
  175. # Key for printing debug stacks. Used for development.
  176. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  177. keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
  178. [*Network]
  179. # Address to connect to.
  180. # Leave this blank to start a local server.
  181. # Note that the address field in the main menu overrides this setting.
  182. address (Server address) string
  183. # Port to connect to (UDP).
  184. # Note that the port field in the main menu overrides this setting.
  185. remote_port (Remote port) int 30000 1 65535
  186. # Save the map received by the client on disk.
  187. enable_local_map_saving (Saving map received from server) bool false
  188. # Enable usage of remote media server (if provided by server).
  189. # Remote servers offer a significantly faster way to download media (e.g. textures)
  190. # when connecting to the server.
  191. enable_remote_media_server (Connect to external media server) bool true
  192. # URL to the server list displayed in the Multiplayer Tab.
  193. serverlist_url (Serverlist URL) string servers.minetest.net
  194. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  195. serverlist_file (Serverlist file) string favoriteservers.txt
  196. [*Graphics]
  197. [**In-Game]
  198. [***Basic]
  199. # Whether to fog out the end of the visible area.
  200. enable_fog (Fog) bool true
  201. # Enable a bit lower water surface, so it doesn't "fill" the node completely.
  202. # Note that this is not quite optimized and that smooth lighting on the
  203. # water surface doesn't work with this.
  204. new_style_water (New style water) bool false
  205. # Leaves style:
  206. # - Fancy: all faces visible
  207. # - Simple: only outer faces, if defined special_tiles are used
  208. # - Opaque: disable transparency
  209. leaves_style (Leaves style) enum fancy fancy,simple,opaque
  210. # Connects glass if supported by node.
  211. connected_glass (Connect glass) bool false
  212. # Enable smooth lighting with simple ambient occlusion.
  213. # Disable for speed or for different looks.
  214. smooth_lighting (Smooth lighting) bool true
  215. # Clouds are a client side effect.
  216. enable_clouds (Clouds) bool true
  217. # Use 3D cloud look instead of flat.
  218. enable_3d_clouds (3D clouds) bool true
  219. # Method used to highlight selected object.
  220. node_highlighting (Node highlighting) enum box box,halo
  221. [***Filtering]
  222. # Use mip mapping to scale textures. May slightly increase performance.
  223. mip_map (Mipmapping) bool false
  224. # Use anisotropic filtering when viewing at textures from an angle.
  225. anisotropic_filter (Anisotropic filtering) bool false
  226. # Use bilinear filtering when scaling textures.
  227. bilinear_filter (Bilinear filtering) bool false
  228. # Use trilinear filtering when scaling textures.
  229. trilinear_filter (Trilinear filtering) bool false
  230. # Filtered textures can blend RGB values with fully-transparent neighbors,
  231. # which PNG optimizers usually discard, sometimes resulting in a dark or
  232. # light edge to transparent textures. Apply this filter to clean that up
  233. # at texture load time.
  234. texture_clean_transparent (Clean transparent textures) bool false
  235. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  236. # can be blurred, so automatically upscale them with nearest-neighbor
  237. # interpolation to preserve crisp pixels. This sets the minimum texture size
  238. # for the upscaled textures; higher values look sharper, but require more
  239. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  240. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  241. # enabled.
  242. texture_min_size (Minimum texture size for filters) int 64
  243. # Pre-generate all item visuals used in the inventory.
  244. # This increases startup time, but runs smoother in-game.
  245. # The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
  246. preload_item_visuals (Preload inventory textures) bool false
  247. # Experimental option, might cause visible spaces between blocks
  248. # when set to higher number than 0.
  249. fsaa (FSAA) enum 0 0,1,2,4,8,16
  250. [***Shaders]
  251. # Shaders allow advanced visul effects and may increase performance on some video cards.
  252. # Thy only work with the OpenGL video backend.
  253. enable_shaders (Shaders) bool true
  254. [****Tone Mapping]
  255. # Enables filmic tone mapping
  256. tone_mapping (Filmic tone mapping) bool false
  257. [****Bumpmapping]
  258. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  259. # or need to be auto-generated.
