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- # This file contains all settings displayed in the settings menu.
- #
- # General format:
- # name (Readable name) type type_args
- #
- # Note that the parts are seperated by exactly one space
- #
- # `type` can be:
- # - int
- # - string
- # - bool
- # - float
- # - enum
- # - path
- # - key (will be ignored in GUI, since a special key change dialog exists)
- # - flags
- # - noise_params
- #
- # `type_args` can be:
- # * int:
- # - default
- # - default min max
- # * string:
- # - default (if default is not specified then "" is set)
- # * bool:
- # - default
- # * float:
- # - default
- # - default min max
- # * enum:
- # - default value1,value2,...
- # * path:
- # - default (if default is not specified then "" is set)
- # * key:
- # - default
- # * flags:
- # Flags are always separated by comma without spaces.
- # - default possible_flags
- # * noise_params:
- # TODO: these are currently treated like strings
- #
- # Comments directly above a setting are bound to this setting.
- # All other comments are ignored.
- #
- # Comments and (Readable name) are handled by gettext.
- # Comments should be complete sentences that describe the setting and possibly
- # give the user additional useful insight.
- # Sections are marked by a single line in the format: [Section Name]
- # Sub-section are marked by adding * in front of the section name: [*Sub-section]
- # Sub-sub-sections have two * etc.
- # There shouldn't be too much settings per category; settings that shouldn't be
- # modified by the "average user" should be in (sub-)categories called "Advanced".
- [Client]
- [*Controls]
- # If enabled, you can place blocks at the position (feet + eye level) where you stand.
- # This is helpful when working with nodeboxes in small areas.
- enable_build_where_you_stand (Build inside player) bool false
- # Player is able to fly without being affected by gravity.
- # This requires the "fly" privilege on the server.
- free_move (Flying) bool false
- # Fast movement (via use key).
- # This requires the "fast" privilege on the server.
- fast_move (Fast movement) bool false
- # If enabled together with fly mode, player is able to fly through solid nodes.
- # This requires the "noclip" privilege on the server.
- noclip (Noclip) bool false
- # Smooths camera when moving and looking around.
- # Useful for recording videos.
- cinematic (Cinematic mode) bool false
- # Smooths rotation of camera. 0 to disable.
- camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
- # Smooths rotation of camera in cinematic mode. 0 to disable.
- cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
- # Invert vertical mouse movement.
- invert_mouse (Invert mouse) bool false
- # Mouse sensitivity multiplier.
- mouse_sensitivity (Mouse sensitivity) float 0.2
- # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
- aux1_descends (Key use for climbing/descending) bool false
- # Double-tapping the jump key toggles fly mode.
- doubletap_jump (Double tap jump for fly) bool false
- # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
- always_fly_fast (Always fly and fast) bool true
- # The time in seconds it takes between repeated right clicks when holding the right mouse button.
- repeat_rightclick_time (Rightclick repetition interval) float 0.25
- # Enable random user input (only used for testing).
- random_input (Random input) bool false
- # Continuous forward movement (only used for testing).
- continuous_forward (Continuous forward) bool false
- # Key for moving the player forward.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_forward (Forward key) key KEY_KEY_W
- # Key for moving the player backward.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_backward (Backward key) key KEY_KEY_S
- # Key for moving the player left.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_left (Left key) key KEY_KEY_A
- # Key for moving the player right.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_right (Right key) key KEY_KEY_D
- # Key for jumping.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_jump (Jump key) key KEY_SPACE
- # Key for sneaking.
