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- Minetest Lua Mainmenu API Reference 0.4.13
- ========================================
- Introduction
- -------------
- The main menu is defined as a formspec by Lua in builtin/mainmenu/
- Description of formspec language to show your menu is in lua_api.txt
- Callbacks
- ---------
- core.buttonhandler(fields): called when a button is pressed.
- ^ fields = {name1 = value1, name2 = value2, ...}
- core.event_handler(event)
- ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
- Gamedata
- --------
- The "gamedata" table is read when calling core.start(). It should contain:
- {
- playername = <name>,
- password = <password>,
- address = <IP/adress>,
- port = <port>,
- selected_world = <index>, -- 0 for client mode
- singleplayer = <true/false>,
- }
- Functions
- ---------
- core.start()
- core.close()
- Filesystem:
- core.get_builtin_path()
- ^ returns path to builtin root
- core.get_modpath() (possible in async calls)
- ^ returns path to global modpath
- core.get_modstore_details(modid) (possible in async calls)
- ^ modid numeric id of mod in modstore
- ^ returns {
- id = <numeric id of mod in modstore>,
- title = <human readable title>,
- basename = <basename for mod>,
- description = <description of mod>,
- author = <author of mod>,
- download_url= <best match download url>,
- license = <short description of license>,
- rating = <float value of current rating>
- }
- core.get_modstore_list() (possible in async calls)
- ^ returns {
- [1] = {
- id = <numeric id of mod in modstore>,
- title = <human readable title>,
- basename = <basename for mod>
- }
- }
- core.get_gamepath() (possible in async calls)
- ^ returns path to global gamepath
- core.get_texturepath() (possible in async calls)
- ^ returns path to default textures
- core.create_dir(absolute_path) (possible in async calls)
- ^ absolute_path to directory to create (needs to be absolute)
- ^ returns true/false
- core.delete_dir(absolute_path) (possible in async calls)
- ^ absolute_path to directory to delete (needs to be absolute)
- ^ returns true/false
- core.copy_dir(source,destination,keep_soure) (possible in async calls)
- ^ source folder
- ^ destination folder
- ^ keep_source DEFAULT true --> if set to false source is deleted after copying
- ^ returns true/false
- core.extract_zip(zipfile,destination) [unzip within path required]
- ^ zipfile to extract
- ^ destination folder to extract to
- ^ returns true/false
- core.download_file(url,target) (possible in async calls)
- ^ url to download
- ^ target to store to
- ^ returns true/false
- core.get_version() (possible in async calls)
- ^ returns current core version
- core.sound_play(spec, looped) -> handle
- ^ spec = SimpleSoundSpec (see lua-api.txt)
- ^ looped = bool
- core.sound_stop(handle)
- core.get_video_drivers()
- ^ get list of video drivers supported by engine (not all modes are guaranteed to work)
- ^ returns list of available video drivers' settings name and 'friendly' display name
- ^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
- ^ first element of returned list is guaranteed to be the NULL driver
- Formspec:
- core.update_formspec(formspec)
- core.get_table_index(tablename) -> index
- ^ can also handle textlists
- core.formspec_escape(string) -> string
- ^ escapes characters [ ] \ , ; that can not be used in formspecs
- core.explode_table_event(string) -> table
- ^ returns e.g. {type="CHG", row=1, column=2}
- ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
- core.explode_textlist_event(string) -> table
- ^ returns e.g. {type="CHG", index=1}
- ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
- GUI:
- core.set_background(type, texturepath,[tile],[minsize])
- ^ type: "background", "overlay", "header" or "footer"
- ^ tile: tile the image instead of scaling (background only)
- ^ minsize: minimum tile size, images are scaled to at least this size prior
- ^ doing tiling (background only)
- core.set_clouds(<true/false>)
- core.set_topleft_text(text)
- core.show_keys_menu()
- core.file_open_dialog(formname,caption)
- ^ shows a file open dialog