  260. # Requires shaders to be enabled.
  261. enable_bumpmapping (Bumpmapping) bool false
  262. # Enables on the fly normalmap generation (Emboss effect).
  263. # Requires bumpmapping to be enabled.
  264. generate_normalmaps (Generate normalmaps) bool false
  265. # Strength of generated normalmaps.
  266. normalmaps_strength (Normalmaps strength) float 0.6
  267. # Defines sampling step of texture.
  268. # A higher value results in smoother normal maps.
  269. normalmaps_smooth (Normalmaps sampling) int 0 0 2
  270. [****Parallax Occlusion]
  271. # Enables parallax occlusion mapping.
  272. # Requires shaders to be enabled.
  273. enable_parallax_occlusion (Parallax occlusion) bool false
  274. # 0 = parallax occlusion with slope information (faster).
  275. # 1 = relief mapping (slower, more accurate).
  276. parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
  277. # Strength of parallax.
  278. 3d_parallax_strength (Parallax occlusion strength) float 0.025
  279. # Number of parallax occlusion iterations.
  280. parallax_occlusion_iterations (Parallax occlusion iterations) int 4
  281. # Overall scale of parallax occlusion effect.
  282. parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
  283. # Overall bias of parallax occlusion effect, usually scale/2.
  284. parallax_occlusion_bias (Parallax occlusion bias) float 0.04
  285. [****Waving Nodes]
  286. # Set to true enables waving water.
  287. # Requires shaders to be enabled.
  288. enable_waving_water (Waving water) bool false
  289. water_wave_height (Waving water height) float 1.0
  290. water_wave_length (Waving water length) float 20.0
  291. water_wave_speed (Waving water speed) float 5.0
  292. # Set to true enables waving leaves.
  293. # Requires shaders to be enabled.
  294. enable_waving_leaves (Waving leaves) bool false
  295. # Set to true enables waving plants.
  296. # Requires shaders to be enabled.
  297. enable_waving_plants (Waving plants) bool false
  298. [***Advanced]
  299. # Minimum wanted FPS.
  300. # The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
  301. wanted_fps (Wanted FPS) int 30
  302. # If FPS would go higher than this, limit it by sleeping
  303. # to not waste CPU power for no benefit.
  304. fps_max (Maximum FPS) int 60
  305. # Maximum FPS when game is paused.
  306. pause_fps_max (FPS in pause menu) int 20
  307. # The allowed adjustment range for the automatic rendering range adjustment.
  308. # Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
  309. viewing_range_nodes_max (Viewing range maximum) int 160
  310. # The allowed adjustment range for the automatic rendering range adjustment.
  311. # Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
  312. viewing_range_nodes_min (Viewing range minimum) int 35
  313. # Width component of the initial window size.
  314. screenW (Screen width) int 800
  315. # Height component of the initial window size.
  316. screenH (Screen height) int 600
  317. # Fullscreen mode.
  318. fullscreen (Full screen) bool false
  319. # Bits per pixel (aka color depth) in fullscreen mode.
  320. fullscreen_bpp (Full screen BPP) int 24
  321. # Vertical screen synchronization.
  322. vsync (V-Sync) bool false
  323. # Field of view in degrees.
  324. fov (Field of view) int 72 30 160
  325. # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
  326. # This setting is for the client only and is ignored by the server.
  327. display_gamma (Gamma) float 1.8 1.0 3.0
  328. # Path to texture directory. All textures are first searched from here.
  329. texture_path (Texture path) path
  330. # The rendering back-end for Irrlicht.
  331. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
  332. # Height on which clouds are appearing.
  333. cloud_height (Cloud height) int 120
  334. # Radius of cloud area stated in number of 64 node cloud squares.
  335. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  336. cloud_radius (Cloud radius) int 12
  337. # Multiplier for view bobbing.
  338. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  339. view_bobbing_amount (View bobbing) float 1.0
  340. # Multiplier for fall bobbing.
  341. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  342. fall_bobbing_amount (Fall bobbing) float 0.0
  343. # 3D support.