- # Also used for climbing down and descending in water if aux1_descends is disabled.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_sneak (Sneak key) key KEY_LSHIFT
- # Key for opening the inventory.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_inventory (Inventory key) key KEY_KEY_I
- # Key for moving fast in fast mode.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_special1 (Use key) key KEY_KEY_E
- # Key for opening the chat window.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_chat (Chat key) key KEY_KEY_T
- # Key for opening the chat window to type commands.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_cmd (Command key) key /
- # Key for opening the chat console.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keyman_console (Console key) key KEY_F10
- # Key for toggling unlimited view range.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_rangeselect (Range select key) key KEY_KEY_R
- # Key for toggling flying.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_freemove (Fly key) key KEY_KEY_K
- # Key for toggling fast mode.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_fastmove (Fast key) key KEY_KEY_J
- # Key for toggling noclip mode.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_noclip (Noclip key) key KEY_KEY_H
- # Key for toggling cinematic mode.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_cinematic (Cinematic mode key) key KEY_F8
- # Key for toggling display of minimap.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_minimap (Minimap key) key KEY_F9
- # Key for taking screenshots.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_screenshot (Screenshot) key KEY_F12
- # Key for dropping the currently selected item.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_drop (Drop item key) key KEY_KEY_Q
- # Key for toggling the display of the HUD.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_toggle_hud (HUD toggle key) key KEY_F1
- # Key for toggling the display of the chat.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_toggle_chat (Chat toggle key) key KEY_F2
- # Key for toggling the display of the fog.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
- # Key for toggling the camrea update. Only used for development
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_toggle_update_camera (Camera update toggle key) key
- # Key for toggling the display of debug info.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_toggle_debug (Debug info toggle key) key KEY_F5
- # Key for toggling the display of the profiler. Used for development.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_toggle_profiler (Profiler toggle key) key KEY_F6
- # Key for switching between first- and third-person camera.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_camera_mode (Toggle camera mode key) key KEY_F7
- # Key for increasing the viewing range. Modifies the minimum viewing range.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_increase_viewing_range_min (View range increase key) key +
- # Key for decreasing the viewing range. Modifies the minimum viewing range.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_decrease_viewing_range_min (View range decrease key) key -
- # Key for printing debug stacks. Used for development.
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
- [*Network]
- # Address to connect to.
- # Leave this blank to start a local server.
- # Note that the address field in the main menu overrides this setting.
- address (Server address) string
- # Port to connect to (UDP).
- # Note that the port field in the main menu overrides this setting.
- remote_port (Remote port) int 30000 1 65535
- # Save the map received by the client on disk.
- enable_local_map_saving (Saving map received from server) bool false
- # Enable usage of remote media server (if provided by server).
- # Remote servers offer a significantly faster way to download media (e.g. textures)
- # when connecting to the server.
- enable_remote_media_server (Connect to external media server) bool true
- # URL to the server list displayed in the Multiplayer Tab.
- serverlist_url (Serverlist URL) string servers.minetest.net
- # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
- serverlist_file (Serverlist file) string favoriteservers.txt
- [*Graphics]
- [**In-Game]
- [***Basic]
- # Whether to fog out the end of the visible area.
- enable_fog (Fog) bool true
- # Enable a bit lower water surface, so it doesn't "fill" the node completely.
- # Note that this is not quite optimized and that smooth lighting on the
- # water surface doesn't work with this.
- new_style_water (New style water) bool false
- # Leaves style:
- # - Fancy: all faces visible
- # - Simple: only outer faces, if defined special_tiles are used
- # - Opaque: disable transparency
- leaves_style (Leaves style) enum fancy fancy,simple,opaque
- # Connects glass if supported by node.
- connected_glass (Connect glass) bool false
- # Enable smooth lighting with simple ambient occlusion.
- # Disable for speed or for different looks.
- smooth_lighting (Smooth lighting) bool true
- # Clouds are a client side effect.
- enable_clouds (Clouds) bool true
- # Use 3D cloud look instead of flat.
- enable_3d_clouds (3D clouds) bool true
- # Method used to highlight selected object.
- node_highlighting (Node highlighting) enum box box,halo
- [***Filtering]
- # Use mip mapping to scale textures. May slightly increase performance.
- mip_map (Mipmapping) bool false
- # Use anisotropic filtering when viewing at textures from an angle.
- anisotropic_filter (Anisotropic filtering) bool false
- # Use bilinear filtering when scaling textures.
- bilinear_filter (Bilinear filtering) bool false
- # Use trilinear filtering when scaling textures.
- trilinear_filter (Trilinear filtering) bool false
- # Filtered textures can blend RGB values with fully-transparent neighbors,
- # which PNG optimizers usually discard, sometimes resulting in a dark or
- # light edge to transparent textures. Apply this filter to clean that up
- # at texture load time.
- texture_clean_transparent (Clean transparent textures) bool false
- # When using bilinear/trilinear/anisotropic filters, low-resolution textures
- # can be blurred, so automatically upscale them with nearest-neighbor
- # interpolation to preserve crisp pixels. This sets the minimum texture size
- # for the upscaled textures; higher values look sharper, but require more
- # memory. Powers of 2 are recommended. Setting this higher than 1 may not
- # have a visible effect unless bilinear/trilinear/anisotropic filtering is
- # enabled.
