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- --Luanti
- --Copyright (C) 2014 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- local function get_sorted_servers()
- local servers = {
- fav = {},
- public = {},
- incompatible = {}
- }
- local favs = serverlistmgr.get_favorites()
- local taken_favs = {}
- local result = menudata.search_result or serverlistmgr.servers
- for _, server in ipairs(result) do
- server.is_favorite = false
- for index, fav in ipairs(favs) do
- if server.address == fav.address and server.port == fav.port then
- taken_favs[index] = true
- server.is_favorite = true
- break
- end
- end
- server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
- if server.is_favorite then
- table.insert(servers.fav, server)
- elseif server.is_compatible then
- table.insert(servers.public, server)
- else
- table.insert(servers.incompatible, server)
- end
- end
- if not menudata.search_result then
- for index, fav in ipairs(favs) do
- if not taken_favs[index] then
- table.insert(servers.fav, fav)
- end
- end
- end
- return servers
- end
- -- Persists the selected server in the "address" and "remote_port" settings
- local function set_selected_server(server)
- local address = server.address
- local port = server.port
- gamedata.serverdescription = server.description
- gamedata.fav = false
- for _, fav in ipairs(serverlistmgr.get_favorites()) do
- if address == fav.address and port == fav.port then
- gamedata.fav = true
- break
- end
- end
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
- end
- local function find_selected_server()
- local address = core.settings:get("address")
- local port = tonumber(core.settings:get("remote_port"))
- for _, server in ipairs(serverlistmgr.servers) do
- if server.address == address and server.port == port then
- return server
- end
- end
- end
- local function get_formspec(tabview, name, tabdata)
- -- Update the cached supported proto info,
- -- it may have changed after a change by the settings menu.
- common_update_cached_supp_proto()
- if not tabdata.search_for then
- tabdata.search_for = ""
- end
- local retval =
- -- Search
- "field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
- "field_enter_after_edit[te_search;true]" ..
- "container[7.25,0.25]" ..
- "image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
- "image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
- "image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
- "tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
- "tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
- "tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
- "container_end[]" ..
- "container[9.75,0]" ..
- "box[0,0;5.75,7.1;#666666]" ..
- -- Address / Port
- "label[0.25,0.35;" .. fgettext("Address") .. "]" ..
- "label[4.25,0.35;" .. fgettext("Port") .. "]" ..
- "field[0.25,0.5;4,0.75;te_address;;" ..
- core.formspec_escape(core.settings:get("address")) .. "]" ..
- "field[4.25,0.5;1.25,0.75;te_port;;" ..
- core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
- -- Description Background
- "label[0.25,1.6;" .. fgettext("Server Description") .. "]" ..
- "box[0.25,1.85;5.25,2.7;#999999]"..
- -- Name / Password
- "container[0,4.8]" ..
- "label[0.25,0;" .. fgettext("Name") .. "]" ..
- "label[2.875,0;" .. fgettext("Password") .. "]" ..
- "field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
- "pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
- "container_end[]" ..
- -- Connect
- "button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]"
- if core.settings:get_bool("enable_split_login_register") then
- retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
- end
- local selected_server = find_selected_server()
- if selected_server then
- if gamedata.serverdescription then
- retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" ..
- core.formspec_escape(gamedata.serverdescription) .. "]"
- end
- local clients_list = selected_server.clients_list
- local can_view_clients_list = clients_list and #clients_list > 0
- if can_view_clients_list then
- table.sort(clients_list, function(a, b)
- return a:lower() < b:lower()
- end)
- local max_clients = 5
- if #clients_list > max_clients then
- retval = retval .. "tooltip[btn_view_clients;" ..
- fgettext("Clients:\n$1", table.concat(clients_list, "\n", 1, max_clients)) .. "\n..." .. "]"
- else
- retval = retval .. "tooltip[btn_view_clients;" ..
- fgettext("Clients:\n$1", table.concat(clients_list, "\n")) .. "]"
- end
- retval = retval .. "style[btn_view_clients;padding=6]"
- retval = retval .. "image_button[5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
- "server_view_clients.png") .. ";btn_view_clients;]"
- end
- if gamedata.fav then
- retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
- retval = retval .. "style[btn_delete_favorite;padding=6]"
- retval = retval .. "image_button[" .. (can_view_clients_list and "4.5" or "5") .. ",1.3;0.5,0.5;" ..
- core.formspec_escape(defaulttexturedir .. "server_favorite_delete.png") .. ";btn_delete_favorite;]"
- end
- end
- retval = retval .. "container_end[]"
- -- Table
- retval = retval .. "tablecolumns[" ..
- "image,tooltip=" .. fgettext("Ping") .. "," ..
- "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
- "1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
- "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
- "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
- "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
- "5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
- "6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
- "7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
- "color,span=1;" ..
- "text,align=inline;"..
- "color,span=1;" ..
- "text,align=inline,width=4.25;" ..
- "image,tooltip=" .. fgettext("Creative mode") .. "," ..
- "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
- "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
- "align=inline,padding=0.25,width=1.5;" ..
- --~ PvP = Player versus Player
- "image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
- "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
- "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
- "2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
- "align=inline,padding=0.25,width=1.5;" ..
- "color,align=inline,span=1;" ..
- "text,align=inline,padding=1]" ..