  344. # Currently supported:
  345. # - none: no 3d output.
  346. # - anaglyph: cyan/magenta color 3d.
  347. # - interlaced: odd/even line based polarisation screen support.
  348. # - topbottom: split screen top/bottom.
  349. # - sidebyside: split screen side by side.
  350. # - pageflip: quadbuffer based 3d.
  351. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
  352. # In-game chat console background color (R,G,B).
  353. console_color (Console color) string (0,0,0)
  354. # In-game chat console background alpha (opaqueness, between 0 and 255).
  355. console_alpha (Console alpha) int 200 0 255
  356. # Selection box border color (R,G,B).
  357. selectionbox_color (Selection box color) string (0,0,0)
  358. # Width of the selectionbox's lines around nodes.
  359. selectionbox_width (Selection box width) int 2 1 5
  360. # Crosshair color (R,G,B).
  361. crosshair_color (Crosshair color) string (255,255,255)
  362. # Crosshair alpha (opaqueness, between 0 and 255).
  363. crosshair_alpha (Crosshair alpha) int 255 0 255
  364. # Whether node texture animations should be desynchronized per mapblock.
  365. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
  366. # Maximum proportion of current window to be used for hotbar.
  367. # Useful if there's something to be displayed right or left of hotbar.
  368. hud_hotbar_max_width (Maximum hotbar width) float 1.0
  369. # Enables caching of facedir rotated meshes.
  370. enable_mesh_cache (Mesh cache) bool false
  371. # Enables minimap.
  372. enable_minimap (Minimap) bool true
  373. # Shape of the minimap. Enabled = round, disabled = square.
  374. minimap_shape_round (Round minimap) bool true
  375. # True = 256
  376. # False = 128
  377. # Useable to make minimap smoother on slower machines.
  378. minimap_double_scan_height (Minimap scan height) bool true
  379. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  380. directional_colored_fog (Colored fog) bool true
  381. # The strength (darkness) of node ambient-occlusion shading.
  382. # Lower is darker, Higher is lighter. The valid range of values for this
  383. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  384. # set to the nearest valid value.
  385. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
  386. # Enables animation of inventory items.
  387. inventory_items_animations (Inventory items animations) bool false
  388. [**Menus]
  389. # Use a cloud animation for the main menu background.
  390. menu_clouds (Clouds in menu) bool true
  391. # Scale gui by a user specified value.
  392. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  393. # This will smooth over some of the rough edges, and blend
  394. # pixels when scaling down, at the cost of blurring some
  395. # edge pixels when images are scaled by non-integer sizes.
  396. gui_scaling (GUI scaling) float 1.0
  397. # When gui_scaling_filter is true, all GUI images need to be
  398. # filtered in software, but some images are generated directly
  399. # to hardware (e.g. render-to-texture for nodes in inventory).
  400. gui_scaling_filter (GUI scaling filter) bool false
  401. # When gui_scaling_filter_txr2img is true, copy those images
  402. # from hardware to software for scaling. When false, fall back
  403. # to the old scaling method, for video drivers that don't
  404. # propery support downloading textures back from hardware.
  405. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
  406. # Delay showing tooltips, stated in milliseconds.
  407. tooltip_show_delay (Tooltip delay) int 400
  408. # Whether freetype fonts are used, requires freetype support to be compiled in.
  409. freetype (Freetype fonts) bool true
  410. # Path to TrueTypeFont or bitmap.
  411. font_path (Font path) path fonts/liberationsans.ttf
  412. font_size (Font size) int 15
  413. # Font shadow offset, if 0 then shadow will not be drawn.
  414. font_shadow (Font shadow) int 1
  415. # Font shadow alpha (opaqueness, between 0 and 255).
  416. font_shadow_alpha (Font shadow alpha) int 128 0 255
  417. mono_font_path (Monospace font path) path fonts/liberationmono.ttf
  418. mono_font_size (Monospace font size) int 15
  419. # This font will be used for certain languages.