- texture_min_size (Minimum texture size for filters) int 64
- # Pre-generate all item visuals used in the inventory.
- # This increases startup time, but runs smoother in-game.
- # The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
- preload_item_visuals (Preload inventory textures) bool false
- # Experimental option, might cause visible spaces between blocks
- # when set to higher number than 0.
- fsaa (FSAA) enum 0 0,1,2,4,8,16
- [***Shaders]
- # Shaders allow advanced visul effects and may increase performance on some video cards.
- # Thy only work with the OpenGL video backend.
- enable_shaders (Shaders) bool true
- [****Tone Mapping]
- # Enables filmic tone mapping
- tone_mapping (Filmic tone mapping) bool false
- [****Bumpmapping]
- # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
- # or need to be auto-generated.
- # Requires shaders to be enabled.
- enable_bumpmapping (Bumpmapping) bool false
- # Enables on the fly normalmap generation (Emboss effect).
- # Requires bumpmapping to be enabled.
- generate_normalmaps (Generate normalmaps) bool false
- # Strength of generated normalmaps.
- normalmaps_strength (Normalmaps strength) float 0.6
- # Defines sampling step of texture.
- # A higher value results in smoother normal maps.
- normalmaps_smooth (Normalmaps sampling) int 0 0 2
- [****Parallax Occlusion]
- # Enables parallax occlusion mapping.
- # Requires shaders to be enabled.
- enable_parallax_occlusion (Parallax occlusion) bool false
- # 0 = parallax occlusion with slope information (faster).
- # 1 = relief mapping (slower, more accurate).
- parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
- # Strength of parallax.
- 3d_parallax_strength (Parallax occlusion strength) float 0.025
- # Number of parallax occlusion iterations.
- parallax_occlusion_iterations (Parallax occlusion iterations) int 4
- # Overall scale of parallax occlusion effect.
- parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
- # Overall bias of parallax occlusion effect, usually scale/2.
- parallax_occlusion_bias (Parallax occlusion bias) float 0.04
- [****Waving Nodes]
- # Set to true enables waving water.
- # Requires shaders to be enabled.
- enable_waving_water (Waving water) bool false
- water_wave_height (Waving water height) float 1.0
- water_wave_length (Waving water length) float 20.0
- water_wave_speed (Waving water speed) float 5.0
- # Set to true enables waving leaves.
- # Requires shaders to be enabled.
- enable_waving_leaves (Waving leaves) bool false
- # Set to true enables waving plants.
- # Requires shaders to be enabled.
- enable_waving_plants (Waving plants) bool false
- [***Advanced]
- # Minimum wanted FPS.
- # The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
- wanted_fps (Wanted FPS) int 30
- # If FPS would go higher than this, limit it by sleeping
- # to not waste CPU power for no benefit.
- fps_max (Maximum FPS) int 60
- # Maximum FPS when game is paused.
- pause_fps_max (FPS in pause menu) int 20
- # The allowed adjustment range for the automatic rendering range adjustment.
- # Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
- viewing_range_nodes_max (Viewing range maximum) int 160
- # The allowed adjustment range for the automatic rendering range adjustment.
- # Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
- viewing_range_nodes_min (Viewing range minimum) int 35
- # Width component of the initial window size.
- screenW (Screen width) int 800
- # Height component of the initial window size.
- screenH (Screen height) int 600
- # Fullscreen mode.
- fullscreen (Full screen) bool false
- # Bits per pixel (aka color depth) in fullscreen mode.
- fullscreen_bpp (Full screen BPP) int 24
- # Vertical screen synchronization.
- vsync (V-Sync) bool false
- # Field of view in degrees.
- fov (Field of view) int 72 30 160
- # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
- # This setting is for the client only and is ignored by the server.
- display_gamma (Gamma) float 1.8 1.0 3.0
- # Path to texture directory. All textures are first searched from here.
- texture_path (Texture path) path
- # The rendering back-end for Irrlicht.
- video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
- # Height on which clouds are appearing.
- cloud_height (Cloud height) int 120
- # Radius of cloud area stated in number of 64 node cloud squares.
- # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
- cloud_radius (Cloud radius) int 12
- # Multiplier for view bobbing.
- # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
- view_bobbing_amount (View bobbing) float 1.0
- # Multiplier for fall bobbing.
- # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
- fall_bobbing_amount (Fall bobbing) float 0.0
- # 3D support.
