12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- // Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
- #include "IBoneSceneNode.h"
- #include <optional>
- namespace irr
- {
- namespace scene
- {
- class CBoneSceneNode : public IBoneSceneNode
- {
- public:
- //! constructor
- CBoneSceneNode(ISceneNode *parent, ISceneManager *mgr,
- s32 id = -1, u32 boneIndex = 0,
- const std::optional<std::string> &boneName = std::nullopt);
- //! Returns the index of the bone
- u32 getBoneIndex() const override;
- //! Sets the animation mode of the bone. Returns true if successful.
- bool setAnimationMode(E_BONE_ANIMATION_MODE mode) override;
- //! Gets the current animation mode of the bone
- E_BONE_ANIMATION_MODE getAnimationMode() const override;
- //! returns the axis aligned bounding box of this node
- const core::aabbox3d<f32> &getBoundingBox() const override;
- /*
- //! Returns the relative transformation of the scene node.
- //core::matrix4 getRelativeTransformation() const override;
- */
- void OnAnimate(u32 timeMs) override;
- void updateAbsolutePositionOfAllChildren() override;
- //! How the relative transformation of the bone is used
- void setSkinningSpace(E_BONE_SKINNING_SPACE space) override
- {
- SkinningSpace = space;
- }
- E_BONE_SKINNING_SPACE getSkinningSpace() const override
- {
- return SkinningSpace;
- }
- private:
- void helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node);
- u32 BoneIndex;
- core::aabbox3d<f32> Box;
- E_BONE_ANIMATION_MODE AnimationMode;
- E_BONE_SKINNING_SPACE SkinningSpace;
- };
- } // end namespace scene
- } // end namespace irr
|