  420. fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
  421. fallback_font_size (Fallback font size) int 15
  422. fallback_font_shadow (Fallback font shadow) int 1
  423. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
  424. # Path to save screenshots at.
  425. screenshot_path (Screenshot folder) path
  426. [**Advanced]
  427. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  428. screen_dpi (DPI) int 72
  429. [*Sound]
  430. enable_sound (Sound) bool true
  431. sound_volume (Volume) float 0.7 0.0 1.0
  432. [*Advanced]
  433. # Timeout for client to remove unused map data from memory.
  434. client_unload_unused_data_timeout (Mapblock unload timeout) int 600
  435. # Maximum number of mapblocks for client to be kept in memory.
  436. # Set to -1 for unlimited amount.
  437. client_mapblock_limit (Mapblock limit) int 5000
  438. # Whether to show the client debug info (has the same effect as hitting F5).
  439. show_debug (Show debug info) bool false
  440. [Server / Singleplayer]
  441. # Name of the server, to be displayed when players join and in the serverlist.
  442. server_name (Server name) string Minetest server
  443. # Description of server, to be displayed when players join and in the serverlist.
  444. server_description (Server description) string mine here
  445. # Domain name of server, to be displayed in the serverlist.
  446. server_address (Server address) string game.minetest.net
  447. # Homepage of server, to be displayed in the serverlist.
  448. server_url (Server URL) string http://minetest.net
  449. # Automaticaly report to the serverlist.
  450. server_announce (Announce server) bool false
  451. # Announce to this serverlist.
  452. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  453. serverlist_url (Serverlist URL) string servers.minetest.net
  454. [*Network]
  455. # Network port to listen (UDP).
  456. # This value will be overridden when starting from the main menu.
  457. port (Server port) int 30000
  458. # The network interface that the server listens on.
  459. bind_address (Bind address) string
  460. # Enable to disallow old clients from connecting.
  461. # Older clients are compatible in the sense that they will not crash when connecting
  462. # to new servers, but they may not support all new features that you are expecting.
  463. strict_protocol_version_checking (Strict protocol checking) bool false
  464. # Specifies URL from which client fetches media instead of using UDP.
  465. # $filename should be accessible from $remote_media$filename via cURL
  466. # (obviously, remote_media should end with a slash).
  467. # Files that are not present will be fetched the usual way.
  468. remote_media (Remote media) string
  469. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  470. # to IPv6 clients, depending on system configuration.
  471. # Ignored if bind_address is set.
  472. ipv6_server (IPv6 server) bool false
  473. [**Advanced]
  474. # How many blocks are flying in the wire simultaneously per client.
  475. max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
  476. # How many blocks are flying in the wire simultaneously for the whole server.
  477. max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
  478. # To reduce lag, block transfers are slowed down when a player is building something.
  479. # This determines how long they are slowed down after placing or removing a node.
  480. full_block_send_enable_min_time_from_building () float 2.0
  481. # Maximum number of packets sent per send step, if you have a slow connection
  482. # try reducing it, but don't reduce it to a number below double of targeted
  483. # client number.
  484. max_packets_per_iteration (Max. packets per iteration) int 1024
  485. [*Game]
  486. # Default game when creating a new world.
  487. # This will be overridden when creating a world from the main menu.
  488. default_game (Default game) string minetest
  489. # Message of the day displayed to players connecting.
  490. motd (Message of the day) string
  491. # Maximum number of players that can connect simultaneously.
  492. max_users (Maximum users) int 15
  493. # World directory (everything in the world is stored here).
  494. # Not needed if starting from the main menu.
  495. map-dir (Map directory) path
  496. # Time in seconds for item entity (dropped items) to live.
  497. # Setting it to -1 disables the feature.
  498. item_entity_ttl (Item entity TTL) int 900
  499. # Enable players getting damage and dying.
  500. enable_damage (Damage) bool false
  501. # A chosen map seed for a new map, leave empty for random.
  502. # Will be overridden when creating a new world in the main menu.
  503. fixed_map_seed (Fixed map seed) string
  504. # New users need to input this password.
  505. default_password (Default password) string
  506. # The privileges that new users automatically get.