- # Currently supported:
- # - none: no 3d output.
- # - anaglyph: cyan/magenta color 3d.
- # - interlaced: odd/even line based polarisation screen support.
- # - topbottom: split screen top/bottom.
- # - sidebyside: split screen side by side.
- # - pageflip: quadbuffer based 3d.
- 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
- # In-game chat console background color (R,G,B).
- console_color (Console color) string (0,0,0)
- # In-game chat console background alpha (opaqueness, between 0 and 255).
- console_alpha (Console alpha) int 200 0 255
- # Selection box border color (R,G,B).
- selectionbox_color (Selection box color) string (0,0,0)
- # Width of the selectionbox's lines around nodes.
- selectionbox_width (Selection box width) int 2 1 5
- # Crosshair color (R,G,B).
- crosshair_color (Crosshair color) string (255,255,255)
- # Crosshair alpha (opaqueness, between 0 and 255).
- crosshair_alpha (Crosshair alpha) int 255 0 255
- # Whether node texture animations should be desynchronized per mapblock.
- desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
- # Maximum proportion of current window to be used for hotbar.
- # Useful if there's something to be displayed right or left of hotbar.
- hud_hotbar_max_width (Maximum hotbar width) float 1.0
- # Enables caching of facedir rotated meshes.
- enable_mesh_cache (Mesh cache) bool false
- # Enables minimap.
- enable_minimap (Minimap) bool true
- # Shape of the minimap. Enabled = round, disabled = square.
- minimap_shape_round (Round minimap) bool true
- # True = 256
- # False = 128
- # Useable to make minimap smoother on slower machines.
- minimap_double_scan_height (Minimap scan height) bool true
- # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
- directional_colored_fog (Colored fog) bool true
- # The strength (darkness) of node ambient-occlusion shading.
- # Lower is darker, Higher is lighter. The valid range of values for this
- # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
- # set to the nearest valid value.
- ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
- # Enables animation of inventory items.
- inventory_items_animations (Inventory items animations) bool false
- [**Menus]
- # Use a cloud animation for the main menu background.
- menu_clouds (Clouds in menu) bool true
- # Scale gui by a user specified value.
- # Use a nearest-neighbor-anti-alias filter to scale the GUI.
- # This will smooth over some of the rough edges, and blend
- # pixels when scaling down, at the cost of blurring some
- # edge pixels when images are scaled by non-integer sizes.
- gui_scaling (GUI scaling) float 1.0
- # When gui_scaling_filter is true, all GUI images need to be
- # filtered in software, but some images are generated directly
- # to hardware (e.g. render-to-texture for nodes in inventory).
- gui_scaling_filter (GUI scaling filter) bool false
- # When gui_scaling_filter_txr2img is true, copy those images
- # from hardware to software for scaling. When false, fall back
- # to the old scaling method, for video drivers that don't
- # propery support downloading textures back from hardware.
- gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
- # Delay showing tooltips, stated in milliseconds.
- tooltip_show_delay (Tooltip delay) int 400
- # Whether freetype fonts are used, requires freetype support to be compiled in.
- freetype (Freetype fonts) bool true
- # Path to TrueTypeFont or bitmap.
- font_path (Font path) path fonts/liberationsans.ttf
- font_size (Font size) int 15
- # Font shadow offset, if 0 then shadow will not be drawn.
- font_shadow (Font shadow) int 1
- # Font shadow alpha (opaqueness, between 0 and 255).
- font_shadow_alpha (Font shadow alpha) int 128 0 255
- mono_font_path (Monospace font path) path fonts/liberationmono.ttf
- mono_font_size (Monospace font size) int 15
- # This font will be used for certain languages.
- fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
- fallback_font_size (Fallback font size) int 15
- fallback_font_shadow (Fallback font shadow) int 1
- fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
- # Path to save screenshots at.
- screenshot_path (Screenshot folder) path
- [**Advanced]
- # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
- screen_dpi (DPI) int 72
- [*Sound]
- enable_sound (Sound) bool true
- sound_volume (Volume) float 0.7 0.0 1.0
- [*Advanced]
- # Timeout for client to remove unused map data from memory.
- client_unload_unused_data_timeout (Mapblock unload timeout) int 600
- # Maximum number of mapblocks for client to be kept in memory.
- # Set to -1 for unlimited amount.
- client_mapblock_limit (Mapblock limit) int 5000
- # Whether to show the client debug info (has the same effect as hitting F5).