- ^ formname is base name of dialog response returned in fields
- ^ -if dialog was accepted "_accepted"
- ^^ will be added to fieldname containing the path
- ^ -if dialog was canceled "_cancelled"
- ^ will be added to fieldname value is set to formname itself
- ^ returns nil or selected file/folder
- core.get_screen_info()
- ^ returns {
- density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
- display_width = <width of display>,
- display_height = <height of display>,
- window_width = <current window width>,
- window_height = <current window height>
- }
- Games:
- core.get_game(index)
- ^ returns {
- id = <id>,
- path = <full path to game>,
- gamemods_path = <path>,
- name = <name of game>,
- menuicon_path = <full path to menuicon>,
- DEPRECATED:
- addon_mods_paths = {[1] = <path>,},
- }
- core.get_games() -> table of all games in upper format (possible in async calls)
- core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
- registered in the core (possible in async calls)
- Favorites:
- core.get_favorites(location) -> list of favorites (possible in async calls)
- ^ location: "local" or "online"
- ^ returns {
- [1] = {
- clients = <number of clients/nil>,
- clients_max = <maximum number of clients/nil>,
- version = <server version/nil>,
- password = <true/nil>,
- creative = <true/nil>,
- damage = <true/nil>,
- pvp = <true/nil>,
- description = <server description/nil>,
- name = <server name/nil>,
- address = <address of server/nil>,
- port = <port>
- },
- }
- core.delete_favorite(id, location) -> success
- Logging:
- core.debug(line) (possible in async calls)
- ^ Always printed to stderr and logfile (print() is redirected here)
- core.log(line) (possible in async calls)
- core.log(loglevel, line) (possible in async calls)
- ^ loglevel one of "error", "action", "info", "verbose"
- Settings:
- core.setting_set(name, value)
- core.setting_get(name) -> string or nil (possible in async calls)
- core.setting_setbool(name, value)
- core.setting_getbool(name) -> bool or nil (possible in async calls)
- core.setting_save() -> nil, save all settings to config file
- Worlds:
- core.get_worlds() -> list of worlds (possible in async calls)
- ^ returns {
- [1] = {
- path = <full path to world>,
- name = <name of world>,
- gameid = <gameid of world>,
- },
- }
- core.create_world(worldname, gameid)
- core.delete_world(index)
- Helpers:
- core.get_us_time()
- ^ returns time with microsecond precision
- core.gettext(string) -> string
- ^ look up the translation of a string in the gettext message catalog
- fgettext_ne(string, ...)
- ^ call core.gettext(string), replace "$1"..."$9" with the given
- ^ extra arguments and return the result
- fgettext(string, ...) -> string
- ^ same as fgettext_ne(), but calls core.formspec_escape before returning result
- core.parse_json(string[, nullvalue]) -> something (possible in async calls)
- ^ see core.parse_json (lua_api.txt)
- dump(obj, dumped={})
- ^ Return object serialized as a string
- string:split(separator)
- ^ eg. string:split("a,b", ",") == {"a","b"}
- string:trim()
- ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
- core.is_yes(arg) (possible in async calls)
- ^ returns whether arg can be interpreted as yes
- Version compat:
- core.get_min_supp_proto()
- ^ returns the minimum supported network protocol version
- core.get_max_supp_proto()
- ^ returns the maximum supported network protocol version
- Async:
- core.handle_async(async_job,parameters,finished)
- ^ execute a function asynchronously
- ^ async_job is a function receiving one parameter and returning one parameter
- ^ parameters parameter table passed to async_job
- ^ finished function to be called once async_job has finished
- ^ the result of async_job is passed to this function
- Limitations of Async operations
- -No access to global lua variables, don't even try
- -Limited set of available functions
- e.g. No access to functions modifying menu like core.start,core.close,
- core.file_open_dialog
-
- Class reference
- ----------------
- Settings: see lua_api.txt
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