  507. # See /privs in game for a full list on your server and mod configuration.
  508. default_privs (Default privileges) string interact, shout
  509. # Whether players are shown to clients without any range limit.
  510. # Deprecated, use the setting player_transfer_distance instead.
  511. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
  512. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  513. player_transfer_distance (Player transfer distance) int 0
  514. # Whether to allow players to damage and kill each other.
  515. enable_pvp (Player versus Player) bool true
  516. # If this is set, players will always (re)spawn at the given position.
  517. static_spawnpoint (Static spawnpoint) string
  518. # If enabled, new players cannot join with an empty password.
  519. disallow_empty_password (Disallow empty passwords) bool false
  520. # If enabled, disable cheat prevention in multiplayer.
  521. disable_anticheat (Disable anticheat) bool false
  522. # If enabled, actions are recorded for rollback.
  523. # This option is only read when server starts.
  524. enable_rollback_recording (Rollback recording) bool false
  525. # A message to be displayed to all clients when the server shuts down.
  526. kick_msg_shutdown (Shutdown message) string Server shutting down.
  527. # A message to be displayed to all clients when the server crashes.
  528. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
  529. # Whether to ask clients to reconnect after a (Lua) crash.
  530. # Set this to true if your server is set up to restart automatically.
  531. ask_reconnect_on_crash (Ask to reconnect after crash) bool false
  532. # From how far clients know about objects, stated in mapblocks (16 nodes).
  533. active_object_send_range_blocks (Active object send range) int 3
  534. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  535. # In active blocks objects are loaded and ABMs run.
  536. active_block_range (Active block range) int 2
  537. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  538. max_block_send_distance (Max block send distance) int 10
  539. # Maximum number of forceloaded mapblocks.
  540. max_forceloaded_blocks (Maximum forceloaded blocks) int 16
  541. # Interval of sending time of day to clients.
  542. time_send_interval (Time send interval) int 5
  543. # Controls length of day/night cycle.
  544. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  545. time_speed (Time speed) int 72
  546. # Interval of saving important changes in the world, stated in seconds.
  547. server_map_save_interval (Map save interval) float 5.3
  548. [**Physics]
  549. movement_acceleration_default (Default acceleration) float 3
  550. movement_acceleration_air (Acceleration in air) float 2
  551. movement_acceleration_fast (Fast mode acceleration) float 10
  552. movement_speed_walk (Walking speed) float 4
  553. movement_speed_crouch (Crouch speed) float 1.35
  554. movement_speed_fast (Fast mode speed) float 20
  555. movement_speed_climb (Climbing speed) float 2
  556. movement_speed_jump (Jumping speed) float 6.5
  557. movement_speed_descend (Descending speed) float 6
  558. movement_liquid_fluidity (Liquid fluidity) float 1
  559. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
  560. movement_liquid_sink (Liquid sink) float 10
  561. movement_gravity (Gravity) float 9.81
  562. [**Advanced]
  563. # Handling for deprecated lua api calls:
  564. # - legacy: (try to) mimic old behaviour (default for release).
  565. # - log: mimic and log backtrace of deprecated call (default for debug).
  566. # - error: abort on usage of deprecated call (suggested for mod developers).
  567. deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
  568. # Useful for mod developers.
  569. mod_profiling (Mod profiling) bool false
  570. # Detailed mod profile data. Useful for mod developers.
  571. detailed_profiling (Detailed mod profiling) bool false
  572. # Profiler data print interval. 0 = disable. Useful for developers.
  573. profiler_print_interval (Profiling print interval) int 0
  574. # Number of extra blocks that can be loaded by /clearobjects at once.
  575. # This is a trade-off between sqlite transaction overhead and
  576. # memory consumption (4096=100MB, as a rule of thumb).
  577. max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
  578. # How much the server will wait before unloading unused mapblocks.
  579. # Higher value is smoother, but will use more RAM.
  580. server_unload_unused_data_timeout (Unload unused server data) int 29
  581. # Maximum number of statically stored objects in a block.