- show_debug (Show debug info) bool false
- [Server / Singleplayer]
- # Name of the server, to be displayed when players join and in the serverlist.
- server_name (Server name) string Minetest server
- # Description of server, to be displayed when players join and in the serverlist.
- server_description (Server description) string mine here
- # Domain name of server, to be displayed in the serverlist.
- server_address (Server address) string game.minetest.net
- # Homepage of server, to be displayed in the serverlist.
- server_url (Server URL) string http://minetest.net
- # Automaticaly report to the serverlist.
- server_announce (Announce server) bool false
- # Announce to this serverlist.
- # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
- serverlist_url (Serverlist URL) string servers.minetest.net
- [*Network]
- # Network port to listen (UDP).
- # This value will be overridden when starting from the main menu.
- port (Server port) int 30000
- # The network interface that the server listens on.
- bind_address (Bind address) string
- # Enable to disallow old clients from connecting.
- # Older clients are compatible in the sense that they will not crash when connecting
- # to new servers, but they may not support all new features that you are expecting.
- strict_protocol_version_checking (Strict protocol checking) bool false
- # Specifies URL from which client fetches media instead of using UDP.
- # $filename should be accessible from $remote_media$filename via cURL
- # (obviously, remote_media should end with a slash).
- # Files that are not present will be fetched the usual way.
- remote_media (Remote media) string
- # Enable/disable running an IPv6 server. An IPv6 server may be restricted
- # to IPv6 clients, depending on system configuration.
- # Ignored if bind_address is set.
- ipv6_server (IPv6 server) bool false
- [**Advanced]
- # How many blocks are flying in the wire simultaneously per client.
- max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
- # How many blocks are flying in the wire simultaneously for the whole server.
- max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
- # To reduce lag, block transfers are slowed down when a player is building something.
- # This determines how long they are slowed down after placing or removing a node.
- full_block_send_enable_min_time_from_building () float 2.0
- # Maximum number of packets sent per send step, if you have a slow connection
- # try reducing it, but don't reduce it to a number below double of targeted
- # client number.
- max_packets_per_iteration (Max. packets per iteration) int 1024
- [*Game]
- # Default game when creating a new world.
- # This will be overridden when creating a world from the main menu.
- default_game (Default game) string minetest
- # Message of the day displayed to players connecting.
- motd (Message of the day) string
- # Maximum number of players that can connect simultaneously.
- max_users (Maximum users) int 15
- # World directory (everything in the world is stored here).
- # Not needed if starting from the main menu.
- map-dir (Map directory) path
- # Time in seconds for item entity (dropped items) to live.
- # Setting it to -1 disables the feature.
- item_entity_ttl (Item entity TTL) int 900
- # Enable players getting damage and dying.
- enable_damage (Damage) bool false
- # A chosen map seed for a new map, leave empty for random.
- # Will be overridden when creating a new world in the main menu.
- fixed_map_seed (Fixed map seed) string
- # New users need to input this password.
- default_password (Default password) string
- # The privileges that new users automatically get.
- # See /privs in game for a full list on your server and mod configuration.
- default_privs (Default privileges) string interact, shout
- # Whether players are shown to clients without any range limit.
- # Deprecated, use the setting player_transfer_distance instead.
- unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
- # Defines the maximal player transfer distance in blocks (0 = unlimited).
- player_transfer_distance (Player transfer distance) int 0
- # Whether to allow players to damage and kill each other.
- enable_pvp (Player versus Player) bool true
- # If this is set, players will always (re)spawn at the given position.
- static_spawnpoint (Static spawnpoint) string
- # If enabled, new players cannot join with an empty password.
- disallow_empty_password (Disallow empty passwords) bool false
- # If enabled, disable cheat prevention in multiplayer.
- disable_anticheat (Disable anticheat) bool false
- # If enabled, actions are recorded for rollback.
- # This option is only read when server starts.
- enable_rollback_recording (Rollback recording) bool false
- # A message to be displayed to all clients when the server shuts down.
- kick_msg_shutdown (Shutdown message) string Server shutting down.
- # A message to be displayed to all clients when the server crashes.
- kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
- # Whether to ask clients to reconnect after a (Lua) crash.
- # Set this to true if your server is set up to restart automatically.
- ask_reconnect_on_crash (Ask to reconnect after crash) bool false
- # From how far clients know about objects, stated in mapblocks (16 nodes).