- "table[0.25,1;9.25,5.8;servers;"
- local servers = get_sorted_servers()
- local dividers = {
- fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
- public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
- incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
- }
- local order = {"fav", "public", "incompatible"}
- tabdata.lookup = {} -- maps row number to server
- local rows = {}
- for _, section in ipairs(order) do
- local section_servers = servers[section]
- if next(section_servers) ~= nil then
- rows[#rows + 1] = dividers[section]
- for _, server in ipairs(section_servers) do
- tabdata.lookup[#rows + 1] = server
- rows[#rows + 1] = render_serverlist_row(server)
- end
- end
- end
- retval = retval .. table.concat(rows, ",")
- local selected_row_idx = 0
- if selected_server then
- for i, server in pairs(tabdata.lookup) do
- if selected_server.address == server.address and
- selected_server.port == server.port then
- selected_row_idx = i
- break
- end
- end
- end
- retval = retval .. ";" .. selected_row_idx .. "]"
- return retval
- end
- --------------------------------------------------------------------------------
- local function search_server_list(input)
- menudata.search_result = nil
- if #serverlistmgr.servers < 2 then
- return
- end
- -- setup the keyword list
- local keywords = {}
- for word in input:gmatch("%S+") do
- table.insert(keywords, word:lower())
- end
- if #keywords == 0 then
- return
- end
- menudata.search_result = {}
- -- Search the serverlist
- local search_result = {}
- for i, server in ipairs(serverlistmgr.servers) do
- local name_matches, description_matches = true, true
- for _, keyword in ipairs(keywords) do
- name_matches = name_matches and not not
- (server.name or ""):lower():find(keyword, 1, true)
- description_matches = description_matches and not not
- (server.description or ""):lower():find(keyword, 1, true)
- end
- if name_matches or description_matches then
- server.points = #serverlistmgr.servers - i
- + (name_matches and 50 or 0)
- table.insert(search_result, server)
- end
- end
- if #search_result == 0 then
- return
- end
- table.sort(search_result, function(a, b)
- return a.points > b.points
- end)
- menudata.search_result = search_result
- end
- local function main_button_handler(tabview, fields, name, tabdata)
- if fields.te_name then
- gamedata.playername = fields.te_name
- core.settings:set("name", fields.te_name)
- end
- if fields.servers then
- local event = core.explode_table_event(fields.servers)
- local server = tabdata.lookup[event.row]
- if server then
- if event.type == "DCL" then
- if not is_server_protocol_compat_or_error(
- server.proto_min, server.proto_max) then
- return true
- end
- gamedata.address = server.address
- gamedata.port = server.port
- gamedata.playername = fields.te_name
- gamedata.selected_world = 0
- if fields.te_pwd then
- gamedata.password = fields.te_pwd
- end
- gamedata.servername = server.name
- gamedata.serverdescription = server.description
- if gamedata.address and gamedata.port then
- set_selected_server(server)
- core.start()
- end
- return true
- end
- if event.type == "CHG" then
- set_selected_server(server)
- return true
- end
- end
- end
- if fields.btn_delete_favorite then
- local idx = core.get_table_index("servers")
- if not idx then return end
- local server = tabdata.lookup[idx]
- if not server then return end
- serverlistmgr.delete_favorite(server)
- set_selected_server(server)
- return true
- end
- if fields.btn_view_clients then
- local dlg = create_clientslist_dialog(find_selected_server())
- dlg:set_parent(tabview)
- tabview:hide()
- dlg:show()
- return true
- end
- if fields.btn_mp_clear then
- tabdata.search_for = ""
- menudata.search_result = nil
- return true
- end
- if fields.btn_mp_search or fields.key_enter_field == "te_search" then
- tabdata.search_for = fields.te_search
- search_server_list(fields.te_search:lower())
- if menudata.search_result then
- set_selected_server(menudata.search_result[1])
- end
- return true
- end
- if fields.btn_mp_refresh then
- serverlistmgr.sync()
- return true
- end
- local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$")
- local te_port_number = tonumber(fields.te_port)
- if (fields.btn_mp_login or fields.key_enter) and host_filled then
- gamedata.playername = fields.te_name
- gamedata.password = fields.te_pwd
- gamedata.address = fields.te_address
- gamedata.port = te_port_number
- local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
- gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
- gamedata.selected_world = 0
- local idx = core.get_table_index("servers")
- local server = idx and tabdata.lookup[idx]
- if server and server.address == gamedata.address and
- server.port == gamedata.port then
- serverlistmgr.add_favorite(server)
- gamedata.servername = server.name
- gamedata.serverdescription = server.description
- if not is_server_protocol_compat_or_error(
- server.proto_min, server.proto_max) then
- return true
- end
- else
- gamedata.servername = ""
- gamedata.serverdescription = ""
- serverlistmgr.add_favorite({
- address = gamedata.address,
- port = gamedata.port,
- })
- end
- core.settings:set("address", gamedata.address)
- core.settings:set("remote_port", gamedata.port)
- core.start()
- return true
- end
- if fields.btn_mp_register and host_filled then
- local idx = core.get_table_index("servers")
- local server = idx and tabdata.lookup[idx]
- if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then
- server = nil
- end
- if server and not is_server_protocol_compat_or_error(
- server.proto_min, server.proto_max) then
- return true
- end
- local dlg = create_register_dialog(fields.te_address, te_port_number, server)
- dlg:set_parent(tabview)
- tabview:hide()
- dlg:show()
- return true
- end
- return false
- end
- local function on_change(type)
- if type == "ENTER" then
- mm_game_theme.set_engine()
- serverlistmgr.sync()
- end
- end
- return {
- name = "online",
- caption = fgettext("Join Game"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_change
- }
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