  582. max_objects_per_block (Maxmimum objects per block) int 49
  583. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  584. sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
  585. # Length of a server tick and the interval at which objects are generally updated over network.
  586. dedicated_server_step (Dedicated server step) float 0.1
  587. # If enabled, invalid world data won't cause the server to shut down.
  588. # Only enable this if you know what you are doing.
  589. ignore_world_load_errors (Ignore world errors) bool false
  590. # Max liquids processed per step.
  591. liquid_loop_max (Liquid loop max) int 100000
  592. # The time (in seconds) that the liquids queue may grow beyond processing
  593. # capacity until an attempt is made to decrease its size by dumping old queue
  594. # items. A value of 0 disables the functionality.
  595. liquid_queue_purge_time (Liquid queue purge time) int 0
  596. # Liquid update interval in seconds.
  597. liquid_update (Liquid update tick) float 1.0
  598. [*Mapgen]
  599. # Name of map generator to be used when creating a new world.
  600. # Creating a world in the main menu will override this.
  601. mg_name (Mapgen name) enum v6 v5,v6,v7,flat,fractal,singlenode
  602. # Water surface level of the world.
  603. water_level (Water level) int 1
  604. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  605. max_block_generate_distance (Max block generate distance) int 6
  606. # Where the map generator stops.
  607. # Please note:
  608. # - Limited to 31000 (setting above has no effect)
  609. # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
  610. # - Those groups have an offset of -32, -32 nodes from the origin.
  611. # - Only groups which are within the map_generation_limit are generated
  612. map_generation_limit (Map generation limit) int 31000 0 31000
  613. # Global map generation attributes.
  614. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  615. # and junglegrass, in all other mapgens this flag controls all decorations.
  616. # Flags that are not specified in the flag string are not modified from the default.
  617. # Flags starting with "no" are used to explicitly disable them.
  618. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
  619. [**Advanced]
  620. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  621. chunksize (Chunk size) int 5
  622. # Dump the mapgen debug infos.
  623. enable_mapgen_debug_info (Mapgen debug) bool false
  624. # Maximum number of blocks that can be queued for loading.
  625. emergequeue_limit_total (Absolute limit of emerge queues) int 256
  626. # Maximum number of blocks to be queued that are to be loaded from file.
  627. # Set to blank for an appropriate amount to be chosen automatically.
  628. emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
  629. # Maximum number of blocks to be queued that are to be generated.
  630. # Set to blank for an appropriate amount to be chosen automatically.
  631. emergequeue_limit_generate (Limit of emerge queues to generate) int 32
  632. # Number of emerge threads to use. Make this field blank, or increase this number
  633. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  634. # at the cost of slightly buggy caves.
  635. num_emerge_threads (Number of emerge threads) int 1
  636. # Noise parameters for biome API temperature, humidity and biome blend.
  637. mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
  638. mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  639. mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
  640. mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  641. [***Mapgen v5]
  642. mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  643. mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  644. mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  645. mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  646. mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  647. # TODO
  648. #mgv5_np_ground = {
  649. # offset = 0
  650. # scale = 40
  651. # spread = (80, 80, 80)
  652. # seed = 983240
  653. # octaves = 4
  654. # persistence = 0.55
  655. # lacunarity = 2.0
  656. # flags = "eased"
  657. #}
  658. [***Mapgen v6]
  659. # Map generation attributes specific to Mapgen v6.
  660. # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
  661. # Flags that are not specified in the flag string are not modified from the default.
  662. # Flags starting with "no" are used to explicitly disable them.
  663. mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
  664. # Controls size of deserts and beaches in Mapgen v6.
  665. # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
  666. mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
  667. mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
  668. mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  669. mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  670. mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  671. mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  672. mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  673. mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  674. mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  675. mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  676. mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  677. mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  678. mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  679. [***Mapgen v7]
  680. # Map generation attributes specific to Mapgen v7.
  681. # 'ridges' are the rivers.
  682. # Flags that are not specified in the flag string are not modified from the default.
  683. # Flags starting with "no" are used to explicitly disable them.