- active_object_send_range_blocks (Active object send range) int 3
- # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
- # In active blocks objects are loaded and ABMs run.
- active_block_range (Active block range) int 2
- # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
- max_block_send_distance (Max block send distance) int 10
- # Maximum number of forceloaded mapblocks.
- max_forceloaded_blocks (Maximum forceloaded blocks) int 16
- # Interval of sending time of day to clients.
- time_send_interval (Time send interval) int 5
- # Controls length of day/night cycle.
- # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
- time_speed (Time speed) int 72
- # Interval of saving important changes in the world, stated in seconds.
- server_map_save_interval (Map save interval) float 5.3
- [**Physics]
- movement_acceleration_default (Default acceleration) float 3
- movement_acceleration_air (Acceleration in air) float 2
- movement_acceleration_fast (Fast mode acceleration) float 10
- movement_speed_walk (Walking speed) float 4
- movement_speed_crouch (Crouch speed) float 1.35
- movement_speed_fast (Fast mode speed) float 20
- movement_speed_climb (Climbing speed) float 2
- movement_speed_jump (Jumping speed) float 6.5
- movement_speed_descend (Descending speed) float 6
- movement_liquid_fluidity (Liquid fluidity) float 1
- movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
- movement_liquid_sink (Liquid sink) float 10
- movement_gravity (Gravity) float 9.81
- [**Advanced]
- # Handling for deprecated lua api calls:
- # - legacy: (try to) mimic old behaviour (default for release).
- # - log: mimic and log backtrace of deprecated call (default for debug).
- # - error: abort on usage of deprecated call (suggested for mod developers).
- deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
- # Useful for mod developers.
- mod_profiling (Mod profiling) bool false
- # Detailed mod profile data. Useful for mod developers.
- detailed_profiling (Detailed mod profiling) bool false
- # Profiler data print interval. 0 = disable. Useful for developers.
- profiler_print_interval (Profiling print interval) int 0
- # Number of extra blocks that can be loaded by /clearobjects at once.
- # This is a trade-off between sqlite transaction overhead and
- # memory consumption (4096=100MB, as a rule of thumb).
- max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
- # How much the server will wait before unloading unused mapblocks.
- # Higher value is smoother, but will use more RAM.
- server_unload_unused_data_timeout (Unload unused server data) int 29
- # Maximum number of statically stored objects in a block.
- max_objects_per_block (Maxmimum objects per block) int 49
- # See http://www.sqlite.org/pragma.html#pragma_synchronous
- sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
- # Length of a server tick and the interval at which objects are generally updated over network.
- dedicated_server_step (Dedicated server step) float 0.1
- # If enabled, invalid world data won't cause the server to shut down.
- # Only enable this if you know what you are doing.
- ignore_world_load_errors (Ignore world errors) bool false
- # Max liquids processed per step.
- liquid_loop_max (Liquid loop max) int 100000
- # The time (in seconds) that the liquids queue may grow beyond processing
- # capacity until an attempt is made to decrease its size by dumping old queue
- # items. A value of 0 disables the functionality.
- liquid_queue_purge_time (Liquid queue purge time) int 0
- # Liquid update interval in seconds.
- liquid_update (Liquid update tick) float 1.0
- [*Mapgen]
- # Name of map generator to be used when creating a new world.
- # Creating a world in the main menu will override this.
- mg_name (Mapgen name) enum v6 v5,v6,v7,flat,fractal,singlenode
- # Water surface level of the world.
- water_level (Water level) int 1
- # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
- max_block_generate_distance (Max block generate distance) int 6
- # Where the map generator stops.
- # Please note:
- # - Limited to 31000 (setting above has no effect)
- # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
- # - Those groups have an offset of -32, -32 nodes from the origin.
- # - Only groups which are within the map_generation_limit are generated
- map_generation_limit (Map generation limit) int 31000 0 31000
- # Global map generation attributes.
- # In Mapgen v6 the 'decorations' flag controls all decorations except trees
- # and junglegrass, in all other mapgens this flag controls all decorations.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with "no" are used to explicitly disable them.
- mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
- [**Advanced]
- # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
- chunksize (Chunk size) int 5
- # Dump the mapgen debug infos.
- enable_mapgen_debug_info (Mapgen debug) bool false
- # Maximum number of blocks that can be queued for loading.
- emergequeue_limit_total (Absolute limit of emerge queues) int 256
- # Maximum number of blocks to be queued that are to be loaded from file.
- # Set to blank for an appropriate amount to be chosen automatically.
- emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
- # Maximum number of blocks to be queued that are to be generated.
- # Set to blank for an appropriate amount to be chosen automatically.
- emergequeue_limit_generate (Limit of emerge queues to generate) int 32
- # Number of emerge threads to use. Make this field blank, or increase this number
- # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
- # at the cost of slightly buggy caves.
- num_emerge_threads (Number of emerge threads) int 1
- # Noise parameters for biome API temperature, humidity and biome blend.
- mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
- mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
- mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
- mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
- [***Mapgen v5]
- mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
- mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
- mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
- mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
- mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
- # TODO
- #mgv5_np_ground = {
- # offset = 0
- # scale = 40
- # spread = (80, 80, 80)
- # seed = 983240
- # octaves = 4
- # persistence = 0.55
- # lacunarity = 2.0
- # flags = "eased"
- #}
- [***Mapgen v6]
- # Map generation attributes specific to Mapgen v6.
- # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with "no" are used to explicitly disable them.
- mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
- # Controls size of deserts and beaches in Mapgen v6.
- # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
- mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
- mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
- mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
- mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
- mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
- mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
- mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
- mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
- mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
- mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
- mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
- mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
- mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
- [***Mapgen v7]
- # Map generation attributes specific to Mapgen v7.
- # 'ridges' are the rivers.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with "no" are used to explicitly disable them.
- mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
- mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
- mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
- mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
- mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
- mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
- mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
- mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
- mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
- mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
- mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
- mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
- [***Mapgen flat]
- # Map generation attributes specific to Mapgen flat.
- # Occasional lakes and hills added to the flat world.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with "no" are used to explicitly disable them.
- mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
- # Y of flat ground.
- mgflat_ground_level (Mapgen flat ground level) int 8
- # Y of upper limit of large pseudorandom caves.
- mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
- # Terrain noise threshold for lakes.
- # Controls proportion of world area covered by lakes.
- # Adjust towards 0.0 for a larger proportion.
- mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45
- # Controls steepness/depth of lake depressions.
- mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0
- # Terrain noise threshold for hills.
- # Controls proportion of world area covered by hills.
- # Adjust towards 0.0 for a larger proportion.
- mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45
- # Controls steepness/height of hills.
- mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
- # Determines terrain shape.
- # The 3 numbers in brackets control the scale of the
- # terrain, the 3 numbers should be identical.
- mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
- mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
- mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
- mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
- [***Mapgen fractal]
- # Choice of 18 fractals from 9 formulas.
- # 1 = 4D "Roundy" mandelbrot set.
- # 2 = 4D "Roundy" julia set.
- # 3 = 4D "Squarry" mandelbrot set.
- # 4 = 4D "Squarry" julia set.
- # 5 = 4D "Mandy Cousin" mandelbrot set.
- # 6 = 4D "Mandy Cousin" julia set.
- # 7 = 4D "Variation" mandelbrot set.
- # 8 = 4D "Variation" julia set.
- # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
- # 10 = 3D "Mandelbrot/Mandelbar" julia set.
- # 11 = 3D "Christmas Tree" mandelbrot set.
- # 12 = 3D "Christmas Tree" julia set.
- # 13 = 3D "Mandelbulb" mandelbrot set.
- # 14 = 3D "Mandelbulb" julia set.
- # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
- # 16 = 3D "Cosine Mandelbulb" julia set.
- # 17 = 4D "Mandelbulb" mandelbrot set.
- # 18 = 4D "Mandelbulb" julia set.
- mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
- # Iterations of the recursive function.
- # Controls the amount of fine detail.
- mgfractal_iterations (Mapgen fractal iterations) int 11
- # Approximate (X,Y,Z) scale of fractal in nodes.
- mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
- # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
- # Used to move a suitable spawn area of low land close to (0, 0).
- # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
- # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
- mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
- # W co-ordinate of the generated 3D slice of a 4D fractal.
- # Determines which 3D slice of the 4D shape is generated.
- # Has no effect on 3D fractals.
- # Range roughly -2 to 2.
- mgfractal_slice_w (Mapgen fractal slice w) float 0.0
- # Julia set only: X component of hypercomplex constant determining julia shape.
- # Range roughly -2 to 2.