  684. mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
  685. mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  686. mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  687. mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  688. mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
  689. mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  690. mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  691. mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  692. mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  693. mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  694. mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
  695. mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
  696. [***Mapgen flat]
  697. # Map generation attributes specific to Mapgen flat.
  698. # Occasional lakes and hills added to the flat world.
  699. # Flags that are not specified in the flag string are not modified from the default.
  700. # Flags starting with "no" are used to explicitly disable them.
  701. mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
  702. # Y of flat ground.
  703. mgflat_ground_level (Mapgen flat ground level) int 8
  704. # Y of upper limit of large pseudorandom caves.
  705. mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
  706. # Terrain noise threshold for lakes.
  707. # Controls proportion of world area covered by lakes.
  708. # Adjust towards 0.0 for a larger proportion.
  709. mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45
  710. # Controls steepness/depth of lake depressions.
  711. mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0
  712. # Terrain noise threshold for hills.
  713. # Controls proportion of world area covered by hills.
  714. # Adjust towards 0.0 for a larger proportion.
  715. mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45
  716. # Controls steepness/height of hills.
  717. mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
  718. # Determines terrain shape.
  719. # The 3 numbers in brackets control the scale of the
  720. # terrain, the 3 numbers should be identical.
  721. mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  722. mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  723. mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
  724. mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
  725. [***Mapgen fractal]
  726. # Choice of 18 fractals from 9 formulas.
  727. # 1 = 4D "Roundy" mandelbrot set.
  728. # 2 = 4D "Roundy" julia set.
  729. # 3 = 4D "Squarry" mandelbrot set.
  730. # 4 = 4D "Squarry" julia set.
  731. # 5 = 4D "Mandy Cousin" mandelbrot set.
  732. # 6 = 4D "Mandy Cousin" julia set.
  733. # 7 = 4D "Variation" mandelbrot set.
  734. # 8 = 4D "Variation" julia set.
  735. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  736. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  737. # 11 = 3D "Christmas Tree" mandelbrot set.
  738. # 12 = 3D "Christmas Tree" julia set.
  739. # 13 = 3D "Mandelbulb" mandelbrot set.
  740. # 14 = 3D "Mandelbulb" julia set.
  741. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  742. # 16 = 3D "Cosine Mandelbulb" julia set.
  743. # 17 = 4D "Mandelbulb" mandelbrot set.
  744. # 18 = 4D "Mandelbulb" julia set.
  745. mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
  746. # Iterations of the recursive function.
  747. # Controls the amount of fine detail.
  748. mgfractal_iterations (Mapgen fractal iterations) int 11
  749. # Approximate (X,Y,Z) scale of fractal in nodes.
  750. mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
  751. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  752. # Used to move a suitable spawn area of low land close to (0, 0).
  753. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  754. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  755. mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
  756. # W co-ordinate of the generated 3D slice of a 4D fractal.
  757. # Determines which 3D slice of the 4D shape is generated.
  758. # Has no effect on 3D fractals.
  759. # Range roughly -2 to 2.
  760. mgfractal_slice_w (Mapgen fractal slice w) float 0.0
  761. # Julia set only: X component of hypercomplex constant determining julia shape.
  762. # Range roughly -2 to 2.
  763. mgfractal_julia_x (Mapgen fractal julia x) float 0.33
  764. # Julia set only: Y component of hypercomplex constant determining julia shape.
  765. # Range roughly -2 to 2.
  766. mgfractal_julia_y (Mapgen fractal julia y) float 0.33
  767. # Julia set only: Z component of hypercomplex constant determining julia shape.
  768. # Range roughly -2 to 2.
  769. mgfractal_julia_z (Mapgen fractal julia z) float 0.33
  770. # Julia set only: W component of hypercomplex constant determining julia shape.
  771. # Has no effect on 3D fractals.
  772. # Range roughly -2 to 2.
  773. mgfractal_julia_w (Mapgen fractal julia w) float 0.33
  774. mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  775. mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  776. mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
  777. mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
  778. # Mapgen Valleys parameters
  779. [***Mapgen Valleys]
  780. # General parameters
  781. [****General]
  782. # Map generation attributes specific to Mapgen Valleys.