- mgfractal_julia_x (Mapgen fractal julia x) float 0.33
- # Julia set only: Y component of hypercomplex constant determining julia shape.
- # Range roughly -2 to 2.
- mgfractal_julia_y (Mapgen fractal julia y) float 0.33
- # Julia set only: Z component of hypercomplex constant determining julia shape.
- # Range roughly -2 to 2.
- mgfractal_julia_z (Mapgen fractal julia z) float 0.33
- # Julia set only: W component of hypercomplex constant determining julia shape.
- # Has no effect on 3D fractals.
- # Range roughly -2 to 2.
- mgfractal_julia_w (Mapgen fractal julia w) float 0.33
- mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
- mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
- mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
- mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
- # Mapgen Valleys parameters
- [***Mapgen Valleys]
- # General parameters
- [****General]
- # Map generation attributes specific to Mapgen Valleys.
- # Flags that are not specified in the flag string are not modified from the default.
- # Flags starting with "no" are used to explicitly disable them.
- # "altitude_chill" makes higher elevations colder, which may cause biome issues.
- # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
- mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
- # The altitude at which temperature drops by 20C
- mg_valleys_altitude_chill (Altitude Chill) int 90
- # Depth below which you'll find large caves.
- mg_valleys_large_cave_depth (Large cave depth) int -33
- # Creates unpredictable lava features in caves.
- # These can make mining difficult. Zero disables them. (0-10)
- mg_valleys_lava_features (Lava Features) int 0
- # Depth below which you'll find massive caves.
- mg_valleys_massive_cave_depth (Massive cave depth) int -256
- # How deep to make rivers
- mg_valleys_river_depth (River Depth) int 4
- # How wide to make rivers
- mg_valleys_river_size (River Size) int 5
- # Creates unpredictable water features in caves.
- # These can make mining difficult. Zero disables them. (0-10)
- mg_valleys_water_features (Water Features) int 0
- # Noise parameters
- [****Noises]
- # Caves and tunnels form at the intersection of the two noises
- mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
- # Caves and tunnels form at the intersection of the two noises
- mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
- # The depth of dirt or other filler
- mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
- # Massive caves form here.
- mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
- # River noise -- rivers occur close to zero
- mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
- # Base terrain height
- mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
- # Raises terrain to make valleys around the rivers
- mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
- # Slope and fill work together to modify the heights
- mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
- # Amplifies the valleys
- mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
- # Slope and fill work together to modify the heights
- mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
- [*Security]
- # Prevent mods from doing insecure things like running shell commands.
- secure.enable_security (Enable mod security) bool false
- # Comma-separated list of trusted mods that are allowed to access insecure
- # functions even when mod security is on (via request_insecure_environment()).
- secure.trusted_mods (Trusted mods) string
- [Client and Server]
- # Name of the player.
- # When running a server, clients connecting with this name are admins.
- # When starting from the main menu, this is overridden.
- name (Player name) string
- # Set the language. Leave empty to use the system language.
- # A restart is required after changing this.
- language (Language) enum ,be,cs,da,de,eo,es,et,fr,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,tr,uk,zh_CN,zh_TW
- # Level of logging to be written to debug.txt:
- # - <nothing> (no logging)
- # - none (messages with no level)
- # - error
- # - warning
- # - action
- # - info
- # - verbose
- debug_log_level (Debug log level) enum action ,warning,action,info,verbose
- # IPv6 support.
- enable_ipv6 (IPv6) bool true
- [*Advanced]
- # Default timeout for cURL, stated in milliseconds.
- # Only has an effect if compiled with cURL.
- curl_timeout (cURL timeout) int 5000
- # Limits number of parallel HTTP requests. Affects:
- # - Media fetch if server uses remote_media setting.
- # - Serverlist download and server announcement.
- # - Downloads performed by main menu (e.g. mod manager).
- # Only has an effect if compiled with cURL.
- curl_parallel_limit (cURL parallel limit) int 8
- # Maximum time in ms a file download (e.g. a mod download) may take.
- curl_file_download_timeout (cURL file download timeout) int 300000
- # Makes DirectX work with LuaJIT. Disable if it causes troubles.
- high_precision_fpu (High-precision FPU) bool true
- # Replaces the default main menu with a custom one.
- main_menu_script (Main menu script) string
- main_menu_game_mgr (Main menu game manager) int 0
- main_menu_mod_mgr (Main menu mod manager) int 1
- modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
- modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
- modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
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