  783. # Flags that are not specified in the flag string are not modified from the default.
  784. # Flags starting with "no" are used to explicitly disable them.
  785. # "altitude_chill" makes higher elevations colder, which may cause biome issues.
  786. # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
  787. mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
  788. # The altitude at which temperature drops by 20C
  789. mg_valleys_altitude_chill (Altitude Chill) int 90
  790. # Depth below which you'll find large caves.
  791. mg_valleys_large_cave_depth (Large cave depth) int -33
  792. # Creates unpredictable lava features in caves.
  793. # These can make mining difficult. Zero disables them. (0-10)
  794. mg_valleys_lava_features (Lava Features) int 0
  795. # Depth below which you'll find massive caves.
  796. mg_valleys_massive_cave_depth (Massive cave depth) int -256
  797. # How deep to make rivers
  798. mg_valleys_river_depth (River Depth) int 4
  799. # How wide to make rivers
  800. mg_valleys_river_size (River Size) int 5
  801. # Creates unpredictable water features in caves.
  802. # These can make mining difficult. Zero disables them. (0-10)
  803. mg_valleys_water_features (Water Features) int 0
  804. # Noise parameters
  805. [****Noises]
  806. # Caves and tunnels form at the intersection of the two noises
  807. mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
  808. # Caves and tunnels form at the intersection of the two noises
  809. mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
  810. # The depth of dirt or other filler
  811. mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  812. # Massive caves form here.
  813. mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  814. # River noise -- rivers occur close to zero
  815. mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  816. # Base terrain height
  817. mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  818. # Raises terrain to make valleys around the rivers
  819. mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  820. # Slope and fill work together to modify the heights
  821. mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  822. # Amplifies the valleys
  823. mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  824. # Slope and fill work together to modify the heights
  825. mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  826. [*Security]
  827. # Prevent mods from doing insecure things like running shell commands.
  828. secure.enable_security (Enable mod security) bool false
  829. # Comma-separated list of trusted mods that are allowed to access insecure
  830. # functions even when mod security is on (via request_insecure_environment()).
  831. secure.trusted_mods (Trusted mods) string
  832. [Client and Server]
  833. # Name of the player.
  834. # When running a server, clients connecting with this name are admins.
  835. # When starting from the main menu, this is overridden.
  836. name (Player name) string
  837. # Set the language. Leave empty to use the system language.
  838. # A restart is required after changing this.
  839. language (Language) enum ,be,cs,da,de,eo,es,et,fr,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,tr,uk,zh_CN,zh_TW
  840. # Level of logging to be written to debug.txt:
  841. # - <nothing> (no logging)
  842. # - none (messages with no level)
  843. # - error
  844. # - warning
  845. # - action
  846. # - info
  847. # - verbose
  848. debug_log_level (Debug log level) enum action ,warning,action,info,verbose
  849. # IPv6 support.
  850. enable_ipv6 (IPv6) bool true
  851. [*Advanced]
  852. # Default timeout for cURL, stated in milliseconds.
  853. # Only has an effect if compiled with cURL.
  854. curl_timeout (cURL timeout) int 5000
  855. # Limits number of parallel HTTP requests. Affects:
  856. # - Media fetch if server uses remote_media setting.
  857. # - Serverlist download and server announcement.
  858. # - Downloads performed by main menu (e.g. mod manager).
  859. # Only has an effect if compiled with cURL.
  860. curl_parallel_limit (cURL parallel limit) int 8
  861. # Maximum time in ms a file download (e.g. a mod download) may take.
  862. curl_file_download_timeout (cURL file download timeout) int 300000
  863. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  864. high_precision_fpu (High-precision FPU) bool true
  865. # Replaces the default main menu with a custom one.
  866. main_menu_script (Main menu script) string
  867. main_menu_game_mgr (Main menu game manager) int 0
  868. main_menu_mod_mgr (Main menu mod manager) int 1
  869. modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
  870. modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
  871. modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/